using System; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace PKHeX.Drawing; /// /// Image Layering/Blending Utility /// public static class ImageUtil { public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency) { overLayer = ChangeOpacity(overLayer, transparency); return LayerImage(baseLayer, overLayer, x, y); } public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y) { Bitmap img = new(baseLayer); using Graphics gr = Graphics.FromImage(img); gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height); return img; } public static Bitmap ChangeOpacity(Image img, double trans) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); SetAllTransparencyTo(data, trans); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap ChangeAllColorTo(Image img, Color c) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); ChangeAllColorTo(data, c); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); if (end == -1) end = data.Length - 4; SetAllTransparencyTo(data, c, trans, start, end); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap BlendTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); if (end == -1) end = data.Length - 4; BlendAllTransparencyTo(data, c, trans, start, end); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap WritePixels(Image img, Color c, int start, int end) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); ChangeAllTo(data, c, start, end); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static Bitmap ToGrayscale(Image img) { var bmp = (Bitmap)img.Clone(); GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data); Marshal.Copy(ptr, data, 0, data.Length); SetAllColorToGrayScale(data); Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out nint ptr, out byte[] data) { bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ptr = bmpData.Scan0; data = new byte[bmp.Width * bmp.Height * 4]; } public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb) { var bmp = new Bitmap(width, height, format); var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format); var ptr = bmpData.Scan0; Marshal.Copy(data, 0, ptr, data.Length); bmp.UnlockBits(bmpData); return bmp; } public static byte[] GetPixelData(Bitmap bitmap) { var argbData = new byte[bitmap.Width * bitmap.Height * 4]; var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4); bitmap.UnlockBits(bd); return argbData; } public static void SetAllUsedPixelsOpaque(Span data) { for (int i = 0; i < data.Length; i += 4) { if (data[i + 3] != 0) data[i + 3] = 0xFF; } } public static void RemovePixels(Span pixels, ReadOnlySpan original) { var arr = MemoryMarshal.Cast(pixels); for (int i = original.Length - 4; i >= 0; i -= 4) { if (original[i + 3] != 0) arr[i >> 2] = 0; } } private static void SetAllTransparencyTo(Span data, double trans) { for (int i = 0; i < data.Length; i += 4) data[i + 3] = (byte)(data[i + 3] * trans); } public static void SetAllTransparencyTo(Span data, Color c, byte trans, int start, int end) { var arr = MemoryMarshal.Cast(data); var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb(); for (int i = end; i >= start; i -= 4) { if (data[i + 3] == 0) arr[i >> 2] = value; } } public static void BlendAllTransparencyTo(Span data, Color c, byte trans, int start, int end) { var arr = MemoryMarshal.Cast(data); var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb(); for (int i = end; i >= start; i -= 4) { var alpha = data[i + 3]; if (alpha == 0) arr[i >> 2] = value; else if (alpha != 0xFF) arr[i >> 2] = BlendColor(arr[i >> 2], value); } } // heavily favor second (new) color private static int BlendColor(int color1, int color2, double amount = 0.2) { var a1 = (color1 >> 24) & 0xFF; var r1 = (color1 >> 16) & 0xFF; var g1 = (color1 >> 8) & 0xFF; var b1 = color1 & 0xFF; var a2 = (color2 >> 24) & 0xFF; var r2 = (color2 >> 16) & 0xFF; var g2 = (color2 >> 8) & 0xFF; var b2 = color2 & 0xFF; byte a = (byte)((a1 * amount) + (a2 * (1 - amount))); byte r = (byte)((r1 * amount) + (r2 * (1 - amount))); byte g = (byte)((g1 * amount) + (g2 * (1 - amount))); byte b = (byte)((b1 * amount) + (b2 * (1 - amount))); return (a << 24) | (r << 16) | (g << 8) | b; } public static void ChangeAllTo(Span data, Color c, int start, int end) { var arr = MemoryMarshal.Cast(data[start..end]); var value = c.ToArgb(); arr.Fill(value); } public static void ChangeAllColorTo(Span data, Color c) { byte R = c.R; byte G = c.G; byte B = c.B; for (int i = 0; i < data.Length; i += 4) { if (data[i + 3] == 0) continue; data[i + 0] = B; data[i + 1] = G; data[i + 2] = R; } } private static void SetAllColorToGrayScale(Span data) { for (int i = 0; i < data.Length; i += 4) { if (data[i + 3] == 0) continue; byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0]))); data[i + 0] = greyS; data[i + 1] = greyS; data[i + 2] = greyS; } } public static void GlowEdges(Span data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777) { PollutePixels(data, width, reach, amount); CleanPollutedPixels(data, blue, green, red); } private const int PollutePixelColorIndex = 0; private static void PollutePixels(Span data, int width, int reach, double amount) { int stride = width * 4; int height = data.Length / stride; for (int i = 0; i < data.Length; i += 4) { // only pollute outwards if the current pixel is fully opaque if (data[i + 3] == 0) continue; int x = (i % stride) / 4; int y = (i / stride); { int left = Math.Max(0, x - reach); int right = Math.Min(width - 1, x + reach); int top = Math.Max(0, y - reach); int bottom = Math.Min(height - 1, y + reach); for (int ix = left; ix <= right; ix++) { for (int iy = top; iy <= bottom; iy++) { // update one of the color bits // it is expected that a transparent pixel RGBA value is 0. var c = 4 * (ix + (iy * width)); ref var b = ref data[c + PollutePixelColorIndex]; b += (byte)(amount * (0xFF - b)); } } } } } private static void CleanPollutedPixels(Span data, byte blue, byte green, byte red) { for (int i = 0; i < data.Length; i += 4) { // only clean if the current pixel isn't transparent if (data[i + 3] != 0) continue; // grab the transparency from the donor byte var transparency = data[i + PollutePixelColorIndex]; if (transparency == 0) continue; data[i + 0] = blue; data[i + 1] = green; data[i + 2] = red; data[i + 3] = transparency; } } }