using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace PKHeX.Core
{
///
/// Generation 4 object for My Pokémon Ranch saves.
///
public sealed class SAV4Ranch : BulkStorage
{
public override int SIZE_STORED => 0x88 + 0x1C;
protected override int SIZE_PARTY => SIZE_STORED;
public override int BoxCount { get; }
public override int SlotCount { get; }
public override PersonalTable Personal => PersonalTable.Pt;
public override IReadOnlyList HeldItems => Legal.HeldItems_Pt;
public override SaveFile Clone() => new SAV4Ranch((byte[])Data.Clone());
public override string PlayTimeString => Checksums.CRC16(Data, 0, Data.Length).ToString("X4");
protected override string BAKText => $"{OT} {PlayTimeString}";
public override string Extension => ".bin";
public override string Filter { get; } = "Ranch G4 Storage|*.bin*";
protected override PKM GetPKM(byte[] data) => new PK4(data);
protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray45(data);
public override StorageSlotFlag GetSlotFlags(int index) => index >= SlotCount ? StorageSlotFlag.Locked : StorageSlotFlag.None;
protected override bool IsSlotSwapProtected(int box, int slot) => IsSlotOverwriteProtected(box, slot);
public SAV4Ranch(byte[] data) : base(data, typeof(PK4), 0)
{
Version = Data.Length == SaveUtil.SIZE_G4RANCH_PLAT ? GameVersion.Pt : GameVersion.DP;
OT = GetString(0x770, 0x12);
// 0x18 starts the header table
// Block 00, Offset = ???
// Block 01, Offset = Mii Data
// Block 02, Offset = Mii Link Data
// Block 03, Offset = Pokemon Data
// Block 04, Offset = ??
// Unpack the binary a little:
// size, count, Mii data[count]
// size, count, Mii Link data[count]
// size, count, Pokemon (PK4 + metadata)[count]
// size, count, ???
/* ====Metadata====
* uint8_t poke_type;// 01 trainer, 04 hayley, 05 traded
* uint8_t tradeable;// 02 is tradeable, normal 00
* uint16_t tid;
* uint16_t sid;
* uint32_t name1;
* uint32_t name2;
* uint32_t name3;
* uint32_t name4;
*/
var pkCountOffset = BigEndian.ToInt32(Data, 0x34) + 4;
SlotCount = BigEndian.ToInt32(Data, pkCountOffset);
BoxCount = (int)Math.Ceiling((decimal)SlotCount / SlotsPerBox);
Box = pkCountOffset + 4;
FinalCountOffset = BigEndian.ToInt32(Data, 0x3C);
FinalCount = BigEndian.ToInt32(Data, FinalCountOffset);
}
private readonly int FinalCount;
private readonly int FinalCountOffset;
protected override void SetChecksums()
{
BigEndian.GetBytes(FinalCount).CopyTo(Data, FinalCountOffset); // ensure the final data is written if the user screws stuff up
var goodlen = (FinalCountOffset + 4);
Array.Clear(Data, goodlen, Data.Length - goodlen);
// 20 byte SHA checksum at the top of the file, which covers all data that follows.
using var hash = SHA1.Create();
var result = hash.ComputeHash(Data, 20, Data.Length - 20);
SetData(result, 0);
}
public override string GetString(byte[] data, int offset, int length) => Util.TrimFromZero(Encoding.BigEndianUnicode.GetString(data, offset, length));
public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
{
if (value.Length > maxLength)
value = value.Substring(0, maxLength); // Hard cap
string temp = value
.PadRight(value.Length + 1, (char)0) // Null Terminator
.PadRight(PadToSize, (char)PadWith); // Padding
return Encoding.BigEndianUnicode.GetBytes(temp);
}
}
}