using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// Generation 2 object. /// public sealed class SAV2 : SaveFile, ILangDeviantSave, IEventFlagArray, IEventWorkArray { protected internal override string ShortSummary => $"{OT} ({Version}) - {PlayTimeString}"; public override string Extension => ".sav"; public bool IsVirtualConsole => State.Exportable && Metadata.FileName is { } s && s.StartsWith("sav", StringComparison.Ordinal) && s.Contains(".dat"); // default to GB-Era for non-exportable public int SaveRevision => Japanese ? 0 : !Korean ? 1 : 2; public string SaveRevisionString => (Japanese ? "J" : !Korean ? "U" : "K") + (IsVirtualConsole ? "VC" : "GB"); public bool Japanese { get; } public bool Korean { get; } public override int Language => Japanese ? 1 : Korean ? (int)LanguageID.Korean : -1; public override PersonalTable2 Personal { get; } public override ReadOnlySpan HeldItems => Legal.HeldItems_GSC; public override IReadOnlyList PKMExtensions => Array.FindAll(PKM.Extensions, f => { int gen = f[^1] - 0x30; if (Korean) return gen == 2; return gen is 1 or 2; }); public SAV2(GameVersion version = GameVersion.C, LanguageID lang = LanguageID.English) : base(SaveUtil.SIZE_G2RAW_J) { Version = version; switch (lang) { case LanguageID.Japanese: Japanese = true; break; case LanguageID.Korean: Korean = true; break; // otherwise, both false } Offsets = new SAV2Offsets(this); Personal = Version == GameVersion.GS ? PersonalTable.GS : PersonalTable.C; Initialize(); ClearBoxes(); } public SAV2(byte[] data, GameVersion versionOverride = GameVersion.Any) : base(data) { Version = versionOverride != GameVersion.Any ? versionOverride : SaveUtil.GetIsG2SAV(Data); Japanese = SaveUtil.GetIsG2SAVJ(Data) != GameVersion.Invalid; if (Version != GameVersion.C && !Japanese) Korean = SaveUtil.GetIsG2SAVK(Data) != GameVersion.Invalid; Offsets = new SAV2Offsets(this); Personal = Version == GameVersion.GS ? PersonalTable.GS : PersonalTable.C; Initialize(); } private void Initialize() { Box = Data.Length; Array.Resize(ref Data, Data.Length + SIZE_RESERVED); Party = GetPartyOffset(0); // Stash boxes after the save file's end. int splitAtIndex = (Japanese ? 6 : 7); int stored = SIZE_STOREDBOX; int baseDest = Data.Length - SIZE_RESERVED; var capacity = Japanese ? PokeListType.StoredJP : PokeListType.Stored; for (int i = 0; i < BoxCount; i++) { int ofs = GetBoxRawDataOffset(i, splitAtIndex); var box = Data.AsSpan(ofs, stored).ToArray(); var boxDest = baseDest + (i * SIZE_BOX); var boxPL = new PokeList2(box, capacity, Japanese); for (int j = 0; j < boxPL.Pokemon.Length; j++) { var dest = boxDest + (j * SIZE_STORED); var pkDat = (j < boxPL.Count) ? new PokeList2(boxPL[j]).Write() : new byte[PokeList2.GetDataLength(PokeListType.Single, Japanese)]; pkDat.CopyTo(Data, dest); } } var current = Data.AsSpan(Offsets.CurrentBox, stored).ToArray(); var curBoxPL = new PokeList2(current, capacity, Japanese); var curDest = baseDest + (CurrentBox * SIZE_BOX); for (int i = 0; i < curBoxPL.Pokemon.Length; i++) { var dest = curDest + (i * SIZE_STORED); var pkDat = i < curBoxPL.Count ? new PokeList2(curBoxPL[i]).Write() : new byte[PokeList2.GetDataLength(PokeListType.Single, Japanese)]; pkDat.CopyTo(Data, dest); } var party = Data.AsSpan(Offsets.Party, SIZE_STOREDPARTY).ToArray(); var partyPL = new PokeList2(party, PokeListType.Party, Japanese); for (int i = 0; i < partyPL.Pokemon.Length; i++) { var dest = GetPartyOffset(i); var pkDat = i < partyPL.Count ? new PokeList2(partyPL[i]).Write() : new byte[PokeList2.GetDataLength(PokeListType.Single, Japanese)]; pkDat.CopyTo(Data, dest); } if (Offsets.Daycare >= 