using System; using System.Collections.Generic; namespace PKHeX.Core; public sealed class MyItem7USUM(SAV7USUM SAV, Memory raw) : MyItem(SAV, raw) { private const int HeldItem = 0; // 427 (Case 0) private const int KeyItem = HeldItem + (4 * 427); // 198 (Case 4) private const int TMHM = KeyItem + (4 * 198); // 108 (Case 2) private const int Medicine = TMHM + (4 * 108); // 60 (Case 1) private const int Berry = Medicine + (4 * 60); // 67 (Case 3) private const int ZCrystals = Berry + (4 * 67); // 35 (Case 5) private const int BattleItems = ZCrystals + (4 * 35); // 11 (Case 6) public override IReadOnlyList Inventory { get { var info = ItemStorage7USUM.Instance; InventoryPouch7[] pouch = [ new(InventoryType.Medicine, info, 999, Medicine), new(InventoryType.Items, info, 999, HeldItem), new(InventoryType.TMHMs, info, 1, TMHM), new(InventoryType.Berries, info, 999, Berry), new(InventoryType.KeyItems, info, 1, KeyItem), new(InventoryType.ZCrystals, info, 1, ZCrystals), new(InventoryType.BattleItems, info, 999, BattleItems), ]; return pouch.LoadAll(Data); } set => value.SaveAll(Data); } }