using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
///
/// Object representing a 's data and derived properties.
///
public abstract class PKM : ITrainerID, ILangNick, IGameValueLimit, INature
{
public static readonly string[] Extensions = PKX.GetPKMExtensions();
public abstract int SIZE_PARTY { get; }
public abstract int SIZE_STORED { get; }
public string Extension => GetType().Name.ToLower();
public abstract PersonalInfo PersonalInfo { get; }
public virtual IReadOnlyList ExtraBytes => Array.Empty();
// Internal Attributes set on creation
public abstract byte[] Data { get; } // Raw Storage
public string? Identifier; // User or Form Custom Attribute
public int Box { get; set; } = -1; // Batch Editor
public int Slot { get; set; } = -1; // Batch Editor
public virtual byte[] EncryptedPartyData => Truncate(Encrypt(), SIZE_PARTY);
public virtual byte[] EncryptedBoxData => Truncate(Encrypt(), SIZE_STORED);
public virtual byte[] DecryptedPartyData => Truncate(Write(), SIZE_PARTY);
public virtual byte[] DecryptedBoxData => Truncate(Write(), SIZE_STORED);
private static byte[] Truncate(byte[] data, int newSize)
{
if (data.Length != newSize)
Array.Resize(ref data, newSize);
return data;
}
public virtual bool Valid { get => ChecksumValid && Sanity == 0; set { if (!value) return; Sanity = 0; RefreshChecksum(); } }
// Trash Bytes
public abstract byte[] Nickname_Trash { get; set; }
public abstract byte[] OT_Trash { get; set; }
public virtual byte[] HT_Trash { get; set; } = Array.Empty();
protected byte[] GetData(int Offset, int Length) => Data.Slice(Offset, Length);
protected virtual ushort CalculateChecksum()
{
ushort chk = 0;
switch (Format)
{
case 3:
for (int i = 32; i < SIZE_STORED; i += 2)
chk += BitConverter.ToUInt16(Data, i);
return chk;
default: // 4+
for (int i = 8; i < SIZE_STORED; i += 2)
chk += BitConverter.ToUInt16(Data, i);
return chk;
}
}
protected abstract byte[] Encrypt();
public abstract int Format { get; }
private byte[] Write()
{
RefreshChecksum();
return Data;
}
// Surface Properties
public abstract int Species { get; set; }
public abstract string Nickname { get; set; }
public abstract int HeldItem { get; set; }
public abstract int Gender { get; set; }
public abstract int Nature { get; set; }
public virtual int StatNature { get => Nature; set => Nature = value; }
public abstract int Ability { get; set; }
public abstract int CurrentFriendship { get; set; }
public abstract int AltForm { get; set; }
public abstract bool IsEgg { get; set; }
public abstract bool IsNicknamed { get; set; }
public abstract uint EXP { get; set; }
public abstract int TID { get; set; }
public abstract string OT_Name { get; set; }
public abstract int OT_Gender { get; set; }
public abstract int Ball { get; set; }
public abstract int Met_Level { get; set; }
// Battle
public abstract int Move1 { get; set; }
public abstract int Move2 { get; set; }
public abstract int Move3 { get; set; }
public abstract int Move4 { get; set; }
public abstract int Move1_PP { get; set; }
public abstract int Move2_PP { get; set; }
public abstract int Move3_PP { get; set; }
public abstract int Move4_PP { get; set; }
public abstract int Move1_PPUps { get; set; }
public abstract int Move2_PPUps { get; set; }
public abstract int Move3_PPUps { get; set; }
public abstract int Move4_PPUps { get; set; }
public abstract int EV_HP { get; set; }
public abstract int EV_ATK { get; set; }
public abstract int EV_DEF { get; set; }
public abstract int EV_SPE { get; set; }
public abstract int EV_SPA { get; set; }
public abstract int EV_SPD { get; set; }
public abstract int IV_HP { get; set; }
public abstract int IV_ATK { get; set; }
public abstract int IV_DEF { get; set; }
public abstract int IV_SPE { get; set; }
public abstract int IV_SPA { get; set; }
public abstract int IV_SPD { get; set; }
public abstract int Status_Condition { get; set; }
public abstract int Stat_Level { get; set; }
public abstract int Stat_HPMax { get; set; }
public abstract int Stat_HPCurrent { get; set; }
public abstract int Stat_ATK { get; set; }