0) { int offset = Offsets.Daycare; DaycareFlags[0] = Data[offset]; offset++; var pk1 = ReadPKMFromOffset(offset); // parent 1 var daycare1 = new PokeList2(pk1); offset += (StringLength * 2) + 0x20; // nick/ot/pk DaycareFlags[1] = Data[offset]; offset++; //byte steps = Data[offset]; offset++; //byte BreedMotherOrNonDitto = Data[offset]; offset++; var pk2 = ReadPKMFromOffset(offset); // parent 2 var daycare2 = new PokeList2(pk2); offset += (StringLength * 2) + PokeCrypto.SIZE_2STORED; // nick/ot/pk var pk3 = ReadPKMFromOffset(offset); // egg! pk3.IsEgg = true; var daycare3 = new PokeList2(pk3); daycare1.Write().CopyTo(Data, GetPartyOffset(7 + (0 * 2))); daycare2.Write().CopyTo(Data, GetPartyOffset(7 + (1 * 2))); daycare3.Write().CopyTo(Data, GetPartyOffset(7 + (2 * 2))); DaycareOffset = Offsets.Daycare; } // Enable Pokedex editing PokeDex = 0; } private int EventFlag => Offsets.EventFlag; private int EventWork => Offsets.EventWork; private PK2 ReadPKMFromOffset(int offset) { var stringLength = StringLength; var span = Data.AsSpan(offset); var pkData = span.Slice(stringLength * 2, PokeCrypto.SIZE_2STORED).ToArray(); var pk = new PK2(pkData, jp: Japanese); var nick = span[..stringLength]; var ot = span.Slice(stringLength, stringLength); nick.CopyTo(pk.Nickname_Trash); ot.CopyTo(pk.OT_Trash); return pk; } private const int SIZE_RESERVED = 0x8000; // unpacked box data private readonly SAV2Offsets Offsets; private int GetBoxRawDataOffset(int i, int splitAtIndex) { if (i < splitAtIndex) return 0x4000 + (i * (SIZE_STOREDBOX + 2)); return 0x6000 + ((i - splitAtIndex) * (SIZE_STOREDBOX + 2)); } protected override byte[] GetFinalData() { int splitAtIndex = (Japanese ? 6 : 7); for (int i = 0; i < BoxCount; i++) { var boxPL = new PokeList2(Japanese ? PokeListType.StoredJP : PokeListType.Stored, Japanese); int slot = 0; for (int j = 0; j < boxPL.Pokemon.Length; j++) { var ofs = GetBoxOffset(i) + (j * SIZE_STORED); var data = Data.AsSpan(ofs, SIZE_STORED).ToArray(); PK2 boxPK = GetPKM(data); if (boxPK.Species > 0) boxPL[slot++] = boxPK; } int src = GetBoxRawDataOffset(i, splitAtIndex); boxPL.Write().CopyTo(Data, src); if (i == CurrentBox) boxPL.Write().CopyTo(Data, Offsets.CurrentBox); } var partyPL = new PokeList2(PokeListType.Party, Japanese); int pSlot = 0; for (int i = 0; i < 6; i++) { var ofs = GetPartyOffset(i); var data = Data.AsSpan(ofs, SIZE_STORED).ToArray(); PK2 partyPK = GetPKM(data); if (partyPK.Species > 0) partyPL[pSlot++] = partyPK; } partyPL.Write().CopyTo(Data, Offsets.Party); SetChecksums(); if (Japanese) { switch (Version) { case GameVersion.GS: Data.AsSpan(Offsets.Trainer1, 0xC83).CopyTo(Data.AsSpan(0x7209)); break; case GameVersion.C: Data.AsSpan(Offsets.Trainer1, 0xADA).CopyTo(Data.AsSpan(0x7209)); break; } } else if (Korean) { // Calculate oddball checksum ushort sum = 0; Span<(ushort, ushort)> offsetpairs = stackalloc (ushort,ushort)[] { (0x106B, 0x1533), (0x1534, 0x1A12), (0x1A13, 0x1C38), (0x3DD8, 0x3F79), (0x7E39, 0x7E6A), }; foreach (var p in offsetpairs) { for (int i = p.Item1; i < p.Item2; i++) sum += Data[i]; } WriteUInt16LittleEndian(Data.AsSpan(0x7E6B), sum); } else { switch (Version) { case GameVersion.GS: Array.Copy(Data, 0x2009, Data, 0x15C7, 0x222F - 0x2009); Array.Copy(Data, 0x222F, Data, 0x3D69, 0x23D9 - 0x222F); Array.Copy(Data, 0x23D9, Data, 0x0C6B, 0x2856 - 0x23D9); Array.Copy(Data, 0x2856, Data, 0x7E39, 0x288A - 0x2856); Array.Copy(Data, 0x288A, Data, 0x10E8, 0x2D69 - 0x288A); break; case GameVersion.C: Array.Copy(Data, 0x2009, Data, 0x1209, 0xB7A); break; } } return Data[..