using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
///
///
/// encounter area
///
public sealed class EncounterArea4 : EncounterArea
{
public readonly EncounterType TypeEncounter;
public readonly int Rate;
public static EncounterArea4[] GetAreas(byte[][] input, GameVersion game)
{
var result = new EncounterArea4[input.Length];
for (int i = 0; i < input.Length; i++)
result[i] = new EncounterArea4(input[i], game);
return result;
}
private EncounterArea4(byte[] data, GameVersion game) : base(game)
{
Location = data[0] | (data[1] << 8);
Type = (SlotType)data[2];
Rate = data[3];
TypeEncounter = (EncounterType) BitConverter.ToUInt16(data, 4);
Slots = ReadRegularSlots(data);
}
private EncounterSlot4[] ReadRegularSlots(byte[] data)
{
const int size = 10;
int count = (data.Length - 6) / size;
var slots = new EncounterSlot4[count];
for (int i = 0; i < slots.Length; i++)
{
int offset = 6 + (size * i);
int species = BitConverter.ToUInt16(data, offset + 0);
int form = data[offset + 2];
int slotNum = data[offset + 3];
int min = data[offset + 4];
int max = data[offset + 5];
int mpi = data[offset + 6];
int mpc = data[offset + 7];
int sti = data[offset + 8];
int stc = data[offset + 9];
slots[i] = new EncounterSlot4(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
}
return slots;
}
public override IEnumerable GetMatchingSlots(PKM pkm, IReadOnlyList chain)
{
if (pkm.Format != 4) // Met Location and Met Level are changed on PK4->PK5
return GetSlotsFuzzy(chain);
if (pkm.Met_Location != Location)
return Array.Empty();
return GetSlotsMatching(chain, pkm.Met_Level);
}
private IEnumerable GetSlotsMatching(IReadOnlyList chain, int lvl)
{
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
if (slot.Form != evo.Form && !Legal.WildChangeFormAfter.Contains(slot.Species) && slot.Species != (int)Species.Unown)
break;
if (!slot.IsLevelWithinRange(lvl))
break;
yield return slot;
break;
}
}
}
private IEnumerable GetSlotsFuzzy(IReadOnlyList chain)
{
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
if (slot.Form != evo.Form && !Legal.WildChangeFormAfter.Contains(slot.Species) && slot.Species != (int)Species.Unown)
break;
if (slot.LevelMin > evo.Level)
break;
yield return slot;
break;
}
}
}
}
}