mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 06:34:19 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using FluentAssertions;
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using Xunit;
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namespace PKHeX.Core.Tests.PKM;
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public class HiddenPowerTests
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{
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[Theory]
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[InlineData(14, 15, 15, 14, 14, 15, MoveType.Dark, 69, typeof(PK2))]
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[InlineData(30, 31, 31, 30, 31, 31, MoveType.Grass, 70, typeof(PK3))]
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[InlineData(26, 31, 31, 30, 31, 31, MoveType.Grass, 70, typeof(PK3))]
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public void HiddenPowerTest(int h, int a, int b, int c, int d, int s, MoveType type, int power, Type pkmType)
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{
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var pk = EntityBlank.GetBlank(pkmType);
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pk.IV_HP = h;
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pk.IV_ATK = a;
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pk.IV_DEF = b;
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pk.IV_SPA = c;
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pk.IV_SPD = d;
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pk.IV_SPE = s;
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pk.HPType.Should().Be((int)type - 1); // no normal type, down-shift by 1
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pk.HPPower.Should().Be(power);
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}
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[Theory]
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[InlineData(15, 15, MoveType.Dark)]
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[InlineData(15, 10, MoveType.Dragon)]
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public void HiddenPowerTestGen2(int atk, int def, MoveType type)
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{
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int expect = (int)type - 1; // no normal type, down-shift by 1
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var pk2 = new PK2 { IV_ATK = atk, IV_DEF = def };
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pk2.HPType.Should().Be(expect);
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HiddenPower.GetTypeGB(pk2.DV16).Should().Be(expect);
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Span<int> ivs = stackalloc int[6];
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pk2.GetIVs(ivs);
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HiddenPower.GetTypeGB(ivs).Should().Be(expect);
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}
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}
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