PKHeX/PKM/PK5.cs
Kaphotics 016a0e3aee Reduce reliance on PKX
Certain calculations are best done with direct references.
Indirectly fixed Shiny button bug (8 <= xor < 16) for past gen games.
2016-07-17 23:40:40 -07:00

594 lines
41 KiB
C#
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using System;
using System.Linq;
using System.Text;
namespace PKHeX
{
public class PK5 : PKM // 5th Generation PKM File
{
internal static readonly byte[] ExtraBytes =
{
0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87
};
public sealed override int SIZE_PARTY => PKX.SIZE_5PARTY;
public override int SIZE_STORED => PKX.SIZE_5STORED;
public override int Format => 5;
public PK5(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
PKMConverter.checkEncrypted(ref Data);
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
public override PKM Clone() { return new PK5(Data); }
// Future Attributes
public override uint EncryptionConstant { get { return PID; } set { } }
public override int CurrentFriendship { get { return OT_Friendship; } set { OT_Friendship = value; } }
public override int CurrentHandler { get { return 0; } set { } }
// Structure
public override uint PID { get { return BitConverter.ToUInt32(Data, 0x00); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x00); } }
public override ushort Sanity { get { return BitConverter.ToUInt16(Data, 0x04); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x04); } }
public override ushort Checksum { get { return BitConverter.ToUInt16(Data, 0x06); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x06); } }
#region Block A
public override int Species { get { return BitConverter.ToUInt16(Data, 0x08); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } }
public override int HeldItem { get { return BitConverter.ToUInt16(Data, 0x0A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } }
public override int TID { get { return BitConverter.ToUInt16(Data, 0x0C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } }
public override int SID { get { return BitConverter.ToUInt16(Data, 0x0E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } }
public override uint EXP { get { return BitConverter.ToUInt32(Data, 0x10); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x10); } }
public override int OT_Friendship { get { return Data[0x14]; } set { Data[0x14] = (byte)value; } }
public override int Ability { get { return Data[0x15]; } set { Data[0x15] = (byte)value; } }
public override byte MarkByte { get { return Data[0x16]; } protected set { Data[0x16] = value; } }
public override int Language { get { return Data[0x17]; } set { Data[0x17] = (byte)value; } }
public override int EV_HP { get { return Data[0x18]; } set { Data[0x18] = (byte)value; } }
public override int EV_ATK { get { return Data[0x19]; } set { Data[0x19] = (byte)value; } }
public override int EV_DEF { get { return Data[0x1A]; } set { Data[0x1A] = (byte)value; } }
public override int EV_SPE { get { return Data[0x1B]; } set { Data[0x1B] = (byte)value; } }
public override int EV_SPA { get { return Data[0x1C]; } set { Data[0x1C] = (byte)value; } }
public override int EV_SPD { get { return Data[0x1D]; } set { Data[0x1D] = (byte)value; } }
public override int CNT_Cool { get { return Data[0x1E]; } set { Data[0x1E] = (byte)value; } }
public override int CNT_Beauty { get { return Data[0x1F]; } set { Data[0x1F] = (byte)value; } }
public override int CNT_Cute { get { return Data[0x20]; } set { Data[0x20] = (byte)value; } }
public override int CNT_Smart { get { return Data[0x21]; } set { Data[0x21] = (byte)value; } }
public override int CNT_Tough { get { return Data[0x22]; } set { Data[0x22] = (byte)value; } }
public override int CNT_Sheen { get { return Data[0x23]; } set { Data[0x23] = (byte)value; } }
private byte RIB0 { get { return Data[0x24]; } set { Data[0x24] = value; } } // Sinnoh 1
private byte RIB1 { get { return Data[0x25]; } set { Data[0x25] = value; } } // Sinnoh 2
private byte RIB2 { get { return Data[0x26]; } set { Data[0x26] = value; } } // Unova 1
private byte RIB3 { get { return Data[0x27]; } set { Data[0x27] = value; } } // Unova 2
public bool RibbonChampionSinnoh { get { return (RIB0 & (1 << 0)) == 1 << 0; } set { RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonAbility { get { return (RIB0 & (1 << 1)) == 1 << 1; } set { RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonAbilityGreat { get { return (RIB0 & (1 << 2)) == 1 << 2; } set { RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonAbilityDouble { get { return (RIB0 & (1 << 3)) == 1 << 3; } set { RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonAbilityMulti { get { return (RIB0 & (1 << 4)) == 1 << 4; } set { RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonAbilityPair { get { return (RIB0 & (1 << 5)) == 1 << 5; } set { RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonAbilityWorld { get { return (RIB0 & (1 << 6)) == 1 << 6; } set { RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonAlert { get { return (RIB0 & (1 << 7)) == 1 << 7; } set { RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonShock { get { return (RIB1 & (1 << 0)) == 1 << 0; } set { RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonDowncast { get { return (RIB1 & (1 << 1)) == 1 << 1; } set { RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonCareless { get { return (RIB1 & (1 << 2)) == 1 << 2; } set { RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonRelax { get { return (RIB1 & (1 << 3)) == 1 << 3; } set { RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonSnooze { get { return (RIB1 & (1 << 4)) == 1 << 4; } set { RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonSmile { get { return (RIB1 & (1 << 5)) == 1 << 5; } set { RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonGorgeous { get { return (RIB1 & (1 << 6)) == 1 << 6; } set { RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonRoyal { get { return (RIB1 & (1 << 7)) == 1 << 7; } set { RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonGorgeousRoyal { get { return (RIB2 & (1 << 0)) == 1 << 0; } set { RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonFootprint { get { return (RIB2 & (1 << 1)) == 1 << 1; } set { RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonRecord { get { return (RIB2 & (1 << 2)) == 1 << 2; } set { RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonEvent { get { return (RIB2 & (1 << 3)) == 1 << 3; } set { RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonLegend { get { return (RIB2 & (1 << 4)) == 1 << 4; } set { RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonChampionWorld { get { return (RIB2 & (1 << 5)) == 1 << 5; } set { RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonBirthday { get { return (RIB2 & (1 << 6)) == 1 << 6; } set { RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonSpecial { get { return (RIB2 & (1 << 7)) == 1 << 7; } set { RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonSouvenir { get { return (RIB3 & (1 << 0)) == 1 << 0; } set { RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonWishing { get { return (RIB3 & (1 << 1)) == 1 << 1; } set { RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonClassic { get { return (RIB3 & (1 << 2)) == 1 << 2; } set { RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonPremier { get { return (RIB3 & (1 << 3)) == 1 << 3; } set { RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB3_4 { get { return (RIB3 & (1 << 4)) == 1 << 4; } set { RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIB3_5 { get { return (RIB3 & (1 << 5)) == 1 << 5; } set { RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIB3_6 { get { return (RIB3 & (1 << 6)) == 1 << 6; } set { RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIB3_7 { get { return (RIB3 & (1 << 7)) == 1 << 7; } set { RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
#endregion
#region Block B
public override int Move1 { get { return BitConverter.ToUInt16(Data, 0x28); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); } }
public override int Move2 { get { return BitConverter.ToUInt16(Data, 0x2A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); } }
public override int Move3 { get { return BitConverter.ToUInt16(Data, 0x2C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); } }
public override int Move4 { get { return BitConverter.ToUInt16(Data, 0x2E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); } }
public override int Move1_PP { get { return Data[0x30]; } set { Data[0x30] = (byte)value; } }
public override int Move2_PP { get { return Data[0x31]; } set { Data[0x31] = (byte)value; } }
public override int Move3_PP { get { return Data[0x32]; } set { Data[0x32] = (byte)value; } }
public override int Move4_PP { get { return Data[0x33]; } set { Data[0x33] = (byte)value; } }
public override int Move1_PPUps { get { return Data[0x34]; } set { Data[0x34] = (byte)value; } }
public override int Move2_PPUps { get { return Data[0x35]; } set { Data[0x35] = (byte)value; } }
public override int Move3_PPUps { get { return Data[0x36]; } set { Data[0x36] = (byte)value; } }
public override int Move4_PPUps { get { return Data[0x37]; } set { Data[0x37] = (byte)value; } }
private uint IV32 { get { return BitConverter.ToUInt32(Data, 0x38); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x38); } }
public override int IV_HP { get { return (int)(IV32 >> 00) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } }
public override int IV_ATK { get { return (int)(IV32 >> 05) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } }
public override int IV_DEF { get { return (int)(IV32 >> 10) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } }
