PKHeX/Tests/PKHeX.Core.Tests/Legality/LegalityRules.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

34 lines
833 B
C#

using FluentAssertions;
using Xunit;
namespace PKHeX.Core.Tests.Legality;
public class LegalityRules
{
[Theory]
[InlineData(GameVersion.B)]
public void HasOriginalMetLocation5(GameVersion g)
{
var pk5 = new PK5 { Version = g };
pk5.HasOriginalMetLocation.Should().BeTrue();
}
[Theory]
[InlineData(GameVersion.B)]
[InlineData(GameVersion.X)]
public void HasOriginalMetLocation6(GameVersion g)
{
var pk5 = new PK6 { Version = g };
pk5.HasOriginalMetLocation.Should().BeTrue();
}
[Theory]
[InlineData(GameVersion.B)]
[InlineData(GameVersion.X)]
[InlineData(GameVersion.SN)]
public void HasOriginalMetLocation7(GameVersion g)
{
var pk5 = new PK7 { Version = g };
pk5.HasOriginalMetLocation.Should().BeTrue();
}
}