public abstract int Stat_DEF { get; set; }
public abstract int Stat_SPE { get; set; }
public abstract int Stat_SPA { get; set; }
public abstract int Stat_SPD { get; set; }
// Hidden Properties
public abstract int Version { get; set; }
public abstract int SID { get; set; }
public abstract int PKRS_Strain { get; set; }
public abstract int PKRS_Days { get; set; }
public abstract uint EncryptionConstant { get; set; }
public abstract uint PID { get; set; }
public abstract ushort Sanity { get; set; }
public abstract ushort Checksum { get; set; }
// Misc Properties
public abstract int Language { get; set; }
public abstract bool FatefulEncounter { get; set; }
public abstract int TSV { get; }
public abstract int PSV { get; }
public abstract int Characteristic { get; }
public abstract int MarkValue { get; protected set; }
public abstract int Met_Location { get; set; }
public abstract int Egg_Location { get; set; }
public abstract int OT_Friendship { get; set; }
public virtual bool Japanese => Language == (int)LanguageID.Japanese;
public virtual bool Korean => Language == (int)LanguageID.Korean;
public virtual bool Chinese => Language == (int)LanguageID.ChineseS || Language == (int)LanguageID.ChineseT;
// Future Properties
public virtual int Met_Year { get => 0; set { } }
public virtual int Met_Month { get => 0; set { } }
public virtual int Met_Day { get => 0; set { } }
public virtual string HT_Name { get; set; } = string.Empty;
public virtual int HT_Gender { get; set; }
public virtual int HT_Affection { get; set; }
public virtual int HT_Friendship { get; set; }
public virtual int HT_Memory { get; set; }
public virtual int HT_TextVar { get; set; }
public virtual int HT_Feeling { get; set; }
public virtual int HT_Intensity { get; set; }
public virtual int OT_Memory { get; set; }
public virtual int OT_TextVar { get; set; }
public virtual int OT_Feeling { get; set; }
public virtual int OT_Intensity { get; set; }
public virtual byte Enjoyment { get; set; }
public virtual byte Fullness { get; set; }
public virtual int AbilityNumber { get; set; }
public virtual int Country { get; set; }
public virtual int Region { get; set; }
public virtual int ConsoleRegion { get; set; }
///
/// The date the Pokémon was met.
///
///
/// A DateTime representing the date the Pokémon was met.
/// Returns null if either the format does not support dates or the stored date is invalid.
///
/// Not all types support the property. In these cases, this property will return null.
/// If null is assigned to this property, it will be cleared.
///
public DateTime? MetDate
{
get
{
// Check to see if date is valid
if (!Util.IsDateValid(2000 + Met_Year, Met_Month, Met_Day))
return null;
return new DateTime(2000 + Met_Year, Met_Month, Met_Day);
}
set
{
if (value.HasValue)
{
// Only update the properties if a value is provided.
Met_Year = value.Value.Year - 2000;
Met_Month = value.Value.Month;
Met_Day = value.Value.Day;
}
else
{
// Clear the Met Date.
// If code tries to access MetDate again, null will be returned.
Met_Year = 0;
Met_Month = 0;
Met_Day = 0;
}
}
}
public virtual int Egg_Year { get => 0; set { } }
public virtual int Egg_Month { get => 0; set { } }
public virtual int Egg_Day { get => 0; set { } }
///
/// The date a Pokémon was met as an egg.
///
///
/// A DateTime representing the date the Pokémon was met as an egg.
/// Returns null if either the format does not support dates or the stored date is invalid.
///
/// Not all types support the property. In these cases, this property will return null.
/// If null is assigned to this property, it will be cleared.
///
public DateTime? EggMetDate
{
get
{
// Check to see if date is valid
if (!Util.IsDateValid(2000 + Egg_Year, Egg_Month, Egg_Day))
return null;
return new DateTime(2000 + Egg_Year, Egg_Month, Egg_Day);
}
set
{
if (value.HasValue)
{
// Only update the properties if a value is provided.
Egg_Year = value.Value.Year - 2000;
Egg_Month = value.Value.Month;
Egg_Day = value.Value.Day;
}
else
{
// Clear the Met Date.
// If code tries to access MetDate again, null will be returned.