public override int IV_SPE { get { return (int)(IV32 >> 15) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } }
public override int IV_SPA { get { return (int)(IV32 >> 20) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } }
public override int IV_SPD { get { return (int)(IV32 >> 25) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } }
public override bool IsEgg { get { return ((IV32 >> 30) & 1) == 1; } set { IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } }
public override bool IsNicknamed { get { return ((IV32 >> 31) & 1) == 1; } set { IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); } }
private byte RIB4 { get { return Data[0x3C]; } set { Data[0x3C] = value; } } // Hoenn 1a
private byte RIB5 { get { return Data[0x3D]; } set { Data[0x3D] = value; } } // Hoenn 1b
private byte RIB6 { get { return Data[0x3E]; } set { Data[0x3E] = value; } } // Hoenn 2a
private byte RIB7 { get { return Data[0x3F]; } set { Data[0x3F] = value; } } // Hoenn 2b
public bool RibbonG3Cool { get { return (RIB4 & (1 << 0)) == 1 << 0; } set { RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonG3CoolSuper { get { return (RIB4 & (1 << 1)) == 1 << 1; } set { RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonG3CoolHyper { get { return (RIB4 & (1 << 2)) == 1 << 2; } set { RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonG3CoolMaster { get { return (RIB4 & (1 << 3)) == 1 << 3; } set { RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonG3Beauty { get { return (RIB4 & (1 << 4)) == 1 << 4; } set { RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonG3BeautySuper { get { return (RIB4 & (1 << 5)) == 1 << 5; } set { RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonG3BeautyHyper { get { return (RIB4 & (1 << 6)) == 1 << 6; } set { RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonG3BeautyMaster { get { return (RIB4 & (1 << 7)) == 1 << 7; } set { RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonG3Cute { get { return (RIB5 & (1 << 0)) == 1 << 0; } set { RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonG3CuteSuper { get { return (RIB5 & (1 << 1)) == 1 << 1; } set { RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonG3CuteHyper { get { return (RIB5 & (1 << 2)) == 1 << 2; } set { RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonG3CuteMaster { get { return (RIB5 & (1 << 3)) == 1 << 3; } set { RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonG3Smart { get { return (RIB5 & (1 << 4)) == 1 << 4; } set { RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonG3SmartSuper { get { return (RIB5 & (1 << 5)) == 1 << 5; } set { RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonG3SmartHyper { get { return (RIB5 & (1 << 6)) == 1 << 6; } set { RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonG3SmartMaster { get { return (RIB5 & (1 << 7)) == 1 << 7; } set { RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonG3Tough { get { return (RIB6 & (1 << 0)) == 1 << 0; } set { RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonG3ToughSuper { get { return (RIB6 & (1 << 1)) == 1 << 1; } set { RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonG3ToughHyper { get { return (RIB6 & (1 << 2)) == 1 << 2; } set { RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonG3ToughMaster { get { return (RIB6 & (1 << 3)) == 1 << 3; } set { RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonChampionG3Hoenn { get { return (RIB6 & (1 << 4)) == 1 << 4; } set { RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonWinning { get { return (RIB6 & (1 << 5)) == 1 << 5; } set { RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonVictory { get { return (RIB6 & (1 << 6)) == 1 << 6; } set { RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonArtist { get { return (RIB6 & (1 << 7)) == 1 << 7; } set { RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonEffort { get { return (RIB7 & (1 << 0)) == 1 << 0; } set { RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonChampionBattle { get { return (RIB7 & (1 << 1)) == 1 << 1; } set { RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonChampionRegional{ get { return (RIB7 & (1 << 2)) == 1 << 2; } set { RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonChampionNational{ get { return (RIB7 & (1 << 3)) == 1 << 3; } set { RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonCountry { get { return (RIB7 & (1 << 4)) == 1 << 4; } set { RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonNational { get { return (RIB7 & (1 << 5)) == 1 << 5; } set { RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonEarth { get { return (RIB7 & (1 << 6)) == 1 << 6; } set { RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonWorld { get { return (RIB7 & (1 << 7)) == 1 << 7; } set { RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public override bool FatefulEncounter { get { return (Data[0x40] & 1) == 1; } set { Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); } }
