using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace PKHeX.Core { /// /// Generation 4 object for My Pokémon Ranch saves. /// public sealed class SAV4Ranch : BulkStorage { public override int SIZE_STORED => 0x88 + 0x1C; protected override int SIZE_PARTY => SIZE_STORED; public override int BoxCount { get; } public override int SlotCount { get; } public override PersonalTable Personal => PersonalTable.Pt; public override IReadOnlyList HeldItems => Legal.HeldItems_Pt; public override SaveFile Clone() => new SAV4Ranch((byte[])Data.Clone()); public override string PlayTimeString => Checksums.CRC16(Data, 0, Data.Length).ToString("X4"); protected override string BAKText => $"{OT} {PlayTimeString}"; public override string Extension => ".bin"; public override string Filter { get; } = "Ranch G4 Storage|*.bin*"; protected override PKM GetPKM(byte[] data) => new PK4(data); protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray45(data); public override StorageSlotFlag GetSlotFlags(int index) => index >= SlotCount ? StorageSlotFlag.Locked : StorageSlotFlag.None; protected override bool IsSlotSwapProtected(int box, int slot) => IsSlotOverwriteProtected(box, slot); public SAV4Ranch(byte[] data) : base(data, typeof(PK4), 0) { Version = Data.Length == SaveUtil.SIZE_G4RANCH_PLAT ? GameVersion.Pt : GameVersion.DP; OT = GetString(0x770, 0x12); // 0x18 starts the header table // Block 00, Offset = ??? // Block 01, Offset = Mii Data // Block 02, Offset = Mii Link Data // Block 03, Offset = Pokemon Data // Block 04, Offset = ?? // Unpack the binary a little: // size, count, Mii data[count] // size, count, Mii Link data[count] // size, count, Pokemon (PK4 + metadata)[count] // size, count, ??? /* ====Metadata==== * uint8_t poke_type;// 01 trainer, 04 hayley, 05 traded * uint8_t tradeable;// 02 is tradeable, normal 00 * uint16_t tid; * uint16_t sid; * uint32_t name1; * uint32_t name2; * uint32_t name3; * uint32_t name4; */ var pkCountOffset = BigEndian.ToInt32(Data, 0x34) + 4; SlotCount = BigEndian.ToInt32(Data, pkCountOffset); BoxCount = (int)Math.Ceiling((decimal)SlotCount / SlotsPerBox); Box = pkCountOffset + 4; FinalCountOffset = BigEndian.ToInt32(Data, 0x3C); FinalCount = BigEndian.ToInt32(Data, FinalCountOffset); } private readonly int FinalCount; private readonly int FinalCountOffset; protected override void SetChecksums() { BigEndian.GetBytes(FinalCount).CopyTo(Data, FinalCountOffset); // ensure the final data is written if the user screws stuff up var goodlen = (FinalCountOffset + 4); Array.Clear(Data, goodlen, Data.Length - goodlen); // 20 byte SHA checksum at the top of the file, which covers all data that follows. using var hash = SHA1.Create(); var result = hash.ComputeHash(Data, 20, Data.Length - 20); SetData(result, 0); } public override string GetString(byte[] data, int offset, int length) => Util.TrimFromZero(Encoding.BigEndianUnicode.GetString(data, offset, length)); public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0) { if (value.Length > maxLength) value = value.Substring(0, maxLength); // Hard cap string temp = value .PadRight(value.Length + 1, (char)0) // Null Terminator .PadRight(PadToSize, (char)PadWith); // Padding return Encoding.BigEndianUnicode.GetBytes(temp); } } }