namespace PKHeX.Core { /// /// Generation 3 Base Class /// public abstract class G3PKM : PKM, IRibbonSetEvent3, IRibbonSetCommon3, IRibbonSetUnique3, IRibbonSetOnly3, IContestStats, IContestStatsMutable { protected G3PKM(byte[] data) : base(data) { } protected G3PKM(int size) : base(size) { } // Maximums public sealed override int MaxMoveID => Legal.MaxMoveID_3; public sealed override int MaxSpeciesID => Legal.MaxSpeciesID_3; public sealed override int MaxAbilityID => Legal.MaxAbilityID_3; public sealed override int MaxItemID => Legal.MaxItemID_3; public sealed override int MaxBallID => Legal.MaxBallID_3; public sealed override int MaxGameID => Legal.MaxGameID_3; public sealed override int MaxIV => 31; public sealed override int MaxEV => 255; public sealed override int OTLength => 7; public sealed override int NickLength => 10; // Generated Attributes public sealed override int PSV => (int)((PID >> 16 ^ (PID & 0xFFFF)) >> 3); public sealed override int TSV => (TID ^ SID) >> 3; public sealed override bool Japanese => Language == (int)LanguageID.Japanese; public sealed override int Ability { get => ((PersonalInfoG3)PersonalInfo).GetAbility(AbilityBit); set { } } public sealed override uint EncryptionConstant { get => PID; set { } } public sealed override int Nature { get => (int)(PID % 25); set { } } public sealed override bool IsNicknamed { get => SpeciesName.IsNicknamed(Species, Nickname, Language, 3); set { } } public sealed override int Gender { get => PKX.GetGenderFromPID(Species, PID); set { } } public sealed override int Characteristic => -1; public sealed override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; } public sealed override int CurrentHandler { get => 0; set { } } public sealed override int Egg_Location { get => 0; set { } } public sealed override int Form { get => Species == (int)Core.Species.Unown ? PKX.GetUnownForm(PID) : 0; set { if (Species != (int)Core.Species.Unown) return; var rnd = Util.Rand; while (PKX.GetUnownForm(PID) != value) PID = Util.Rand32(rnd); } } public sealed override int AbilityNumber { get => 1 << (AbilityBit ? 1 : 0); set => AbilityBit = value > 1; } // [0,1]->[1,2] ; [1,x]->[0,1] public abstract bool AbilityBit { get; set; } public sealed override void RefreshAbility(int n) { if (Species is (int)Core.Species.Granbull or (int)Core.Species.Vibrava or (int)Core.Species.Flygon) return; AbilityBit = n == 1 && ((PersonalInfoG3)PersonalInfo).HasSecondAbility; } public override bool Valid { get => true; set { } } public override void RefreshChecksum() { } public override bool ChecksumValid => Valid; public abstract bool RibbonEarth { get; set; } public abstract bool RibbonNational { get; set; } public abstract bool RibbonCountry { get; set; } public abstract bool RibbonChampionBattle { get; set; } public abstract bool RibbonChampionRegional { get; set; } public abstract bool RibbonChampionNational { get; set; } public abstract bool RibbonChampionG3 { get; set; } public abstract bool RibbonArtist { get; set; } public abstract bool RibbonEffort { get; set; } public abstract bool RibbonWinning { get; set; } public abstract bool RibbonVictory { get; set; } public abstract int RibbonCountG3Cool { get; set; } public abstract int RibbonCountG3Beauty { get; set; } public abstract int RibbonCountG3Cute { get; set; } public abstract int RibbonCountG3Smart { get; set; } public abstract int RibbonCountG3Tough { get; set; } public abstract bool RibbonWorld { get; set; } public abstract bool Unused1 { get; set; } public abstract bool Unused2 { get; set; } public abstract bool Unused3 { get; set; } public abstract bool Unused4 { get; set; } public abstract byte CNT_Cool { get; set; } public abstract byte CNT_Beauty { get; set; } public abstract byte CNT_Cute { get; set; } public abstract byte CNT_Smart { get; set; } public abstract byte CNT_Tough { get; set; } public abstract byte CNT_Sheen { get; set; } /// /// Swaps bits at a given position /// /// Value to swap bits for /// Position of first bit to be swapped /// Position of second bit to be swapped /// Generation 3 marking values are swapped (Square-Triangle, instead of Triangle-Square). /// Swapped bits value protected static int SwapBits(int value, int p1, int p2) { int bit1 = (value >> p1) & 1; int bit2 = (value >> p2) & 1; int x = bit1 ^ bit2; x = (x << p1) | (x << p2); return value ^ x; } protected static byte GetGBAVersionID(byte gc) => (byte)((GCVersion)gc).GetG3VersionID(); protected static byte GetGCVersionID(int gba) => (byte)((GameVersion)gba).GetCXDVersionID(); /// /// Interconversion for Generation 3 formats. /// /// Generation 3 format to convert to /// New object with transferred properties. protected T ConvertTo() where T : G3PKM, new() => new() { Species = Species, Language = Language, PID = PID, TID = TID, SID = SID, EXP = EXP, HeldItem = HeldItem, AbilityBit = AbilityBit, IsEgg = IsEgg, FatefulEncounter = FatefulEncounter, Met_Location = Met_Location, Met_Level = Met_Level, Version = Version, Ball = Ball, Nickname = Nickname, OT_Name = OT_Name, OT_Gender = OT_Gender, OT_Friendship = OT_Friendship, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PP = Move1_PP, Move2_PP = Move2_PP, Move3_PP = Move3_PP, Move4_PP = Move4_PP, IV_HP = IV_HP, IV_ATK = IV_ATK, IV_DEF = IV_DEF, IV_SPE = IV_SPE, IV_SPA = IV_SPA, IV_SPD = IV_SPD, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPE = EV_SPE, EV_SPA = EV_SPA, EV_SPD = EV_SPD, CNT_Cool = CNT_Cool, CNT_Beauty = CNT_Beauty, CNT_Cute = CNT_Cute, CNT_Smart = CNT_Smart, CNT_Tough = CNT_Tough, CNT_Sheen = CNT_Sheen, PKRS_Days = PKRS_Days, PKRS_Strain = PKRS_Strain, // Transfer Ribbons RibbonCountG3Cool = RibbonCountG3Cool, RibbonCountG3Beauty = RibbonCountG3Beauty, RibbonCountG3Cute = RibbonCountG3Cute, RibbonCountG3Smart = RibbonCountG3Smart, RibbonCountG3Tough = RibbonCountG3Tough, RibbonChampionG3 = RibbonChampionG3, RibbonWinning = RibbonWinning, RibbonVictory = RibbonVictory, RibbonArtist = RibbonArtist, RibbonEffort = RibbonEffort, RibbonChampionBattle = RibbonChampionBattle, RibbonChampionRegional = RibbonChampionRegional, RibbonChampionNational = RibbonChampionNational, RibbonCountry = RibbonCountry, RibbonNational = RibbonNational, RibbonEarth = RibbonEarth, RibbonWorld = RibbonWorld, Unused1 = Unused1, Unused2 = Unused2, Unused3 = Unused3, Unused4 = Unused4, }; } }