public override int Gender { get { return (Data[0x40] >> 1) & 0x3; } set { Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); } }
public override int AltForm { get { return Data[0x40] >> 3; } set { Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); } }
public override int Nature { get { return Data[0x41]; } set { Data[0x41] = (byte)value; } }
public bool HiddenAbility { get { return (Data[0x41] & 1) == 1; } set { Data[0x41] = (byte)(Data[0x41] & ~0x01 | (value ? 1 : 0)); } }
public bool NPokémon { get { return (Data[0x41] & 2) == 2; } set { Data[0x41] = (byte)(Data[0x41] & ~0x02 | (value ? 2 : 0)); } }
// 0x43-0x47 Unused
#endregion
#region Block C
public override string Nickname
{
get
{
return PKX.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x48, 22))
.Replace("\uE08F", "\u2640") // nidoran
.Replace("\uE08E", "\u2642") // nidoran
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 11)
value = value.Substring(0, 11); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // nidoran
.Replace("\u2642", "\uE08E") // nidoran
.Replace("\u0027", "\u2019") // farfetch'd
.PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x48);
}
}
// 0x5E unused
public override int Version { get { return Data[0x5F]; } set { Data[0x5F] = (byte)value; } }
private byte RIB8 { get { return Data[0x60]; } set { Data[0x60] = value; } } // Sinnoh 3
private byte RIB9 { get { return Data[0x61]; } set { Data[0x61] = value; } } // Sinnoh 4
private byte RIBA { get { return Data[0x62]; } set { Data[0x62] = value; } } // Sinnoh 5
private byte RIBB { get { return Data[0x63]; } set { Data[0x63] = value; } } // Sinnoh 6
public bool RibbonG4Cool { get { return (RIB8 & (1 << 0)) == 1 << 0; } set { RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonG4CoolGreat { get { return (RIB8 & (1 << 1)) == 1 << 1; } set { RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonG4CoolUltra { get { return (RIB8 & (1 << 2)) == 1 << 2; } set { RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonG4CoolMaster { get { return (RIB8 & (1 << 3)) == 1 << 3; } set { RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonG4Beauty { get { return (RIB8 & (1 << 4)) == 1 << 4; } set { RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonG4BeautyGreat { get { return (RIB8 & (1 << 5)) == 1 << 5; } set { RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonG4BeautyUltra { get { return (RIB8 & (1 << 6)) == 1 << 6; } set { RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonG4BeautyMaster { get { return (RIB8 & (1 << 7)) == 1 << 7; } set { RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonG4Cute { get { return (RIB9 & (1 << 0)) == 1 << 0; } set { RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonG4CuteGreat { get { return (RIB9 & (1 << 1)) == 1 << 1; } set { RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonG4CuteUltra { get { return (RIB9 & (1 << 2)) == 1 << 2; } set { RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonG4CuteMaster { get { return (RIB9 & (1 << 3)) == 1 << 3; } set { RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RibbonG4Smart { get { return (RIB9 & (1 << 4)) == 1 << 4; } set { RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RibbonG4SmartGreat { get { return (RIB9 & (1 << 5)) == 1 << 5; } set { RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RibbonG4SmartUltra { get { return (RIB9 & (1 << 6)) == 1 << 6; } set { RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RibbonG4SmartMaster { get { return (RIB9 & (1 << 7)) == 1 << 7; } set { RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public bool RibbonG4Tough { get { return (RIBA & (1 << 0)) == 1 << 0; } set { RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RibbonG4ToughGreat { get { return (RIBA & (1 << 1)) == 1 << 1; } set { RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RibbonG4ToughUltra { get { return (RIBA & (1 << 2)) == 1 << 2; } set { RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RibbonG4ToughMaster { get { return (RIBA & (1 << 3)) == 1 << 3; } set { RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIBA_4 { get { return (RIBA & (1 << 4)) == 1 << 4; } set { RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIBA_5 { get { return (RIBA & (1 << 5)) == 1 << 5; } set { RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIBA_6 { get { return (RIBA & (1 << 6)) == 1 << 6; } set { RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIBA_7 { get { return (RIBA & (1 << 7)) == 1 << 7; } set { RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
public bool RIBB_0 { get { return (RIBB & (1 << 0)) == 1 << 0; } set { RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Unused
public bool RIBB_1 { get { return (RIBB & (1 << 1)) == 1 << 1; } set { RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Unused
