using System; using System.Collections.Generic; namespace PKHeX.Core { public abstract class Learnset { protected int Count; protected int[] Moves; protected int[] Levels; /// /// Returns the moves a Pokémon can learn between the specified level range. /// /// Maximum level /// Minimum level /// Array of Move IDs public int[] GetMoves(int maxLevel, int minLevel = 0) { if (minLevel <= 1 && maxLevel >= 100) return Moves; if (minLevel > maxLevel) return new int[0]; int start = Array.FindIndex(Levels, z => z >= minLevel); if (start < 0) return new int[0]; int end = Array.FindLastIndex(Levels, z => z <= maxLevel); if (end < 0) return new int[0]; int[] result = new int[end - start + 1]; Array.Copy(Moves, start, result, 0, result.Length); return result; } /// /// Adds the moves a Pokémon can learn between the specified level range. /// /// Movepool /// Maximum level /// Minimum level /// Array of Move IDs public List AddMoves(List moves, int maxLevel, int minLevel = 0) { if (minLevel <= 1 && maxLevel >= 100) { moves.AddRange(Moves); return moves; } if (minLevel > maxLevel) return moves; int start = Array.FindIndex(Levels, z => z >= minLevel); if (start < 0) return moves; int end = Array.FindLastIndex(Levels, z => z <= maxLevel); if (end < 0) return moves; for (int i = start; i < end + 1; i++) moves.Add(Moves[i]); return moves; } /// /// Gets the moves a Pokémon can learn between the specified level range as a list. /// /// Maximum level /// Minimum level /// Array of Move IDs public List GetMoveList(int maxLevel, int minLevel = 0) { var list = new List(); return AddMoves(list, maxLevel, minLevel); } /// Returns the moves a Pokémon would have if it were encountered at the specified level. /// In Generation 1, it is not possible to learn any moves lower than these encounter moves. /// The level the Pokémon was encountered at. /// Array of Move IDs public int[] GetEncounterMoves(int level) { const int count = 4; var moves = new int[count]; return GetEncounterMoves(level, moves); } /// Returns the moves a Pokémon would have if it were encountered at the specified level. /// In Generation 1, it is not possible to learn any moves lower than these encounter moves. /// The level the Pokémon was encountered at. /// Move array to write to /// Starting index to begin overwriting at /// Array of Move IDs public int[] GetEncounterMoves(int level, int[] moves, int ctr = 0) { for (int i = 0; i < Moves.Length; i++) { if (Levels[i] > level) break; int move = Moves[i]; bool alreadyHasMove = false; foreach (int m in moves) if (m == move) { alreadyHasMove = true; break; } if (alreadyHasMove) continue; moves[ctr++] = move; ctr &= 3; } return moves; } public IList GetUniqueMovesLearned(IEnumerable seed, int maxLevel, int minLevel = 0) { int start = Array.FindIndex(Levels, z => z >= minLevel); int end = Array.FindLastIndex(Levels, z => z <= maxLevel); var list = new List(seed); for (int i = start; i <= end; i++) { if (!list.Contains(Moves[i])) list.Add(Moves[i]); } return list; } /// Returns the index of the lowest level move if the Pokémon were encountered at the specified level. /// Helps determine the minimum level an encounter can be at. /// The level the Pokémon was encountered at. /// Array of Move IDs public int GetMinMoveLevel(int level) { if (Levels.Length == 0) return 1; int end = Array.FindLastIndex(Levels, z => z <= level); return Math.Max(end - 4, 1); } private Dictionary Learn; private Dictionary GetDictionary() { var dict = new Dictionary(); for (int i = 0; i < Moves.Length; i++) if (!dict.ContainsKey(Moves[i])) dict.Add(Moves[i], Levels[i]); return dict; } /// Returns the level that a Pokémon can learn the specified move. /// Move ID /// Level the move is learned at. If the result is below 0, it cannot be learned by levelup. public int GetLevelLearnMove(int move) { return (Learn ?? (Learn = GetDictionary())).TryGetValue(move, out var level) ? level : -1; } /// Returns the level that a Pokémon can learn the specified move. /// Move ID /// Minimum level to start looking at. /// Level the move is learned at. If the result is below 0, it cannot be learned by levelup. public int GetLevelLearnMove(int move, int min) { for (int i = 0; i < Moves.Length; i++) { if (move != Moves[i]) continue; var lv = Levels[i]; if (lv >= min) return lv; } return -1; } } }