using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// class with values from the games. /// public sealed class PersonalInfoSWSH : PersonalInfo { public const int SIZE = 0xB0; public PersonalInfoSWSH(byte[] data) : base(data) { TMHM = new bool[200]; for (var i = 0; i < 100; i++) { TMHM[i] = FlagUtil.GetFlag(Data, 0x28 + (i >> 3), i); TMHM[i + 100] = FlagUtil.GetFlag(Data, 0x3C + (i >> 3), i); } // 0x38-0x3B type tutors, but only 8 bits are valid flags. var typeTutors = new bool[8]; for (int i = 0; i < typeTutors.Length; i++) typeTutors[i] = FlagUtil.GetFlag(Data, 0x38, i); TypeTutors = typeTutors; // 0xA8-0xAF are armor type tutors, one bit for each type var armorTutors = new bool[18]; for (int i = 0; i < armorTutors.Length; i++) armorTutors[i] = FlagUtil.GetFlag(Data, 0xA8 + (i >> 3), i); SpecialTutors = new[] { armorTutors, }; } public override byte[] Write() { for (var i = 0; i < 100; i++) { FlagUtil.SetFlag(Data, 0x28 + (i >> 3), i, TMHM[i]); FlagUtil.SetFlag(Data, 0x3C + (i >> 3), i, TMHM[i + 100]); } for (int i = 0; i < TypeTutors.Length; i++) FlagUtil.SetFlag(Data, 0x38, i, TypeTutors[i]); for (int i = 0; i < SpecialTutors[0].Length; i++) FlagUtil.SetFlag(Data, 0xA8 + (i >> 3), i, SpecialTutors[0][i]); return Data; } public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; } public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; } public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; } private int EVYield { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } public override int EV_HP { get => EVYield >> 0 & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | (value & 0x3) << 0; } public override int EV_ATK { get => EVYield >> 2 & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | (value & 0x3) << 2; } public override int EV_DEF { get => EVYield >> 4 & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | (value & 0x3) << 4; } public override int EV_SPE { get => EVYield >> 6 & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | (value & 0x3) << 6; } public override int EV_SPA { get => EVYield >> 8 & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | (value & 0x3) << 8; } public override int EV_SPD { get => EVYield >> 10 & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | (value & 0x3) << 10; } public int Item1 { get => BitConverter.ToInt16(Data, 0x0C); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x0C); } public int Item2 { get => BitConverter.ToInt16(Data, 0x0E); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x0E); } public int Item3 { get => BitConverter.ToInt16(Data, 0x10); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x10); } public override int Gender { get => Data[0x12]; set => Data[0x12] = (byte)value; } public override int HatchCycles { get => Data[0x13]; set => Data[0x13] = (byte)value; } public override int BaseFriendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int EXPGrowth { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; } public int Ability1 { get => BitConverter.ToUInt16(Data, 0x18); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x18); } public int Ability2 { get => BitConverter.ToUInt16(Data, 0x1A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1A); } public int AbilityH { get => BitConverter.ToUInt16(Data, 0x1C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1C); } public override int EscapeRate { get => 0; set { } } // moved? protected internal override int FormStatsIndex { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E); } public override int FormeSprite { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E); } // ??? public override int FormeCount { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); } public bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); } public bool SpriteForme { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); } public override int BaseEXP { get => BitConverter.ToUInt16(Data, 0x22); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x22); } public override int Height { get => BitConverter.ToUInt16(Data, 0x24); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x24); } public override int Weight { get => BitConverter.ToUInt16(Data, 0x26); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x26); } public override IReadOnlyList Items { get => new[] { Item1, Item2, Item3 }; set { if (value.Count != 3) return; Item1 = value[0]; Item2 = value[1]; Item3 = value[2]; } } public override IReadOnlyList Abilities { get => new[] { Ability1, Ability2, AbilityH }; set { if (value.Count != 3) return; Ability1 = value[0]; Ability2 = value[1]; AbilityH = value[2]; } } public override int GetAbilityIndex(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : abilityID == AbilityH ? 2 : -1; public int Species { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); } public int BaseSpecies { get => BitConverter.ToUInt16(Data, 0x56); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x56); } public int BaseSpeciesForm { get => BitConverter.ToUInt16(Data, 0x58); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x58); } // local region base form public int Flags { get => BitConverter.ToUInt16(Data, 0x5A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A); } // not sure public int PokeDexIndex { get => BitConverter.ToUInt16(Data, 0x5C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C); } public int FormIndex { get => BitConverter.ToUInt16(Data, 0x5E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E); } // form index of this entry public int ArmorDexIndex { get => BitConverter.ToUInt16(Data, 0xAC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xAC); } public int CrownDexIndex { get => BitConverter.ToUInt16(Data, 0xAE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xAE); } } }