public bool RIBB_2 { get { return (RIBB & (1 << 2)) == 1 << 2; } set { RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Unused
public bool RIBB_3 { get { return (RIBB & (1 << 3)) == 1 << 3; } set { RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Unused
public bool RIBB_4 { get { return (RIBB & (1 << 4)) == 1 << 4; } set { RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIBB_5 { get { return (RIBB & (1 << 5)) == 1 << 5; } set { RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIBB_6 { get { return (RIBB & (1 << 6)) == 1 << 6; } set { RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIBB_7 { get { return (RIBB & (1 << 7)) == 1 << 7; } set { RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
// 0x64-0x67 Unused
#endregion
#region Block D
public override string OT_Name
{
get
{
return PKX.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x68, 16))
.Replace("\uE08F", "\u2640") // Nidoran ♂
.Replace("\uE08E", "\u2642") // Nidoran ♀
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 7)
value = value.Substring(0, 7); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // Nidoran ♂
.Replace("\u2642", "\uE08E") // Nidoran ♀
.Replace("\u0027", "\u2019") // Farfetch'd
.PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x68);
}
}
public override int Egg_Year { get { return Data[0x78]; } set { Data[0x78] = (byte)value; } }
public override int Egg_Month { get { return Data[0x79]; } set { Data[0x79] = (byte)value; } }
public override int Egg_Day { get { return Data[0x7A]; } set { Data[0x7A] = (byte)value; } }
public override int Met_Year { get { return Data[0x7B]; } set { Data[0x7B] = (byte)value; } }
public override int Met_Month { get { return Data[0x7C]; } set { Data[0x7C] = (byte)value; } }
public override int Met_Day { get { return Data[0x7D]; } set { Data[0x7D] = (byte)value; } }
public override int Egg_Location { get { return BitConverter.ToUInt16(Data, 0x7E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); } }
public override int Met_Location { get { return BitConverter.ToUInt16(Data, 0x80); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); } }
private byte PKRS { get { return Data[0x82]; } set { Data[0x82] = value; } }
public override int PKRS_Days { get { return PKRS & 0xF; } set { PKRS = (byte)(PKRS & ~0xF | value); } }
public override int PKRS_Strain { get { return PKRS >> 4; } set { PKRS = (byte)(PKRS & 0xF | (value << 4)); } }
public override int Ball { get { return Data[0x83]; } set { Data[0x83] = (byte)value; } }
public override int Met_Level { get { return Data[0x84] & ~0x80; } set { Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } }
public override int OT_Gender { get { return Data[0x84] >> 7; } set { Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); } }
public override int EncounterType { get { return Data[0x85]; } set { Data[0x85] = (byte)value; } }
// 0x86-0x87 Unused
#endregion
public override int Stat_Level { get { return Data[0x8C]; } set { Data[0x8C] = (byte)value; } }
public override int Stat_HPCurrent { get { return BitConverter.ToUInt16(Data, 0x8E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x8E); } }
public override int Stat_HPMax { get { return BitConverter.ToUInt16(Data, 0x90); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x90); } }
public override int Stat_ATK { get { return BitConverter.ToUInt16(Data, 0x92); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x92); } }
public override int Stat_DEF { get { return BitConverter.ToUInt16(Data, 0x94); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x94); } }
public override int Stat_SPE { get { return BitConverter.ToUInt16(Data, 0x96); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x96); } }
public override int Stat_SPA { get { return BitConverter.ToUInt16(Data, 0x98); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x98); } }
public override int Stat_SPD { get { return BitConverter.ToUInt16(Data, 0x9A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x9A); } }
// Generated Attributes
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3);
public override int TSV => (TID ^ SID) >> 3;
public override int Characteristic
{
get
{
// Characteristic with PID%6
int pm6 = (int)(PID % 6); // PID MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (IVs[pm6stat] == maxIV)
break; // P%6 is this stat
}
return pm6stat * 5 + maxIV % 5;
}
}
// Methods
public override bool getGenderIsValid()
{
int gv = PKX.Personal[Species].Gender;
if (gv == 255 && Gender == 2)
return true;
if (gv == 0 && Gender == 1)
return true;
if (gv == 254 && Gender == 0)
return true;
if (gv <= (PID & 0xFF) && Gender == 0)
return true;
if (gv > (PID & 0xFF) && Gender == 1)
return true;
return false;
}
public override byte[] Encrypt()
{
RefreshChecksum();
return PKX.encryptArray45(Data);
}
public PK6 convertToPK6()
{
PK6 pk6 = new PK6 // Convert away!
