PKHeX/PKHeX.Core/Editing/Database/TrainerDatabase.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

151 lines
5.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core;
/// <summary>
/// Contains many <see cref="ITrainerInfo"/> instances to match against a <see cref="GameVersion"/>.
/// </summary>
public sealed class TrainerDatabase
{
private readonly Dictionary<GameVersion, List<ITrainerInfo>> Database = new();
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="version"/>.
/// </summary>
/// <param name="version">Version the trainer should originate from</param>
/// <param name="language">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainer(int version, LanguageID? language = null) => GetTrainer((GameVersion)version, language);
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="ver"/>.
/// </summary>
/// <param name="ver">Version the trainer should originate from</param>
/// <param name="language">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainer(GameVersion ver, LanguageID? language = null)
{
if (ver <= 0)
return null;
if (!ver.IsValidSavedVersion())
return GetTrainerFromGroup(ver, language);
if (Database.TryGetValue(ver, out var list))
return GetRandomChoice(list);
return null;
}
private static T GetRandomChoice<T>(IReadOnlyList<T> list)
{
if (list.Count == 1)
return list[0];
return list[Util.Rand.Next(list.Count)];
}
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="ver"/> group.
/// </summary>
/// <param name="ver">Version the trainer should originate from</param>
/// <param name="lang">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
private ITrainerInfo? GetTrainerFromGroup(GameVersion ver, LanguageID? lang = null)
{
var possible = Database.Where(z => ver.Contains(z.Key)).ToList();
if (lang != null)
{
possible = possible.Select(z =>
{
var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
}).Where(z => z.Value.Count != 0).ToList();
}
return GetRandomTrainer(possible);
}
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="generation"/>.
/// </summary>
/// <param name="generation">Generation the trainer should inhabit</param>
/// <param name="lang">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainerFromGen(int generation, LanguageID? lang = null)
{
var possible = Database.Where(z => z.Key.GetGeneration() == generation).ToList();
if (lang != null)
{
possible = possible.Select(z =>
{
var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
}).Where(z => z.Value.Count != 0).ToList();
}
return GetRandomTrainer(possible);
}
private static ITrainerInfo? GetRandomTrainer(IReadOnlyList<KeyValuePair<GameVersion, List<ITrainerInfo>>> possible)
{
if (possible.Count == 0)
return null;
var group = GetRandomChoice(possible);
return GetRandomChoice(group.Value);
}
/// <summary>
/// Adds the <see cref="trainer"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="trainer">Trainer details to add.</param>
public void Register(ITrainerInfo trainer)
{
var ver = (GameVersion)trainer.Game;
if (ver <= 0 && trainer is SaveFile s)
ver = s.Version;
if (!Database.TryGetValue(ver, out var list))
{
Database.Add(ver, new List<ITrainerInfo> { trainer });
return;
}
if (list.Contains(trainer))
return;
list.Add(trainer);
}
/// <summary>
/// Adds the trainer details of the <see cref="pk"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="pk">Pokémon with Trainer details to add.</param>
/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
public void RegisterCopy(PKM pk) => Register(GetTrainerReference(pk));
/// <summary>
/// Adds the trainer details of the <see cref="info"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="info">Pokémon with Trainer details to add.</param>
/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
public void RegisterCopy(ITrainerInfo info) => Register(new SimpleTrainerInfo(info));
private static ITrainerInfo GetTrainerReference(PKM pk)
{
var result = new SimpleTrainerInfo((GameVersion)pk.Version)
{
TID16 = pk.TID16, SID16 = pk.SID16, OT = pk.OT_Name, Gender = pk.OT_Gender,
Language = pk.Language,
Generation = pk.Generation,
};
if (pk is IRegionOrigin r)
r.CopyRegionOrigin(result);
else
result.SetDefaultRegionOrigins();
return result;
}
/// <summary>
/// Clears all trainer details from the <see cref="Database"/>.
/// </summary>
public void Clear() => Database.Clear();
}