using System; namespace PKHeX.Core { /// /// Generation 5 slot /// public sealed class EntreeSlot { /// /// index /// public int Species // bits 0-10 { get => (int)(RawValue & 0x3FF) >> 0; set => RawValue = (RawValue & 0xFFFF_F800) | ((uint)(value & 0x3FF) << 0); } /// /// Special Move /// public int Move // bits 11-20 { get => (int)(RawValue & 0x001F_F800) >> 11; set => RawValue = (RawValue & 0xFFE0_07FF) | ((uint)(value & 0x3FF) << 11); } /// /// index /// public int Gender // bits 21-22 { get => (int)(RawValue & 0x0060_0000) >> 21; set => RawValue = (RawValue & 0xFF9F_FFFF) | ((uint)(value & 0x3) << 21); } /// /// index /// public int Form // bits 23-27 { get => (int)(RawValue & 0x0F80_0000) >> 23; set => RawValue = (RawValue & 0xF07F_FFFF) | ((uint)(value & 0x1F) << 23); } /// /// Visibility Flag /// public bool Invisible // bit 28 { get => ((RawValue >> 28) & 1) == 1; set => RawValue = (RawValue & 0xEFFFFFFF) | (value ? 0 : 1u << 28); } /// /// Animation Leash (How many steps it can deviate from its spawn location). /// public int Animation // bits 29-31 { get => (int)(RawValue >> 29); set => RawValue = (RawValue << 3) >> 3 | (uint)((value & 0x7) << 29); } private readonly byte[] Data; private readonly int Offset; /// /// Raw Data Value /// public uint RawValue { get => BitConverter.ToUInt32(Data, Offset); set => BitConverter.GetBytes(value).CopyTo(Data, Offset); } public void Delete() => RawValue = 0; public EntreeForestArea Area { get; init; } public EntreeSlot(byte[] data, int ofs) { Data = data; Offset = ofs; } } }