using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// /// encounter area /// public sealed record EncounterArea8a : EncounterArea { public readonly EncounterSlot8a[] Slots; private readonly byte[] Locations; protected override IReadOnlyList Raw => Slots; public override bool IsMatchLocation(int location) { return Array.IndexOf(Locations, (byte)location) != -1; } public override IEnumerable GetMatchingSlots(PKM pkm, EvoCriteria[] chain) => GetMatches(chain, pkm.Met_Level); private IEnumerable GetMatches(EvoCriteria[] chain, int metLevel) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (!slot.IsLevelWithinRange(metLevel)) break; if (slot.Form != evo.Form && slot.Species is not ((int)Species.Rotom or (int)Species.Burmy or (int)Species.Wormadam)) break; yield return slot; break; } } } public static EncounterArea8a[] GetAreas(BinLinkerAccessor input, GameVersion game) { var result = new EncounterArea8a[input.Length]; for (int i = 0; i < result.Length; i++) result[i] = new EncounterArea8a(input[i], game); return result; } private EncounterArea8a(ReadOnlySpan areaData, GameVersion game) : base(game) { // Area Metadata int locationCount = areaData[0]; Locations = areaData.Slice(1, locationCount).ToArray(); Location = Locations[0]; int align = (locationCount + 1); if ((align & 1) == 1) align++; areaData = areaData[align..]; Type = areaData[0] + SlotType.Overworld; var count = areaData[1]; var slots = areaData[2..]; Slots = ReadSlots(slots, count); } private EncounterSlot8a[] ReadSlots(ReadOnlySpan areaData, byte slotCount) { var slots = new EncounterSlot8a[slotCount]; const int bpe = 8; for (int i = 0; i < slotCount; i++) { var ofs = i * bpe; var entry = areaData.Slice(ofs, bpe); byte flawless = entry[7]; var gender = (Gender)entry[6]; byte max = entry[5]; byte min = entry[4]; var alpha = entry[3]; var form = entry[2]; var species = ReadUInt16LittleEndian(entry); slots[i] = new EncounterSlot8a(this, species, form, min, max, alpha, flawless, gender); } return slots; } }