using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { /// /// class with values from the games. /// public sealed class PersonalInfoSWSH : PersonalInfo { public const int SIZE = 0xB0; public const int CountTM = 100; public const int CountTR = 100; public PersonalInfoSWSH(byte[] data) : base(data) { TMHM = new bool[200]; for (var i = 0; i < CountTR; i++) { TMHM[i] = FlagUtil.GetFlag(Data, 0x28 + (i >> 3), i); TMHM[i + CountTM] = FlagUtil.GetFlag(Data, 0x3C + (i >> 3), i); } // 0x38-0x3B type tutors, but only 8 bits are valid flags. var typeTutors = new bool[8]; for (int i = 0; i < typeTutors.Length; i++) typeTutors[i] = FlagUtil.GetFlag(Data, 0x38, i); TypeTutors = typeTutors; // 0xA8-0xAF are armor type tutors, one bit for each type var armorTutors = new bool[18]; for (int i = 0; i < armorTutors.Length; i++) armorTutors[i] = FlagUtil.GetFlag(Data, 0xA8 + (i >> 3), i); SpecialTutors = new[] { armorTutors, }; } public override byte[] Write() { for (var i = 0; i < CountTR; i++) { FlagUtil.SetFlag(Data, 0x28 + (i >> 3), i, TMHM[i]); FlagUtil.SetFlag(Data, 0x3C + (i >> 3), i, TMHM[i + CountTM]); } for (int i = 0; i < TypeTutors.Length; i++) FlagUtil.SetFlag(Data, 0x38, i, TypeTutors[i]); for (int i = 0; i < SpecialTutors[0].Length; i++) FlagUtil.SetFlag(Data, 0xA8 + (i >> 3), i, SpecialTutors[0][i]); return Data; } public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; } public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; } public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; } private int EVYield { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int EV_HP { get => EVYield >> 0 & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | (value & 0x3) << 0; } public override int EV_ATK { get => EVYield >> 2 & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | (value & 0x3) << 2; } public override int EV_DEF { get => EVYield >> 4 & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | (value & 0x3) << 4; } public override int EV_SPE { get => EVYield >> 6 & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | (value & 0x3) << 6; } public override int EV_SPA { get => EVYield >> 8 & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | (value & 0x3) << 8; } public override int EV_SPD { get => EVYield >> 10 & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | (value & 0x3) << 10; } public int Item1 { get => ReadInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteInt16LittleEndian(Data.AsSpan(0x0C), (short)value); } public int Item2 { get => ReadInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteInt16LittleEndian(Data.AsSpan(0x0E), (short)value); } public int Item3 { get => ReadInt16LittleEndian(Data.AsSpan(0x10)); set => WriteInt16LittleEndian(Data.AsSpan(0x10), (short)value); } public override int Gender { get => Data[0x12]; set => Data[0x12] = (byte)value; } public override int HatchCycles { get => Data[0x13]; set => Data[0x13] = (byte)value; } public override int BaseFriendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int EXPGrowth { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; } public int Ability1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); } public int Ability2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x1A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1A), (ushort)value); } public int AbilityH { get => ReadUInt16LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1C), (ushort)value); } public override int EscapeRate { get => 0; set { } } // moved? protected internal override int FormStatsIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), (ushort)value); } public override int FormSprite { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), (ushort)value); } // ??? public override int FormCount { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); } public override bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); } public bool SpriteForm { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); } public override int BaseEXP { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); } public override int Height { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); } public override int Weight { get => ReadUInt16LittleEndian(Data.AsSpan(0x26)); set => WriteUInt16LittleEndian(Data.AsSpan(0x26), (ushort)value); } public override IReadOnlyList Items { get => new[] { Item1, Item2, Item3 }; set { if (value.Count != 3) return; Item1 = value[0]; Item2 = value[1]; Item3 = value[2]; } } public override IReadOnlyList Abilities { get => new[] { Ability1, Ability2, AbilityH }; set { if (value.Count != 3) return; Ability1 = value[0]; Ability2 = value[1]; AbilityH = value[2]; } } public override int GetAbilityIndex(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : abilityID == AbilityH ? 2 : -1; public int Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x4C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4C), (ushort)value); } public int HatchSpecies { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), (ushort)value); } public int LocalFormIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), (ushort)value); } // local region base form public ushort RegionalFlags { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value); } public bool IsRegionalForm { get => (RegionalFlags & 1) == 1; set => RegionalFlags = (ushort)((RegionalFlags & 0xFFFE) | (value ? 1 : 0)); } public int PokeDexIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), (ushort)value); } public int RegionalFormIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x5E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), (ushort)value); } // form index of this entry public int ArmorDexIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0xAC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xAC), (ushort)value); } public int CrownDexIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0xAE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xAE), (ushort)value); } /// /// Gets the Form that any offspring will hatch with, assuming it is holding an Everstone. /// public int HatchFormIndexEverstone => IsRegionalForm ? RegionalFormIndex : LocalFormIndex; /// /// Checks if the entry shows up in any of the built-in Pokédex. /// public bool IsInDex => PokeDexIndex != 0 || ArmorDexIndex != 0 || CrownDexIndex != 0; public bool HasHiddenAbility => AbilityH != Ability1; } }