Egg_Year = 0;
Egg_Month = 0;
Egg_Day = 0;
}
}
}
public virtual int OT_Affection { get => 0; set { } }
public virtual int RelearnMove1 { get => 0; set { } }
public virtual int RelearnMove2 { get => 0; set { } }
public virtual int RelearnMove3 { get => 0; set { } }
public virtual int RelearnMove4 { get => 0; set { } }
public virtual int EncounterType { get => 0; set { } }
// Exposed but not Present in all
public abstract int CurrentHandler { get; set; }
// Maximums
public abstract int MaxMoveID { get; }
public abstract int MaxSpeciesID { get; }
public abstract int MaxItemID { get; }
public abstract int MaxAbilityID { get; }
public abstract int MaxBallID { get; }
public abstract int MaxGameID { get; }
public virtual int MinGameID => 0;
public abstract int MaxIV { get; }
public abstract int MaxEV { get; }
public abstract int OTLength { get; }
public abstract int NickLength { get; }
// Derived
public int SpecForm { get => Species + (AltForm << 11); set { Species = value & 0x7FF; AltForm = value >> 11; } }
public virtual int SpriteItem => HeldItem;
public virtual bool IsShiny => TSV == PSV;
public StorageSlotFlag StorageFlags { get; internal set; }
public bool Locked => StorageFlags.HasFlagFast(StorageSlotFlag.Locked);
public int TrainerID7 { get => (int)((uint)(TID | (SID << 16)) % 1000000); set => SetID7(TrainerSID7, value); }
public int TrainerSID7 { get => (int)((uint)(TID | (SID << 16)) / 1000000); set => SetID7(value, TrainerID7); }
public uint ShinyXor
{
get
{
var pid = PID;
var upper = (pid >> 16) ^ (uint)SID;
return (pid & 0xFFFF) ^ (uint)TID ^ upper;
}
}
public int DisplayTID
{
get => GenNumber >= 7 ? TrainerID7 : TID;
set { if (GenNumber >= 7) TrainerID7 = value; else TID = value; }
}
public int DisplaySID
{
get => GenNumber >= 7 ? TrainerSID7 : SID;
set { if (GenNumber >= 7) TrainerSID7 = value; else SID = value; }
}
private void SetID7(int sid7, int tid7)
{
var oid = (sid7 * 1_000_000) + (tid7 % 1_000_000);
TID = (ushort)oid;
SID = oid >> 16;
}
public bool E => Version == (int)GameVersion.E;
public bool FRLG => Version == (int)GameVersion.FR || Version == (int)GameVersion.LG;
public bool Pt => (int)GameVersion.Pt == Version;
public bool HGSS => Version == (int)GameVersion.HG || Version == (int)GameVersion.SS;
public bool BW => Version == (int)GameVersion.B || Version == (int)GameVersion.W;
public bool B2W2 => Version == (int)GameVersion.B2 || Version == (int)GameVersion.W2;
public bool XY => Version == (int)GameVersion.X || Version == (int)GameVersion.Y;
public bool AO => Version == (int)GameVersion.AS || Version == (int)GameVersion.OR;
public bool SM => Version == (int)GameVersion.SN || Version == (int)GameVersion.MN;
public bool USUM => Version == (int)GameVersion.US || Version == (int)GameVersion.UM;
public bool GO => Version == (int)GameVersion.GO;
public bool VC1 => Version >= (int)GameVersion.RD && Version <= (int)GameVersion.YW;
public bool VC2 => Version >= (int)GameVersion.GD && Version <= (int)GameVersion.C;
public bool GG => Version == (int)GameVersion.GP || Version == (int)GameVersion.GE || Version == (int)GameVersion.GO;
public bool SWSH => Version == (int)GameVersion.SW || Version == (int)GameVersion.SH;
protected bool PtHGSS => Pt || HGSS;
public bool VC => VC1 || VC2;
public bool Gen8 => Version >= 44 && Version <= 45;
public bool Gen7 => (Version >= 30 && Version <= 33) || GG;
public bool Gen6 => Version >= 24 && Version <= 29;
public bool Gen5 => Version >= 20 && Version <= 23;
public bool Gen4 => Version >= 7 && Version <= 12 && Version != 9;
public bool Gen3 => (Version >= 1 && Version <= 5) || Version == 15;
public bool Gen2 => Version == (int)GameVersion.GSC;
public bool Gen1 => Version == (int)GameVersion.RBY;
public bool GenU => GenNumber <= 0;
public int GenNumber
{
get
{
if (Gen8) return 8;
if (Gen7) return 7;
if (Gen6) return 6;
if (Gen5) return 5;
if (Gen4) return 4;
if (Gen3) return 3;
if (Gen2) return Format; // 2
if (Gen1) return Format; // 1
if (VC1) return 1;
if (VC2) return 2;
return -1;
}
}
