using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
///
///
/// encounter area
///
public sealed record EncounterArea8a : EncounterArea
{
public readonly EncounterSlot8a[] Slots;
private readonly byte[] Locations;
protected override IReadOnlyList Raw => Slots;
public override bool IsMatchLocation(int location)
{
return Array.IndexOf(Locations, (byte)location) != -1;
}
public override IEnumerable GetMatchingSlots(PKM pkm, EvoCriteria[] chain) => GetMatches(chain, pkm.Met_Level);
private IEnumerable GetMatches(EvoCriteria[] chain, int metLevel)
{
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
if (!slot.IsLevelWithinRange(metLevel))
break;
if (slot.Form != evo.Form && slot.Species is not ((int)Species.Rotom or (int)Species.Burmy or (int)Species.Wormadam))
break;
yield return slot;
break;
}
}
}
public static EncounterArea8a[] GetAreas(BinLinkerAccessor input, GameVersion game)
{
var result = new EncounterArea8a[input.Length];
for (int i = 0; i < result.Length; i++)
result[i] = new EncounterArea8a(input[i], game);
return result;
}
private EncounterArea8a(ReadOnlySpan areaData, GameVersion game) : base(game)
{
// Area Metadata
int locationCount = areaData[0];
Locations = areaData.Slice(1, locationCount).ToArray();
Location = Locations[0];
int align = (locationCount + 1);
if ((align & 1) == 1)
align++;
areaData = areaData[align..];
Type = areaData[0] + SlotType.Overworld;
var count = areaData[1];
var slots = areaData[2..];
Slots = ReadSlots(slots, count);
}
private EncounterSlot8a[] ReadSlots(ReadOnlySpan areaData, byte slotCount)
{
var slots = new EncounterSlot8a[slotCount];
const int bpe = 8;
for (int i = 0; i < slotCount; i++)
{
var ofs = i * bpe;
var entry = areaData.Slice(ofs, bpe);
byte flawless = entry[7];
var gender = (Gender)entry[6];
byte max = entry[5];
byte min = entry[4];
var alpha = entry[3];
var form = entry[2];
var species = ReadUInt16LittleEndian(entry);
slots[i] = new EncounterSlot8a(this, species, form, min, max, alpha, flawless, gender);
}
return slots;
}
}