using System; namespace PKHeX.Core { public sealed class ConfigSave7 : SaveBlock { /* ===32 bits=== * talkSpeed:2 0,1 * battleAnim:1 2 * battleStyle:1 3 * unknown:9 4..12 * buttonMode:2 13,14 * boxStatus:1 15 * everything else: unknown */ public ConfigSave7(SAV7SM sav, int offset) : base(sav) => Offset = offset; public ConfigSave7(SAV7USUM sav, int offset) : base(sav) => Offset = offset; public int ConfigValue { get => BitConverter.ToInt32(Data, Offset); set => BitConverter.GetBytes(value).CopyTo(Data, Offset); } public int TalkingSpeed { get => ConfigValue & 3; set => ConfigValue = (ConfigValue & ~3) | (value & 3); } public BattleAnimationSetting BattleAnimation { // Effects OFF = 1, Effects ON = 0 get => (BattleAnimationSetting)((ConfigValue >> 2) & 1); set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2); } public BattleStyleSetting BattleStyle { // SET = 1, SWITCH = 0 get => (BattleStyleSetting)((ConfigValue >> 3) & 1); set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3); } // UNKNOWN? public int ButtonMode { get => (ConfigValue >> 13) & 3; set => ConfigValue = (ConfigValue & ~(1 << 13)) | (value << 13); } public int BoxStatus { // MANUAL = 1, AUTOMATIC = 0 get => (ConfigValue >> 15) & 1; set => ConfigValue = (ConfigValue & ~(1 << 15)) | (value << 15); } // NOTE: BELOW COMES FROM LGPE. MAYBE THIS IS WHAT THEY USE THE FLAGS FOR? /// /// for messages, stored with skipped in the enumeration. /// public int Language { get => GetLanguageID((ConfigValue >> 4) & 0xF); set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4); } private static int GetLanguageID(int i) => i >= (int)LanguageID.UNUSED_6 ? i + 1 : i; // sets langBank to LanguageID private static int SetLanguageID(int i) => i > (int)LanguageID.UNUSED_6 ? i - 1 : i; // sets LanguageID to langBank public enum BattleAnimationSetting { EffectsON, EffectsOFF, } public enum BattleStyleSetting { SWITCH, SET, } } }