About=關於 BatchEditor=批量編輯器 ErrorWindow=錯誤 KChart=信息清單 Main=PKHeX MemoryAmie=回憶編輯器 MoveShopEditor=招式商店編輯器 RibbonEditor=獎章 SAV_Apricorn=球果編輯 SAV_BerryField=樹果田檢視器 SAV_BlockDump8=存檔轉儲 SAV_BoxLayout=盒子外觀 SAV_BoxList=寄放系統 SAV_Capture7GG=捕獲記錄編輯 SAV_CGearSkin=C裝置皮膚 SAV_Database=資料庫 SAV_Encounters=資料庫 SAV_EventFlags=事件旗標編輯 SAV_EventReset1=事件重置 SAV_EventWork=事件標誌編輯器 SAV_FlagWork8b=事件標誌編輯器 SAV_FolderList=資料夾清單 SAV_GameSelect=遊戲選擇 SAV_HallOfFame=名人堂 SAV_HallOfFame7=名人堂 SAV_HoneyTree=甜甜蜜樹編輯 SAV_Inventory=物品欄 SAV_Link6=寶可夢連接工具 SAV_MailBox=郵箱編輯 SAV_Misc3=訓練家資料編輯 SAV_Misc4=雜項編輯 SAV_Misc5=雜項編輯 SAV_Misc8b=雜項編輯 SAV_MysteryGiftDB=禮物資料庫 SAV_OPower=O-力量 SAV_Poffin8b=寶芬編輯 SAV_Pokebean=寶可豆 SAV_PokeBlockORAS=寶可方塊 SAV_Pokedex4=圖鑒編輯 SAV_Pokedex5=圖鑒編輯 SAV_PokedexBDSP=圖鑒編輯 SAV_PokedexGG=圖鑒編輯 SAV_PokedexLA=圖鑒編輯 SAV_PokedexORAS=圖鑒編輯(ORAS) SAV_PokedexResearchEditorLA=圖鑒研究編輯 SAV_PokedexSM=圖鑒編輯 SAV_PokedexSWSH=圖鑒編輯 SAV_PokedexXY=圖鑒編輯(XY) SAV_Pokepuff=寶芙蕾 SAV_Raid8=巢穴參數編輯器 SAV_Roamer3=遊走傳說 SAV_RTC3=時鐘編輯 SAV_SealStickers8b=球殼裝飾列表 SAV_SecretBase=秘密基地 SAV_SimplePokedex=圖鑒編輯 SAV_SimpleTrainer=訓練家資料編輯 SAV_SuperTrain=超級訓練記錄 SAV_Trainer=訓練家資料 SAV_Trainer7=訓練家資料 SAV_Trainer7GG=訓練家資料 SAV_Trainer8=訓練家資料 SAV_Trainer8a=訓練家資料 SAV_Trainer8b=訓練家資料 SAV_Underground=地下世界編輯 SAV_Underground8b=地下世界編輯 SAV_Wondercard=神秘禮物導入匯出 SAV_ZygardeCell=細胞/貼紙編輯 SettingsEditor=設置 SuperTrainingEditor=超級訓練獎章 TechRecordEditor=招式記錄器編輯 TrashEditor=特殊字元 About.L_Thanks=向各界研究人員致謝! About.Tab_Changelog=更新日誌 About.Tab_Shortcuts=快捷鍵 BatchEditor.B_Add=增加 BatchEditor.B_Go=運行 BatchEditor.RB_Boxes=盒子 BatchEditor.RB_Party=隊伍 BatchEditor.RB_Path=資料夾... ErrorWindow.B_Abort=終止 ErrorWindow.B_Continue=繼續 ErrorWindow.B_CopyToClipboard=複製到剪切板 ErrorWindow.L_ProvideInfo=提交錯誤報告時請提供以下資訊: LocalizedDescription.AllowGen1Tradeback=GB 允許從二代傳回之招式組合 LocalizedDescription.AllowGuessRejuvenateHOME=允許PKM檔轉換時猜測未於轉換格式存儲的合法原始遇見數據。 LocalizedDescription.AllowIncompatibleConversion=允許PKM檔依照非官方方法進行轉換。個體值將按順序複製。 LocalizedDescription.ApplyMarkings=導入時標記 LocalizedDescription.ApplyNature=在導入時將修正性格應用於性格 LocalizedDescription.AutoLoadSaveOnStartup=在程式啟動時自動載入儲存資料檔 LocalizedDescription.BAKEnabled=自動保儲存資料案備份已啟用 LocalizedDescription.BAKPrompt=記錄是否向使用者發送過“創建備份”提示。 LocalizedDescription.CheckActiveHandler=Checks the last loaded player save file data and Current Handler state to determine if the Pokémon's Current Handler does not match the expected value. LocalizedDescription.CheckWordFilter=檢查昵稱和訓練家名稱是否存在違禁詞。違禁詞會根據3DS的正則清單規則標記。 LocalizedDescription.CurrentHandlerMismatch=Severity to flag a Legality Check if Pokémon's Current Handler does not match the expected value. LocalizedDescription.FilterUnavailableSpecies=Hides unavailable Species if the currently loaded save file cannot import them. LocalizedDescription.FlagIllegal=標記不合法 LocalizedDescription.ForceHaXOnLaunch=程式啟動時強制HaX模式 LocalizedDescription.Gen7TransferStarPID=Gen1/2的星星異色寶可夢合法性檢查等級。 LocalizedDescription.Gen8MemoryMissingHT=Severity to flag a Legality Check if a Gen8 Memory is missing for the Handling Trainer. LocalizedDescription.Gen8TransferTrackerNotPresent=HOME追蹤丟失合法性檢查等級。 LocalizedDescription.HiddenPowerOnChangeMaxPower=When changing the Hidden Power type, automatically maximize the IVs to ensure the highest Base Power result. Otherwise, keep the IVs as close as possible to the original. LocalizedDescription.HideEvent8Contains=Hide event variable names for that contain any of the comma-separated substrings below. Removes event values from the GUI that the user doesn't care to view. LocalizedDescription.HideEventTypeBelow=Hide event variables below this event type value. Removes event values from the GUI that the user doesn't care to view. LocalizedDescription.HideSAVDetails=隱藏程式標題中的儲存資料檔詳細資訊 LocalizedDescription.HideSecretDetails=在編輯器中隱藏秘密細節 LocalizedDescription.HoverSlotGlowEdges=在懸停時顯示PKM Glow LocalizedDescription.HoverSlotPlayCry=在懸停時播放PKM Slot Cry LocalizedDescription.HoverSlotShowText=在懸停上顯示PKM Slot ToolTip LocalizedDescription.IgnoreLegalPopup=合法時不顯示彈窗! LocalizedDescription.InitialSortMode=When loading content for the PKM database, the list will be ordered by this option. LocalizedDescription.ModifyUnset=未儲存修改提醒 LocalizedDescription.NicknamedAnotherSpecies=寶可夢昵稱和其他種類名稱相同合法性檢查等級。 LocalizedDescription.NicknamedMysteryGift=玩家無法取昵稱的神秘禮物合法性檢查等級。 LocalizedDescription.NicknamedTrade=遊戲內交換寶可夢昵稱合法性檢查等級。 LocalizedDescription.OtherBackupPaths=查找儲存資料檔的位置列表。 LocalizedDescription.OtherSaveFileExtensions=程式可識別的其他儲存資料檔副檔名(不包含副檔名前的點) LocalizedDescription.PathBlockKeyList=Folder path that contains dump(s) of block hash-names. If a specific dump file does not exist, only names defined within the program's code will be loaded. LocalizedDescription.PlaySoundLegalityCheck=彈窗合法性報告時播放聲音 LocalizedDescription.PlaySoundSAVLoad=讀取新檔時播放聲音 LocalizedDescription.PluginLoadMethod=Loads plugins from the plugins folder, assuming the folder exists. Try LoadFile to mitigate intermittent load failures. LocalizedDescription.ReturnNoneIfEmptySearch=Skips searching if the user forgot to enter Species / Move(s) into the search criteria. LocalizedDescription.RNGFrameNotFound=RNG幀匹配度合法性檢查等級。 LocalizedDescription.SearchBackups=When loading content for the PKM Database, search within backup save files. LocalizedDescription.SearchExtraSaves=When loading content for the PKM Database, search within OtherBackupPaths. LocalizedDescription.SearchExtraSavesDeep=When loading content for the PKM Database, search subfolders within OtherBackupPaths. LocalizedDescription.SetUpdateDex=修改圖鑒 LocalizedDescription.SetUpdatePKM=修改寶可夢 LocalizedDescription.ShinySprites=異色圖示 LocalizedDescription.ShowChangelogOnUpdate=首次運行新版本時,顯示更新日誌。 LocalizedDescription.ShowEggSpriteAsHeldItem=將蛋作為持有物品展示 LocalizedDescription.ShowEncounterBall=Show the required ball for an Encounter Template LocalizedDescription.ShowEncounterColor=Show a background to differentiate an Encounter Template's type LocalizedDescription.ShowEncounterColorPKM=Show a background to differentiate the recognized Encounter Template type for PKM slots LocalizedDescription.ShowEncounterOpacityBackground=Opacity for the Encounter Type background layer. LocalizedDescription.ShowEncounterOpacityStripe=Opacity for the Encounter Type stripe layer. LocalizedDescription.ShowEncounterThicknessStripe=Amount of pixels thick to show when displaying the encounter type color stripe. LocalizedDescription.ShowExperiencePercent=Show a thin stripe to indicate the percent of level-up progress LocalizedDescription.ShowLegalBallsFirst=When showing the list of balls to select, show the legal balls before the illegal balls rather than sorting by Ball ID. LocalizedDescription.SpritePreference=Choice for which sprite building mode to use. LocalizedDescription.TryDetectRecentSave=打開新儲存資料時,自動定位到上次儲存之儲存資料位址。 