using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.Encounters8Nest;
namespace PKHeX.Core
{
///
/// Generation 8 Nest Encounter (Raid)
///
public sealed class EncounterStatic8N : EncounterStatic8Nest
{
private readonly uint MinRank;
private readonly uint MaxRank;
private readonly byte NestID;
private IReadOnlyList NestLocations => Encounters8Nest.NestLocations[NestID];
public override int Location { get => SharedNest; set { } }
public override int Level { get => LevelMin; set { } }
public override int LevelMin => LevelCaps[MinRank * 2];
public override int LevelMax => LevelCaps[(MaxRank * 2) + 1];
public EncounterStatic8N(byte nestID, uint minRank, uint maxRank, byte val)
{
NestID = nestID;
MinRank = minRank;
MaxRank = maxRank;
DynamaxLevel = (byte)(MinRank + 1u);
FlawlessIVCount = val;
}
private static readonly int[] LevelCaps =
{
15, 20, // 0
25, 30, // 1
35, 40, // 2
45, 50, // 3
55, 60, // 4
};
public static bool IsHighestLevelTier(int lvl) => ArrayUtil.WithinRange(lvl, 55, 60);
protected override int GetMinimalLevel() => LevelCaps[MinRank * 2];
protected override bool IsMatchLevel(PKM pkm, int lvl)
{
var metLevel = pkm.Met_Level - 15;
var rank = (uint)(metLevel / 10);
if (rank > 4)
return false;
if (rank > MaxRank)
return false;
if (rank < MinRank) // downleveled
{
if (metLevel % 5 != 0)
return false;
// shared nests can be downleveled to any; native downlevels: only allow 1 rank down (?)
if (pkm.Met_Location != SharedNest && MinRank - rank > 1)
return false;
}
return metLevel % 10 <= 5;
}
protected override bool IsMatchLocation(PKM pkm)
{
var loc = pkm.Met_Location;
return loc == SharedNest || (loc <= 255 && NestLocations.Contains((byte)loc));
}
public override bool IsMatch(PKM pkm, int lvl)
{
if (pkm.FlawlessIVCount < FlawlessIVCount)
return false;
return base.IsMatch(pkm, lvl);
}
}
}