using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { public sealed class BV3 : BattleVideo { internal const int SIZE = 0xF80; public override int Generation => 3; public override IReadOnlyList BattlePKMs => PlayerTeams.SelectMany(z => z).ToArray(); public readonly byte[] Data; internal new static bool IsValid(byte[] data) { if (data.Length != SIZE) return false; var chk = BitConverter.ToUInt32(data, SIZE - 4); if (chk > 0xF7080) return false; // max if all are FF var expect = GetChecksum8(data); return chk == expect; } public BV3(byte[] data) => Data = (byte[])data.Clone(); public BV3() : this(new byte[SIZE]) { } public IReadOnlyList PlayerTeams { get => new[] { GetTeam(0), GetTeam(1), }; set { SetTeam(value[0], 0); SetTeam(value[1], 1); } } public PK3[] GetTeam(int teamIndex) { if ((uint)teamIndex > 2) throw new ArgumentOutOfRangeException(nameof(teamIndex)); var ofs = (6 * PokeCrypto.SIZE_3PARTY) * teamIndex; var team = new PK3[6]; for (int p = 0; p < 6; p++) { int offset = ofs + (PokeCrypto.SIZE_3PARTY * p); team[p] = new PK3(Data.Slice(offset, PokeCrypto.SIZE_3PARTY)); } return team; } public void SetTeam(IReadOnlyList team, int teamIndex) { var ofs = (6 * PokeCrypto.SIZE_3PARTY) * teamIndex; for (int p = 0; p < 6; p++) { int offset = ofs + (PokeCrypto.SIZE_3PARTY * p); team[p].EncryptedPartyData.CopyTo(Data, offset); } } // 0x4B0 - string3[4][8] Trainer Names // 0x4D0 - u8[4] Trainer Genders // 0x4D4 - u32[4] Trainer IDs // 0x4E4 - u8[4] Trainer Languages public uint Seed { get => BitConverter.ToUInt32(Data, 0x4E8); set => BitConverter.GetBytes(value).CopyTo(Data, 0x4E8); } public uint Mode { get => BitConverter.ToUInt32(Data, 0x4EC); set => BitConverter.GetBytes(value).CopyTo(Data, 0x4EC); } // ... public uint Checksum { get => BitConverter.ToUInt32(Data, SIZE - 4); set => BitConverter.GetBytes(value).CopyTo(Data, SIZE - 4); } public bool IsChecksumValid() => Checksum == GetChecksum8(Data); public static uint GetChecksum8(byte[] data) { uint result = 0; for (int i = 0; i < data.Length - 4; i++) result += data[i]; return result; } } }