using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// class with values from the games. /// public sealed class PersonalInfo8BDSP : PersonalInfo { public const int SIZE = 0x44; private const int CountTM = 100; private readonly byte[] Data; public PersonalInfo8BDSP(byte[] data) { Data = data; TMHM = new bool[CountTM]; for (var i = 0; i < CountTM; i++) TMHM[i] = FlagUtil.GetFlag(data, 0x28 + (i >> 3), i); // 0x38-0x3B type tutors, but only 8 bits are valid flags. var typeTutors = new bool[8]; for (int i = 0; i < typeTutors.Length; i++) typeTutors[i] = FlagUtil.GetFlag(data, 0x38, i); TypeTutors = typeTutors; } public override byte[] Write() { for (var i = 0; i < CountTM; i++) FlagUtil.SetFlag(Data, 0x28 + (i >> 3), i, TMHM[i]); for (int i = 0; i < TypeTutors.Length; i++) FlagUtil.SetFlag(Data, 0x38, i, TypeTutors[i]); return Data; } public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; } public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; } public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; } private int EVYield { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); } public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); } public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); } public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); } public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); } public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); } public int Item1 { get => ReadInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteInt16LittleEndian(Data.AsSpan(0x0C), (short)value); } public int Item2 { get => ReadInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteInt16LittleEndian(Data.AsSpan(0x0E), (short)value); } public int Item3 { get => ReadInt16LittleEndian(Data.AsSpan(0x10)); set => WriteInt16LittleEndian(Data.AsSpan(0x10), (short)value); } public override int Gender { get => Data[0x12]; set => Data[0x12] = (byte)value; } public override int HatchCycles { get => Data[0x13]; set => Data[0x13] = (byte)value; } public override int BaseFriendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int EXPGrowth { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; } public int Ability1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); } public int Ability2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x1A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1A), (ushort)value); } public int AbilityH { get => ReadUInt16LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1C), (ushort)value); } public override int EscapeRate { get => 0; set { } } // moved? public override int FormStatsIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), (ushort)value); } public override byte FormCount { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); } public bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); } public override int BaseEXP { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); } public override int Height { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); } public override int Weight { get => ReadUInt16LittleEndian(Data.AsSpan(0x26)); set => WriteUInt16LittleEndian(Data.AsSpan(0x26), (ushort)value); } //public uint TM1 { get => ReadUInt32LittleEndian(Data.AsSpan(0x28)); set => WriteUInt16LittleEndian(Data.AsSpan(0x28)); } //public uint TM2 { get => ReadUInt32LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2C)); } //public uint TM3 { get => ReadUInt32LittleEndian(Data.AsSpan(0x30)); set => WriteUInt16LittleEndian(Data.AsSpan(0x30)); } //public uint TM4 { get => ReadUInt32LittleEndian(Data.AsSpan(0x34)); set => WriteUInt16LittleEndian(Data.AsSpan(0x34)); } //public uint Tutor { get => ReadUInt32LittleEndian(Data.AsSpan(0x38)); set => WriteUInt16LittleEndian(Data.AsSpan(0x38)); } public ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3C), value); } public ushort HatchSpecies { get => ReadUInt16LittleEndian(Data.AsSpan(0x3E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3E), value); } public byte HatchFormIndex { get => (byte)ReadUInt16LittleEndian(Data.AsSpan(0x40)); set => WriteUInt16LittleEndian(Data.AsSpan(0x40), value); } public ushort PokeDexIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x42)); set => WriteUInt16LittleEndian(Data.AsSpan(0x42), value); } public IReadOnlyList Items { get => new[] { Item1, Item2, Item3 }; set { if (value.Count != 3) return; Item1 = value[0]; Item2 = value[1]; Item3 = value[2]; } } public override IReadOnlyList Abilities { get => new[] { Ability1, Ability2, AbilityH }; set { if (value.Count != 3) return; Ability1 = value[0]; Ability2 = value[1]; AbilityH = value[2]; } } public override int GetAbilityIndex(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : abilityID == AbilityH ? 2 : -1; /// /// Checks if the entry shows up in any of the built-in Pokédex. /// public bool IsInDex => PokeDexIndex != 0; }