using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
///
/// Logic related to the name of a .
///
public static class SpeciesName
{
///
/// Species name lists indexed by the value.
///
public static readonly IReadOnlyList> SpeciesLang = new[]
{
Util.GetSpeciesList("ja"), // 0 (unused, invalid)
Util.GetSpeciesList("ja"), // 1
Util.GetSpeciesList("en"), // 2
Util.GetSpeciesList("fr"), // 3
Util.GetSpeciesList("it"), // 4
Util.GetSpeciesList("de"), // 5
Util.GetSpeciesList("es"), // 6 (reserved for Gen3 KO?, unused)
Util.GetSpeciesList("es"), // 7
Util.GetSpeciesList("ko"), // 8
Util.GetSpeciesList("zh"), // 9 Simplified
Util.GetSpeciesList("zh2"), // 10 Traditional
};
///
/// to table for all values.
///
public static readonly IReadOnlyList> SpeciesDict = Util.GetMultiDictionary(SpeciesLang);
///
/// Gets a Pokémon's default name for the desired language ID.
///
/// National Dex number of the Pokémon. Should be 0 if an egg.
/// Language ID of the Pokémon
/// The Species name if within expected range, else an empty string.
/// Should only be used externally for message displays; for accurate in-game names use .
public static string GetSpeciesName(int species, int language)
{
if ((uint)language >= SpeciesLang.Count)
return string.Empty;
var arr = SpeciesLang[language];
if ((uint)species >= arr.Count)
return string.Empty;
return arr[species];
}
///
/// Gets a Pokémon's default name for the desired language ID and generation.
///
/// National Dex number of the Pokémon. Should be 0 if an egg.
/// Language ID of the Pokémon
/// Generation specific formatting option
/// Generation specific default species name
public static string GetSpeciesNameGeneration(int species, int language, int generation)
{
if (generation >= 5)
{
// Species Names for Chinese (Simplified) were revised during Generation 8 Crown Tundra DLC (#2).
// For a Gen7 species name request, return the old species name (hardcoded... yay).
// In an updated Gen8 game, the species nickname will automatically reset to the correct localization (on save/load ?), fixing existing entries.
// We don't differentiate patch revisions, just generation; Gen8 will return the latest localization.
// Gen8 did revise CHT species names, but only for Barraskewda, Urshifu, and Zarude. These species are new (Gen8); we can just use the latest.
if (generation == 7 && language == (int) LanguageID.ChineseS)
{
switch (species)
{
// Revised in DLC1 - Isle of Armor
// https://cn.portal-pokemon.com/topics/event/200323190120_post_19.html
case (int)Species.Porygon2: return "多边兽Ⅱ"; // Later changed to 多边兽2型
case (int)Species.PorygonZ: return "多边兽Z"; // Later changed to 多边兽乙型
case (int)Species.Mimikyu: return "谜拟Q"; // Later changed to 谜拟丘
// Revised in DLC2 - Crown Tundra
// https://cn.portal-pokemon.com/topics/event/201020170000_post_21.html
case (int)Species.Cofagrigus: return "死神棺"; // Later changed to 迭失棺
case (int)Species.Pangoro: return "流氓熊猫"; // Later changed to 霸道熊猫
case (int)Species.Nickit: return "偷儿狐"; // Later changed to 狡小狐
case (int)Species.Thievul: return "狐大盗"; // Later changed to 猾大狐
case (int)Species.Toxel: return "毒电婴"; // Later changed to 电音婴
case (int)Species.Runerigus: return "死神板"; // Later changed to 迭失板
}
}
return GetSpeciesName(species, language);
}
if (species == 0)
{
if (generation == 3)
return "タマゴ"; // All Gen3 eggs are treated as JPN eggs.
if (language == (int)LanguageID.French)
return "Oeuf"; // Gen2 & Gen4 don't use Œuf like in future games
}
string nick = GetSpeciesName(species, language);
if (generation == 2 && language == (int)LanguageID.Korean)
return StringConverter2KOR.LocalizeKOR2(nick);
if (generation != 4 || species != 0) // All caps GenIV and previous, except GenIV eggs.
{
nick = nick.ToUpper();
if (language == (int)LanguageID.French)
nick = StringConverter4.StripDiacriticsFR4(nick); // strips accents on E and I
}
if (generation < 3)
nick = nick.Replace(" ", string.Empty);
return nick;
}
///
/// Checks if the input is not the species name for all languages.
///
/// National Dex number of the Pokémon. Should be 0 if an egg.
/// Current name
/// Generation specific formatting option
/// True if it does not match any language name, False if not nicknamed
public static bool IsNicknamedAnyLanguage(int species, string nickname, int generation = PKX.Generation)
{
if (species == (int)Species.Farfetchd && string.Equals(nickname, "Farfetch'd", StringComparison.OrdinalIgnoreCase)) // stupid ’
return false;
if (species == (int)Species.Sirfetchd && string.Equals(nickname, "Sirfetch'd", StringComparison.OrdinalIgnoreCase)) // stupid ’
return false;
var langs = Language.GetAvailableGameLanguages(generation);
return langs.All(language => IsNicknamed(species, nickname, language, generation));
}
///
/// Checks if the input is not the species name.
///
/// National Dex number of the Pokémon. Should be 0 if an egg.
/// Current name
/// Language ID of the Pokémon
/// Generation specific formatting option
/// True if it does not match the language name, False if not nicknamed (matches).
public static bool IsNicknamed(int species, string nickname, int language, int generation = PKX.Generation)
{
return GetSpeciesNameGeneration(species, language, generation) != nickname;
}
///
/// Gets the Species name Language ID for the current name and generation.
///
/// National Dex number of the Pokémon. Should be 0 if an egg.
/// Language ID with a higher priority
/// Current name
/// Generation specific formatting option
/// Language ID if it does not match any language name, -1 if no matches
public static int GetSpeciesNameLanguage(int species, int priorityLanguage, string nickname, int generation = PKX.Generation)
{
var langs = Language.GetAvailableGameLanguages(generation);
if (langs.Contains(priorityLanguage) && GetSpeciesNameGeneration(species, priorityLanguage, generation) == nickname)
return priorityLanguage;
return GetSpeciesNameLanguage(species, nickname, generation, langs);
}
///
/// Gets the Species name Language ID for the current name and generation.
///
/// National Dex number of the Pokémon. Should be 0 if an egg.
/// Current name
/// Generation specific formatting option
/// Language ID if it does not match any language name, -1 if no matches
public static int GetSpeciesNameLanguage(int species, string nickname, int generation = PKX.Generation)
{
var langs = Language.GetAvailableGameLanguages(generation);
return GetSpeciesNameLanguage(species, nickname, generation, langs);
}
private static int GetSpeciesNameLanguage(int species, string nickname, int generation, IReadOnlyList langs)
{
foreach (var lang in langs)
{
if (GetSpeciesNameGeneration(species, lang, generation) == nickname)
return lang;
}
return -1;
}
///
/// Gets the Species ID for the specified and .
///
/// Species Name
/// Language the name is from
/// Species ID
/// Only use this for modern era name -> ID fetching.
public static int GetSpeciesID(string speciesName, int language = (int)LanguageID.English)
{
return SpeciesDict[language].TryGetValue(speciesName, out var val) ? val : -1;
}
}
}