using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; public readonly ref struct HallFame6Entity { public const int SIZE = 0x48; private readonly Span Data; public HallFame6Entity(Span data) => Data = data; public ushort Species { get => ReadUInt16LittleEndian(Data); set => WriteUInt16LittleEndian(Data, value); } public ushort HeldItem { get => ReadUInt16LittleEndian(Data[0x02..]); set => WriteUInt16LittleEndian(Data[0x02..], value); } public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x04..]); set => WriteUInt16LittleEndian(Data[0x04..], value); } public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x06..]); set => WriteUInt16LittleEndian(Data[0x06..], value); } public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x08..]); set => WriteUInt16LittleEndian(Data[0x08..], value); } public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], value); } public uint EncryptionConstant { get => ReadUInt32LittleEndian(Data[0x0C..]); set => WriteUInt32LittleEndian(Data[0x0C..], value); } public ushort TID16 { get => ReadUInt16LittleEndian(Data[0x10..]); set => WriteUInt16LittleEndian(Data[0x10..], value); } public ushort SID16 { get => ReadUInt16LittleEndian(Data[0x12..]); set => WriteUInt16LittleEndian(Data[0x12..], value); } private uint Pack { get => ReadUInt32LittleEndian(Data[0x14..]); set => WriteUInt32LittleEndian(Data[0x14..], value); } public byte Form { get => (byte)(Pack & 0x1Fu); set => Pack = (Pack & ~0x1Fu) | (value & 0x1Fu); } public uint Gender { get => (Pack >> 05) & 0x03u; set => Pack = (Pack & ~(0x03u << 05)) | ((value & 0x03) << 05); } public uint Level { get => (Pack >> 07) & 0x7Fu; set => Pack = (Pack & ~(0x7Fu << 07)) | ((value & 0x7F) << 07); } private uint Shiny { get => (Pack >> 14) & 0x01u; set => Pack = (Pack & ~(0x01u << 14)) | ((value & 0x01) << 14); } private uint Nick { get => (Pack >> 15) & 0x01u; set => Pack = (Pack & ~(0x01u << 15)) | ((value & 0x01) << 15); } public uint OT_Gender { get => (Pack >> 16) & 0x01u; set => Pack = (Pack & ~(0x01u << 16)) | ((value & 0x01) << 16); } // remaining bits unused public bool IsNicknamed { get => Nick == 1; set => Nick = value ? 1u : 0u; } public bool IsShiny { get => Shiny == 1; set => Shiny = value ? 1u : 0u; } private Span Nick_Trash => Data.Slice(0x18, 24); private Span OT_Trash => Data.Slice(0x30, 24); // Don't mimic in-game behavior of not clearing strings. First entry should always have clean trash. private const StringConverterOption Option = StringConverterOption.ClearZero; public void ClearTrash() { Nick_Trash.Clear(); OT_Trash.Clear(); } public string Nickname { get => StringConverter6.GetString(Nick_Trash); set => StringConverter6.SetString(Nick_Trash, value, 12, Option); } public string OT_Name { get => StringConverter6.GetString(OT_Trash); set => StringConverter6.SetString(OT_Trash, value, 12, Option); } }