^SIZE_RESERVED]; } // Configuration protected override SAV2 CloneInternal() => new(Write(), Version); protected override int SIZE_STORED => Japanese ? PokeCrypto.SIZE_2JLIST : PokeCrypto.SIZE_2ULIST; protected override int SIZE_PARTY => Japanese ? PokeCrypto.SIZE_2JLIST : PokeCrypto.SIZE_2ULIST; public override PK2 BlankPKM => new(jp: Japanese); public override Type PKMType => typeof(PK2); private int SIZE_BOX => BoxSlotCount*SIZE_STORED; private int SIZE_STOREDBOX => PokeList2.GetDataLength(Japanese ? PokeListType.StoredJP : PokeListType.Stored, Japanese); private int SIZE_STOREDPARTY => PokeList2.GetDataLength(PokeListType.Party, Japanese); public override ushort MaxMoveID => Legal.MaxMoveID_2; public override ushort MaxSpeciesID => Legal.MaxSpeciesID_2; public override int MaxAbilityID => Legal.MaxAbilityID_2; public override int MaxItemID => Legal.MaxItemID_2; public override int MaxBallID => 0; // unused public override int MaxGameID => 99; // unused public override int MaxMoney => 999999; public override int MaxCoins => 9999; public override bool IsPKMPresent(ReadOnlySpan data) => EntityDetection.IsPresentGB(data); public int EventWorkCount => 0x100; public int EventFlagCount => 2000; public override int BoxCount => Japanese ? 9 : 14; public override int MaxEV => 65535; public override int MaxIV => 15; public override int Generation => 2; public override EntityContext Context => EntityContext.Gen2; protected override int GiftCountMax => 0; public override int MaxStringLengthOT => Japanese || Korean ? 5 : 7; public override int MaxStringLengthNickname => Japanese || Korean ? 5 : 10; public override int BoxSlotCount => Japanese ? 30 : 20; public override bool HasParty => true; public override bool HasNamableBoxes => true; private int StringLength => Japanese ? GBPKML.StringLengthJapanese : GBPKML.StringLengthNotJapan; // Checksums private ushort GetChecksum() { ushort sum = 0; for (int i = Offsets.Trainer1; i <= Offsets.AccumulatedChecksumEnd; i++) sum += Data[i]; return sum; } protected override void SetChecksums() { ushort accum = GetChecksum(); WriteUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition), accum); WriteUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition2), accum); } public override bool ChecksumsValid => !ChecksumInfo.Contains("Invalid"); public override string ChecksumInfo { get { ushort accum = GetChecksum(); ushort actual = ReadUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition)); ushort actual2 = ReadUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition2)); bool checksum1Valid = (accum == actual); bool checksum2Valid = (accum == actual2); static string valid(bool s) => s ? "Valid" : "Invalid"; return $"Checksum 1 {valid(checksum1Valid)}, Checksum 2 {valid(checksum2Valid)}."; } } // Trainer Info public override GameVersion Version { get; protected set; } public override string OT { get => GetString(Data.AsSpan(Offsets.Trainer1 + 2, (Korean ? 2 : 1) * MaxStringLengthOT)); set => SetString(Data.AsSpan(Offsets.Trainer1 + 2, (Korean ? 2 : 1) * MaxStringLengthOT), value, 8, StringConverterOption.Clear50); } public Span OT_Trash { get => Data.AsSpan(Offsets.Trainer1 + 2, StringLength); set { if (value.Length == StringLength) value.CopyTo(Data.AsSpan(Offsets.Trainer1 + 2)); } } public string Rival { get => GetString(Data.AsSpan(Offsets.Rival, (Korean ? 2 : 1) * MaxStringLengthOT)); set => SetString(Data.AsSpan(Offsets.Rival, (Korean ? 