LocalizedDescription.Unicode=使用Unicode顯示性別符號,禁用時使用ASCII LocalizedDescription.UseTabsAsCriteria=Use properties from the PKM Editor tabs to specify criteria like Gender and Nature when generating an encounter. LocalizedDescription.UseTabsAsCriteriaAnySpecies=Use properties from the PKM Editor tabs even if the new encounter isn't the same evolution chain. LocalizedDescription.Version=上次程式運行時的版本 LocalizedDescription.ZeroHeightWeight=Severity to flag a Legality Check if Pokémon has a zero value for both Height and Weight. Main.B_Blocks=資料塊 Main.B_CellsStickers=細胞/貼紙 Main.B_CGearSkin=C裝置皮膚 Main.B_Clear=清理 Main.B_FestivalPlaza=圓慶廣場 Main.B_JPEG=儲存PGL.JPEG Main.B_MailBox=郵箱 Main.B_MoveShop=招式商店 Main.B_OpenApricorn=果球 Main.B_OpenBerryField=樹果農場 Main.B_OpenBoxLayout=盒子佈局 Main.B_OpenEventFlags=事件旗標 Main.B_OpenFriendSafari=朋友狩獵 Main.B_OpenHallofFame=名人堂 Main.B_OpenHoneyTreeEditor=甜甜蜜樹 Main.B_OpenItemPouch=道具 Main.B_OpenLinkInfo=寶可夢連接 Main.B_OpenMiscEditor=雜項編輯 Main.B_OpenOPowers=O-力量 Main.B_OpenPokeBeans=寶可豆 Main.B_OpenPokeblocks=寶可方塊 Main.B_OpenPokedex=寶可夢圖鑒 Main.B_OpenPokepuffs=寶芙蕾 Main.B_OpenRTCEditor=時鐘 (RTC) Main.B_OpenSealStickers=球殼裝飾 Main.B_OpenSecretBase=秘密基地 Main.B_OpenSuperTraining=超級訓練 Main.B_OpenTrainerInfo=訓練家資訊 Main.B_OpenUGSEditor=地下世界 Main.B_OpenWondercards=神秘禮物 Main.B_OtherSlots=其他 Main.B_OUTPasserby=路人 Main.B_Poffins=Poffins Main.B_RaidArmor=鎧島巢穴 Main.B_RaidCrown=雪原巢穴 Main.B_Raids=曠野巢穴 Main.B_Records=已習得招式記錄 Main.B_Reset=重置 Main.B_Roamer=遊走 Main.B_SaveBoxBin=匯出盒子資訊++ Main.B_VerifyCHK=驗證校驗值 Main.B_VerifySaveEntities=檢測全體寶可夢合法性 Main.BTN_History=回憶 Main.BTN_Medals=超級訓練 Main.BTN_RandomAVs=隨機產生覺醒值 Main.BTN_RandomEVs=隨機產生努力值 Main.BTN_RandomIVs=隨機產生個體值 Main.BTN_RerollEC=隨機 Main.BTN_RerollPID=隨機 Main.BTN_Ribbons=獎章 Main.CHK_AsEgg=孵化出生 Main.CHK_Auto=自動 Main.CHK_Cured=經已免疫 Main.CHK_Fateful=命中注定般地遇見了 Main.CHK_Gigantamax=超極巨 Main.CHK_HackedStats=已修改 Main.CHK_Infected=寶可病毒 Main.CHK_IsAlpha=頭目 Main.CHK_IsEgg=蛋 Main.CHK_IsNoble=王 Main.CHK_Nicknamed=昵稱: Main.CHK_NSparkle=啟動 Main.CHK_Shadow=黑暗 Main.DayCare_HasEgg=擁有蛋 Main.GB_CurrentMoves=招式 Main.GB_Daycare=寄放屋 Main.GB_EggConditions=蛋的相關資訊 Main.GB_ExtraBytes=額外位元組 Main.GB_Markings=標記 Main.GB_nOT=現時持有人(非初訓家) Main.GB_OT=初訓家信息 Main.GB_RelearnMoves=可回憶招式 Main.L_AlphaMastered=精通頭目技能: Main.L_BattleBox=戰鬥箱: Main.L_BattleVersion=對戰規則版本: Main.L_Box=盒子 Main.L_CatchRate=捕獲率: Main.L_CP=CP: Main.L_Daycare=寄放屋 Main.L_DaycareSeed=種子 Main.L_DC1=1: Main.L_DC2=2: Main.L_DynamaxLevel=極巨化等級: Main.L_Fused=合體 Main.L_GameSync=遊戲同步ID: Main.L_GTS=GTS Main.L_HeartGauge=心靈計: Main.L_Height=身高: Main.L_HomeTracker=HOME追蹤碼: Main.L_MetTimeOfDay=遇見時段: Main.L_Misc=雜項 Main.L_NSparkle=N異色特效: Main.L_OriginalNature=薄荷修正性格: Main.L_Party=隊伍: Main.L_ReadOnlyOther=此選項卡不可編輯。 Main.L_Resort=度假勝地 Main.L_SaveSlot=儲存資料槽: Main.L_Secure1=安保值 1: Main.L_Secure2=安保值 2: Main.L_ShadowID=黑暗ID: Main.L_ShinyLeaf=異色葉片: Main.L_Weight=體重: Main.L_XP1=+XP: Main.L_XP2=+XP: Main.Label_3DSRegion=3DS所屬區域: Main.Label_Ability=特性: Main.Label_ATK=攻擊: Main.Label_AVs=覺醒值 Main.Label_Ball=精靈球種: Main.Label_Base=種族值 Main.Label_Beauty=美麗 Main.Label_CharacteristicPrefix=個性: Main.Label_Clever=聰明 Main.Label_ContestStats=華麗大賽狀態 Main.Label_Cool=帥氣 Main.Label_Country=國家/地區: Main.Label_CurLevel=等級: Main.Label_CurPP=PP Main.Label_Cute=可愛 Main.Label_DEF=防禦: Main.Label_EggDate=孵化日期: Main.Label_EggLocation=取得場所: Main.Label_EncryptionConstant=加密常量 Main.Label_EVs=努力值 Main.Label_EXP=經驗值: Main.Label_Form=形態: Main.Label_Friendship=友好度: Main.Label_GroundTile=遇見類型: Main.Label_GVs=奮鬥 Main.Label_HatchCounter=孵化圈數: Main.Label_HeldItem=持有物: Main.Label_HiddenPowerPower=60 Main.Label_HiddenPowerPrefix=覺醒力量: Main.Label_HP=HP: Main.Label_IVs=個體值 Main.Label_Language=語言: Main.Label_MetDate=遇見日期: Main.Label_MetLevel=遇見等級: Main.Label_MetLocation=遇見地點: Main.Label_Nature=原始性格: Main.Label_OriginGame=出身游戲: Main.Label_OT=名字: Main.Label_PID=PID: Main.Label_PKRS=病毒 Main.Label_PKRSdays=日: Main.Label_PPups=PP提升 Main.Label_PrevOT=名字: Main.Label_Sheen=光澤 Main.Label_SID=隱藏ID Main.Label_Smart=聰明 Main.Label_SPA=特攻: Main.Label_SPC=特殊: Main.Label_SPD=特防: Main.Label_SPE=速度: Main.Label_Species=種類: Main.Label_Stats=能力值 Main.Label_SubRegion=地區: Main.Label_TID=表ID: Main.Label_Total=合計: Main.Label_Tough=強壯 Main.Menu_About=關於PKHeX Main.Menu_BatchEditor=批量編輯工具 Main.Menu_Data=資料整理 Main.Menu_Database=寶可夢資料庫 Main.Menu_DumpBox=匯出當前盒子寶可夢檔 Main.Menu_DumpBoxes=匯出所有盒子寶可夢檔 Main.Menu_EncDatabase=遇見資料庫(&E) Main.Menu_Exit=退出 Main.Menu_ExportBAK=儲存BAK後備資料 Main.Menu_ExportSAV=儲存SAV儲存資料到... Main.Menu_File=文件 Main.Menu_Folder=打開資料夾 Main.Menu_Language=語言 Main.Menu_LoadBoxes=載入寶可夢檔至盒子 Main.Menu_MGDatabase=神秘禮物資料庫 Main.Menu_Open=讀取... Main.Menu_Options=選項 Main.Menu_Redo=重做最後之改動 Main.Menu_Report=盒子資料報告 Main.Menu_Save=儲存 PKM 文件... Main.Menu_Settings=設置 Main.Menu_Showdown=剪貼板操作 Main.Menu_ShowdownExportCurrentBox=匯出當前盒子至剪貼簿 Main.Menu_ShowdownExportParty=匯出同行隊伍到剪貼簿 Main.Menu_ShowdownExportPKM=匯出寶可夢到剪貼簿 Main.Menu_ShowdownImportPKM=從剪貼板導入寶可夢 Main.Menu_Tools=工具 Main.Menu_Undo=撤銷最後的改動 Main.mnu_Delete=清理 Main.mnu_DeleteAll=清理所有寶可夢 Main.mnu_DeleteClones=清理重複寶可夢 Main.mnu_DeleteEggs=清理所有未孵化蛋 Main.mnu_DeleteForeign=清理異國寶可夢 Main.mnu_DeleteIllegal=清理不合法寶可夢 Main.mnu_DeleteItemless=清理無持有物寶可夢 Main.mnu_DeletePastGen=清理前代寶可夢 Main.mnu_DeleteUntrained=清理無努力值寶可夢 Main.mnu_Modify=編輯 Main.mnu_ModifyGanbaru=最大化奮鬥值 Main.mnu_ModifyHatchEggs=使蛋孵化 Main.mnu_ModifyHeal=恢復(能力/PP) Main.mnu_ModifyHyperTrain=進行極限訓練 Main.mnu_ModifyMaxFriendship=使友好度最大化 Main.mnu_ModifyMaxLevel=使等級最大 Main.mnu_ModifyRandomMoves=填入隨機招式 Main.mnu_ModifyRemoveItem=清空持有物 Main.mnu_ModifyRemoveNicknames=重置昵稱 Main.mnu_ModifyResetMoves=填入建議招式 Main.mnu_Sort=排序 Main.mnu_SortAdvanced=排序(高級) Main.mnu_SortBST=按種族值和 Main.mnu_SortCP=CP Main.mnu_SortDate=按遇見日期 Main.mnu_SortEncounterType=按遇見類型 Main.mnu_SortFavorite=收藏標記 Main.mnu_SortLegal=按合法性 Main.mnu_SortLevel=按等級(昇冪) Main.mnu_SortLevelReverse=按等級(降冪) Main.mnu_SortName=按種類 Main.mnu_SortOwner=按初訓家 Main.mnu_SortParty=同行隊伍排序 Main.mnu_SortPotential=按個體值和 Main.mnu_SortRandom=隨機 Main.mnu_SortShiny=按是否異色 Main.mnu_SortSpecies=按圖鑒編號(昇冪) Main.mnu_SortSpeciesReverse=按圖鑒編號(降冪) Main.mnu_SortTraining=按努力值和 