public int DebutGeneration => Legal.GetDebutGeneration(Species);
public bool PKRS_Infected { get => PKRS_Strain > 0; set => PKRS_Strain = value ? Math.Max(PKRS_Strain, 1) : 0; }
public bool PKRS_Cured
{
get => PKRS_Days == 0 && PKRS_Strain > 0;
set
{
PKRS_Days = value ? 0 : 1;
PKRS_Infected = true;
}
}
public virtual bool ChecksumValid => Checksum == CalculateChecksum();
public int CurrentLevel { get => Experience.GetLevel(EXP, PersonalInfo.EXPGrowth); set => EXP = Experience.GetEXP(Stat_Level = value, PersonalInfo.EXPGrowth); }
public int MarkCircle { get => Markings[0]; set { var marks = Markings; marks[0] = value; Markings = marks; } }
public int MarkTriangle { get => Markings[1]; set { var marks = Markings; marks[1] = value; Markings = marks; } }
public int MarkSquare { get => Markings[2]; set { var marks = Markings; marks[2] = value; Markings = marks; } }
public int MarkHeart { get => Markings[3]; set { var marks = Markings; marks[3] = value; Markings = marks; } }
public int MarkStar { get => Markings[4]; set { var marks = Markings; marks[4] = value; Markings = marks; } }
public int MarkDiamond { get => Markings[5]; set { var marks = Markings; marks[5] = value; Markings = marks; } }
public int IVTotal => IV_HP + IV_ATK + IV_DEF + IV_SPA + IV_SPD + IV_SPE;
public int EVTotal => EV_HP + EV_ATK + EV_DEF + EV_SPA + EV_SPD + EV_SPE;
public int MaximumIV => Math.Max(Math.Max(Math.Max(Math.Max(Math.Max(IV_HP, IV_ATK), IV_DEF), IV_SPA), IV_SPD), IV_SPE);
public int FlawlessIVCount
{
get
{
int max = MaxIV;
int ctr = 0;
if (IV_HP == max) ++ctr;
if (IV_ATK == max) ++ctr;
if (IV_DEF == max) ++ctr;
if (IV_SPA == max) ++ctr;
if (IV_SPD == max) ++ctr;
if (IV_SPE == max) ++ctr;
return ctr;
}
}
public string FileName => $"{FileNameWithoutExtension}.{Extension}";
public virtual string FileNameWithoutExtension
{
get
{
string form = AltForm > 0 ? $"-{AltForm:00}" : string.Empty;
string star = IsShiny ? " ★" : string.Empty;
return $"{Species:000}{form}{star} - {Nickname} - {Checksum:X4}{EncryptionConstant:X8}";
}
}
public int[] IVs
{
get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
set
{
if (value.Length != 6)
return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public int[] EVs
{
get => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD };
set
{
if (value.Length != 6)
return;
EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2];
EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5];
}
}
public int[] Stats
{
get => new[] { Stat_HPCurrent, Stat_ATK, Stat_DEF, Stat_SPE, Stat_SPA, Stat_SPD };
set
{
if (value.Length != 6)
return;
Stat_HPCurrent = value[0]; Stat_ATK = value[1]; Stat_DEF = value[2];
Stat_SPE = value[3]; Stat_SPA = value[4]; Stat_SPD = value[5];
}
}
public int[] Moves
{
get => new[] { Move1, Move2, Move3, Move4 };
set
{
Move1 = value.Length > 0 ? value[0] : 0;
Move2 = value.Length > 1 ? value[1] : 0;
Move3 = value.Length > 2 ? value[2] : 0;
Move4 = value.Length > 3 ? value[3] : 0;
}
}
public int[] RelearnMoves
{
get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 };
set => SetRelearnMoves(value);
}
public void SetRelearnMoves(IReadOnlyList value)
{
RelearnMove1 = value.Count > 0 ? value[0] : 0;
RelearnMove2 = value.Count > 1 ? value[1] : 0;
RelearnMove3 = value.Count > 2 ? value[2] : 0;
RelearnMove4 = value.Count > 3 ? value[3] : 0;
}
public int PIDAbility
{
get
{
if (GenNumber > 5 || Format > 5)
return -1;
if (Version == (int) GameVersion.CXD)
return Array.IndexOf(PersonalInfo.Abilities, Ability);
return (int)((Gen5 ? PID >> 16 : PID) & 1);
}
}
public virtual int[] Markings
{
get
{
int[] mark = new int[8];
for (int i = 0; i < 8; i++)
mark[i] = (MarkValue >> i) & 1;
return mark;
}
set
{
if (value.Length > 8)
return;
byte b = 0;
for (int i = 0; i < value.Length; i++)
b |= (byte)(Math.Min(value[i], 1) << i);
MarkValue = b;
}
}
protected static int GetHiddenPowerBitVal(int[] ivs)
{
int sum = 0;
for (int i = 0; i < ivs.Length; i++)
sum |= (ivs[i] & 1) << i;
return sum;
}
private int HPVal => GetHiddenPowerBitVal(IVs);
