PKHeX/PKHeX.Core/Saves/Substructures/Gen6/BoxLayout6.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

78 lines
2.6 KiB
C#

using System;
namespace PKHeX.Core;
public sealed class BoxLayout6 : SaveBlock<SAV6>, IBoxDetailName, IBoxDetailWallpaper
{
// gfstr5[31] boxNames;
// byte[31] wallpapers;
// byte Flags:7;
// byte FinalBoxUnlocked:1;
// byte UnlockedCount;
// byte CurrentBox;
private const int StringMaxByteCount = SAV6.LongStringLength; // same for both games
private const int StringMaxLength = StringMaxByteCount / 2;
private const int BoxCount = 31;
private const int PCBackgrounds = BoxCount * StringMaxByteCount; // 0x41E;
private const int PCFlags = PCBackgrounds + BoxCount; // 0x43D;
private const int Unlocked = PCFlags + 1; // 0x43E;
private const int LastViewedBoxOffset = Unlocked + 1; // 0x43F;
public BoxLayout6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
public BoxLayout6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
public int GetBoxWallpaperOffset(int box) => Offset + PCBackgrounds + box;
public int GetBoxWallpaper(int box)
{
if ((uint)box >= SAV.BoxCount)
return 0;
return Data[GetBoxWallpaperOffset(box)];
}
public void SetBoxWallpaper(int box, int value)
{
if ((uint)box >= SAV.BoxCount)
return;
Data[GetBoxWallpaperOffset(box)] = (byte)value;
}
private int GetBoxNameOffset(int box) => Offset + (StringMaxByteCount * box);
public string GetBoxName(int box) => SAV.GetString(Data.AsSpan(GetBoxNameOffset(box), StringMaxByteCount));
public void SetBoxName(int box, ReadOnlySpan<char> value)
{
var span = Data.AsSpan(GetBoxNameOffset(box) + (StringMaxByteCount * box), StringMaxByteCount);
SAV.SetString(span, value, StringMaxLength, StringConverterOption.ClearZero);
}
public byte[] BoxFlags
{
get => new[] { Data[Offset + PCFlags] }; // 7 bits for wallpaper unlocks, top bit to unlock final box (delta episode)
set
{
if (value.Length != 1)
return;
Data[Offset + PCFlags] = value[0];
}
}
public int BoxesUnlocked
{
get => Data[Offset + Unlocked];
set
{
if (value > BoxCount)
value = BoxCount;
if (value == BoxCount)
Data[Offset + PCFlags] |= 0x80; // set final box unlocked flag
else
Data[Offset + PCFlags] &= 0x7F; // clear final box unlocked flag
Data[Offset + Unlocked] = (byte)value;
}
}
public int CurrentBox { get => Data[Offset + LastViewedBoxOffset]; set => Data[Offset + LastViewedBoxOffset] = (byte)value; }
}