2 : 1) * MaxStringLengthOT), value, 8, StringConverterOption.Clear50); } public Span Rival_Trash { get => Data.AsSpan(Offsets.Rival, StringLength); set { if (value.Length == StringLength) value.CopyTo(Data.AsSpan(Offsets.Rival)); } } public override int Gender { get => Version == GameVersion.C ? Data[Offsets.Gender] : 0; set { if (Version != GameVersion.C) return; Data[Offsets.Gender] = (byte) value; Data[Offsets.Palette] = (byte) value; } } public override uint ID32 { get => TID16; set => TID16 = (ushort)value; } public override ushort TID16 { get => ReadUInt16BigEndian(Data.AsSpan(Offsets.Trainer1)); set => WriteUInt16BigEndian(Data.AsSpan(Offsets.Trainer1), value); } public override ushort SID16 { get => 0; set { } } public override int PlayedHours { get => ReadUInt16BigEndian(Data.AsSpan(Offsets.TimePlayed)); set => WriteUInt16BigEndian(Data.AsSpan(Offsets.TimePlayed), (ushort)value); } public override int PlayedMinutes { get => Data[Offsets.TimePlayed + 2]; set => Data[Offsets.TimePlayed + 2] = (byte)value; } public override int PlayedSeconds { get => Data[Offsets.TimePlayed + 3]; set => Data[Offsets.TimePlayed + 3] = (byte)value; } public int Badges { get => ReadUInt16LittleEndian(Data.AsSpan(Offsets.JohtoBadges)); set { if (value < 0) return; WriteUInt16LittleEndian(Data.AsSpan(Offsets.JohtoBadges), (ushort)value); } } private byte Options { get => Data[Offsets.Options]; set => Data[Offsets.Options] = value; } public bool BattleEffects { get => (Options & 0x80) == 0; set => Options = (byte)((Options & 0x7F) | (value ? 0 : 0x80)); } public bool BattleStyleSwitch { get => (Options & 0x40) == 0; set => Options = (byte)((Options & 0xBF) | (value ? 0 : 0x40)); } public int Sound { get => (Options & 0x30) >> 4; set => Options = (byte)((Options & 0xCF) | ((value != 0 ? 2 : 0) << 4)); // Stereo 2, Mono 0 } public int TextSpeed { get => Options & 0x7; set => Options = (byte)((Options & 0xF8) | (value & 7)); } public bool SaveFileExists { get => Data[Offsets.Options + 1] == 1; set => Data[Offsets.Options + 1] = value ? (byte)1 : (byte)0; } public int TextBoxFrame // 3bits { get => Data[Offsets.Options + 2] & 0b0000_0111; set => Data[Offsets.Options + 2] = (byte)((Data[Offsets.Options + 2] & 0b1111_1000) | (value & 0b0000_0111)); } public int TextBoxFlags { get => Data[Offsets.Options + 3]; set => Data[Offsets.Options + 3] = (byte)value; } public bool TextBoxFrameDelay1 // bit 0 { get => (TextBoxFlags & 0x01) == 0x01; set => TextBoxFlags = (TextBoxFlags & ~0x01) | (value ? 0x01 : 0); } public bool TextBoxFrameDelayNone // bit 4 { get => (TextBoxFlags & 0x10) == 0x10; set => TextBoxFlags = (TextBoxFlags & ~0x10) | (value ? 0x10 : 0); } public byte GBPrinterBrightness { get => Data[Offsets.Options + 4]; set => Data[Offsets.Options + 4] = value; } public bool MenuAccountOn { get => Data[Offsets.Options + 5] == 1; set => Data[Offsets.Options + 5] = value ? (byte)1 : (byte)0; } // 3 bytes public override uint Money { get => ReadUInt32BigEndian(Data.AsSpan(Offsets.Money)) >> 8; set { var clamp = (uint)Math.Min(value, MaxMoney); var toWrite = (clamp << 8) | Data[Offsets.Money + 3]; WriteUInt32BigEndian(Data.AsSpan(Offsets.Money), toWrite); } } public uint Coin { get => ReadUInt16BigEndian(Data.AsSpan(Offsets.Money + 7)); set { var clamped = (ushort)Math.Min(value, MaxCoins); WriteUInt16BigEndian(Data.AsSpan(Offsets.Money + 7), clamped); } } public byte BlueCardPoints { get { int ofs = Offsets.BlueCardPoints; if (ofs == -1) return 0; return Data[ofs]; } set { int ofs = Offsets.BlueCardPoints; if (ofs == -1) return; Data[ofs] = value; } } public override IReadOnlyList Inventory { get { var info = Version == GameVersion.C ? ItemStorage2.InstanceC : ItemStorage2.InstanceGS; InventoryPouch[] pouch = { new InventoryPouchGB(InventoryType.TMHMs, info, 99, Offsets.PouchTMHM, 57), new InventoryPouchGB(InventoryType.Items, info, 