public virtual int HPPower => Format < 6 ? (40 *HPVal/63) + 30 : 60;
public virtual int HPType
{
get => 15 * HPVal / 63;
set
{
IV_HP = (IV_HP & ~1) + HiddenPower.DefaultLowBits[value, 0];
IV_ATK = (IV_ATK & ~1) + HiddenPower.DefaultLowBits[value, 1];
IV_DEF = (IV_DEF & ~1) + HiddenPower.DefaultLowBits[value, 2];
IV_SPE = (IV_SPE & ~1) + HiddenPower.DefaultLowBits[value, 3];
IV_SPA = (IV_SPA & ~1) + HiddenPower.DefaultLowBits[value, 4];
IV_SPD = (IV_SPD & ~1) + HiddenPower.DefaultLowBits[value, 5];
}
}
// Legality Extensions
public TradebackType TradebackStatus { get; set; } = TradebackType.Any;
public bool Gen1_NotTradeback => TradebackStatus == TradebackType.Gen1_NotTradeback;
public bool Gen2_NotTradeback => TradebackStatus == TradebackType.Gen2_NotTradeback;
public virtual bool WasLink => false;
public bool WasEgg
{
get
{
int loc = Egg_Location;
return GenNumber switch
{
4 => (Legal.EggLocations4.Contains(loc) || (Species == (int) Core.Species.Manaphy && loc == Locations.Ranger4) || (loc == Locations.Faraway4 && PtHGSS)), // faraway
5 => Legal.EggLocations5.Contains(loc),
6 => Legal.EggLocations6.Contains(loc),
7 => Legal.EggLocations7.Contains(loc),
8 => Legal.EggLocations8.Contains(loc),
// Gen 1/2 and pal park Gen 3
_ => false
};
}
}
public bool WasBredEgg
{
get
{
int loc = Egg_Location;
switch (GenNumber)
{
case 4: return loc == Locations.Daycare4 || loc == Locations.LinkTrade4 || (loc == Locations.Faraway4 && PtHGSS); // faraway
case 5: return loc == Locations.Daycare5 || loc == Locations.LinkTrade5;
case 6:
case 7:
case 8:
return loc == Locations.Daycare5 || loc == Locations.LinkTrade6;
default: return false; // Gen 1/2 and pal park Gen 3
}
}
}
public virtual bool WasGiftEgg
{
get
{
if (!WasEgg)
return false;
int loc = Egg_Location;
switch (GenNumber)
{
case 4: return Legal.GiftEggLocation4.Contains(loc) || (loc == Locations.Faraway4 && HGSS); // faraway
case 5: return loc == 60003;
case 6:
case 7:
case 8:
return loc == 60004;
}
return false;
}
}
public virtual bool WasEvent => Locations.IsEventLocation5(Met_Location) || FatefulEncounter;
public virtual bool WasEventEgg
{
get
{
if (Gen4)
return WasEgg && Species == (int) Core.Species.Manaphy;
// Gen5+
if (Met_Level != 1)
return false;
int loc = Egg_Location;
return Locations.IsEventLocation5(loc) || (FatefulEncounter && loc != 0);
}
}
public bool WasTradedEgg => Egg_Location == GetTradedEggLocation();
public bool IsTradedEgg => Met_Location == GetTradedEggLocation();
private int GetTradedEggLocation() => Locations.TradedEggLocation(GenNumber);
public virtual bool IsUntraded => false;
public virtual bool IsNative => GenNumber == Format;
public virtual bool IsOriginValid => Species <= Legal.GetMaxSpeciesOrigin(Format);
///
/// Checks if the could inhabit a set of games.
///
/// Set of games.
///
/// True if could inhabit, False if not.
public bool InhabitedGeneration(int Generation, int species = -1)
{
if (species < 0)
species = Species;
if (Format == Generation)
return true;
if (!IsOriginValid)
return false;
// Sanity Check Species ID
if (Legal.GetMaxSpeciesOrigin(Generation) < species && !Legal.GetFutureGenEvolutions(Generation).Contains(species))
return false;
// Trade generation 1 -> 2
if (Format == 2 && Generation == 1 && !Gen2_NotTradeback)
return true;
// Trade generation 2 -> 1
if (Format == 1 && Generation == 2 && !Gen1_NotTradeback)
return true;
if (Format < Generation)
return false; // Future
int gen = GenNumber;
return Generation switch
{
1 => (Format == 1 || VC), // species compat checked via sanity above
2 => (Format == 2 || VC),
3 => Gen3,
4 => (3 <= gen && gen <= 4),
5 => (3 <= gen && gen <= 5),
6 => (3 <= gen && gen <= 6),
7 => ((3 <= gen && gen <= 7) || VC),
8 => ((3 <= gen && gen <= 8) || VC),
_ => false
};
}
///
/// Checks if the PKM has its original met location.
///
/// Returns false if the Met Location has been overwritten via generational transfer.
public virtual bool HasOriginalMetLocation => !(Format < 3 || VC || (GenNumber <= 4 && Format != GenNumber));
///
/// Checks if the current is valid.
