using System; namespace PKHeX.Core { /// /// Abstract format for and /// public abstract class SAV4Sinnoh : SAV4 { protected override int StorageStart => GeneralSize; protected override int FooterSize => 0x14; protected SAV4Sinnoh() { } protected SAV4Sinnoh(byte[] data) : base(data) { } #region Storage // u32 currentBox // box{pk4[30}[18] // g4str[18] boxNames // byte[18] boxWallpapers private const int BOX_COUNT = 18; private const int BOX_SLOTS = 30; private const int BOX_NAME_LEN = 40; // 20 characters private const int BOX_DATA_LEN = (BOX_SLOTS * PokeCrypto.SIZE_4STORED); // 0xFF0, no padding between boxes (to nearest 0x100) private const int BOX_END = BOX_COUNT * BOX_DATA_LEN; // 18 * 0xFF0 private const int BOX_NAME = 4 + BOX_END; // after box data private const int BOX_WP = BOX_NAME + (BOX_COUNT * BOX_NAME_LEN); // 0x121B4; private const int BOX_FLAGS = 18 + BOX_WP; // 0x121C6 public override int GetBoxOffset(int box) => 4 + (box * BOX_DATA_LEN); private static int GetBoxNameOffset(int box) => BOX_NAME + (box * BOX_NAME_LEN); protected override int GetBoxWallpaperOffset(int box) => BOX_WP + box; public override int CurrentBox // (align 32) { get => Storage[0]; set => Storage[0] = (byte)value; } public override byte[] BoxFlags { get => new[] { Storage[BOX_FLAGS] }; set => Storage[BOX_FLAGS] = value[0]; } public override string GetBoxName(int box) => GetString(Storage, GetBoxNameOffset(box), BOX_NAME_LEN); public override void SetBoxName(int box, string value) { const int maxlen = 8; if (value.Length > maxlen) value = value.Substring(0, maxlen); // Hard cap int offset = GetBoxNameOffset(box); var str = SetString(value, maxlen); SetData(Storage, str, offset); } #endregion #region Poketch public int PoketchStart { get; protected set; } private byte PoketchPacked { get => General[PoketchStart]; set => General[PoketchStart] = value; } public bool PoketchEnabled { get => (PoketchPacked & 1) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 1) : (PoketchPacked & ~1)); } public bool PoketchFlag1 { get => (PoketchPacked & 2) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 2) : (PoketchPacked & ~2)); } public bool PoketchFlag2 { get => (PoketchPacked & 4) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 4) : (PoketchPacked & ~4)); } public PoketchColor PoketchColor { get => (PoketchColor) ((PoketchPacked >> 3) & 7); set => PoketchPacked = (byte) ((PoketchPacked & 0xC7) | ((int) value << 3)); } public bool PoketchFlag6 { get => (PoketchPacked & 0x40) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 0x40) : (PoketchPacked & ~0x40)); } public bool PoketchFlag7 { get => (PoketchPacked & 0x80) != 0; set => PoketchPacked = (byte)(value ? (PoketchPacked | 0x80) : (PoketchPacked & ~0x80)); } private byte Poketch1 { get => General[PoketchStart + 1]; set => General[PoketchStart + 1] = value; } public sbyte CurrentPoketchApp { get => (sbyte)General[PoketchStart + 2]; set => General[PoketchStart + 2] = (byte)Math.Min((sbyte)PoketchApp.Alarm_Clock, value); } public bool GetPoketchAppUnlocked(PoketchApp index) { if (index > PoketchApp.Alarm_Clock) throw new ArgumentException(nameof(index)); return General[PoketchStart + 3 + (int) index] != 0; } public void SetPoketchAppUnlocked(PoketchApp index, bool value = true) { if (index > PoketchApp.Alarm_Clock) throw new ArgumentException(nameof(index)); var b = value ? 1 : 0; General[PoketchStart + 3 + (int)index] = (byte)b; } // 8 bytes unk public uint PoketchStepCounter { get => BitConverter.ToUInt32(General, PoketchStart + 0x24); set => SetData(General, BitConverter.GetBytes(value), PoketchStart + 0x24); } // 2 bytes for alarm clock time setting public byte[] PoketchDotArtistData { get => General.Slice(PoketchStart + 0x2A, 120); set => SetData(General, value, PoketchStart + 0x2A); } // map marking stuff is at the end, unimportant #endregion #region Honey Trees protected int OFS_HONEY; protected const int HONEY_SIZE = 8; public HoneyTree GetHoneyTree(int index) { if ((uint)index > 21) throw new ArgumentException(nameof(index)); return new HoneyTree(General.Slice(OFS_HONEY + (HONEY_SIZE * index), HONEY_SIZE)); } public void SetHoneyTree(HoneyTree tree, int index) { if (index <= 21) SetData(General, tree.Data, OFS_HONEY + (HONEY_SIZE * index)); } public int[] MunchlaxTrees { get { int A = (TID >> 8) % 21; int B = (TID & 0x00FF) % 21; int C = (SID >> 8) % 21; int D = (SID & 0x00FF) % 21; if (A == B) B = (B + 1) % 21; if (A == C) C = (C + 1) % 21; if (B == C) C = (C + 1) % 21; if (A == D) D = (D + 1) % 21; if (B == D) D = (D + 1) % 21; if (C == D) D = (D + 1) % 21; return new[] { A, B, C, D }; } } #endregion public int OFS_PoffinCase { get; protected set; } //Underground Scores protected int OFS_UG_Stats; public uint UG_PlayersMet { get => BitConverter.ToUInt32(General, OFS_UG_Stats); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats); } public uint UG_Gifts { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x4); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x4); } public uint UG_Spheres { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0xC); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0xC); } public uint UG_Fossils { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x10); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x10); } public uint UG_TrapsAvoided { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x18); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x18); } public uint UG_TrapsTriggered { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x1C); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x1C); } public uint UG_Flags { get => BitConverter.ToUInt32(General, OFS_UG_Stats + 0x34); set => SetData(General, BitConverter.GetBytes(value), OFS_UG_Stats + 0x34); } } public enum PoketchColor { Green = 0, Yellow = 1, Orange = 2, Red = 3, Purple = 4, Blue = 5, Turquoise = 6, White = 7, } public enum PoketchApp { Digital_Watch, Calculator, Memo_Pad, Pedometer, Party, Friendship_Checker, Dowsing_Machine, Berry_Searcher, Daycare, History, Counter, Analog_Watch, Marking_Map, Link_Searcher, Coin_Toss, Move_Tester, Calendar, Dot_Artist, Roulette, Trainer_Counter, Kitchen_Timer, Color_Changer, Matchup_Checker, Stopwatch, Alarm_Clock, } }