{
EncryptionConstant = PID,
Species = Species,
TID = TID,
SID = SID,
EXP = EXP,
PID = PID,
Ability = Ability
};
int[] abilities = PersonalTable.AO.getAbilities(Species, AltForm);
int abilval = Array.IndexOf(abilities, Ability);
if (abilval >= 0)
pk6.AbilityNumber = 1 << abilval;
else // Fallback (shouldn't happen)
{
if (HiddenAbility) pk6.AbilityNumber = 4; // Hidden, else G5 or G3/4 correlation.
else pk6.AbilityNumber = Gen5 ? 1 << (int)(PID >> 16 & 1) : 1 << (int)(PID & 1);
}
pk6.MarkCircle = MarkCircle;
pk6.MarkSquare = MarkSquare;
pk6.MarkTriangle = MarkTriangle;
pk6.MarkHeart = MarkHeart;
pk6.MarkStar = MarkStar;
pk6.MarkDiamond = MarkDiamond;
pk6.Language = Language;
pk6.CNT_Cool = CNT_Cool;
pk6.CNT_Beauty = CNT_Beauty;
pk6.CNT_Cute = CNT_Cute;
pk6.CNT_Smart = CNT_Smart;
pk6.CNT_Tough = CNT_Tough;
// Cap EVs
pk6.EV_HP = EV_HP > 252 ? 252 : EV_HP;
pk6.EV_ATK = EV_ATK > 252 ? 252 : EV_ATK;
pk6.EV_DEF = EV_DEF > 252 ? 252 : EV_DEF;
pk6.EV_SPA = EV_SPA > 252 ? 252 : EV_SPA;
pk6.EV_SPD = EV_SPD > 252 ? 252 : EV_SPD;
pk6.EV_SPE = EV_SPE > 252 ? 252 : EV_SPE;
pk6.Move1 = Move1;
pk6.Move2 = Move2;
pk6.Move3 = Move3;
pk6.Move4 = Move4;
pk6.Move1_PP = PKX.getMovePP(Move1, Move1_PPUps);
pk6.Move2_PP = PKX.getMovePP(Move2, Move2_PPUps);
pk6.Move3_PP = PKX.getMovePP(Move3, Move3_PPUps);
pk6.Move4_PP = PKX.getMovePP(Move4, Move4_PPUps);
pk6.Move1_PPUps = Move1_PPUps;
pk6.Move2_PPUps = Move2_PPUps;
pk6.Move3_PPUps = Move3_PPUps;
pk6.Move4_PPUps = Move4_PPUps;
pk6.IV_HP = IV_HP;
pk6.IV_ATK = IV_ATK;
pk6.IV_DEF = IV_DEF;
pk6.IV_SPA = IV_SPA;
pk6.IV_SPD = IV_SPD;
pk6.IV_SPE = IV_SPE;
pk6.IsEgg = IsEgg;
pk6.IsNicknamed = IsNicknamed;
pk6.FatefulEncounter = FatefulEncounter;
pk6.Gender = Gender;
pk6.AltForm = AltForm;
pk6.Nature = Nature;
pk6.Nickname = Nickname.Length > 1 && !IsNicknamed
? Nickname[0] + Nickname.Substring(1).ToLower() // Decapitalize
: Nickname;
pk6.Version = Version;
pk6.OT_Name = OT_Name;
// Dates are kept upon transfer
pk6.Met_Year = Met_Year;
pk6.Met_Month = Met_Month;
pk6.Met_Day = Met_Day;
pk6.Egg_Year = Egg_Year;
pk6.Egg_Month = Egg_Month;
pk6.Egg_Day = Egg_Day;
// Locations are kept upon transfer
pk6.Met_Location = Met_Location;
pk6.Egg_Location = Egg_Location;
pk6.PKRS_Strain = PKRS_Strain;
pk6.PKRS_Days = PKRS_Days;
pk6.Ball = Ball;
// OT Gender & Encounter Level
pk6.Met_Level = Met_Level;
pk6.OT_Gender = OT_Gender;
pk6.EncounterType = EncounterType;
// Ribbon Decomposer (Contest & Battle)
byte contestribbons = 0;
byte battleribbons = 0;
// Contest Ribbon Counter
for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1
{
if ((Data[0x60] >> i & 1) == 1) contestribbons++;
if (((Data[0x61] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3C] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3D] >> i) & 1) == 1) contestribbons++;
}
for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2
{
if (((Data[0x62] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3E] >> i) & 1) == 1) contestribbons++;
}
// Battle Ribbon Counter
// Winning Ribbon
if ((Data[0x3E] & 0x20) >> 5 == 1) battleribbons++;
// Victory Ribbon
if ((Data[0x3E] & 0x40) >> 6 == 1) battleribbons++;
for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons
if (((Data[0x24] >> i) & 1) == 1) battleribbons++;
// Fill the Ribbon Counter Bytes
pk6.RibbonCountMemoryContest = contestribbons;
pk6.RibbonCountMemoryBattle = battleribbons;
// Copy Ribbons to their new locations.
