using System; namespace PKHeX.Core; /// /// Details about moves in /// internal static class MoveInfo8a { public static ReadOnlySpan MovePP_LA => [ 00, 35, 25, 10, 15, 20, 20, 10, 10, 10, 35, 30, 05, 10, 20, 30, 25, 35, 20, 15, 20, 20, 25, 20, 30, 05, 10, 15, 15, 15, 25, 20, 05, 30, 15, 20, 20, 10, 05, 30, 20, 20, 20, 30, 20, 40, 20, 15, 20, 20, 20, 30, 25, 10, 30, 25, 05, 15, 10, 05, 20, 20, 20, 05, 35, 20, 20, 20, 20, 20, 15, 20, 15, 10, 20, 25, 10, 20, 20, 20, 10, 40, 10, 15, 25, 10, 20, 05, 15, 10, 05, 10, 10, 20, 10, 20, 40, 30, 20, 20, 20, 15, 10, 40, 15, 10, 30, 10, 20, 10, 40, 40, 20, 30, 30, 20, 20, 10, 10, 20, 05, 10, 30, 20, 20, 20, 05, 15, 15, 20, 10, 15, 35, 20, 15, 10, 10, 30, 15, 20, 20, 10, 10, 05, 10, 25, 10, 10, 20, 15, 40, 20, 10, 05, 15, 10, 10, 10, 15, 30, 30, 10, 10, 15, 10, 01, 01, 10, 25, 10, 05, 15, 20, 15, 10, 15, 30, 05, 40, 15, 10, 25, 10, 20, 10, 20, 10, 10, 10, 20, 15, 20, 05, 40, 05, 05, 20, 05, 10, 05, 10, 10, 10, 10, 20, 20, 30, 15, 10, 20, 20, 25, 05, 15, 10, 05, 20, 15, 20, 25, 20, 05, 30, 05, 05, 20, 40, 05, 20, 40, 20, 05, 35, 10, 05, 05, 05, 15, 05, 25, 05, 05, 10, 20, 10, 05, 15, 10, 10, 20, 15, 10, 10, 10, 20, 10, 10, 10, 10, 15, 15, 15, 10, 20, 20, 10, 20, 20, 20, 20, 20, 10, 10, 10, 20, 20, 05, 15, 10, 10, 15, 10, 20, 05, 05, 10, 10, 20, 05, 10, 20, 10, 20, 20, 20, 05, 05, 15, 20, 10, 15, 20, 15, 10, 10, 15, 10, 05, 05, 10, 25, 10, 05, 20, 15, 05, 40, 15, 15, 40, 15, 20, 20, 05, 15, 20, 15, 15, 15, 05, 10, 30, 20, 30, 20, 05, 40, 10, 05, 10, 05, 15, 25, 25, 05, 20, 15, 10, 10, 20, 10, 20, 20, 05, 05, 10, 05, 40, 10, 10, 05, 10, 10, 15, 10, 20, 15, 30, 10, 20, 05, 10, 10, 15, 10, 10, 05, 15, 05, 10, 10, 30, 20, 20, 10, 10, 05, 05, 10, 05, 20, 10, 20, 10, 05, 10, 10, 20, 10, 10, 15, 10, 15, 10, 10, 10, 10, 10, 10, 10, 30, 05, 10, 05, 10, 10, 05, 20, 20, 10, 20, 15, 15, 15, 15, 20, 15, 15, 10, 10, 10, 20, 15, 05, 05, 15, 15, 05, 10, 05, 15, 05, 10, 20, 05, 20, 20, 20, 20, 05, 20, 15, 05, 20, 15, 10, 10, 05, 10, 05, 05, 10, 05, 05, 10, 05, 15, 05, 15, 10, 10, 10, 10, 10, 15, 15, 20, 15, 10, 15, 10, 15, 10, 20, 10, 10, 10, 20, 20, 20, 20, 20, 15, 15, 15, 15, 15, 15, 20, 15, 10, 15, 15, 15, 15, 10, 15, 10, 10, 10, 15, 15, 15, 15, 05, 05, 15, 05, 10, 10, 10, 20, 20, 20, 10, 10, 30, 15, 10, 10, 15, 25, 10, 15, 10, 10, 10, 20, 10, 10, 10, 10, 05, 15, 15, 05, 05, 10, 10, 10, 05, 05, 10, 05, 05, 15, 10, 05, 05, 05, 10, 10, 10, 10, 20, 25, 10, 20, 30, 25, 20, 20, 15, 20, 15, 20, 20, 15, 10, 10, 10, 10, 20, 10, 25, 10, 10, 10, 10, 20, 20, 05, 05, 05, 20, 10, 10, 20, 15, 20, 20, 10, 20, 30, 10, 10, 40, 40, 20, 20, 40, 20, 20, 10, 10, 10, 10, 05, 10, 10, 05, 05, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 25, 15, 20, 30, 20, 15, 15, 20, 10, 15, 15, 10, 05, 10, 10, 20, 15, 10, 15, 15, 15, 05, 15, 20, 20, 01, 01, 01, 01, 01, 01, 01, 01, 01, 05, 05, 10, 10, 10, 20, 10, 10, 10, 05, 05, 20, 10, 10, 10, 01, 05, 15, 05, 01, 01, 01, 01, 01, 01, 10, 15, 15, 20, 20, 20, 20, 15, 15, 10, 10, 05, 20, 05, 10, 05, 15, 10, 10, 05, 15, 20, 10, 10, 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 05, 10, 15, 10, 15, 05, 05, 05, 10, 15, 40, 10, 10, 10, 15, 10, 10, 10, 10, 05, 05, 05, 10, 05, 20, 10, 10, 05, 20, 20, 10, 10, 05, 05, 05, 40, 10, 20, 10, 10, 10, 10, 05, 05, 15, 05, 10, 10, 10, 05, 05, 35, 15, 10, 10, 15, 05, 10, 10, 10, 05, 05, 10, 05, 15, 10, 15, 10, 15, 15, 15, 05, 05, 05, 10, 10, ]; /// /// Bitflag indexes of moves that are not usable in game. /// /// /// This is a bitflag array, where each bit represents a move. If the bit is set, the move is not usable in game. /// Instead of allocating a hashset, this is a more efficient method (no allocation) with O(1) lookup (faster than HashSet's O(1) lookup). /// public static ReadOnlySpan DummiedMoves => // 673 moves (1346 bytes) => 104 bytes. [ 0x7E, 0xBC, 0xFE, 0xFF, 0xBD, 0xEA, 0xCF, 0x72, 0x7F, 0x1F, 0x0E, 0x1F, 0xAB, 0xFD, 0xEF, 0xBE, 0x7D, 0xD7, 0x35, 0xCF, 0xD5, 0xEF, 0x5F, 0x0F, 0xEF, 0x9E, 0xFD, 0xFF, 0x7E, 0x5F, 0x3B, 0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xBF, 0xB3, 0xBF, 0xAF, 0xF5, 0xE4, 0xF6, 0xFF, 0xFB, 0xFF, 0xFF, 0x2B, 0x84, 0x8C, 0x08, 0xA0, 0xDB, 0xAA, 0xC5, 0x21, 0xF0, 0xFB, 0xFF, 0xF7, 0xFF, 0xFB, 0xFF, 0xF3, 0xFE, 0xBF, 0xFF, 0xE7, 0xFF, 0xFF, 0x7D, 0xFC, 0xF7, 0xDF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xB7, 0xFF, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xEF, 0xFF, 0xFF, 0xFF, 0x07, ]; }