using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core;
///
/// Event data for Generation 1
///
///
public sealed record EncounterStatic1E : EncounterStatic1, IFixedGBLanguage
{
public EncounterGBLanguage Language { get; init; } = EncounterGBLanguage.Japanese;
/// Trainer name for the event.
public string OT_Name { get; init; } = string.Empty;
public IReadOnlyList OT_Names { get; init; } = Array.Empty();
/// Trainer ID for the event.
public int TID { get; init; } = -1;
public EncounterStatic1E(byte species, byte level, GameVersion game) : base(species, level, game)
{
}
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (!base.IsMatchExact(pk, evo))
return false;
if (Language != EncounterGBLanguage.Any && pk.Japanese != (Language == EncounterGBLanguage.Japanese))
return false;
// EC/PID check doesn't exist for these, so check Shiny state here.
if (!IsShinyValid(pk))
return false;
if (TID != -1 && pk.TID != TID)
return false;
if (OT_Name.Length != 0)
{
if (pk.OT_Name != OT_Name)
return false;
}
else if (OT_Names.Count != 0)
{
if (!OT_Names.Contains(pk.OT_Name))
return false;
}
return true;
}
private bool IsShinyValid(PKM pk) => Shiny switch
{
Shiny.Never => !pk.IsShiny,
Shiny.Always => pk.IsShiny,
_ => true,
};
protected override PKM GetBlank(ITrainerInfo tr) => Language switch
{
EncounterGBLanguage.Japanese => new PK1(true),
EncounterGBLanguage.International => new PK1(),
_ => new PK1(tr.Language == 1),
};
protected override void ApplyDetails(ITrainerInfo tr, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(tr, criteria, pk);
if (Version == GameVersion.Stadium)
{
var pk1 = (PK1)pk;
// Amnesia Psyduck has different catch rates depending on language
if (Species == (int)Core.Species.Psyduck)
pk1.Catch_Rate = pk1.Japanese ? (byte)167 : (byte)168;
else
pk1.Catch_Rate = Util.Rand.Next(2) == 0 ? (byte)167 : (byte)168;
}
if (TID != -1)
pk.TID = TID;
if (OT_Name.Length != 0)
pk.OT_Name = OT_Name;
else if (OT_Names.Count != 0)
pk.OT_Name = OT_Names[Util.Rand.Next(OT_Names.Count)];
}
}
///
/// Exposes info on language restriction for Gen1/2.
///
public interface IFixedGBLanguage
{
///
/// Language restriction for the encounter template.
///
EncounterGBLanguage Language { get; }
}
///
/// Generations 1 & 2 cannot communicate between Japanese & International versions.
///
public enum EncounterGBLanguage
{
/// Can only be obtained in Japanese games.
Japanese,
/// Can only be obtained in International (not Japanese) games.
International,
/// Can be obtained in any localization.
Any,
}