99, Offsets.PouchItem, 20), new InventoryPouchGB(InventoryType.KeyItems, info, 99, Offsets.PouchKey, 26), new InventoryPouchGB(InventoryType.Balls, info, 99, Offsets.PouchBall, 12), new InventoryPouchGB(InventoryType.PCItems, info, 99, Offsets.PouchPC, 50), }; return pouch.LoadAll(Data); } set => value.SaveAll(Data); } private readonly byte[] DaycareFlags = new byte[2]; public override int GetDaycareSlotOffset(int loc, int slot) => GetPartyOffset(7 + (slot * 2)); public override uint? GetDaycareEXP(int loc, int slot) => null; public override bool? IsDaycareOccupied(int loc, int slot) => (DaycareFlags[slot] & 1) != 0; public override void SetDaycareEXP(int loc, int slot, uint EXP) { } public override void SetDaycareOccupied(int loc, int slot, bool occupied) { } // Storage public override int PartyCount { get => Data[Offsets.Party]; protected set => Data[Offsets.Party] = (byte)value; } public override int GetBoxOffset(int box) { return Data.Length - SIZE_RESERVED + (box * SIZE_BOX); } public override int GetPartyOffset(int slot) { return Data.Length - SIZE_RESERVED + (BoxCount * SIZE_BOX) + (slot * SIZE_STORED); } public override int CurrentBox { get => Data[Offsets.CurrentBoxIndex] & 0x7F; set => Data[Offsets.CurrentBoxIndex] = (byte)((Data[Offsets.CurrentBoxIndex] & 0x80) | (value & 0x7F)); } public bool CurrentBoxChanged { get => (Data[Offsets.CurrentBoxIndex] & 0x80) != 0; set => Data[Offsets.CurrentBoxIndex] = (byte)((Data[Offsets.CurrentBoxIndex] & 0x7F) | (byte)(value ? 0x80 : 0)); } public override string GetBoxName(int box) => GetString(GetBoxNameSpan(box)); private Span GetBoxNameSpan(int box) { int len = Korean ? 17 : 9; return Data.AsSpan(Offsets.BoxNames + (box * len), len); } public override void SetBoxName(int box, ReadOnlySpan value) { var span = GetBoxNameSpan(box); SetString(span, value, 8, StringConverterOption.Clear50); } protected override PK2 GetPKM(byte[] data) { if (data.Length == SIZE_STORED) return new PokeList2(data, PokeListType.Single, Japanese)[0]; return new(data); } protected override byte[] DecryptPKM(byte[] data) { return data; } // Pokédex protected override void SetDex(PKM pk) { ushort species = pk.Species; if (species is 0 or > Legal.MaxSpeciesID_2) return; if (pk.IsEgg) return; SetCaught(pk.Species, true); SetSeen(pk.Species, true); } private void SetUnownFormFlags() { // Give all Unown caught to prevent a crash on pokedex view for (int i = 1; i <= 26; i++) Data[Offsets.PokedexSeen + 0x1F + i] = (byte)i; if (UnownFirstSeen == 0) // Invalid UnownFirstSeen = 1; // A } /// /// Toggles the availability of Unown letter groups in the Wild /// /// /// Max value of 0x0F, 4 bitflags /// 1 lsh 0: A, B, C, D, E, F, G, H, I, J, K /// 1 lsh 1: L, M, N, O, P, Q, R /// 1 lsh 2: S, T, U, V, W /// 1 lsh 3: X, Y, Z /// public int UnownUnlocked { get => Data[Offsets.PokedexSeen + 0x1F + 27]; set => Data[Offsets.PokedexSeen + 0x1F + 27] = (byte)value; } /// /// Unlocks all Unown letters/forms in the wild. /// public void UnownUnlockAll() => UnownUnlocked = 0x0F; // all 4 bitflags /// /// Flag that determines if Unown Letters are available in the wild: A, B, C, D, E, F, G, H, I, J, K /// public bool UnownUnlocked0 { get => (UnownUnlocked & (1 << 0)) == 1 << 0; set => UnownUnlocked = (UnownUnlocked & ~(1 << 0)) | ((value ? 1 : 0) << 0); } /// /// Flag that determines if Unown Letters are available in the wild: L, M, N, O, P, Q, R /// public bool UnownUnlocked1 { get => (UnownUnlocked & (1 << 1)) == 1 << 1; set => UnownUnlocked = (UnownUnlocked & ~(1 << 1)) | ((value ? 