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https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
34 lines
833 B
C#
34 lines
833 B
C#
using FluentAssertions;
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using Xunit;
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namespace PKHeX.Core.Tests.Legality;
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public class LegalityRules
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{
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[Theory]
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[InlineData(GameVersion.B)]
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public void HasOriginalMetLocation5(GameVersion g)
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{
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var pk5 = new PK5 { Version = g };
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pk5.HasOriginalMetLocation.Should().BeTrue();
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}
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[Theory]
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[InlineData(GameVersion.B)]
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[InlineData(GameVersion.X)]
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public void HasOriginalMetLocation6(GameVersion g)
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{
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var pk5 = new PK6 { Version = g };
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pk5.HasOriginalMetLocation.Should().BeTrue();
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}
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[Theory]
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[InlineData(GameVersion.B)]
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[InlineData(GameVersion.X)]
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[InlineData(GameVersion.SN)]
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public void HasOriginalMetLocation7(GameVersion g)
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{
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var pk5 = new PK7 { Version = g };
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pk5.HasOriginalMetLocation.Should().BeTrue();
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}
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}
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