PKHeX/PKHeX.Core/Legality/RNG/Locks/NPCLock.cs
Kurt 950ddcf9fd Reduce npclock object size
24 bytes per object -> 16 bytes
2,624 objects are made for legality checking; reduces from 73KB to 41KB
removing unnecessary clone recreation -> count from 2624 -> 414 (41KB to
6.6KB)
yay 10x reduction; not huge in the big picture but a fun exercise
2019-01-06 20:58:57 -08:00

44 lines
No EOL
1.1 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Locks associated to a given NPC PKM that appears before a <see cref="EncounterStaticShadow"/>.
/// </summary>
public sealed class NPCLock
{
public readonly short Species;
public readonly byte Nature;
public readonly byte Gender;
public readonly byte Ratio;
public readonly bool Shadow;
public readonly bool Seen;
public NPCLock(short s, byte n, byte g, byte r)
{
Species = s;
Nature = n;
Gender = g;
Ratio = r;
}
public NPCLock(short s, bool seen = false)
{
Species = s;
Nature = 25;
Shadow = true;
Seen = seen;
}
public bool MatchesLock(uint PID)
{
if (Shadow)
return true;
if (Gender != 2 && Gender != ((PID & 0xFF) < Ratio ? 1 : 0))
return false;
if (Nature != PID % 25)
return false;
return true;
}
internal NPCLock Clone() => (NPCLock)MemberwiseClone();
}
}