Main.mnu_SortType=按屬性 Main.mnu_SortUsage=按友好度 Main.mnu_SortVersion=按出身游戲 Main.mnuDelete=刪除 Main.mnuLegality=合法性 Main.mnuLLegality=合法性 Main.mnuLQR=QR! Main.mnuLSave=另存新檔... Main.mnuSet=設置 Main.mnuView=查看 Main.Tab_Attacks=招式 Main.Tab_Box=盒子 Main.Tab_Main=主介面 Main.Tab_Met=遇見 Main.Tab_Other=其它 Main.Tab_OTMisc=初訓家/雜項 Main.Tab_PartyBattle=同行寶可夢 Main.Tab_SAV=儲存資料 Main.Tab_Stats=數值 MemoryAmie.B_ClearAll=清空 MemoryAmie.BTN_Cancel=取消 MemoryAmie.BTN_Save=儲存 MemoryAmie.GB_M_CT=與持有人的回憶 MemoryAmie.GB_M_OT=與初訓家的記憶 MemoryAmie.GB_Residence=寶可夢曾經居住在: MemoryAmie.L_Arguments=關閉 ; 從未離開 ; 初訓家 ; 前代 ; 回憶 ; 寶可夢 ; 地區 ; 道具 ; 移動 ; 位置 MemoryAmie.L_Country=國家 MemoryAmie.L_CT_Affection=友好度: MemoryAmie.L_CT_Feeling=感受: MemoryAmie.L_CT_Friendship=友好度: MemoryAmie.L_CT_Quality=程度: MemoryAmie.L_CT_TextLine=回憶類型: MemoryAmie.L_Enjoyment=撫摸度: MemoryAmie.L_Fullness=滿腹度: MemoryAmie.L_Geo0=現居地: MemoryAmie.L_Geo1=故居1: MemoryAmie.L_Geo2=故居2: MemoryAmie.L_Geo3=故居3: MemoryAmie.L_Geo4=故居4: MemoryAmie.L_Handler=現時的主人: MemoryAmie.L_OT_Affection=友好度: MemoryAmie.L_OT_Feeling=感受: MemoryAmie.L_OT_Friendship=友好度: MemoryAmie.L_OT_Quality=程度: MemoryAmie.L_OT_TextLine=回憶類型: MemoryAmie.L_Region=地區 MemoryAmie.L_Sociability=社交度: MemoryAmie.LCTV=變數 MemoryAmie.LOTV=變數: MemoryAmie.Tab_CTMemory=與持有人之回憶 MemoryAmie.Tab_Other=其餘雜項 MemoryAmie.Tab_OTMemory=與初訓家之回憶 MemoryAmie.Tab_Residence=居住地 MoveShopEditor.B_All=獲得全部 MoveShopEditor.B_Cancel=取消 MoveShopEditor.B_None=全部清除 MoveShopEditor.B_Save=儲存 RibbonEditor.B_All=取得全部獎章 RibbonEditor.B_Cancel=取消 RibbonEditor.B_None=全部清除 RibbonEditor.B_Save=儲存 SAV_Apricorn.B_All=所有 SAV_Apricorn.B_Cancel=取消 SAV_Apricorn.B_None=無 SAV_Apricorn.B_Save=儲存 SAV_BerryField.B_Cancel=取消 SAV_BerryField.B_Save=儲存 SAV_BerryField.L_Berry=樹果: SAV_BerryField.L_Field=田: SAV_BerryField.L_u1=1 SAV_BerryField.L_u2=2 SAV_BerryField.L_u3=3 SAV_BerryField.L_u4=4 SAV_BerryField.L_u5=5 SAV_BerryField.L_u6=6 SAV_BerryField.L_u7=7 SAV_BerryField.L_Unfinished=未完成: 尚待更多研究 SAV_BlockDump8.B_ExportAll=將塊匯出到資料夾 SAV_BlockDump8.B_ExportAllSingle=匯出全部(單個檔) SAV_BlockDump8.B_ExportCurrent=匯出當前塊 SAV_BlockDump8.B_ImportCurrent=導入當前塊 SAV_BlockDump8.B_ImportFolder=從資料夾導入塊 SAV_BlockDump8.B_LoadNew=載入新的資料 SAV_BlockDump8.B_LoadOld=載入舊的資料 SAV_BlockDump8.CHK_DataOnly=僅資料塊 SAV_BlockDump8.CHK_FakeHeader=標記塊開始(ASCII) SAV_BlockDump8.CHK_Key=包括32位金鑰 SAV_BlockDump8.CHK_Type=包括類型資訊 SAV_BlockDump8.GB_Researcher=載入兩個儲存資料檔 SAV_BlockDump8.L_Detail_L=塊詳細資訊: SAV_BlockDump8.L_Detail_R=塊詳細資訊 SAV_BlockDump8.L_Key=塊鍵: SAV_BlockDump8.Tab_Compare=比較 SAV_BlockDump8.Tab_Dump=轉儲 SAV_BoxLayout.B_Cancel=取消 SAV_BoxLayout.B_Down=↓ SAV_BoxLayout.B_Save=儲存 SAV_BoxLayout.B_Up=↑ SAV_BoxLayout.L_BoxName=盒子的名字: SAV_BoxLayout.L_Flag=旗標: SAV_BoxLayout.L_Unlocked=已解鎖: SAV_Capture7GG.B_Cancel=取消 SAV_Capture7GG.B_Modify=全勾選 SAV_Capture7GG.B_Save=儲存 SAV_Capture7GG.B_SumTotal=Σ SAV_Capture7GG.GB_Species=種族信息 SAV_Capture7GG.GB_Total=總計 SAV_Capture7GG.L_goto=轉到: SAV_Capture7GG.L_SpeciesCaptured=已捕獲 SAV_Capture7GG.L_SpeciesTransferred=已交換 SAV_Capture7GG.L_TotalCaptured=已捕獲 SAV_Capture7GG.L_TotalTransferred=已交換 SAV_CGearSkin.B_Cancel=取消 SAV_CGearSkin.B_ExportCGB=匯出.cgb SAV_CGearSkin.B_ExportPNG=匯出.png SAV_CGearSkin.B_ImportCGB=導入.cgb/.psk SAV_CGearSkin.B_ImportPNG=導入.png SAV_CGearSkin.B_Save=儲存 SAV_Database.B_Reset=重置篩選 SAV_Database.B_Search=檢索! SAV_Database.CHK_IsEgg=蛋 SAV_Database.CHK_Shiny=異色 SAV_Database.L_Count=數量: {0} SAV_Database.L_ESV=閃值: SAV_Database.L_EVTraining=努力值: SAV_Database.L_Format=格式: SAV_Database.L_Generation=世代: SAV_Database.L_Move1=招式1: SAV_Database.L_Move2=招式2: SAV_Database.L_Move3=招式3: SAV_Database.L_Move4=招式4: SAV_Database.L_Potential=個體值: SAV_Database.L_Version=出身游戲: SAV_Database.L_Viewed=最後查看: {0} SAV_Database.Label_Ability=特性: SAV_Database.Label_CurLevel=等級: SAV_Database.Label_HeldItem=持有物: SAV_Database.Label_HiddenPowerPrefix=覺醒力量: SAV_Database.Label_Nature=性格: SAV_Database.Label_Species=種類: SAV_Database.Menu_Close=文件 SAV_Database.Menu_DeleteClones=刪除重複 SAV_Database.Menu_Exit=關閉(&C) SAV_Database.Menu_Export=匯出結果至資料夾 SAV_Database.Menu_Import=導入結果至儲存資料 SAV_Database.Menu_OpenDB=打開資料庫資料夾 SAV_Database.Menu_Report=創建資料包告 SAV_Database.Menu_SearchBackups=在備份中搜索 SAV_Database.Menu_SearchBoxes=盒子內檢索 SAV_Database.Menu_SearchClones=只檢索重複 SAV_Database.Menu_SearchDatabase=資料庫內檢索 SAV_Database.Menu_SearchIllegal=顯示不合法 SAV_Database.Menu_SearchLegal=顯示合法 SAV_Database.Menu_SearchSettings=檢索設定 SAV_Database.Menu_Tools=工具 SAV_Database.Tab_Advanced=高級 SAV_Database.Tab_General=一般 SAV_Encounters.B_Reset=重置篩選 SAV_Encounters.B_Search=搜索! SAV_Encounters.CHK_IsEgg=蛋 SAV_Encounters.CHK_Shiny=異色 SAV_Encounters.L_Count=數量: {0} SAV_Encounters.L_Move1=招式1: SAV_Encounters.L_Move2=招式2: SAV_Encounters.L_Move3=招式3: SAV_Encounters.L_Move4=招式4: SAV_Encounters.L_Version=出身游戲: SAV_Encounters.L_Viewed=最後一次查看: {0} SAV_Encounters.Label_Species=種類: SAV_Encounters.Menu_Close=文件 SAV_Encounters.Menu_Exit=關閉(&C) SAV_Encounters.Tab_Advanced=高級 SAV_Encounters.Tab_General=一般 SAV_EventFlags.B_Cancel=取消 SAV_EventFlags.B_LoadNew=讀新數據 SAV_EventFlags.B_LoadOld=讀舊數據 SAV_EventFlags.B_Save=儲存 SAV_EventFlags.CHK_CustomFlag=旗標: SAV_EventFlags.GB_Constants=事件常數 SAV_EventFlags.GB_Flags=事件旗標 SAV_EventFlags.GB_FlagStatus=檢查狀態 SAV_EventFlags.GB_Research=研究 SAV_EventFlags.GB_Researcher=旗標差異研究 SAV_EventFlags.L_EventFlagWarn=更改事件旗標可能會破壞劇情.建議備份儲存資料. SAV_EventFlags.L_IsSet=已設定: SAV_EventFlags.L_Stats=常數: SAV_EventFlags.L_UnSet=取消設定: SAV_EventWork.B_ApplyFlag=應用 SAV_EventWork.B_ApplyWork=應用 SAV_EventWork.B_Cancel=取消 SAV_EventWork.B_LoadNew=讀新數據 SAV_EventWork.B_LoadOld=讀舊數據 SAV_EventWork.B_Save=儲存 SAV_EventWork.CHK_CustomFlag=旗標: SAV_EventWork.GB_Constants=事件常數 SAV_EventWork.GB_Flags=事件旗標 SAV_EventWork.GB_FlagStatus=檢查狀態 SAV_EventWork.GB_Research=研究 SAV_EventWork.GB_Researcher=旗標差異研究 SAV_EventWork.L_EventFlagWarn=更改事件旗標可能會破壞劇情.建議備份儲存資料. SAV_EventWork.L_Stats=常數: SAV_FlagWork8b.B_ApplyFlag=應用 SAV_FlagWork8b.B_ApplyWork=應用 SAV_FlagWork8b.B_Cancel=取消 SAV_FlagWork8b.B_LoadNew=讀新數據 SAV_FlagWork8b.B_LoadOld=讀舊數據 SAV_FlagWork8b.B_Save=儲存 SAV_FlagWork8b.button1=應用 SAV_FlagWork8b.CHK_CustomFlag=事件旗標: SAV_FlagWork8b.CHK_CustomSystem=系統旗標: SAV_FlagWork8b.GB_Flags=事件旗標 SAV_FlagWork8b.GB_FlagStatus=檢查狀態 SAV_FlagWork8b.GB_Research=研究 SAV_FlagWork8b.GB_Researcher=旗標差異研究 SAV_FlagWork8b.GB_System=系統旗標 SAV_FlagWork8b.GB_Work=Work Values SAV_FlagWork8b.L_CustomWork=常數: SAV_FlagWork8b.L_EventFlagWarn=更改事件旗標可能會破壞劇情.