using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { public sealed class ConfigSave6 : SaveBlock { /* ===32 bits=== * talkSpeed:2 0,1 * battleAnim:1 2 * battleStyle:1 3 * unknown:4 4..7 * battleBG:5 8..12 * buttonMode:2 13,14 * forcedSave:1 15 * flag1:1 16 * enablePSS:1 17 * enablePR:1 18 * unknown:14 19..31 */ public ConfigSave6(SAV6XY sav, int offset) : base(sav) => Offset = offset; public ConfigSave6(SAV6AO sav, int offset) : base(sav) => Offset = offset; public int ConfigValue { get => ReadInt32LittleEndian(Data.AsSpan(Offset)); set => WriteInt32LittleEndian(Data.AsSpan(Offset), value); } public int TalkingSpeed { get => ConfigValue & 3; set => ConfigValue = (ConfigValue & ~3) | (value & 3); } public BattleAnimationSetting BattleAnimation { // Effects OFF = 1, Effects ON = 0 get => (BattleAnimationSetting)((ConfigValue >> 2) & 1); set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2); } public BattleStyleSetting BattleStyle { // SET = 1, SWITCH = 0 get => (BattleStyleSetting)((ConfigValue >> 3) & 1); set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3); } // UNKNOWN? public int BattleBackground { // Only values 0-14 are used. get => (ConfigValue >> 8) & 0x1F; set => ConfigValue = (ConfigValue & ~(0x1F << 8)) | (value << 8); } public int ButtonMode { get => (ConfigValue >> 13) & 3; set => ConfigValue = (ConfigValue & ~(1 << 13)) | (value << 13); } public int ForceSaveBeforeOnline { get => (ConfigValue >> 15) & 1; set => ConfigValue = (ConfigValue & ~(1 << 15)) | (value << 15); } public int EnableFlag1 { get => (ConfigValue >> 16) & 1; set => ConfigValue = (ConfigValue & ~(1 << 16)) | (value << 16); } public int EnablePSSFlag { get => (ConfigValue >> 17) & 1; set => ConfigValue = (ConfigValue & ~(1 << 17)) | (value << 17); } public int EnableTrainerPRFlag { get => (ConfigValue >> 18) & 1; set => ConfigValue = (ConfigValue & ~(1 << 18)) | (value << 18); } // NOTE: BELOW COMES FROM LGPE. MAYBE THIS IS WHAT THEY USE THE FLAGS FOR? /// /// for messages, stored with skipped in the enumeration. /// public int Language { get => GetLanguageID((ConfigValue >> 4) & 0xF); set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4); } private static int GetLanguageID(int rawValue) => rawValue >= (int)LanguageID.UNUSED_6 ? rawValue + 1 : rawValue; // sets langBank to LanguageID private static int SetLanguageID(int rawValue) => rawValue > (int)LanguageID.UNUSED_6 ? rawValue - 1 : rawValue; // sets LanguageID to langBank public enum BattleAnimationSetting { EffectsON, EffectsOFF, } public enum BattleStyleSetting { SWITCH, SET, } } }