using System;
namespace PKHeX.Core;
///
/// Personal Table storing used in Generation 2 games.
///
public sealed class PersonalTable2 : IPersonalTable, IPersonalTable
{
private readonly PersonalInfo2[] Table; // internal to share with Gen1 tables
private const int SIZE = PersonalInfo2.SIZE;
private const int MaxSpecies = Legal.MaxSpeciesID_2;
public int MaxSpeciesID => MaxSpecies;
public PersonalTable2(ReadOnlySpan data)
{
Table = new PersonalInfo2[data.Length / SIZE];
var count = data.Length / SIZE;
for (int i = 0, ofs = 0; i < count; i++, ofs += SIZE)
{
var slice = data.Slice(ofs, SIZE).ToArray();
Table[i] = new PersonalInfo2(slice);
}
}
public PersonalInfo2 this[int index] => Table[(uint)index < Table.Length ? index : 0];
public PersonalInfo2 this[ushort species, byte form] => Table[GetFormIndex(species, form)];
public PersonalInfo2 GetFormEntry(ushort species, byte form) => Table[GetFormIndex(species, form)];
public int GetFormIndex(ushort species, byte form) => IsSpeciesInGame(species) ? species : 0;
public bool IsSpeciesInGame(ushort species) => (uint)species <= MaxSpecies;
public bool IsPresentInGame(ushort species, byte form)
{
if (!IsSpeciesInGame(species))
return false;
if (form == 0)
return true;
return species == (int)Species.Unown && form < 26;
}
PersonalInfo IPersonalTable.this[int index] => this[index];
PersonalInfo IPersonalTable.this[ushort species, byte form] => this[species, form];
PersonalInfo IPersonalTable.GetFormEntry(ushort species, byte form) => GetFormEntry(species, form);
}