建議備份儲存資料. SAV_FolderList.DGV_FileTime=檔時間 SAV_FolderList.DGV_Folder=資料夾... SAV_FolderList.DGV_G=G SAV_FolderList.DGV_Game=遊戲 SAV_FolderList.DGV_Name=名字 SAV_FolderList.DGV_OT=名字 SAV_FolderList.DGV_Played=Played SAV_FolderList.DGV_SID=隱藏ID SAV_FolderList.DGV_TID=表ID SAV_FolderList.mnuBrowseAt=流覽... SAV_FolderList.mnuOpen=打開 SAV_FolderList.Tab_Backup=備份 SAV_FolderList.Tab_Folders=資料夾 SAV_FolderList.Tab_Recent=最近 SAV_GameSelect.B_Cancel=取消 SAV_GameSelect.B_OK=確認 SAV_GameSelect.L_Game=遊戲: SAV_HallOfFame.B_Cancel=取消 SAV_HallOfFame.B_Close=儲存 SAV_HallOfFame.B_CopyText=複製文本 SAV_HallOfFame.B_Delete=刪除 SAV_HallOfFame.CHK_Nicknamed=昵稱: SAV_HallOfFame.GB_CurrentMoves=當前技能 SAV_HallOfFame.GB_OT=訓練家資訊 SAV_HallOfFame.groupBox1=進入 SAV_HallOfFame.L_Level=等級: SAV_HallOfFame.L_PartyNum=隊伍排序: SAV_HallOfFame.L_Shiny=異色: SAV_HallOfFame.L_Victory=勝利數字: SAV_HallOfFame.Label_EncryptionConstant=加密常量: SAV_HallOfFame.Label_Form=形態: SAV_HallOfFame.Label_HeldItem=持有道具: SAV_HallOfFame.Label_MetDate=日期: SAV_HallOfFame.Label_OT=初訓家: SAV_HallOfFame.Label_SID=隱藏ID: SAV_HallOfFame.Label_Species=種類: SAV_HallOfFame.Label_TID=表ID: SAV_HallOfFame7.B_Cancel=取消 SAV_HallOfFame7.B_Close=儲存 SAV_HallOfFame7.L_C1=精靈1: SAV_HallOfFame7.L_C2=精靈2: SAV_HallOfFame7.L_C3=精靈3: SAV_HallOfFame7.L_C4=精靈4: SAV_HallOfFame7.L_C5=精靈5: SAV_HallOfFame7.L_C6=精靈6: SAV_HallOfFame7.L_Current=當前 SAV_HallOfFame7.L_EC=初始夥伴加密常量: SAV_HallOfFame7.L_F1=精靈1: SAV_HallOfFame7.L_F2=精靈2: SAV_HallOfFame7.L_F3=精靈3: SAV_HallOfFame7.L_F4=精靈4: SAV_HallOfFame7.L_F5=精靈5: SAV_HallOfFame7.L_F6=精靈6: SAV_HallOfFame7.L_First=首次 SAV_HoneyTree.B_Cancel=取消 SAV_HoneyTree.B_Catchable=設為可捕獲 SAV_HoneyTree.B_Save=儲存 SAV_HoneyTree.GB_TreeInfo=樹信息 SAV_HoneyTree.L_Group=群 SAV_HoneyTree.L_HoneyTree=甜甜蜜樹 SAV_HoneyTree.L_Munchlax=小卡比樹: SAV_HoneyTree.L_Shake=搖動 SAV_HoneyTree.L_Slot=槽 SAV_HoneyTree.L_Species=種類 SAV_HoneyTree.L_Time=剩餘時間(分鐘) SAV_Inventory.B_Cancel=取消 SAV_Inventory.B_GiveAll=獲得全部 SAV_Inventory.B_Save=儲存 SAV_Inventory.B_Sort=排序 SAV_Inventory.L_Count=數量: SAV_Inventory.mnuSortCount=數量 SAV_Inventory.mnuSortCountReverse=數量(反向) SAV_Inventory.mnuSortIndex=序號 SAV_Inventory.mnuSortIndexReverse=序號(反向) SAV_Inventory.mnuSortName=名稱 SAV_Inventory.mnuSortNameReverse=名稱(反向) SAV_Link6.B_Cancel=取消 SAV_Link6.B_Export=匯出 SAV_Link6.B_Import=導入 SAV_Link6.B_Save=儲存 SAV_Link6.CHK_LinkAvailable=寶可夢連接開啟 SAV_Link6.L_BP=對戰點數: SAV_Link6.L_Item1=道具1: SAV_Link6.L_Item2=道具2: SAV_Link6.L_Item3=道具3: SAV_Link6.L_Item4=道具4: SAV_Link6.L_Item5=道具5: SAV_Link6.L_Item6=道具6: SAV_Link6.L_PKM1=#1: SAV_Link6.L_PKM2=#2: SAV_Link6.L_PKM3=#3: SAV_Link6.L_PKM4=#4: SAV_Link6.L_PKM5=#5: SAV_Link6.L_PKM6=#6: SAV_Link6.L_Pokemiles=寶可里程: SAV_Link6.TAB_Items=道具 SAV_Link6.TAB_Main=主介面 SAV_Link6.TAB_PKM=寶可夢 SAV_MailBox.B_BoxDown=v SAV_MailBox.B_BoxUp=^ SAV_MailBox.B_Cancel=取消 SAV_MailBox.B_Delete=刪除 SAV_MailBox.B_PartyDown=v SAV_MailBox.B_PartyUp=^ SAV_MailBox.B_Save=儲存 SAV_MailBox.GB_Author=作者 SAV_MailBox.GB_MessageNUD=信息 SAV_MailBox.GB_MessageTB=信息 SAV_MailBox.GB_PKM=持有郵件ID SAV_MailBox.L_AppearPKM=顯示寶可夢: SAV_MailBox.L_BoxSize=郵箱(電腦)使用了: SAV_MailBox.L_HeldItem1=(郵件) SAV_MailBox.L_HeldItem2=(郵件) SAV_MailBox.L_HeldItem3=(郵件) SAV_MailBox.L_HeldItem4=(郵件) SAV_MailBox.L_HeldItem5=(郵件) SAV_MailBox.L_HeldItem6=(郵件) SAV_MailBox.L_MailType=郵件類型: SAV_MailBox.L_MiscValue=雜項: SAV_MailBox.L_PartyHeld=郵箱(同行) SAV_MailBox.L_PCBOX=郵箱(電腦) SAV_MailBox.L_PKM1=妙蛙種子: SAV_MailBox.L_PKM2=妙蛙種子: SAV_MailBox.L_PKM3=妙蛙種子: SAV_MailBox.L_PKM4=妙蛙種子: SAV_MailBox.L_PKM5=妙蛙種子: SAV_MailBox.L_PKM6=妙蛙種子: SAV_Misc3.B_Cancel=取消 SAV_Misc3.B_GetTickets=獲得船票 SAV_Misc3.B_Save=儲存 SAV_Misc3.CHK_ActivatePass=已啟動 SAV_Misc3.CHK_Catchable=可乘坐 SAV_Misc3.CHK_Continue=繼續 SAV_Misc3.CHK_InitialBirth=誕生之島 SAV_Misc3.CHK_InitialFaraway=邊境小島 SAV_Misc3.CHK_InitialNavel=肚臍岩 SAV_Misc3.CHK_InitialSouthern=南方孤島 SAV_Misc3.CHK_ReachBF=對戰開拓區 SAV_Misc3.CHK_ReachBirth=誕生之島 SAV_Misc3.CHK_ReachFaraway=邊境小島 SAV_Misc3.CHK_ReachNavel=肚臍岩 SAV_Misc3.CHK_ReachSouthern=南方孤島 SAV_Misc3.GB_FrontierPass=通行證 SAV_Misc3.GB_Icons=符號圖示 SAV_Misc3.GB_InitialEvent=初始 SAV_Misc3.GB_Reachable=可到達 SAV_Misc3.GB_Streaks=連勝數 SAV_Misc3.GB_TCM=訓練家卡片寶可夢圖示 SAV_Misc3.L_B5Score=5連: SAV_Misc3.L_BCaught=已捕獲: SAV_Misc3.L_BHigh=高分: SAV_Misc3.L_BP=對戰點數: SAV_Misc3.L_BPEarned=已賺取BP: SAV_Misc3.L_Coins=代幣: SAV_Misc3.L_JFlaw=5連: SAV_Misc3.L_JHigh=高分: SAV_Misc3.L_JRow=連: SAV_Misc3.L_Stat0=當前 SAV_Misc3.L_Stat1=交換 SAV_Misc3.L_Stat2=記錄 SAV_Misc3.L_Stat3=交換 SAV_Misc3.L_TrainerName=對手名稱: SAV_Misc3.label4=寶可夢跳躍 SAV_Misc3.label5=樹果撿拾 SAV_Misc3.RB_Stats3_01=等級歸一50級 SAV_Misc3.RB_Stats3_02=打開 SAV_Misc3.TAB_BF=對戰開拓區 SAV_Misc3.TAB_Ferry=遊輪 SAV_Misc3.TAB_Joyful=歡樂遊戲城 SAV_Misc3.TAB_Main=主介面 SAV_Misc3.Tab_Records=記錄 SAV_Misc4.B_AllFlyDest=全勾選 SAV_Misc4.B_AllPoketch=獲得全部 SAV_Misc4.B_AllSealsIllegal=獲得所有圖章 (非法) SAV_Misc4.B_AllSealsLegal=獲得所有圖章 (合法) SAV_Misc4.B_AllWalkerCourses=獲得所有 SAV_Misc4.B_Cancel=取消 SAV_Misc4.B_DeleteAll=刪除全部 SAV_Misc4.B_GiveAll=獲得全部 SAV_Misc4.B_GiveAllNoTrainers=獲得所有非訓練家 SAV_Misc4.B_PoffinAll=獲得全部 SAV_Misc4.B_PoffinDel=刪除全部 SAV_Misc4.B_Save=儲存 SAV_Misc4.BTN_PrintArcade=輪盤 SAV_Misc4.BTN_PrintCastle=城堡 SAV_Misc4.BTN_PrintFactory=工廠 SAV_Misc4.BTN_PrintHall=舞臺 SAV_Misc4.BTN_PrintTower=塔 SAV_Misc4.CHK_Continue=繼續 SAV_Misc4.CHK_HallCurrent=當前: SAV_Misc4.GB_Castle=對戰城堡 SAV_Misc4.GB_FlyDest=飛翔目的地 SAV_Misc4.GB_Hall=對戰舞臺 () SAV_Misc4.GB_Poketch=寶可表 SAV_Misc4.GB_Prints=列印 SAV_Misc4.GB_Streaks=連勝 SAV_Misc4.GB_WalkerCourses=寶可計步器遊戲 SAV_Misc4.L_BP=對戰點數: SAV_Misc4.L_CastleRank01=恢復 / 道具 / 信息 SAV_Misc4.L_Coin=代幣: SAV_Misc4.L_CurrentApp=當前App SAV_Misc4.L_CurrentMap=當前地圖 SAV_Misc4.L_Stat0=當前 SAV_Misc4.L_Stat1=交換 SAV_Misc4.L_Stat2=記錄 SAV_Misc4.L_Stat3=交換 SAV_Misc4.L_Steps=步數: SAV_Misc4.L_SumHall=170 SAV_Misc4.L_UGFlags=已獲得旗標: SAV_Misc4.L_Watts=瓦特: SAV_Misc4.RB_Stats3_01=等級50 SAV_Misc4.RB_Stats3_02=打開 SAV_Misc4.TAB_BF=對戰開拓區 SAV_Misc4.TAB_Main=主介面 SAV_Misc4.Tab_Misc=雜項 SAV_Misc4.Tab_Poffins=寶芬 SAV_Misc4.Tab_PokeGear=寶可裝置 SAV_Misc4.TAB_Walker=寶可計步器 SAV_Misc5.B_AllFlyDest=全勾選 SAV_Misc5.B_AllKeys=全勾選 SAV_Misc5.B_Cancel=取消 SAV_Misc5.B_FunfestMissions=解鎖所有 (除了 No.0) SAV_Misc5.B_RandForest=隨機所有區域 SAV_Misc5.B_Save=儲存 SAV_Misc5.B_UnlockAllMusicalProps=解鎖全部音樂物品 SAV_Misc5.CHK_Area9=區域 9 解鎖: SAV_Misc5.CHK_FMNew=NEW SAV_Misc5.CHK_Invisible=隱性 SAV_Misc5.CHK_LibertyPass=啟動自由船票 SAV_Misc5.CHK_Subway0=Flag0 SAV_Misc5.CHK_Subway1=Flag1 SAV_Misc5.CHK_Subway2=Flag2 SAV_Misc5.CHK_Subway3=Flag3 SAV_Misc5.CHK_Subway7=Flag7 SAV_Misc5.CHK_SuperDouble=超級雙打? SAV_Misc5.CHK_SuperMulti=超級多人? SAV_Misc5.CHK_SuperSingle=超級單打? SAV_Misc5.GB_Doubles=雙打 