using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PKHeX.Core { /// /// Logic for recognizing .gci save files. /// public sealed class SaveHandlerGCI : ISaveHandler { private const int headerSize = 0x40; private const int SIZE_G3BOXGCI = headerSize + SaveUtil.SIZE_G3BOX; // GCI data private const int SIZE_G3COLOGCI = headerSize + SaveUtil.SIZE_G3COLO; // GCI data private const int SIZE_G3XDGCI = headerSize + SaveUtil.SIZE_G3XD; // GCI data private static readonly string[] HEADER_COLO = { "GC6J", "GC6E", "GC6P" }; // NTSC-J, NTSC-U, PAL private static readonly string[] HEADER_XD = { "GXXJ", "GXXE", "GXXP" }; // NTSC-J, NTSC-U, PAL private static readonly string[] HEADER_RSBOX = { "GPXJ", "GPXE", "GPXP" }; // NTSC-J, NTSC-U, PAL private static bool IsGameMatchHeader(IEnumerable headers, byte[] data) => headers.Contains(Encoding.ASCII.GetString(data, 0, 4)); public bool IsRecognized(int size) => size is SIZE_G3BOXGCI or SIZE_G3COLOGCI or SIZE_G3XDGCI; public SaveHandlerSplitResult? TrySplit(byte[] input) { switch (input.Length) { case SIZE_G3COLOGCI when IsGameMatchHeader(HEADER_COLO , input): case SIZE_G3XDGCI when IsGameMatchHeader(HEADER_XD , input): case SIZE_G3BOXGCI when IsGameMatchHeader(HEADER_RSBOX, input): break; default: return null; } byte[] header = input.Slice(0, headerSize); input = input.SliceEnd(headerSize); return new SaveHandlerSplitResult(input, header, Array.Empty()); } /// /// Checks if the game code is one of the recognizable versions. /// /// 4 character game code string /// Magic version ID enumeration; if no match. public static GameVersion GetGameCode(string gameCode) { if (HEADER_COLO.Contains(gameCode)) return GameVersion.COLO; if (HEADER_XD.Contains(gameCode)) return GameVersion.XD; if (HEADER_RSBOX.Contains(gameCode)) return GameVersion.RSBOX; return GameVersion.Unknown; } } }