PKHeX/PKHeX.Core/Saves/Blocks/BlockInfoRSBOX.cs
Kurt e32bfcde2e Minor simplifications
Extract RSBOX checksum logic to checksum class
Allocate half as much for gen3 save detect
Simplify some expressions for GC save loading (x - size + offset, when x==size)
2021-03-08 11:39:15 -08:00

46 lines
1.3 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Gen3 <see cref="GameVersion.RSBOX"/> Block Info
/// </summary>
public sealed class BlockInfoRSBOX : BlockInfo
{
public readonly uint SaveCount;
public readonly uint Checksum;
public BlockInfoRSBOX(byte[] data, int offset)
{
Offset = offset;
Length = 0x1FFC;
// Values stored in Big Endian format
Checksum = BigEndian.ToUInt32(data, Offset + 0);
ID = BigEndian.ToUInt32(data, Offset + 4);
SaveCount = BigEndian.ToUInt32(data, Offset + 8);
}
protected override bool ChecksumValid(byte[] data)
{
var chk = GetChecksum(data);
var old = BigEndian.ToUInt32(data, Offset);
return chk == old;
}
protected override void SetChecksum(byte[] data)
{
var chk = GetChecksum(data);
data[Offset + 0] = (byte)(chk >> 24);
data[Offset + 1] = (byte)(chk >> 16);
data[Offset + 2] = (byte)(chk >> 8);
data[Offset + 3] = (byte)(chk >> 0);
}
private uint GetChecksum(byte[] data)
{
int start = Offset + 4;
int end = start + Length - 4;
return Checksums.CheckSum16BigInvert(data, start, end);
}
}
}