using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { /// /// Genius Sonority's logic for and encryption. /// public static class GeniusCrypto { public static byte[] Decrypt(ReadOnlySpan input, int start, int end, Span keys) { var output = input.ToArray(); Decrypt(input, start, end, keys, output); return output; } public static void Decrypt(ReadOnlySpan input, int start, int end, Span keys, Span output) { for (int ofs = start; ofs < end; ofs += 8) { for (int i = 0; i < keys.Length; i++) { var index = ofs + (i * 2); ushort val = ReadUInt16BigEndian(input[index..]); val -= keys[i]; WriteUInt16BigEndian(output[index..], val); } AdvanceKeys(keys); } } public static byte[] Encrypt(ReadOnlySpan input, int start, int end, Span keys) { var output = input.ToArray(); Encrypt(input, start, end, keys, output); return output; } public static void Encrypt(ReadOnlySpan input, int start, int end, Span keys, Span output) { for (int ofs = start; ofs < end; ofs += 8) { for (int i = 0; i < keys.Length; i++) { var index = ofs + (i * 2); ushort val = ReadUInt16BigEndian(input[index..]); val += keys[i]; WriteUInt16BigEndian(output[index..], val); } AdvanceKeys(keys); } } private static void AdvanceKeys(Span keys) { var k3 = keys[3] + 0x13; var k2 = keys[2] + 0x17; var k1 = keys[1] + 0x29; var k0 = keys[0] + 0x43; // Rotate 4bit groups across the diagonal [ / ] after biasing each u16 (no overflow): // 0123 FB73 // 4567 EA62 // 89AB becomes D951 // CDEF C840 // We can leave our intermediary types as int as the bit-masks remove any overflow. keys[3] = (ushort)((k0 >> 12 & 0xf) | (k1 >> 8 & 0xf0) | (k2 >> 4 & 0xf00) | (k3 & 0xf000)); keys[2] = (ushort)((k0 >> 08 & 0xf) | (k1 >> 4 & 0xf0) | (k2 & 0xf00) | (k3 << 04 & 0xf000)); keys[1] = (ushort)((k0 >> 04 & 0xf) | (k1 & 0xf0) | (k2 << 4 & 0xf00) | (k3 << 08 & 0xf000)); keys[0] = (ushort)((k0 & 0xf) | (k1 << 4 & 0xf0) | (k2 << 8 & 0xf00) | (k3 << 12 & 0xf000)); } } }