SAV_Misc5.GB_EntreeLevel=連入等級 SAV_Misc5.GB_FlyDest=飛翔目的地 SAV_Misc5.GB_FunfestMissions=慶典任務 SAV_Misc5.GB_KeySystem=解鎖的鑰匙 SAV_Misc5.GB_Multi=多人 SAV_Misc5.GB_PassPowers=釋出之力 SAV_Misc5.GB_Roamer=遊走 SAV_Misc5.GB_Singles=單打 SAV_Misc5.GB_SubwayChecks=超級檢查 SAV_Misc5.GB_SuperDoubles=超級雙打 SAV_Misc5.GB_SuperMulti=超級多人 SAV_Misc5.GB_SuperSingles=超級單打 SAV_Misc5.L_Animation=動畫: SAV_Misc5.L_Area18=區域 1-8 解鎖: SAV_Misc5.L_DoublePast=過去 SAV_Misc5.L_DoubleRecord=記錄 SAV_Misc5.L_EntreeBlack=黑 SAV_Misc5.L_EntreeWhite=白 SAV_Misc5.L_FMBestScore=分數 SAV_Misc5.L_FMBestTotal=最好總記錄 SAV_Misc5.L_FMCompleted=完成 SAV_Misc5.L_FMHosted=舉辦 SAV_Misc5.L_FMLocked=鎖定 SAV_Misc5.L_FMParticipants=最多參與數 SAV_Misc5.L_FMParticipated=已參加 SAV_Misc5.L_FMTopScore=最高分 SAV_Misc5.L_FMUnlocked=解鎖 SAV_Misc5.L_Form=形態: SAV_Misc5.L_Move=招式: SAV_Misc5.L_MultiFriends=朋友 SAV_Misc5.L_MultiFriendsPast=過去 SAV_Misc5.L_MultiFriendsRecord=記錄 SAV_Misc5.L_MultiNPC=NPC SAV_Misc5.L_MultiNpcPast=過去 SAV_Misc5.L_MultiNpcRecord=記錄 SAV_Misc5.L_Roamer641=龍卷雲 SAV_Misc5.L_Roamer642=雷電雲 SAV_Misc5.L_SDoublePast=過去 SAV_Misc5.L_SDoubleRecord=記錄 SAV_Misc5.L_SinglePast=過去 SAV_Misc5.L_SingleRecord=記錄 SAV_Misc5.L_SMultiFriends=朋友 SAV_Misc5.L_SMultiFriendsPast=過去 SAV_Misc5.L_SMultiFriendsRecord=記錄 SAV_Misc5.L_SMultiNPC=NPC SAV_Misc5.L_SMultiNpcPast=過去 SAV_Misc5.L_SMultiNpcRecord=記錄 SAV_Misc5.L_Species=種類: SAV_Misc5.L_SSinglePast=過去 SAV_Misc5.L_SSingleRecord=記錄 SAV_Misc5.TAB_Entralink=連入 SAV_Misc5.TAB_Forest=森林 SAV_Misc5.TAB_Main=主介面 SAV_Misc5.TAB_Subway=地鐵 SAV_Misc8b.B_Arceus=Unlock Arceus Event SAV_Misc8b.B_Cancel=取消 SAV_Misc8b.B_Darkrai=解鎖達克萊伊事件 SAV_Misc8b.B_DefeatEyecatch=打敗所有動畫過場訓練家 SAV_Misc8b.B_DialgaPalkia=重置帝牙盧卡/帕路奇亞遇見 SAV_Misc8b.B_RebattleEyecatch=重置所有動畫過場訓練家 SAV_Misc8b.B_Roamer=重置遊走精靈 SAV_Misc8b.B_Save=儲存 SAV_Misc8b.B_Shaymin=解鎖謝米事件 SAV_Misc8b.B_Spiritomb=與所有地下NPC打過招呼(花岩怪) SAV_Misc8b.B_Zones=解鎖所有區域 SAV_Misc8b.TAB_Main=Main SAV_MysteryGiftDB.B_Reset=重置篩選 SAV_MysteryGiftDB.B_Search=檢索! SAV_MysteryGiftDB.CHK_IsEgg=蛋 SAV_MysteryGiftDB.CHK_Shiny=異色 SAV_MysteryGiftDB.L_Count=數量: {0} SAV_MysteryGiftDB.L_Format=格式: SAV_MysteryGiftDB.L_Move1=招式1: SAV_MysteryGiftDB.L_Move2=招式2: SAV_MysteryGiftDB.L_Move3=招式3: SAV_MysteryGiftDB.L_Move4=招式4: SAV_MysteryGiftDB.L_Viewed=最後一次查看: {0} SAV_MysteryGiftDB.Label_HeldItem=持有物: SAV_MysteryGiftDB.Label_Species=種類: SAV_MysteryGiftDB.Menu_Close=文件 SAV_MysteryGiftDB.Menu_Exit=關閉(&C) SAV_MysteryGiftDB.Menu_Export=匯出結果到資料夾 SAV_MysteryGiftDB.Menu_Import=導入結果到儲存資料 SAV_MysteryGiftDB.Menu_OpenDB=打開資料庫資料夾 SAV_MysteryGiftDB.Menu_Tools=工具 SAV_MysteryGiftDB.Tab_Advanced=高級 SAV_MysteryGiftDB.Tab_General=一般 SAV_OPower.B_Cancel=取消 SAV_OPower.B_ClearAll=清空 SAV_OPower.B_GiveAll=獲得全部 SAV_OPower.B_GiveAllMAX=全部最大 SAV_OPower.B_Save=儲存 SAV_OPower.CHK_Master=???旗幟 SAV_OPower.CHK_MAX=MAX SAV_OPower.CHK_S=S SAV_OPower.L_Type=類型: SAV_Poffin8b.B_All=所有 SAV_Poffin8b.B_Cancel=取消 SAV_Poffin8b.B_None=清空 SAV_Poffin8b.B_Save=儲存 SAV_Pokebean.B_All=全部 SAV_Pokebean.B_Cancel=取消 SAV_Pokebean.B_None=清空 SAV_Pokebean.B_Save=儲存 SAV_PokeBlockORAS.B_Cancel=取消 SAV_PokeBlockORAS.B_GiveAllBlocks=獲得所有方塊 SAV_PokeBlockORAS.B_RandomizeBerries=隨機樹果 SAV_PokeBlockORAS.B_Save=儲存 SAV_PokeBlockORAS.L_Blue=藍色寶可方塊: SAV_PokeBlockORAS.L_BluePlus=藍色寶可方塊+: SAV_PokeBlockORAS.L_Green=綠色寶可方塊: SAV_PokeBlockORAS.L_GreenPlus=綠色寶可方塊+: SAV_PokeBlockORAS.L_Pink=粉色寶可方塊: SAV_PokeBlockORAS.L_PinkPlus=粉色寶可方塊+: SAV_PokeBlockORAS.L_Rainbow=彩虹寶可方塊: SAV_PokeBlockORAS.L_RainbowPlus=彩虹寶可方塊+: SAV_PokeBlockORAS.L_Red=紅色寶可方塊: SAV_PokeBlockORAS.L_RedPlus=紅色寶可方塊+: SAV_PokeBlockORAS.L_Yellow=黃色寶可方塊: SAV_PokeBlockORAS.L_YellowPlus=黃色寶可方塊+: SAV_Pokedex4.B_Cancel=取消 SAV_Pokedex4.B_FDown=↓ SAV_Pokedex4.B_FLeft=< SAV_Pokedex4.B_FRight=> SAV_Pokedex4.B_FUp=↑ SAV_Pokedex4.B_GDown=↓ SAV_Pokedex4.B_GiveAll=全勾選 SAV_Pokedex4.B_GLeft=< SAV_Pokedex4.B_GRight=> SAV_Pokedex4.B_GUp=↑ SAV_Pokedex4.B_Modify=修改... SAV_Pokedex4.B_Save=儲存 SAV_Pokedex4.CHK_Caught=已捕獲 SAV_Pokedex4.CHK_L1=日語 SAV_Pokedex4.CHK_L2=英語 SAV_Pokedex4.CHK_L3=法語 SAV_Pokedex4.CHK_L4=義大利語 SAV_Pokedex4.CHK_L5=德語 SAV_Pokedex4.CHK_L6=西班牙語 SAV_Pokedex4.CHK_Seen=見過 SAV_Pokedex4.GB_Language=語言: SAV_Pokedex4.L_goto=轉到: SAV_Pokedex4.L_NotSeen=未見過 SAV_Pokedex4.L_Seen=見過 SAV_Pokedex5.B_Cancel=取消 SAV_Pokedex5.B_GiveAll=全勾選 SAV_Pokedex5.B_Modify=修改... SAV_Pokedex5.B_ModifyForms=修改... SAV_Pokedex5.B_Save=儲存 SAV_Pokedex5.CHK_L1=日語 SAV_Pokedex5.CHK_L2=英語 SAV_Pokedex5.CHK_L3=法語 SAV_Pokedex5.CHK_L4=義大利語 SAV_Pokedex5.CHK_L5=德語 SAV_Pokedex5.CHK_L6=西班牙語 SAV_Pokedex5.CHK_L7=韓語 SAV_Pokedex5.CHK_P1=已捕獲 SAV_Pokedex5.CHK_P2=♂ SAV_Pokedex5.CHK_P3=♀ SAV_Pokedex5.CHK_P4=異色公 SAV_Pokedex5.CHK_P5=異色母 SAV_Pokedex5.CHK_P6=♂ SAV_Pokedex5.CHK_P7=♀ SAV_Pokedex5.CHK_P8=異色公 SAV_Pokedex5.CHK_P9=異色母 SAV_Pokedex5.GB_Displayed=顯示 SAV_Pokedex5.GB_Encountered=見過 SAV_Pokedex5.GB_Language=語言: SAV_Pokedex5.GB_Owned=已捕獲 SAV_Pokedex5.L_FormDisplayed=顯示形態: SAV_Pokedex5.L_FormsSeen=見過形態: SAV_Pokedex5.L_goto=轉到: SAV_PokedexBDSP.B_Cancel=取消 SAV_PokedexBDSP.B_GiveAll=全選 SAV_PokedexBDSP.B_Modify=修改... SAV_PokedexBDSP.B_ModifyForms=修改... SAV_PokedexBDSP.B_Save=儲存 SAV_PokedexBDSP.CHK_F=母 SAV_PokedexBDSP.CHK_FS=異色母 SAV_PokedexBDSP.CHK_LangCHS=簡體中文 SAV_PokedexBDSP.CHK_LangCHT=繁體中文 SAV_PokedexBDSP.CHK_LangENG=英語 SAV_PokedexBDSP.CHK_LangFRE=法語 SAV_PokedexBDSP.CHK_LangGER=德語 SAV_PokedexBDSP.CHK_LangITA=義大利語 SAV_PokedexBDSP.CHK_LangJPN=日語 SAV_PokedexBDSP.CHK_LangKOR=韓語 SAV_PokedexBDSP.CHK_LangSPA=西班牙語 SAV_PokedexBDSP.CHK_M=公 SAV_PokedexBDSP.CHK_MS=異色公 SAV_PokedexBDSP.CHK_National=全國圖鑒 SAV_PokedexBDSP.GB_Encountered=見過 SAV_PokedexBDSP.GB_Language=語言 SAV_PokedexBDSP.L_FormDisplayed=異色形態: SAV_PokedexBDSP.L_FormsSeen=形態: SAV_PokedexBDSP.L_goto=跳轉: SAV_PokedexGG.B_Cancel=取消 SAV_PokedexGG.B_Counts=計數 SAV_PokedexGG.B_GiveAll=全勾選 SAV_PokedexGG.B_Modify=修改... SAV_PokedexGG.B_Save=儲存 SAV_PokedexGG.CHK_L1=日語 SAV_PokedexGG.CHK_L2=英語 SAV_PokedexGG.CHK_L3=法語 SAV_PokedexGG.CHK_L4=義大利語 SAV_PokedexGG.CHK_L5=德語 SAV_PokedexGG.CHK_L6=西班牙語 SAV_PokedexGG.CHK_L7=韓語 SAV_PokedexGG.CHK_L8=簡體中文 SAV_PokedexGG.CHK_L9=繁體中文 SAV_PokedexGG.CHK_P1=已捕獲 SAV_PokedexGG.CHK_P2=♂ SAV_PokedexGG.CHK_P3=♀ SAV_PokedexGG.CHK_P4=異色公 SAV_PokedexGG.CHK_P5=異色母 SAV_PokedexGG.CHK_P6=♂ SAV_PokedexGG.CHK_P7=♀ SAV_PokedexGG.CHK_P8=異色公 SAV_PokedexGG.CHK_P9=異色母 SAV_PokedexGG.CHK_RMaxHeight=使用 SAV_PokedexGG.CHK_RMaxWeight=使用 SAV_PokedexGG.CHK_RMinHeight=使用 SAV_PokedexGG.CHK_RMinWeight=使用 SAV_PokedexGG.GB_Displayed=顯示 SAV_PokedexGG.GB_Encountered=見過 SAV_PokedexGG.GB_Language=語言: SAV_PokedexGG.GB_Owned=已捕獲 