int bx30 = 0;
// bx30 |= 0; // Kalos Champ - New Kalos Ribbon
bx30 |= ((Data[0x3E] & 0x10) >> 4) << 1; // Hoenn Champion
bx30 |= ((Data[0x24] & 0x01) >> 0) << 2; // Sinnoh Champ
// bx30 |= 0; // Best Friend - New Kalos Ribbon
// bx30 |= 0; // Training - New Kalos Ribbon
// bx30 |= 0; // Skillful - New Kalos Ribbon
// bx30 |= 0; // Expert - New Kalos Ribbon
bx30 |= ((Data[0x3F] & 0x01) >> 0) << 7; // Effort Ribbon
pk6.Data[0x30] = (byte)bx30;
int bx31 = 0;
bx31 |= ((Data[0x24] & 0x80) >> 7) << 0; // Alert
bx31 |= ((Data[0x25] & 0x01) >> 0) << 1; // Shock
bx31 |= ((Data[0x25] & 0x02) >> 1) << 2; // Downcast
bx31 |= ((Data[0x25] & 0x04) >> 2) << 3; // Careless
bx31 |= ((Data[0x25] & 0x08) >> 3) << 4; // Relax
bx31 |= ((Data[0x25] & 0x10) >> 4) << 5; // Snooze
bx31 |= ((Data[0x25] & 0x20) >> 5) << 6; // Smile
bx31 |= ((Data[0x25] & 0x40) >> 6) << 7; // Gorgeous
pk6.Data[0x31] = (byte)bx31;
int bx32 = 0;
bx32 |= ((Data[0x25] & 0x80) >> 7) << 0; // Royal
bx32 |= ((Data[0x26] & 0x01) >> 0) << 1; // Gorgeous Royal
bx32 |= ((Data[0x3E] & 0x80) >> 7) << 2; // Artist
bx32 |= ((Data[0x26] & 0x02) >> 1) << 3; // Footprint
bx32 |= ((Data[0x26] & 0x04) >> 2) << 4; // Record
bx32 |= ((Data[0x26] & 0x10) >> 4) << 5; // Legend
bx32 |= ((Data[0x3F] & 0x10) >> 4) << 6; // Country
bx32 |= ((Data[0x3F] & 0x20) >> 5) << 7; // National
pk6.Data[0x32] = (byte)bx32;
int bx33 = 0;
bx33 |= ((Data[0x3F] & 0x40) >> 6) << 0; // Earth
bx33 |= ((Data[0x3F] & 0x80) >> 7) << 1; // World
bx33 |= ((Data[0x27] & 0x04) >> 2) << 2; // Classic
bx33 |= ((Data[0x27] & 0x08) >> 3) << 3; // Premier
bx33 |= ((Data[0x26] & 0x08) >> 3) << 4; // Event
bx33 |= ((Data[0x26] & 0x40) >> 6) << 5; // Birthday
bx33 |= ((Data[0x26] & 0x80) >> 7) << 6; // Special
bx33 |= ((Data[0x27] & 0x01) >> 0) << 7; // Souvenir
pk6.Data[0x33] = (byte)bx33;
int bx34 = 0;
bx34 |= ((Data[0x27] & 0x02) >> 1) << 0; // Wishing Ribbon
bx34 |= ((Data[0x3F] & 0x02) >> 1) << 1; // Battle Champion
bx34 |= ((Data[0x3F] & 0x04) >> 2) << 2; // Regional Champion
bx34 |= ((Data[0x3F] & 0x08) >> 3) << 3; // National Champion
bx34 |= ((Data[0x26] & 0x20) >> 5) << 4; // World Champion
pk6.Data[0x34] = (byte)bx34;
// Write Transfer Location - location is dependent on 3DS system that transfers.
