using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { /// /// Logic relating to values. /// public static class Language { private static readonly int[] Languages_3 = { (int)LanguageID.Japanese, (int)LanguageID.English, (int)LanguageID.French, (int)LanguageID.German, (int)LanguageID.Spanish, (int)LanguageID.Italian, }; // check Korean for the VC case, never possible to match string outside of this case private static readonly int[] Languages_GB = Languages_3.Concat(new[] {(int)LanguageID.Korean}).ToArray(); private static readonly int[] Languages_46 = Languages_GB; private static readonly int[] Languages_7 = Languages_46.Concat(new[] {(int)LanguageID.ChineseS, (int)LanguageID.ChineseT}).ToArray(); public static IReadOnlyList GetAvailableGameLanguages(int generation = PKX.Generation) { if (generation < 3) return Languages_GB; if (generation < 4) return Languages_3; if (generation < 7) return Languages_46; return Languages_7; } public static LanguageID GetSafeLanguage(int generation, LanguageID prefer, GameVersion game = GameVersion.Any) { switch (generation) { case 1: case 2: if (Languages_GB.Contains((int)prefer) && (prefer != LanguageID.Korean || game == GameVersion.C)) return prefer; return LanguageID.English; case 3: if (Languages_3.Contains((int)prefer)) return prefer; return LanguageID.English; case 4: case 5: case 6: if (Languages_46.Contains((int)prefer)) return prefer; return LanguageID.English; default: if (Languages_7.Contains((int)prefer)) return prefer; return LanguageID.English; } } public static string GetLanguage2CharName(this LanguageID lang) { switch (lang) { default: return GameLanguage.DefaultLanguage; case LanguageID.Japanese: return "ja"; case LanguageID.French: return "fr"; case LanguageID.Italian: return "it"; case LanguageID.German: return "de"; case LanguageID.Spanish: return "es"; case LanguageID.Korean: return "ko"; case LanguageID.ChineseS: case LanguageID.ChineseT: return "zh"; } } /// /// Gets the Main Series language ID from a GameCube (C/XD) language ID. /// /// GameCube (C/XD) language ID. /// Main Series language ID. public static byte GetMainLangIDfromGC(byte value) { if (value <= 2 || value > 7) return value; return (byte) GCtoMainSeries[(LanguageGC)value]; } /// /// Gets the GameCube (C/XD) language ID from a Main Series language ID. /// /// Main Series language ID. /// GameCube (C/XD) language ID. public static byte GetGCLangIDfromMain(byte value) { if (value <= 2 || value > 7) return value; return (byte) MainSeriesToGC[(LanguageID)value]; } private static readonly Dictionary MainSeriesToGC = new Dictionary { {LanguageID.German, LanguageGC.German}, {LanguageID.French, LanguageGC.French}, {LanguageID.Italian, LanguageGC.Italian}, {LanguageID.Spanish, LanguageGC.Spanish}, {LanguageID.UNUSED_6, LanguageGC.UNUSED_6}, }; private static readonly Dictionary GCtoMainSeries = new Dictionary { {LanguageGC.German, LanguageID.German}, {LanguageGC.French, LanguageID.French}, {LanguageGC.Italian, LanguageID.Italian}, {LanguageGC.Spanish, LanguageID.Spanish}, {LanguageGC.UNUSED_6, LanguageID.UNUSED_6}, }; } }