SAV_PokedexGG.GB_SizeRecords=記錄 SAV_PokedexGG.L_goto=轉到: SAV_PokedexGG.L_RHeight=高度 SAV_PokedexGG.L_RHeightMax=Max SAV_PokedexGG.L_RHeightMin=Min SAV_PokedexGG.L_RWeight=重量 SAV_PokedexGG.L_RWeightMax=Max SAV_PokedexGG.L_RWeightMin=Min SAV_PokedexLA.B_AdvancedResearch=編輯所有任務... SAV_PokedexLA.B_Cancel=取消 SAV_PokedexLA.B_Report=報告資料 SAV_PokedexLA.B_Save=儲存 SAV_PokedexLA.CHK_A=頭目 SAV_PokedexLA.CHK_C0=公 SAV_PokedexLA.CHK_C1=母 SAV_PokedexLA.CHK_C2=公頭目 SAV_PokedexLA.CHK_C3=母頭目 SAV_PokedexLA.CHK_C4=異色公 SAV_PokedexLA.CHK_C5=異色母 SAV_PokedexLA.CHK_C6=異色公頭目 SAV_PokedexLA.CHK_C7=異色母頭目 SAV_PokedexLA.CHK_Complete=完成 SAV_PokedexLA.CHK_G=母 SAV_PokedexLA.CHK_MinAndMax=擁有最大和最小 SAV_PokedexLA.CHK_O0=公 SAV_PokedexLA.CHK_O1=母 SAV_PokedexLA.CHK_O2=公頭目 SAV_PokedexLA.CHK_O3=母頭目 SAV_PokedexLA.CHK_O4=異色公 SAV_PokedexLA.CHK_O5=異色母 SAV_PokedexLA.CHK_O6=異色公頭目 SAV_PokedexLA.CHK_O7=異色母頭目 SAV_PokedexLA.CHK_Perfect=完美 SAV_PokedexLA.CHK_S=異色 SAV_PokedexLA.CHK_S0=公 SAV_PokedexLA.CHK_S1=母 SAV_PokedexLA.CHK_S2=公頭目 SAV_PokedexLA.CHK_S3=母頭目 SAV_PokedexLA.CHK_S4=異色公 SAV_PokedexLA.CHK_S5=異色母 SAV_PokedexLA.CHK_S6=異色公頭目 SAV_PokedexLA.CHK_S7=異色母頭目 SAV_PokedexLA.CHK_Seen=見過 SAV_PokedexLA.CHK_Solitude=Solitude Complete SAV_PokedexLA.GB_CaughtInWild=在野外捕捉 SAV_PokedexLA.GB_Displayed=顯示 SAV_PokedexLA.GB_Height=身高 SAV_PokedexLA.GB_Obtained=捕獲 SAV_PokedexLA.GB_ResearchTasks=研究任務 SAV_PokedexLA.GB_SeenInWild=在野外見過 SAV_PokedexLA.GB_Statistics=統計 SAV_PokedexLA.GB_Weight=重量 SAV_PokedexLA.L_ConnectHeight=- SAV_PokedexLA.L_ConnectWeight=- SAV_PokedexLA.L_DisplayedForm=顯示形態: SAV_PokedexLA.L_goto=跳轉: SAV_PokedexLA.L_ResearchLevelReported=報告過: SAV_PokedexLA.L_ResearchLevelUnreported=未報告過: SAV_PokedexLA.L_TheoryHeight=- SAV_PokedexLA.L_TheoryWeight=- SAV_PokedexLA.L_UpdateIndex=索引: SAV_PokedexLA.Label_Task=任務描述: SAV_PokedexORAS.B_Cancel=取消 SAV_PokedexORAS.B_GiveAll=全勾選 SAV_PokedexORAS.B_Modify=修改... SAV_PokedexORAS.B_ModifyForms=修改... SAV_PokedexORAS.B_Save=儲存 SAV_PokedexORAS.CHK_L1=日語 SAV_PokedexORAS.CHK_L2=英語 SAV_PokedexORAS.CHK_L3=法語 SAV_PokedexORAS.CHK_L4=義大利語 SAV_PokedexORAS.CHK_L5=德語 SAV_PokedexORAS.CHK_L6=西班牙語 SAV_PokedexORAS.CHK_L7=韓語 SAV_PokedexORAS.CHK_P1=已捕獲 SAV_PokedexORAS.CHK_P2=♂ SAV_PokedexORAS.CHK_P3=♀ SAV_PokedexORAS.CHK_P4=異色公 SAV_PokedexORAS.CHK_P5=異色母 SAV_PokedexORAS.CHK_P6=♂ SAV_PokedexORAS.CHK_P7=♀ SAV_PokedexORAS.CHK_P8=異色公 SAV_PokedexORAS.CHK_P9=異色母 SAV_PokedexORAS.GB_Displayed=顯示 SAV_PokedexORAS.GB_Encountered=見過 SAV_PokedexORAS.GB_Language=語言: SAV_PokedexORAS.GB_Owned=已捕獲 SAV_PokedexORAS.L_DexNav=圖鑒導航等級: SAV_PokedexORAS.L_FormDisplayed=顯示形態: SAV_PokedexORAS.L_FormsSeen=見過形態: SAV_PokedexORAS.L_goto=轉到: SAV_PokedexORAS.L_Spinda=晃晃斑: SAV_PokedexResearchEditorLA.B_Cancel=取消 SAV_PokedexResearchEditorLA.B_Save=儲存 SAV_PokedexResearchEditorLA.GB_Battle=戰鬥 SAV_PokedexResearchEditorLA.GB_Catch=捕捉 SAV_PokedexResearchEditorLA.GB_Interact=交互 SAV_PokedexResearchEditorLA.GB_Observe=觀察 SAV_PokedexSM.B_Cancel=取消 SAV_PokedexSM.B_GiveAll=全勾選 SAV_PokedexSM.B_Modify=修改... SAV_PokedexSM.B_Save=儲存 SAV_PokedexSM.CHK_L1=日語 SAV_PokedexSM.CHK_L2=英語 SAV_PokedexSM.CHK_L3=法語 SAV_PokedexSM.CHK_L4=義大利語 SAV_PokedexSM.CHK_L5=德語 SAV_PokedexSM.CHK_L6=西班牙語 SAV_PokedexSM.CHK_L7=韓語 SAV_PokedexSM.CHK_L8=簡體中文 SAV_PokedexSM.CHK_L9=繁體中文 SAV_PokedexSM.CHK_P1=已捕獲 SAV_PokedexSM.CHK_P2=♂ SAV_PokedexSM.CHK_P3=♀ SAV_PokedexSM.CHK_P4=異色公 SAV_PokedexSM.CHK_P5=異色母 SAV_PokedexSM.CHK_P6=♂ SAV_PokedexSM.CHK_P7=♀ SAV_PokedexSM.CHK_P8=異色公 SAV_PokedexSM.CHK_P9=異色母 SAV_PokedexSM.GB_Displayed=顯示 SAV_PokedexSM.GB_Encountered=見過 SAV_PokedexSM.GB_Language=語言: SAV_PokedexSM.GB_Owned=已捕獲 SAV_PokedexSM.L_goto=轉到: SAV_PokedexSWSH.B_Cancel=取消 SAV_PokedexSWSH.B_GiveAll=全勾選 SAV_PokedexSWSH.B_Modify=修改... SAV_PokedexSWSH.B_Save=儲存 SAV_PokedexSWSH.CHK_Caught=已捕獲 SAV_PokedexSWSH.CHK_G=超極巨 SAV_PokedexSWSH.CHK_Gigantamaxed=超極巨 SAV_PokedexSWSH.CHK_Gigantamaxed1=超極巨 1 SAV_PokedexSWSH.CHK_L1=日語 SAV_PokedexSWSH.CHK_L2=英語 SAV_PokedexSWSH.CHK_L3=法語 SAV_PokedexSWSH.CHK_L4=義大利語 SAV_PokedexSWSH.CHK_L5=德語 SAV_PokedexSWSH.CHK_L6=西班牙語 SAV_PokedexSWSH.CHK_L7=韓語 SAV_PokedexSWSH.CHK_L8=簡體中文 SAV_PokedexSWSH.CHK_L9=繁體中文 SAV_PokedexSWSH.CHK_S=異色 SAV_PokedexSWSH.GB_Displayed=顯示 SAV_PokedexSWSH.GB_Language=語言: SAV_PokedexSWSH.L_Battled=戰鬥: SAV_PokedexSWSH.L_DisplayedForm=顯示形態: SAV_PokedexSWSH.L_Female=♀ SAV_PokedexSWSH.L_FemaleShiny=*♀* SAV_PokedexSWSH.L_goto=轉到: SAV_PokedexSWSH.L_Male=♂ SAV_PokedexSWSH.L_MaleShiny=*♂* SAV_PokedexXY.B_Cancel=取消 SAV_PokedexXY.B_GiveAll=全勾選 SAV_PokedexXY.B_Modify=修改... SAV_PokedexXY.B_ModifyForms=修改... SAV_PokedexXY.B_Save=儲存 SAV_PokedexXY.CHK_F1=外國 (前作) SAV_PokedexXY.CHK_L1=日語 SAV_PokedexXY.CHK_L2=英語 SAV_PokedexXY.CHK_L3=法語 SAV_PokedexXY.CHK_L4=義大利語 SAV_PokedexXY.CHK_L5=德語 SAV_PokedexXY.CHK_L6=西班牙語 SAV_PokedexXY.CHK_L7=韓語 SAV_PokedexXY.CHK_P1=卡洛斯出身標記 SAV_PokedexXY.CHK_P2=♂ SAV_PokedexXY.CHK_P3=♀ SAV_PokedexXY.CHK_P4=異色雄性 SAV_PokedexXY.CHK_P5=異色雌性 SAV_PokedexXY.CHK_P6=♂ SAV_PokedexXY.CHK_P7=♀ SAV_PokedexXY.CHK_P8=異色雄性 SAV_PokedexXY.CHK_P9=異色雌性 SAV_PokedexXY.GB_Displayed=顯示 SAV_PokedexXY.GB_Encountered=見過 SAV_PokedexXY.GB_Language=語言: SAV_PokedexXY.GB_Owned=已捕獲 SAV_PokedexXY.L_FormDisplayed=顯示形態: SAV_PokedexXY.L_FormsSeen=見過形態: SAV_PokedexXY.L_goto=轉到: SAV_PokedexXY.L_Spinda=晃晃斑: SAV_Pokepuff.B_All=所有 SAV_Pokepuff.B_Cancel=取消 SAV_Pokepuff.B_None=清空 SAV_Pokepuff.B_Save=儲存 SAV_Pokepuff.B_Sort=排序 SAV_Raid8.B_ActivateAll=啟動全部 SAV_Raid8.B_Cancel=取消 SAV_Raid8.B_Save=儲存 SAV_Roamer3.B_Cancel=取消 SAV_Roamer3.B_Save=儲存 SAV_Roamer3.CHK_Active=遊走中(啟動) SAV_Roamer3.CHK_Shiny=異色? SAV_Roamer3.Label_ATK=攻擊: SAV_Roamer3.Label_DEF=防禦: SAV_Roamer3.Label_HP=HP: SAV_Roamer3.Label_PID=PID: SAV_Roamer3.Label_SPA=特攻: SAV_Roamer3.Label_SPD=特防: SAV_Roamer3.Label_SPE=速度: SAV_Roamer3.Label_Species=種類: SAV_RTC3.B_BerryFix=樹果修復 SAV_RTC3.B_Cancel=取消 SAV_RTC3.B_Reset=重設時間 SAV_RTC3.B_Save=儲存 SAV_RTC3.GB_Initial=初始時間 SAV_RTC3.GB_Passed=經過時間 SAV_RTC3.L_EDay=天 SAV_RTC3.L_EHour=小時 SAV_RTC3.L_EMinute=分鐘 SAV_RTC3.L_ESecond=秒 SAV_RTC3.L_IDay=天 SAV_RTC3.L_IHour=小時 SAV_RTC3.L_IMinute=分鐘 SAV_RTC3.L_ISecond=秒 SAV_SealStickers8b.B_All=全選 SAV_SealStickers8b.B_Cancel=取消 SAV_SealStickers8b.B_None=清空 SAV_SealStickers8b.B_Save=儲存 SAV_SecretBase.B_Cancel=取消 SAV_SecretBase.B_Export=匯出 SAV_SecretBase.B_FDelete=X SAV_SecretBase.B_GiveDecor=獲得所有裝飾 SAV_SecretBase.B_Import=導入 SAV_SecretBase.B_Save=儲存 SAV_SecretBase.CHK_Shiny=☆ SAV_SecretBase.f_MAIN=主要資訊 SAV_SecretBase.f_PKM=訓練家的寶可夢 SAV_SecretBase.GB_Object=物品佈局 SAV_SecretBase.L_ATK=攻擊 