///
/// True if valid, False if invalid.
public virtual bool IsGenderValid()
{
int gender = Gender;
int gv = PersonalInfo.Gender;
if (gv == 255)
return gender == 2;
if (gv == 254)
return gender == 1;
if (gv == 0)
return gender == 0;
int gen = GenNumber;
if (gen <= 2 || gen >= 6)
return gender == (gender & 1);
return gender == PKX.GetGenderFromPIDAndRatio(PID, gv);
}
///
/// Updates the checksum of the .
///
public virtual void RefreshChecksum() => Checksum = CalculateChecksum();
///
/// Reorders moves and fixes PP if necessary.
///
public void FixMoves()
{
ReorderMoves();
if (Move1 == 0) Move1_PP = Move1_PPUps = 0;
if (Move2 == 0) Move2_PP = Move2_PPUps = 0;
if (Move3 == 0) Move3_PP = Move3_PPUps = 0;
if (Move4 == 0) Move4_PP = Move4_PPUps = 0;
}
///
/// Reorders moves to put Empty entries last.
///
private void ReorderMoves()
{
if (Move1 == 0 && Move2 != 0)
{
Move1 = Move2;
Move1_PP = Move2_PP;
Move1_PPUps = Move2_PPUps;
Move2 = 0;
}
if (Move2 == 0 && Move3 != 0)
{
Move2 = Move3;
Move2_PP = Move3_PP;
Move2_PPUps = Move3_PPUps;
Move3 = 0;
}
if (Move3 == 0 && Move4 != 0)
{
Move3 = Move4;
Move3_PP = Move4_PP;
Move3_PPUps = Move4_PPUps;
Move4 = 0;
}
}
///
/// Applies the desired Ability option.
///
/// Ability Number (0/1/2)
public void RefreshAbility(int n)
{
AbilityNumber = 1 << n;
int[] abilities = PersonalInfo.Abilities;
if (n < abilities.Length)
{
if (abilities[n] == abilities[0])
n = 0;
Ability = abilities[n];
}
if (this is PK5 pk5)
pk5.HiddenAbility = n == 2;
}
///
/// Gets the IV Judge Rating value.
///
/// IV Judge scales his response 0 (worst) to 3 (best).
public int PotentialRating
{
get
{
int ivTotal = IVTotal;
if (ivTotal <= 90)
return 0;
if (ivTotal <= 120)
return 1;
return ivTotal <= 150 ? 2 : 3;
}
}
///
/// Gets the current Battle Stats.
///
/// entry containing Base Stat Info
/// Battle Stats (H/A/B/S/C/D)
public virtual ushort[] GetStats(PersonalInfo p)
{
int level = CurrentLevel;
ushort[] stats = this is IHyperTrain t ? GetStats(p, t, level) : GetStats(p, level);
// Account for nature
PKX.ModifyStatsForNature(stats, StatNature);
return stats;
}
private ushort[] GetStats(PersonalInfo p, IHyperTrain t, int level)
{
ushort[] stats = new ushort[6];
stats[0] = (ushort)(p.HP == 1 ? 1 : (((t.HT_HP ? 31 : IV_HP) + (2 * p.HP) + (EV_HP / 4) + 100) * level / 100) + 10);
stats[1] = (ushort)((((t.HT_ATK ? 31 : IV_ATK) + (2 * p.ATK) + (EV_ATK / 4)) * level / 100) + 5);
stats[2] = (ushort)((((t.HT_DEF ? 31 : IV_DEF) + (2 * p.DEF) + (EV_DEF / 4)) * level / 100) + 5);
stats[4] = (ushort)((((t.HT_SPA ? 31 : IV_SPA) + (2 * p.SPA) + (EV_SPA / 4)) * level / 100) + 5);
stats[5] = (ushort)((((t.HT_SPD ? 31 : IV_SPD) + (2 * p.SPD) + (EV_SPD / 4)) * level / 100) + 5);
stats[3] = (ushort)((((t.HT_SPE ? 31 : IV_SPE) + (2 * p.SPE) + (EV_SPE / 4)) * level / 100) + 5);
return stats;
}
private ushort[] GetStats(PersonalInfo p, int level)
{
ushort[] stats = new ushort[6];
stats[0] = (ushort)(p.HP == 1 ? 1 : ((IV_HP + (2 * p.HP) + (EV_HP / 4) + 100) * level / 100) + 10);
stats[1] = (ushort)(((IV_ATK + (2 * p.ATK) + (EV_ATK / 4)) * level / 100) + 5);
stats[2] = (ushort)(((IV_DEF + (2 * p.DEF) + (EV_DEF / 4)) * level / 100) + 5);
stats[4] = (ushort)(((IV_SPA + (2 * p.SPA) + (EV_SPA / 4)) * level / 100) + 5);
stats[5] = (ushort)(((IV_SPD + (2 * p.SPD) + (EV_SPD / 4)) * level / 100) + 5);
stats[3] = (ushort)(((IV_SPE + (2 * p.SPE) + (EV_SPE / 4)) * level / 100) + 5);
return stats;
}
///
/// Applies the specified stats to the .
