using System; namespace PKHeX.Core { public sealed class MyStatus7 : SaveBlock, IRegionOrigin { public const int GameSyncIDSize = 16; // 64 bits public const int NexUniqueIDSize = 32; // 128 bits public MyStatus7(SAV7SM sav, int offset) : base(sav) => Offset = offset; public MyStatus7(SAV7USUM sav, int offset) : base(sav) => Offset = offset; public int TID { get => BitConverter.ToUInt16(Data, Offset + 0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, Offset + 0); } public int SID { get => BitConverter.ToUInt16(Data, Offset + 2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, Offset + 2); } public int Game { get => Data[Offset + 4]; set => Data[Offset + 4] = (byte)value; } public int Gender { get => Data[Offset + 5]; set => Data[Offset + 5] = (byte)value; } public string GameSyncID { get => Util.GetHexStringFromBytes(Data, Offset + 0x10, GameSyncIDSize / 2); set { if (value.Length != GameSyncIDSize) throw new ArgumentException(nameof(value)); var data = Util.GetBytesFromHexString(value); SAV.SetData(data, Offset + 0x10); } } public string NexUniqueID { get => Util.GetHexStringFromBytes(Data, Offset + 0x18, NexUniqueIDSize / 2); set { if (value.Length != NexUniqueIDSize) throw new ArgumentException(nameof(value)); var data = Util.GetBytesFromHexString(value); SAV.SetData(data, Offset + 0x18); } } public uint FestaID { get => BitConverter.ToUInt32(Data, Offset + 0x28); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x28); } public byte Region { get => Data[Offset + 0x2E]; set => Data[Offset + 0x2E] = value; } public byte Country { get => Data[Offset + 0x2F]; set => Data[Offset + 0x2F] = value; } public byte ConsoleRegion { get => Data[Offset + 0x34]; set => Data[Offset + 0x34] = value; } public int Language { get => Data[Offset + 0x35]; set => Data[Offset + 0x35] = (byte)value; } public string OT { get => SAV.GetString(Offset + 0x38, 0x1A); set => SAV.SetString(value, SAV.OTLength).CopyTo(Data, Offset + 0x38); } public int DressUpSkinColor { get => (Data[Offset + 0x54] >> 2) & 7; set => Data[Offset + 0x54] = (byte)((Data[Offset + 0x54] & ~(7 << 2)) | (value << 2)); } public int MultiplayerSpriteID { get => Data[Offset + 0x58]; set => Data[Offset + 0x58] = (byte)value; } public bool MegaUnlocked { get => (Data[Offset + 0x78] & 0x01) != 0; set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & 0xFE) | (value ? 1 : 0)); // in battle } public bool ZMoveUnlocked { get => (Data[Offset + 0x78] & 2) != 0; set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & ~2) | (value ? 2 : 0)); // in battle } public int BallThrowType { get => Data[Offset + 0x7A]; set => Data[Offset + 0x7A] = (byte)(value > 8 ? 0 : value); } } }