using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; public static class PSS6 { private const string Header = "PSS List"; private static readonly string[] headers = { "PSS Data - Friends", "PSS Data - Acquaintances", "PSS Data - Passerby" }; public static List GetPSSParse(SAV6 SAV) { var result = new List {Header}; int offset = SAV.PSS; var data = SAV.Data; for (int g = 0; g < 3; g++) { result.Add("----"); result.Add(headers[g]); result.Add("----"); // uint count = ReadUInt32LittleEndian(data.AsSpan(offset + 0x4E20)); ReadTrainers(result, data, offset, 100); offset += 0x5000; // Advance to next block } return result; } private static void ReadTrainers(ICollection result, Span data, int offset, int count) { int r_offset = offset; const int size = 0xC8; for (int i = 0; i < count; i++) { if (!ReadTrainer(result, data.Slice(r_offset, size))) break; // No data present here if (i > 0) result.Add(string.Empty); r_offset += size; // Advance to next entry } } private static bool ReadTrainer(ICollection result, ReadOnlySpan data) { ulong pssID = ReadUInt64LittleEndian(data); if (pssID == 0) return false; // no data string otname = StringConverter6.GetString(data.Slice(0x08, 0x1A)); string message = StringConverter6.GetString(data.Slice(0x22, 0x22)); // Trim terminated // uint unk1 = ReadUInt32LittleEndian(data[0x44..]); // ulong unk2 = ReadUInt64LittleEndian(data[0x48..]); // uint unk3 = ReadUInt32LittleEndian(data[0x50..]); // uint unk4 = ReadUInt16LittleEndian(data[0x54..]); byte regionID = data[0x56]; byte countryID = data[0x57]; byte game = data[0x5A]; // ulong outfit = ReadUInt64LittleEndian(data.AsSpan(ofs + 0x5C)); int favpkm = ReadUInt16LittleEndian(data[0x9C..]) & 0x7FF; string gamename = GetGameName(game); var (country, region) = GeoLocation.GetCountryRegionText(countryID, regionID, GameInfo.CurrentLanguage); result.Add($"OT: {otname}"); result.Add($"Message: {message}"); result.Add($"Game: {gamename}"); result.Add($"Country: {country}"); result.Add($"Region: {region}"); result.Add($"Favorite: {GameInfo.Strings.specieslist[favpkm]}"); return false; } private static string GetGameName(int game) { const string unk = "UNKNOWN GAME"; if (game < 0) return unk; var list = GameInfo.Strings.gamelist; if (game >= list.Length) return unk; return list[game]; } }