SAV_SecretBase.L_Decoration=裝飾: SAV_SecretBase.L_DEF=防禦 SAV_SecretBase.L_EncryptionConstant=加密常量: SAV_SecretBase.L_EVs=努力值 SAV_SecretBase.L_Favorite=喜愛的: SAV_SecretBase.L_FlagsCaptured=已獲得旗標: SAV_SecretBase.L_HP=HP SAV_SecretBase.L_Index=編號: SAV_SecretBase.L_IVs=個體 SAV_SecretBase.L_Participant=參與: SAV_SecretBase.L_PKFriendship=友好度: SAV_SecretBase.L_PPups=PP提升 SAV_SecretBase.L_Rotation=旋轉值: SAV_SecretBase.L_SpA=特攻 SAV_SecretBase.L_SpD=特防 SAV_SecretBase.L_SPE=速度 SAV_SecretBase.L_X=X座標: SAV_SecretBase.L_Y=Y座標: SAV_SimplePokedex.B_Cancel=取消 SAV_SimplePokedex.B_CaughtAll=捕獲所有 SAV_SimplePokedex.B_CaughtNone=都沒捕獲 SAV_SimplePokedex.B_Save=儲存 SAV_SimplePokedex.B_SeenAll=見過所有 SAV_SimplePokedex.B_SeenNone=都沒見過 SAV_SimplePokedex.Label_Caught=捕獲: SAV_SimplePokedex.Label_Seen=見過: SAV_SimpleTrainer.B_Cancel=取消 SAV_SimpleTrainer.B_MaxCash=+ SAV_SimpleTrainer.B_MaxCoins=+ SAV_SimpleTrainer.B_Save=儲存 SAV_SimpleTrainer.CHK_BattleEffects=對戰動畫 SAV_SimpleTrainer.GB_Adventure=冒險信息 SAV_SimpleTrainer.GB_Badges=徽章 SAV_SimpleTrainer.GB_Map=地圖位置 SAV_SimpleTrainer.GB_Options=選項 SAV_SimpleTrainer.GB_Trainer=訓練家 SAV_SimpleTrainer.L_Coins=代幣: SAV_SimpleTrainer.L_CurrentMap=當前地圖: SAV_SimpleTrainer.L_Fame=名人堂: SAV_SimpleTrainer.L_Hours=時: SAV_SimpleTrainer.L_Minutes=分: SAV_SimpleTrainer.L_Money=$: SAV_SimpleTrainer.L_PikaBeach=皮卡丘海灘: SAV_SimpleTrainer.L_PikaFriend=皮卡丘友好度: SAV_SimpleTrainer.L_Seconds=秒: SAV_SimpleTrainer.L_SID=隱藏ID: SAV_SimpleTrainer.L_Started=遊戲已進行: SAV_SimpleTrainer.L_TID=表ID: SAV_SimpleTrainer.L_TrainerName=名稱: SAV_SimpleTrainer.L_X=X座標 SAV_SimpleTrainer.L_Y=Y座標: SAV_SimpleTrainer.L_Z=Z座標: SAV_SimpleTrainer.LBL_BattleStyle=比賽規則: SAV_SimpleTrainer.LBL_SoundType=音效類型: SAV_SimpleTrainer.LBL_TextSpeed=語速: SAV_SuperTrain.B_Cancel=取消 SAV_SuperTrain.B_Save=儲存 SAV_SuperTrain.L_Bags=訓練背包 SAV_SuperTrain.L_Records=記錄 SAV_SuperTrain.L_Species=種類: SAV_SuperTrain.L_Time0=時間: SAV_Trainer.B_Cancel=取消 SAV_Trainer.B_GiveAccessories=獲得所有服裝 SAV_Trainer.B_MaxCash=+ SAV_Trainer.B_Save=儲存 SAV_Trainer.CHK_Badge1=1 SAV_Trainer.CHK_Badge2=2 SAV_Trainer.CHK_Badge3=3 SAV_Trainer.CHK_Badge4=4 SAV_Trainer.CHK_Badge5=5 SAV_Trainer.CHK_Badge6=6 SAV_Trainer.CHK_Badge7=7 SAV_Trainer.CHK_Badge8=8 SAV_Trainer.CHK_MegaRayquazaUnlocked=解鎖Mega進化 SAV_Trainer.CHK_MegaUnlocked=解鎖Mega進化 SAV_Trainer.GB_Adventure=冒險信息 SAV_Trainer.GB_MaisonBest=對戰宅第連勝數 (最佳) SAV_Trainer.GB_MaisonCurrent=對戰宅第連勝數 (當前) SAV_Trainer.GB_Map=地圖位置 SAV_Trainer.GB_Sayings=儲存的招呼短語 SAV_Trainer.GB_Stats=數據 SAV_Trainer.L_3DSReg=3DS區域: SAV_Trainer.L_BP=對戰點數: SAV_Trainer.L_Country=國家/地區: SAV_Trainer.L_CurrentMap=當前地圖: SAV_Trainer.L_DoublesB=雙打: SAV_Trainer.L_DoublesC=雙打: SAV_Trainer.L_Fame=進入名人堂: SAV_Trainer.L_Hours=時: SAV_Trainer.L_Language=語言: SAV_Trainer.L_LastSaved=最後儲存資料: SAV_Trainer.L_Minutes=分: SAV_Trainer.L_Money=$: SAV_Trainer.L_MultiB=多人: SAV_Trainer.L_MultiC=多人: SAV_Trainer.L_MultiplayerSprite=多人遊戲頭像: SAV_Trainer.L_NormalB=普通 SAV_Trainer.L_NormalC=普通 SAV_Trainer.L_Offset=(偏移) SAV_Trainer.L_PM=寶可里程: SAV_Trainer.L_Region=區域: SAV_Trainer.L_RotationB=輪盤: SAV_Trainer.L_RotationC=輪盤: SAV_Trainer.L_Saying1=1: SAV_Trainer.L_Saying2=2: SAV_Trainer.L_Saying3=3: SAV_Trainer.L_Saying4=4: SAV_Trainer.L_Saying5=5: SAV_Trainer.L_Seconds=秒: SAV_Trainer.L_SID=隱藏ID: SAV_Trainer.L_SinglesB=單打: SAV_Trainer.L_SinglesC=單打: SAV_Trainer.L_Started=遊戲已進行: SAV_Trainer.L_Style=風格: SAV_Trainer.L_SuperB=超級 SAV_Trainer.L_SuperC=超級 SAV_Trainer.L_TID=表ID: SAV_Trainer.L_TrainerName=訓練家名字: SAV_Trainer.L_TriplesB=三打: SAV_Trainer.L_TriplesC=三打: SAV_Trainer.L_TRNick=訓練家昵稱: SAV_Trainer.L_Value=值 SAV_Trainer.L_Vivillon=彩粉蝶: SAV_Trainer.L_X=X座標: SAV_Trainer.L_Y=Y座標: SAV_Trainer.L_Z=Z座標: SAV_Trainer.Tab_Appearance=當前形象 (X/Y) SAV_Trainer.Tab_BadgeMap=徽章/地圖 SAV_Trainer.Tab_Maison=對戰宅第 SAV_Trainer.Tab_Multiplayer=多人遊戲 SAV_Trainer.Tab_Overview=概覽 SAV_Trainer7.B_AllFlyDest=全勾選 SAV_Trainer7.B_AllMapUnmask=全勾選 SAV_Trainer7.B_Cancel=取消 SAV_Trainer7.B_Fashion=獲得所有服裝 SAV_Trainer7.B_MaxCash=+ SAV_Trainer7.B_Save=儲存 SAV_Trainer7.CHK_Gyro=陀螺儀 SAV_Trainer7.CHK_RotoLoto1=洛托碰碰1 SAV_Trainer7.CHK_RotoLoto2=洛托碰碰2 SAV_Trainer7.CHK_UnlockMega=解鎖Mega進化 SAV_Trainer7.CHK_UnlockSuperDoubles=雙打 SAV_Trainer7.CHK_UnlockSuperMulti=多人 SAV_Trainer7.CHK_UnlockSuperSingles=單打 SAV_Trainer7.CHK_UnlockZMove=解鎖Z招式 SAV_Trainer7.GB_Adventure=冒險信息 SAV_Trainer7.GB_FlyDest=飛翔目的地 SAV_Trainer7.GB_Map=地圖位置 SAV_Trainer7.GB_MapUnmask=地圖解鎖 SAV_Trainer7.GB_PokeFinder=寶可搜尋鏡 SAV_Trainer7.GB_Rotom=洛托姆 SAV_Trainer7.GB_Stats=數據 SAV_Trainer7.GB_Surf=衝浪分數 SAV_Trainer7.GB_UnlockSupers=解鎖超級模式 SAV_Trainer7.L_3DSReg=3DS區域: SAV_Trainer7.L_AlolaTime=時差: SAV_Trainer7.L_BallThrowType=丟球姿勢: SAV_Trainer7.L_BP=對戰點數: SAV_Trainer7.L_CameraVersion=探尋鏡等級: SAV_Trainer7.L_Country=國家/地區: SAV_Trainer7.L_CStreak0=當前單打連勝: SAV_Trainer7.L_CStreak1=當前雙打連勝: SAV_Trainer7.L_CStreak2=當前多人連勝: SAV_Trainer7.L_CurrentMap=當前地圖: SAV_Trainer7.L_DaysFromRefreshed=刷新剩餘天數: SAV_Trainer7.L_Fame=進入名人堂: SAV_Trainer7.L_FC=圓慶幣: SAV_Trainer7.L_Hours=時: SAV_Trainer7.L_Language=語言: SAV_Trainer7.L_LastSaved=最後儲存資料: SAV_Trainer7.L_Minutes=分: SAV_Trainer7.L_Money=$: SAV_Trainer7.L_MStreak0=單打最大連勝: SAV_Trainer7.L_MStreak1=雙打最大連勝: SAV_Trainer7.L_MStreak2=多人最大連勝: SAV_Trainer7.L_Offset=(偏移) SAV_Trainer7.L_PlazaName=圓慶廣場名: SAV_Trainer7.L_R=輪盤: SAV_Trainer7.L_Region=地區: SAV_Trainer7.L_Regular=一般 SAV_Trainer7.L_RotomAffection=友好度: SAV_Trainer7.L_RotomOT=洛托姆昵稱: SAV_Trainer7.L_Seconds=秒: SAV_Trainer7.L_SkinColor=皮膚顏色: SAV_Trainer7.L_SnapCount=拍照數: SAV_Trainer7.L_Stamps=印章: SAV_Trainer7.L_Started=遊戲已進行: SAV_Trainer7.L_Super=超級 SAV_Trainer7.L_Surf0=美樂美樂 SAV_Trainer7.L_Surf1=阿卡拉 SAV_Trainer7.L_Surf2=烏拉烏拉 SAV_Trainer7.L_Surf3=波尼 SAV_Trainer7.L_ThumbsRecord=好評數最高記錄: SAV_Trainer7.L_ThumbsTotal=總好評數: SAV_Trainer7.L_TrainerName=訓練家名字: SAV_Trainer7.L_Value=值 SAV_Trainer7.L_Vivillon=彩粉蝶: SAV_Trainer7.L_X=X座標: SAV_Trainer7.L_Y=Y座標: SAV_Trainer7.L_Z=Z座標: SAV_Trainer7.Label_SID=隱藏ID: SAV_Trainer7.Label_TID=表ID: SAV_Trainer7.Tab_BadgeMap=地圖 SAV_Trainer7.Tab_BattleTree=對戰樹 SAV_Trainer7.Tab_Misc=雜項 SAV_Trainer7.Tab_Overview=概覽 SAV_Trainer7.Tab_Ultra=究極 SAV_Trainer7GG.B_AllTrainerTitles=解鎖所有訓練家頭銜 SAV_Trainer7GG.B_Cancel=取消 SAV_Trainer7GG.B_DeleteAll=刪除全部 SAV_Trainer7GG.B_DeleteGo=刪除 SAV_Trainer7GG.B_Export=匯出 SAV_Trainer7GG.B_ExportGoFiles=全部匯出到資料夾 SAV_Trainer7GG.B_ExportGoSummary=Go Park實體的轉儲文本摘要 SAV_Trainer7GG.B_Import=導入 SAV_Trainer7GG.B_ImportGoFiles=從資料夾導入(從當前位置開始) SAV_Trainer7GG.B_MaxCash=+ SAV_Trainer7GG.B_Save=儲存 