///
/// Battle Stats (H/A/B/S/C/D)
public void SetStats(ushort[] stats)
{
Stat_HPMax = Stat_HPCurrent = stats[0];
Stat_ATK = stats[1];
Stat_DEF = stats[2];
Stat_SPE = stats[3];
Stat_SPA = stats[4];
Stat_SPD = stats[5];
}
///
/// Indicates if Party Stats are present. False if not initialized (from stored format).
///
public bool PartyStatsPresent => Stat_HPMax != 0;
///
/// Clears any status condition and refreshes the stats.
///
public void ResetPartyStats()
{
SetStats(GetStats(PersonalInfo));
Stat_Level = CurrentLevel;
Status_Condition = 0;
}
public void Heal()
{
ResetPartyStats();
HealPP();
}
///
/// Restores PP to maximum based on the current PP Ups for each move.
///
public void HealPP()
{
Move1_PP = GetMovePP(Move1, Move1_PPUps);
Move2_PP = GetMovePP(Move2, Move2_PPUps);
Move3_PP = GetMovePP(Move3, Move3_PPUps);
Move4_PP = GetMovePP(Move4, Move4_PPUps);
}
///
/// Enforces that Party Stat values are present.
///
/// True if stats were refreshed, false if stats were already present.
public bool ForcePartyData()
{
if (PartyStatsPresent)
return false;
ResetPartyStats();
return true;
}
///
/// Checks if the can hold its .
///
/// Items that the can hold.
/// True/False if the can hold its .
public virtual bool CanHoldItem(IReadOnlyList ValidArray) => ValidArray.Contains((ushort)HeldItem);
///
/// Deep clones the object. The clone will not have any shared resources with the source.
///
/// Cloned object
public abstract PKM Clone();
///
/// Sets Link Trade data for an .
///
/// Day the was traded.
/// Month the was traded.
/// Day the was traded.
/// Link Trade location value.
protected void SetLinkTradeEgg(int day, int month, int y, int location)
{
Met_Day = day;
Met_Month = month;
Met_Year = y - 2000;
Met_Location = location;
}
///
/// Gets the PP of a Move ID with consideration of the amount of PP Ups applied.
///
/// Move ID
/// PP Ups count
/// Current PP for the move.
public virtual int GetMovePP(int move, int ppup) => GetBasePP(move) * (5 + ppup) / 5;
///
/// Gets the base PP of a move ID depending on the 's format.
///
/// Move ID
/// Amount of PP the move has by default (no PP Ups).
private int GetBasePP(int move)
{
var pptable = Legal.GetPPTable(this, Format);
if (move >= pptable.Count)
move = 0;
return pptable[move];
}
///
/// Applies a shiny to the .
///
///
/// If a originated in a generation prior to Generation 6, the is updated.
/// If a is in the format, it will update the instead.
///
public virtual void SetShiny()
{
do { PID = PKX.GetRandomPID(Species, Gender, Version, Nature, AltForm, PID); }
while (!IsShiny);
if (Format >= 6 && (Gen3 || Gen4 || Gen5))
EncryptionConstant = PID;
}
///
/// Applies a shiny to the .
///
public void SetShinySID()
{
if (IsShiny) return;
var xor = TID ^ (PID >> 16) ^ (PID & 0xFFFF);
SID = (int)(xor & 0xFFF8) | Util.Rand.Next(8);
}
///
/// Applies a to the according to the specified .
///
/// to apply
///
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetPIDGender(int gender)
{
do PID = PKX.GetRandomPID(Species, gender, Version, Nature, AltForm, PID); while (IsShiny);
if (Format >= 6 && (Gen3 || Gen4 || Gen5))
EncryptionConstant = PID;
}
///
/// Applies a to the according to the specified .
///
/// to apply
///
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetPIDNature(int nature)
{
do PID = PKX.GetRandomPID(Species, Gender, Version, nature, AltForm, PID); while (IsShiny);
if (Format >= 6 && (Gen3 || Gen4 || Gen5))
EncryptionConstant = PID;
}
///
/// Applies a to the according to the specified .
///
/// to apply
///
/// This method should only be used for Unown originating in Generation 3 games.