1 : 0) << 1); } /// /// Flag that determines if Unown Letters are available in the wild: S, T, U, V, W /// public bool UnownUnlocked2 { get => (UnownUnlocked & (1 << 2)) == 1 << 2; set => UnownUnlocked = (UnownUnlocked & ~(1 << 2)) | ((value ? 1 : 0) << 2); } /// /// Flag that determines if Unown Letters are available in the wild: X, Y, Z /// public bool UnownUnlocked3 { get => (UnownUnlocked & (1 << 3)) == 1 << 3; set => UnownUnlocked = (UnownUnlocked & ~(1 << 3)) | ((value ? 1 : 0) << 3); } /// /// Chooses which Unown sprite to show in the regular Pokédex View /// public int UnownFirstSeen { get => Data[Offsets.PokedexSeen + 0x1F + 28]; set => Data[Offsets.PokedexSeen + 0x1F + 28] = (byte)value; } public override bool GetSeen(ushort species) => GetDexFlag(Offsets.PokedexSeen, species); public override bool GetCaught(ushort species) => GetDexFlag(Offsets.PokedexCaught, species); public override void SetSeen(ushort species, bool seen) => SetDexFlag(Offsets.PokedexSeen, species, seen); public override void SetCaught(ushort species, bool caught) { SetDexFlag(Offsets.PokedexCaught, species, caught); if (caught && species == (int)Species.Unown) SetUnownFormFlags(); } private bool GetDexFlag(int region, ushort species) { int bit = species - 1; int ofs = bit >> 3; return GetFlag(region + ofs, bit & 7); } private void SetDexFlag(int region, ushort species, bool value) { int bit = species - 1; int ofs = bit >> 3; SetFlag(region + ofs, bit & 7, value); } public byte GetWork(int index) => Data[EventWork + index]; public void SetWork(int index, byte value) => Data[EventWork + index] = value; public bool GetEventFlag(int flagNumber) { if ((uint)flagNumber >= EventFlagCount) throw new ArgumentOutOfRangeException(nameof(flagNumber), $"Event Flag to get ({flagNumber}) is greater than max ({EventFlagCount})."); return GetFlag(EventFlag + (flagNumber >> 3), flagNumber & 7); } public void SetEventFlag(int flagNumber, bool value) { if ((uint)flagNumber >= EventFlagCount) throw new ArgumentOutOfRangeException(nameof(flagNumber), $"Event Flag to set ({flagNumber}) is greater than max ({EventFlagCount})."); SetFlag(EventFlag + (flagNumber >> 3), flagNumber & 7, value); } // Misc public ushort ResetKey => GetResetKey(); private ushort GetResetKey() { ushort result = 0; foreach (var b in Data.AsSpan(Offsets.Money, 3)) result += b; var tr = Data.AsSpan(Offsets.Trainer1, 7); var end = tr[2..].IndexOf(StringConverter12.G1TerminatorCode); if (end >= 0) tr = tr[..(end + 2)]; foreach (var b in tr) result += b; return result; } /// /// Sets the "Time Not Set" flag to the RTC Flag list. /// public void ResetRTC() => Data[Offsets.RTCFlags] |= 0x80; public void UnlockAllDecorations() { for (int i = 676; i <= 721; i++) SetEventFlag(i, true); } public override string GetString(ReadOnlySpan data) { if (Korean) return StringConverter2KOR.GetString(data); return StringConverter12.GetString(data, Japanese); } public override int SetString(Span destBuffer, ReadOnlySpan value, int maxLength, StringConverterOption option) { if (Korean) return StringConverter2KOR.SetString(destBuffer, value, maxLength, option); return StringConverter12.SetString(destBuffer, value, maxLength, Japanese, option); } public bool IsGBMobileAvailable => Japanese && Version == GameVersion.C; public bool IsGBMobileEnabled => Japanese && Enum.IsDefined(typeof(GBMobileCableColor), GBMobileCable); public GBMobileCableColor GBMobileCable { get => (GBMobileCableColor) Data[0xE800]; set { Data[0xE800] = (byte)value; Data[0x9000] = (byte)(0xFF - value); } } } public enum GBMobileCableColor : byte { None = 0, Blue = 1, Yellow = 2, Green = 3, Red = 4, Purple = 5, Black = 6, Pink = 7, Gray = 8, Debug = 0x81, Disabled = 0xFF, }