SAV_Trainer7GG.GB_Adventure=冒險信息 SAV_Trainer7GG.L_GoSlot=槽: SAV_Trainer7GG.L_GoSlotSummary=摘要 SAV_Trainer7GG.L_Hours=時: SAV_Trainer7GG.L_Language=語言: SAV_Trainer7GG.L_Minutes=分: SAV_Trainer7GG.L_Money=$: SAV_Trainer7GG.L_RivalName=對手名稱: SAV_Trainer7GG.L_Seconds=秒: SAV_Trainer7GG.L_TrainerName=訓練家名字: SAV_Trainer7GG.Label_SID=隱藏ID: SAV_Trainer7GG.Label_TID=表ID: SAV_Trainer7GG.Tab_Complex=GO遊樂區 SAV_Trainer7GG.Tab_Overview=概覽 SAV_Trainer8.B_Cancel=取消 SAV_Trainer8.B_CollectDiglett=Collect All Diglett SAV_Trainer8.B_CopyFromPartyToTitleScreen=從同行精靈中複製 SAV_Trainer8.B_CopyFromPartyToTrainerCard=從同行精靈中複製 SAV_Trainer8.B_MaxCash=+ SAV_Trainer8.B_MaxWatt=+ SAV_Trainer8.B_Save=儲存 SAV_Trainer8.GB_Adventure=冒險信息 SAV_Trainer8.GB_BattleTower=對戰塔 SAV_Trainer8.GB_Map=地圖位置 SAV_Trainer8.GB_Stats=數據 SAV_Trainer8.L_BattleTowerStreak=連勝 SAV_Trainer8.L_BattleTowerWins=獲勝 SAV_Trainer8.L_BP=對戰點數: SAV_Trainer8.L_CurrentMap=當前地圖: SAV_Trainer8.L_Doubles=雙打: SAV_Trainer8.L_Fame=進入名人堂: SAV_Trainer8.L_Hours=時: SAV_Trainer8.L_Language=語言: SAV_Trainer8.L_LastSaved=最後儲存資料: SAV_Trainer8.L_Minutes=分: SAV_Trainer8.L_Money=$: SAV_Trainer8.L_Offset=(偏移) SAV_Trainer8.L_R=輪盤: SAV_Trainer8.L_RotoRally=越野賽得分: SAV_Trainer8.L_Seconds=秒: SAV_Trainer8.L_ShowTitleScreen=標題上顯示: SAV_Trainer8.L_ShowTrainerCard=訓練家卡片上顯示: SAV_Trainer8.L_Singles=單打: SAV_Trainer8.L_Started=遊戲已進行: SAV_Trainer8.L_TrainerName=訓練家名字: SAV_Trainer8.L_TRCardID=聯盟卡訓練家ID: SAV_Trainer8.L_TRCardName=聯盟卡名稱: SAV_Trainer8.L_TRCardNumber=聯盟卡統一ID: SAV_Trainer8.L_Value=值 SAV_Trainer8.L_Watt=W: SAV_Trainer8.L_X=X座標: SAV_Trainer8.L_Y=Y座標: SAV_Trainer8.L_Z=Z座標: SAV_Trainer8.Label_SID=隱藏ID: SAV_Trainer8.Label_TID=表ID: SAV_Trainer8.Tab_BadgeMap=地圖 SAV_Trainer8.Tab_MiscValues=雜項 SAV_Trainer8.Tab_Overview=概覽 SAV_Trainer8.Tab_Team=隊伍 SAV_Trainer8a.B_Cancel=取消 SAV_Trainer8a.B_MaxCash=+ SAV_Trainer8a.B_Save=儲存 SAV_Trainer8a.GB_Adventure=冒險信息 SAV_Trainer8a.GB_Stats=統計 SAV_Trainer8a.L_GalaxyRank=銀河隊星級: SAV_Trainer8a.L_Hours=時: SAV_Trainer8a.L_Language=語言: SAV_Trainer8a.L_LastSaved=上次記錄: SAV_Trainer8a.L_MeritCurrent=當前友好點數: SAV_Trainer8a.L_MeritEarned=已獲得友好點數: SAV_Trainer8a.L_Minutes=分: SAV_Trainer8a.L_Money=$: SAV_Trainer8a.L_SatchelUpgrades=腰包升級次數: SAV_Trainer8a.L_Seconds=秒: SAV_Trainer8a.L_Started=遊戲開始: SAV_Trainer8a.L_TrainerName=訓練家名字: SAV_Trainer8a.Label_SID=隱藏ID: SAV_Trainer8a.Label_TID=表ID: SAV_Trainer8a.Tab_Overview=概覽 SAV_Trainer8b.B_Cancel=取消 SAV_Trainer8b.B_MaxCash=+ SAV_Trainer8b.B_Save=儲存 SAV_Trainer8b.CHK_Badge1=1 SAV_Trainer8b.CHK_Badge2=2 SAV_Trainer8b.CHK_Badge3=3 SAV_Trainer8b.CHK_Badge4=4 SAV_Trainer8b.CHK_Badge5=5 SAV_Trainer8b.CHK_Badge6=6 SAV_Trainer8b.CHK_Badge7=7 SAV_Trainer8b.CHK_Badge8=8 SAV_Trainer8b.GB_Adventure=冒險信息 SAV_Trainer8b.GB_Map=地圖位置 SAV_Trainer8b.GB_Stats=統計 SAV_Trainer8b.L_BP=BP: SAV_Trainer8b.L_CurrentMap=區域ID: SAV_Trainer8b.L_Fame=進入名人堂: SAV_Trainer8b.L_Height=高度: SAV_Trainer8b.L_Hours=小時: SAV_Trainer8b.L_Language=語言: SAV_Trainer8b.L_LastSaved=上次儲存: SAV_Trainer8b.L_Minutes=分: SAV_Trainer8b.L_Money=$: SAV_Trainer8b.L_Offset=(offset) SAV_Trainer8b.L_RivalName=勁敵名字: SAV_Trainer8b.L_Rotation=旋轉: SAV_Trainer8b.L_Seconds=秒: SAV_Trainer8b.L_Started=遊戲開始: SAV_Trainer8b.L_TrainerName=訓練家名字: SAV_Trainer8b.L_Value=Value SAV_Trainer8b.L_X=X座標: SAV_Trainer8b.L_Y=Y座標: SAV_Trainer8b.Label_SID=隱藏ID: SAV_Trainer8b.Label_TID=表ID: SAV_Trainer8b.Tab_BadgeMap=地圖 SAV_Trainer8b.Tab_Overview=概覽 SAV_Underground.B_Cancel=取消 SAV_Underground.B_Save=儲存 SAV_Underground.GB_UScores=分數 SAV_Underground.LU_Flags=獲得的旗子 SAV_Underground.LU_Fossils=獲得的化石 SAV_Underground.LU_Gifts=獲得的禮物 SAV_Underground.LU_PlayersMet=遇見過的玩家 SAV_Underground.LU_Spheres=獲得的玉 SAV_Underground.LU_TrapsA=避開的陷阱 SAV_Underground.LU_TrapsT=觸發的陷阱 SAV_Underground.TB_UGGoods=物品 SAV_Underground.TB_UGSpheres=玉 SAV_Underground.TB_UGTraps=陷阱 SAV_Underground.TB_UGTreasures=寶物 SAV_Underground8b.B_All=獲得全部 SAV_Underground8b.B_Cancel=取消 SAV_Underground8b.B_None=清除 SAV_Underground8b.B_Save=儲存 SAV_Wondercard.B_Cancel=取消 SAV_Wondercard.B_Import=導入 SAV_Wondercard.B_Output=匯出 SAV_Wondercard.B_Save=儲存 SAV_Wondercard.B_UnusedAll=全未使用 SAV_Wondercard.B_UsedAll=全使用過 SAV_Wondercard.flagDel=刪除 SAV_Wondercard.L_Details=說明: SAV_Wondercard.L_QR=QR! SAV_Wondercard.L_Received=已接收禮物列表: SAV_ZygardeCell.B_Cancel=取消 SAV_ZygardeCell.B_GiveAll=全部收集 SAV_ZygardeCell.B_Save=儲存 SAV_ZygardeCell.L_Cells=儲存了: SAV_ZygardeCell.L_Collected=收集了: SuperTrainingEditor.B_All=獲得全部 SuperTrainingEditor.B_Cancel=取消 SuperTrainingEditor.B_None=全部清除 SuperTrainingEditor.B_Save=儲存 SuperTrainingEditor.CHK_SecretComplete=秘密訓練完成 SuperTrainingEditor.CHK_SecretUnlocked=秘密訓練開啟 SuperTrainingEditor.CHK_SuperTrain1_ATK=等級1: 攻擊 SuperTrainingEditor.CHK_SuperTrain1_DEF=等級1: 防禦 SuperTrainingEditor.CHK_SuperTrain1_HP=等級1: HP SuperTrainingEditor.CHK_SuperTrain1_SPA=等級1: 特攻 SuperTrainingEditor.CHK_SuperTrain1_SPD=等級1: 特防 SuperTrainingEditor.CHK_SuperTrain1_SPE=等級1: 速度 SuperTrainingEditor.CHK_SuperTrain2_ATK=等級2: 攻擊 SuperTrainingEditor.CHK_SuperTrain2_DEF=等級2: 防禦 SuperTrainingEditor.CHK_SuperTrain2_HP=等級2: HP SuperTrainingEditor.CHK_SuperTrain2_SPA=等級2: 特攻 SuperTrainingEditor.CHK_SuperTrain2_SPD=等級2: 特防 SuperTrainingEditor.CHK_SuperTrain2_SPE=等級2: 速度 SuperTrainingEditor.CHK_SuperTrain3_ATK=等級3: 攻擊 SuperTrainingEditor.CHK_SuperTrain3_DEF=等級3: 防禦 SuperTrainingEditor.CHK_SuperTrain3_HP=等級3: HP SuperTrainingEditor.CHK_SuperTrain3_SPA=等級3: 特攻 SuperTrainingEditor.CHK_SuperTrain3_SPD=等級3: 特防 SuperTrainingEditor.CHK_SuperTrain3_SPE=等級3: 速度 SuperTrainingEditor.CHK_SuperTrain4_1=等級4: 困境 SuperTrainingEditor.CHK_SuperTrain5_1=等級5: 草之石 SuperTrainingEditor.CHK_SuperTrain5_2=等級5: 火之石 SuperTrainingEditor.CHK_SuperTrain5_3=等級5: 水之石 SuperTrainingEditor.CHK_SuperTrain5_4=等級5: 逃跑 SuperTrainingEditor.CHK_SuperTrain6_1=等級6: 反擊戰 SuperTrainingEditor.CHK_SuperTrain6_2=等級6: 速攻戰 SuperTrainingEditor.CHK_SuperTrain6_3=等級6: 遠距離 SuperTrainingEditor.CHK_SuperTrain7_1=等級7: 逆襲粉蛹 SuperTrainingEditor.CHK_SuperTrain7_2=等級7: 小氣球 SuperTrainingEditor.CHK_SuperTrain7_3=等級7: 三頭龍 SuperTrainingEditor.CHK_SuperTrain8_1=等級8: 最強之戰 SuperTrainingEditor.L_Bag=上次使用物品: SuperTrainingEditor.L_Hits=剩餘點數: TechRecordEditor.B_All=獲得全部 TechRecordEditor.B_Cancel=取消 TechRecordEditor.B_None=全部清除 TechRecordEditor.B_Save=儲存 TrashEditor.B_ApplyTrash=添加垃圾位元組 TrashEditor.B_Cancel=取消 TrashEditor.B_ClearTrash=清空垃圾位元組 TrashEditor.B_Save=儲存 TrashEditor.GB_Trash=垃圾位元組區 TrashEditor.L_Generation=世代 TrashEditor.L_Language=語言 TrashEditor.L_Species=種類 TrashEditor.L_String=字串