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetPIDUnown3(int form)
{
do PID = Util.Rand32(); while (PKX.GetUnownForm(PID) != form);
if (Format >= 6 && (Gen3 || Gen4 || Gen5))
EncryptionConstant = PID;
}
///
/// Randomizes the IVs within game constraints.
///
/// Count of flawless IVs to set. If none provided, a count will be detected.
/// Randomized IVs if desired.
public int[] SetRandomIVs(int? flawless = null)
{
if (Version == (int)GameVersion.GO && flawless != 6)
return SetRandomIVsGO();
int[] ivs = new int[6];
for (int i = 0; i < 6; i++)
ivs[i] = Util.Rand.Next(MaxIV + 1);
int count = flawless ?? GetFlawlessIVCount();
if (count != 0)
{
for (int i = 0; i < count; i++)
ivs[i] = MaxIV;
Util.Shuffle(ivs); // Randomize IV order
}
return IVs = ivs;
}
private int[] SetRandomIVsGO()
{
int[] ivs = new int[6];
ivs[0] = (Util.Rand.Next(16) << 1) | 1; // hp
ivs[1] = ivs[4] = (Util.Rand.Next(16) << 1) | 1; // attack
ivs[2] = ivs[5] = (Util.Rand.Next(16) << 1) | 1; // defense
ivs[3] = Util.Rand.Next(MaxIV + 1); // speed
return IVs = ivs;
}
///
/// Randomizes the IVs within game constraints.
///
/// IV template to generate from
/// Count of flawless IVs to set. If none provided, a count will be detected.
/// Randomized IVs if desired.
public int[] SetRandomIVs(int[] template, int? flawless = null)
{
int count = flawless ?? GetFlawlessIVCount();
int[] ivs = new int[6];
do
{
for (int i = 0; i < 6; i++)
ivs[i] = template[i] < 0 ? Util.Rand.Next(MaxIV + 1) : template[i];
} while (ivs.Count(z => z == MaxIV) < count);
IVs = ivs;
return ivs;
}
///
/// Gets the amount of flawless IVs that the should have.
///
/// Count of IVs that should be max.
public int GetFlawlessIVCount()
{
if (GenNumber >= 6 && (Legal.Legends.Contains(Species) || Legal.SubLegends.Contains(Species)))
return 3;
if (XY)
{
if (Met_Location == 148 && Met_Level == 30) // Friend Safari
return 2;
if (PersonalInfo.EggGroup1 == 15) // Undiscovered
return 3;
}
if (VC)
return Species == (int)Core.Species.Mew || Species == (int)Core.Species.Celebi ? 5 : 3;
return 0;
}
///
/// Applies all shared properties from the current to .
///
/// that receives property values.
public void TransferPropertiesWithReflection(PKM Destination)
{
// Only transfer declared properties not defined in PKM.cs but in the actual type
var src_t = GetType();
var dst_t = Destination.GetType();
var SourceProperties = ReflectUtil.GetAllPropertyInfoPublic(src_t).Select(z => z.Name);
var DestinationProperties = ReflectUtil.GetAllPropertyInfoPublic(dst_t).Where(z => z.SetMethod != null).Select(z => z.Name);
// Transfer properties in the order they are defined in the destination PKM format for best conversion
var shared = DestinationProperties.Intersect(SourceProperties);
foreach (string property in shared)
{
BatchEditing.TryGetHasProperty(this, property, out var src);
var prop = src.GetValue(this);
if (prop != null && !(prop is byte[]) && BatchEditing.TryGetHasProperty(Destination, property, out var pi))
ReflectUtil.SetValue(pi, Destination, prop);
}
}
///
/// Clears moves that a may have, possibly from a future generation.
///
public void ClearInvalidMoves()
{
uint invalid = 0;
var moves = Moves;
for (var i = 0; i < moves.Length; i++)
{
if (moves[i] <= MaxMoveID)
continue;
invalid++;
moves[i] = 0;
}
if (invalid == 0)
return;
if (invalid == 4) // no moves remain
{
moves[0] = 1; // Pound
Move1_PP = GetMovePP(1, Move1_PPUps);
}
Moves = moves;
FixMoves();
}
///
/// Gets one of the based on its index within the array.
///
/// Index to get
public int GetEV(int index)
{
return index switch
{
0 => EV_HP,
1 => EV_ATK,
2 => EV_DEF,
3 => EV_SPE,
4 => EV_SPA,
5 => EV_SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index))
};
}
///
/// Gets one of the based on its index within the array.
///
/// Index to get
public int GetIV(int index)
{
return index switch
{
0 => IV_HP,
1 => IV_ATK,
2 => IV_DEF,
3 => IV_SPE,
4 => IV_SPA,
5 => IV_SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index))
};
}
}
}