using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; public sealed class MysteryBlock5 : SaveBlock { private const int FlagStart = 0; private const int MaxReceivedFlag = 2048; private const int MaxCardsPresent = 12; private const int FlagRegionSize = (MaxReceivedFlag / 8); // 0x100 private const int CardStart = FlagStart + FlagRegionSize; private const int DataSize = 0xA90; private int SeedOffset => Offset + DataSize; // Everything is stored encrypted, and only decrypted on demand. Only crypt on object fetch... public MysteryBlock5(SAV5BW sav, int offset) : base(sav) => Offset = offset; public MysteryBlock5(SAV5B2W2 sav, int offset) : base(sav) => Offset = offset; public EncryptedMysteryGiftAlbum GiftAlbum { get { uint seed = ReadUInt32LittleEndian(Data.AsSpan(SeedOffset)); byte[] wcData = SAV.Data.AsSpan(Offset + FlagStart, 0xA90).ToArray(); // Encrypted, Decrypt return GetAlbum(seed, wcData); } set { var wcData = SetAlbum(value); // Write Back wcData.CopyTo(Data, Offset + FlagStart); WriteUInt32LittleEndian(Data.AsSpan(SeedOffset), value.Seed); } } private static EncryptedMysteryGiftAlbum GetAlbum(uint seed, byte[] wcData) { PokeCrypto.CryptArray(wcData, seed); var flags = new bool[MaxReceivedFlag]; var gifts = new DataMysteryGift[MaxCardsPresent]; var Info = new EncryptedMysteryGiftAlbum(gifts, flags, seed); // 0x100 Bytes for Used Flags for (int i = 0; i < Info.Flags.Length; i++) Info.Flags[i] = ((wcData[i / 8] >> (i % 8)) & 0x1) == 1; // 12 PGFs for (int i = 0; i < Info.Gifts.Length; i++) { var data = wcData.AsSpan(CardStart + (i * PGF.Size), PGF.Size).ToArray(); Info.Gifts[i] = new PGF(data); } return Info; } private static byte[] SetAlbum(EncryptedMysteryGiftAlbum value) { byte[] wcData = new byte[0xA90]; // Toss back into byte[] for (int i = 0; i < value.Flags.Length; i++) { if (value.Flags[i]) wcData[i / 8] |= (byte) (1 << (i & 7)); } var span = wcData.AsSpan(CardStart); for (int i = 0; i < value.Gifts.Length; i++) value.Gifts[i].Data.CopyTo(span[(i * PGF.Size)..]); // Decrypted, Encrypt PokeCrypto.CryptArray(wcData, value.Seed); return wcData; } }