pk6.Country = PKMConverter.Country;
pk6.Region = PKMConverter.Region;
pk6.ConsoleRegion = PKMConverter.ConsoleRegion;
// Write the Memories, Friendship, and Origin!
pk6.CurrentHandler = 1;
pk6.HT_Name = PKMConverter.OT_Name;
pk6.HT_Gender = PKMConverter.OT_Gender;
pk6.Geo1_Region = PKMConverter.Region;
pk6.Geo1_Country = PKMConverter.Country;
pk6.HT_Intensity = 1;
pk6.HT_Memory = 4;
pk6.HT_Feeling = (int)(Util.rnd32() % 10);
// When transferred, friendship gets reset.
pk6.OT_Friendship = pk6.HT_Friendship = PersonalTable.B2W2[Species].BaseFriendship;
// Antishiny Mechanism
ushort LID = (ushort)(PID & 0xFFFF);
ushort HID = (ushort)(PID >> 0x10);
int XOR = TID ^ SID ^ LID ^ HID;
if (XOR >= 8 && XOR < 16) // If we get an illegal collision...
pk6.PID ^= 0x80000000;
// HMs are not deleted 5->6, transfer away (but fix if blank spots?)
pk6.FixMoves();
// Decapitalize
if (!pk6.IsNicknamed && pk6.Nickname.Length > 1)
pk6.Nickname = char.ToUpper(pk6.Nickname[0]) + pk6.Nickname.Substring(1).ToLower();
// Fix Name Strings
pk6.Nickname = pk6.Nickname
.Replace('\u2467', '\u00d7') // ×
.Replace('\u2468', '\u00f7') // ÷
.Replace('\u246c', '\u2026') // …
.Replace('\u246d', '\uE08E') // ♂
.Replace('\u246e', '\uE08F') // ♀
.Replace('\u246f', '\uE090') // ♠
.Replace('\u2470', '\uE091') // ♣
.Replace('\u2471', '\uE092') // ♥
.Replace('\u2472', '\uE093') // ♦
.Replace('\u2473', '\uE094') // ★
.Replace('\u2474', '\uE095') // ◎
.Replace('\u2475', '\uE096') // ○
.Replace('\u2476', '\uE097') // □
.Replace('\u2477', '\uE098') // △
.Replace('\u2478', '\uE099') // ◇
.Replace('\u2479', '\uE09A') // ♪
.Replace('\u247a', '\uE09B') // ☀
.Replace('\u247b', '\uE09C') // ☁
.Replace('\u247d', '\uE09D') // ☂
;
pk6.OT_Name = pk6.OT_Name
.Replace('\u2467', '\u00d7') // ×
.Replace('\u2468', '\u00f7') // ÷
.Replace('\u246c', '\u2026') // …
.Replace('\u246d', '\uE08E') // ♂
.Replace('\u246e', '\uE08F') // ♀
.Replace('\u246f', '\uE090') // ♠
.Replace('\u2470', '\uE091') // ♣
.Replace('\u2471', '\uE092') // ♥
.Replace('\u2472', '\uE093') // ♦
.Replace('\u2473', '\uE094') // ★
.Replace('\u2474', '\uE095') // ◎
.Replace('\u2475', '\uE096') // ○
.Replace('\u2476', '\uE097') // □
.Replace('\u2477', '\uE098') // △
.Replace('\u2478', '\uE099') // ◇
.Replace('\u2479', '\uE09A') // ♪
.Replace('\u247a', '\uE09B') // ☀
.Replace('\u247b', '\uE09C') // ☁
.Replace('\u247d', '\uE09D') // ☂
;
// Fix Checksum
pk6.RefreshChecksum();
return pk6; // Done!
}
}
}