using System.Collections.Generic; using System.Linq; using static PKHeX.Core.Encounters8Nest; namespace PKHeX.Core { /// /// Generation 8 Nest Encounter (Raid) /// public sealed class EncounterStatic8N : EncounterStatic8Nest { private readonly uint MinRank; private readonly uint MaxRank; private readonly byte NestID; private IReadOnlyList NestLocations => Encounters8Nest.NestLocations[NestID]; public override int Location { get => SharedNest; set { } } public override int Level { get => LevelMin; set { } } public override int LevelMin => LevelCaps[MinRank * 2]; public override int LevelMax => LevelCaps[(MaxRank * 2) + 1]; public EncounterStatic8N(byte nestID, uint minRank, uint maxRank, byte val) { NestID = nestID; MinRank = minRank; MaxRank = maxRank; DynamaxLevel = (byte)(MinRank + 1u); FlawlessIVCount = val; } private static readonly int[] LevelCaps = { 15, 20, // 0 25, 30, // 1 35, 40, // 2 45, 50, // 3 55, 60, // 4 }; public static bool IsHighestLevelTier(int lvl) => ArrayUtil.WithinRange(lvl, 55, 60); protected override int GetMinimalLevel() => LevelCaps[MinRank * 2]; protected override bool IsMatchLevel(PKM pkm, int lvl) { var metLevel = pkm.Met_Level - 15; var rank = (uint)(metLevel / 10); if (rank > 4) return false; if (rank > MaxRank) return false; if (rank < MinRank) // downleveled { if (metLevel % 5 != 0) return false; // shared nests can be downleveled to any; native downlevels: only allow 1 rank down (?) if (pkm.Met_Location != SharedNest && MinRank - rank > 1) return false; } return metLevel % 10 <= 5; } protected override bool IsMatchLocation(PKM pkm) { var loc = pkm.Met_Location; return loc == SharedNest || (loc <= 255 && NestLocations.Contains((byte)loc)); } public override bool IsMatch(PKM pkm, int lvl) { if (pkm.FlawlessIVCount < FlawlessIVCount) return false; return base.IsMatch(pkm, lvl); } } }