using System; using System.ComponentModel; namespace PKHeX.Core { #pragma warning disable CA1819 // Properties should not return arrays public sealed class BattleTree7 : SaveBlock { public BattleTree7(SAV7SM sav, int offset) : base(sav) => Offset = offset; public BattleTree7(SAV7USUM sav, int offset) : base(sav) => Offset = offset; public int GetTreeStreak(int battletype, bool super, bool max) { if (battletype > 3) throw new ArgumentException(nameof(battletype)); var offset = GetStreakOffset(battletype, super, max); return BitConverter.ToUInt16(Data, Offset + offset); } public void SetTreeStreak(int value, int battletype, bool super, bool max) { if (battletype > 3) throw new ArgumentException(nameof(battletype)); if (value > ushort.MaxValue) value = ushort.MaxValue; var offset = GetStreakOffset(battletype, super, max); BitConverter.GetBytes((ushort)value).CopyTo(Data, Offset + offset); } private static int GetStreakOffset(int battletype, bool super, bool max) { int offset = 8 * battletype; if (super) offset += 2; if (max) offset += 4; return offset; } private const int ScoutCount = 50; public BattleTreeTrainer GetTrainer(in int index) { if ((uint)index >= ScoutCount) throw new ArgumentException(nameof(index)); var id = BitConverter.ToInt16(Data, Offset + 0x24 + (index * 2)); var p1 = BitConverter.ToInt16(Data, Offset + 0x88 + (index * 2)); var p2 = BitConverter.ToInt16(Data, Offset + 0xEC + (index * 2)); var a1 = (sbyte)Data[Offset + 0x154 + index]; var a2 = (sbyte)Data[Offset + 0x186 + index]; var poke1 = new BattleTreePokemon(p1, a1); var poke2 = new BattleTreePokemon(p2, a2); return new BattleTreeTrainer(id, poke1, poke2); } public void SetTrainer(BattleTreeTrainer tr, in int index) { if ((uint)index >= ScoutCount) throw new ArgumentException(nameof(index)); BitConverter.GetBytes(tr.ID).CopyTo(Data, Offset + 0x24 + (index * 2)); BitConverter.GetBytes(tr.Poke1.ID).CopyTo(Data, Offset + 0x88 + (index * 2)); BitConverter.GetBytes(tr.Poke2.ID).CopyTo(Data, Offset + 0xEC + (index * 2)); Data[Offset + 0x154 + index] = (byte)tr.Poke1.AbilityIndex; Data[Offset + 0x186 + index] = (byte)tr.Poke2.AbilityIndex; } public int Music { get => BitConverter.ToInt32(Data, Offset + 0x18); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x18); } public BattleTreeTrainer[] ScoutedTrainers { get { var result = new BattleTreeTrainer[ScoutCount]; for (int i = 0; i < result.Length; i++) result[i] = GetTrainer(i); return result; } set { for (int i = 0; i < value.Length; i++) SetTrainer(value[i], i); } } } [TypeConverter(typeof(ValueTypeTypeConverter))] public class BattleTreeTrainer { public short ID { get; set; } public BattleTreePokemon Poke1 { get; set; } public BattleTreePokemon Poke2 { get; set; } public BattleTreeTrainer(short id, BattleTreePokemon poke1, BattleTreePokemon poke2) { ID = id; Poke1 = poke1; Poke2 = poke2; } public override string ToString() => $"{ID}: [{Poke1}] & [{Poke2}]"; } [TypeConverter(typeof(ValueTypeTypeConverter))] public class BattleTreePokemon { public short ID { get; set; } public sbyte AbilityIndex { get; set; } public BattleTreePokemon(short p1, sbyte a1) { ID = p1; AbilityIndex = a1; } public override string ToString() => $"{ID},{AbilityIndex}"; } }