mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
175 lines
7.7 KiB
C#
175 lines
7.7 KiB
C#
using System;
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namespace PKHeX.Core;
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public static class Tera9RNG
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{
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private const uint TeraTypeCount = 18;
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public static bool IsMatchTeraType(in uint seed, in GemType gem, in ushort species, in byte form, in byte original)
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{
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if (gem.IsSpecified(out var type))
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return original == type;
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var rand = new Xoroshiro128Plus(seed);
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if (gem == GemType.Default)
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{
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var pivot = rand.NextInt(2);
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var expect = GetTeraTypeFromPersonal(species, form, pivot);
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return original == expect;
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}
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if (gem == GemType.Random)
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{
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var expect = rand.NextInt(TeraTypeCount);
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return original == expect;
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}
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throw new ArgumentOutOfRangeException(nameof(gem), gem, null);
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}
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/// <summary>
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/// Checks if the original Tera Type matches the specification of the <see cref="gem"/> value.
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/// </summary>
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public static bool IsMatchTeraType(in GemType gem, in ushort species, in byte form, in byte original)
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{
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if (gem == GemType.Random)
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return true;
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if (gem.IsSpecified(out var type))
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return original == type;
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if (gem == GemType.Default)
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return IsMatchTeraTypePersonal(species, form, original);
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throw new ArgumentOutOfRangeException(nameof(gem), gem, null);
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}
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public static byte GetTeraType(in ulong seed, GemType gem, in ushort species, in byte form)
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{
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if (gem.IsSpecified(out var type))
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return type;
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var rand = new Xoroshiro128Plus(seed);
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if (gem == GemType.Default)
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{
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var pivot = rand.NextInt(2);
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return GetTeraTypeFromPersonal(species, form, pivot);
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}
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if (gem == GemType.Random)
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{
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return (byte)rand.NextInt(TeraTypeCount);
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}
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throw new ArgumentOutOfRangeException(nameof(gem), gem, null);
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}
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private static bool IsMatchType(IPersonalType pi, in byte original) => original == pi.Type1 || original == pi.Type2;
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public static bool IsMatchTeraTypePersonalEgg(in ushort species, in byte form, in byte original) =>
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FormInfo.IsFormChangeEgg(species)
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? IsMatchTeraTypePersonalAnyForm(species, original)
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: IsMatchTeraTypePersonal(species, form, original);
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public static bool IsMatchTeraTypePersonal(in ushort species, in byte form, in byte original) => IsMatchType(PersonalTable.SV[species, form], original);
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public static bool IsMatchTeraTypePersonalAnyForm(in ushort species, in byte original)
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{
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var pt = PersonalTable.SV;
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var pi = pt.GetFormEntry(species, 0);
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if (pi.IsPresentInGame && IsMatchType(pi, original))
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return true;
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var fc = pi.FormCount;
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for (byte form = 1; form < fc; form++)
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{
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pi = pt.GetFormEntry(species, form);
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if (pi.IsPresentInGame && IsMatchType(pi, original))
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return true;
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}
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return false;
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}
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public static byte GetTeraTypeFromPersonal(in ushort species, in byte form, in ulong pivot)
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{
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var pi = PersonalTable.SV[species, form];
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return pivot == 0 ? pi.Type1 : pi.Type2;
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}
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public static bool IsMatchStarChoice(in uint seed, in byte stars, in byte raidRate, in short randRateMinScarlet, in short randRateMinViolet)
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{
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// When determining a raid, the game takes the u32 seed and does two rand calls.
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// Rand 1: Star count of the raid (depends on game progress).
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// Rand 2: Raid opponent choice (based on total possible rates).
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// Rand 1: Rand 100 based on story progress.
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// Story progress changes the spread of raid stars available.
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// world\data\encount\setting\raid_difficulty_lottery\raid_difficulty_lottery_array.bin
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var rand = new Xoroshiro128Plus(seed);
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if (stars < 6)
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{
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var starRand = (uint)rand.NextInt(100);
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if (!IsValidStarRand(starRand, stars))
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return false;
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}
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// Rand 2: Rand based on the total of all possible raid opponents.
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// Once the rand is calculated, we iterate down the list until the total is less than the rand.
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// If the rateRand is within the randRateMin range for either game, return true.
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// Some raid encounters are version specific, which impacts the total rate value during iteration.
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// Depending on the Host's game, the rate sum will be different.
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// The inputs to this function have pre-computed the total rate when the encounter is checked.
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// If Scarlet...
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var maxScarlet = EncounterTera9.GetRateTotalBaseSL(stars);
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{
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var xoro = rand; // copy
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var rateRand = (int)xoro.NextInt((uint)maxScarlet);
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if (randRateMinScarlet >= 0 && (uint)(rateRand - randRateMinScarlet) < raidRate)
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return true; // Seed can yield this encounter for Scarlet.
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}
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// If Violet..
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var maxViolet = EncounterTera9.GetRateTotalBaseVL(stars);
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{
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var xoro = rand; // copy
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var rateRand = (int)xoro.NextInt((uint)maxViolet);
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if (randRateMinViolet >= 0 && (uint)(rateRand - randRateMinViolet) < raidRate)
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return true; // Seed can yield this encounter for Violet.
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}
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// Rate range for the seed does not yield this encounter.
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return false;
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}
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private static bool IsValidStarRand(in uint rand, in byte stars) => stars switch
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{
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// Thanks to a silly <= check, the range check edge is inclusive (unlike the slot determination).
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// Each rate has its low bound used by the prior's rate check.
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// This results in:
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// - the first rate check having a total range of one more than the intended range.
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// - the last rate check having a total range of one less than the intended range.
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1 => rand <= 80, // [ 0, 80], [ 0, 30], or [ 0, 20]
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2 => rand is (> 80) or (> 30 and <= 70) or (> 20 and <= 40), // (80, 100], (30, 70], or (20, 40]
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3 => true, // all progress ranges overlap! // (70, 100], (40, 70], or [ 0, 40]
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4 => rand is (> 70) or (> 40 and <= 75) or (> 30 and <= 70), // (70, 100], (40, 75], or (30, 70]
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5 => rand > 70, // (70, 100]
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_ => true, // forced star count
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};
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/// <summary>
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/// Obtains the original seed for the encounter.
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/// </summary>
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/// <param name="pk">Entity to check for</param>
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/// <returns>Seed</returns>
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/// <see cref="Overworld8RNG.GetOriginalSeed"/>
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public static uint GetOriginalSeed(PKM pk)
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{
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// Same RNG goof as SW/SH, the seed->PKM algorithm generates the EC first. Difference: has FakeTID roll between.
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// The raid seed is always 32 bits, so we know 96 bits of the seed (zeroes and the 64bit const).
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// Since the 32-bit EC is generated first by adding the two 64-bit RNG states, we can calc the other 32bits.
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var enc = pk.EncryptionConstant;
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const uint TwoSeedsEC = 0xF8572EBE;
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if (enc != TwoSeedsEC)
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return enc - unchecked((uint)Xoroshiro128Plus.XOROSHIRO_CONST);
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// Two seeds can result in an EC of 0xF8572EBE, so we need to check the PID as well.
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// Seed => EC => FakeTrainerID (!!!) => PID
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const uint Seed_1 = 0xD5B9C463; // First rand()
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const uint Seed_2 = 0xDD6295A4; // First rand() is uint.MaxValue, rolls again.
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const uint PID_1 = 0xC9E69326; // 0xD68E8499 for PID_2
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return pk.PID == PID_1 ? Seed_1 : Seed_2; // don't care if the PID != second's case. Other validation will check.
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}
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}
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