using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// class with values from Generation 3 games. /// public sealed class PersonalInfo3 : PersonalInfo, IPersonalAbility12 { public const int SIZE = 0x1C; private readonly byte[] Data; public PersonalInfo3(byte[] data) => Data = data; public override byte[] Write() => Data; public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override byte Type1 { get => Data[0x06]; set => Data[0x06] = value; } public override byte Type2 { get => Data[0x07]; set => Data[0x07] = value; } public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int BaseEXP { get => Data[0x09]; set => Data[0x09] = (byte)value; } private int EVYield { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); } public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); } public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); } public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); } public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); } public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); } public int Item1 { get => ReadInt16LittleEndian(Data.AsSpan(0xC)); set => WriteInt16LittleEndian(Data.AsSpan(0xC), (short)value); } public int Item2 { get => ReadInt16LittleEndian(Data.AsSpan(0xE)); set => WriteInt16LittleEndian(Data.AsSpan(0xE), (short)value); } public override byte Gender { get => Data[0x10]; set => Data[0x10] = value; } public override int HatchCycles { get => Data[0x11]; set => Data[0x11] = (byte)value; } public override int BaseFriendship { get => Data[0x12]; set => Data[0x12] = (byte)value; } public override byte EXPGrowth { get => Data[0x13]; set => Data[0x13] = value; } public override int EggGroup1 { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int EggGroup2 { get => Data[0x15]; set => Data[0x15] = (byte)value; } public int Ability1 { get => Data[0x16]; set => Data[0x16] = (byte)value; } public int Ability2 { get => Data[0x17]; set => Data[0x17] = (byte)value; } public override int EscapeRate { get => Data[0x18]; set => Data[0x18] = (byte)value; } public override int Color { get => Data[0x19] & 0x7F; set => Data[0x19] = (byte)((Data[0x19] & 0x80) | value); } public bool NoFlip { get => Data[0x19] >> 7 == 1; set => Data[0x19] = (byte)(Color | (value ? 0x80 : 0)); } public override int AbilityCount => 2; public override int GetIndexOfAbility(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : -1; public override int GetAbilityAtIndex(int abilityIndex) => abilityIndex switch { 0 => Ability1, 1 => Ability2, _ => throw new ArgumentOutOfRangeException(nameof(abilityIndex), abilityIndex, null), }; public int GetAbility(bool second) => second && HasSecondAbility ? Ability2 : Ability1; public bool HasSecondAbility => Ability1 != Ability2; public void AddTMHM(ReadOnlySpan data) => TMHM = FlagUtil.GitBitFlagArray(data); public void AddTypeTutors(ReadOnlySpan data) => TypeTutors = FlagUtil.GitBitFlagArray(data); /// /// TM/HM learn compatibility flags for individual moves. /// public bool[] TMHM { get; private set; } = Array.Empty(); /// /// Grass-Fire-Water-Etc typed learn compatibility flags for individual moves. /// public bool[] TypeTutors { get; private set; } = Array.Empty(); public void CopyFrom(PersonalInfo3 other) { TMHM = other.TMHM; TypeTutors = other.TypeTutors; } }