using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Generation 2 Evolution Branch Entries
///
public sealed class EvolutionSet2 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, ref int offset)
{
int method = data[offset];
int arg = data[offset + 1];
int species = data[offset + 2];
offset += 3;
switch (method)
{
case 1: /* Level Up */ return new EvolutionMethod { Method = 1, Species = species, Level = arg };
case 2: /* Use Item */ return new EvolutionMethod { Method = 8, Species = species, Argument = arg };
case 3: /* Trade */ return new EvolutionMethod { Method = 5, Species = species };
case 4: /*Friendship*/ return new EvolutionMethod { Method = 1, Species = species };
case 5: /* Stats */
// species is currently stat ID, we don't care about evo type as stats can be changed after evo
return new EvolutionMethod { Method = 1, Species = data[offset++], Level = arg }; // Tyrogue stats
}
return null;
}
public static List GetArray(byte[] data, int maxSpecies)
{
var evos = new List();
int offset = 0;
for (int i = 0; i <= maxSpecies; i++)
{
var m = new List();
while (data[offset] != 0)
m.Add(GetMethod(data, ref offset));
++offset;
evos.Add(new EvolutionSet2 { PossibleEvolutions = m.ToArray() });
}
return evos;
}
}
}