using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core;
///
/// Player item pouches storage
///
/// size=0xBB80 ( items)
public sealed class MyItem9 : MyItem
{
public const int ItemSaveSize = 3000;
public MyItem9(SaveFile SAV, SCBlock block) : base(SAV, block.Data) { }
public int GetItemQuantity(ushort itemIndex)
{
var ofs = InventoryPouch9.GetItemOffset(itemIndex);
var span = Data.AsSpan(ofs, InventoryItem9.SIZE);
var item = InventoryItem9.Read(itemIndex, span);
return item.Count;
}
public void SetItemQuantity(ushort itemIndex, int quantity)
{
var ofs = InventoryPouch9.GetItemOffset(itemIndex);
var span = Data.AsSpan(ofs, InventoryItem9.SIZE);
var item = InventoryItem9.Read(itemIndex, span);
item.Count = quantity;
item.Pouch = GetPouchIndex(GetType(itemIndex));
item.Write(span);
}
public static InventoryType GetType(ushort itemIndex)
{
var types = new[]
{
InventoryType.Items, InventoryType.KeyItems, InventoryType.TMHMs, InventoryType.Medicine,
InventoryType.Berries, InventoryType.Balls, InventoryType.BattleItems, InventoryType.Treasure,
InventoryType.Ingredients, InventoryType.Candy,
};
return Array.Find(types, z => GetLegal(z).Contains(itemIndex));
}
public override IReadOnlyList Inventory { get => ConvertToPouches(); set => LoadFromPouches(value); }
private IReadOnlyList ConvertToPouches()
{
var pouches = new[]
{
MakePouch(InventoryType.Medicine, IsHeldItemLegal),
MakePouch(InventoryType.Balls, IsHeldItemLegal),
MakePouch(InventoryType.BattleItems, IsHeldItemLegal),
MakePouch(InventoryType.Berries, IsHeldItemLegal),
MakePouch(InventoryType.Items, IsHeldItemLegal),
MakePouch(InventoryType.TMHMs, IsHeldItemLegal),
MakePouch(InventoryType.Treasure, IsHeldItemLegal),
MakePouch(InventoryType.Ingredients, IsHeldItemLegal),
MakePouch(InventoryType.KeyItems),
MakePouch(InventoryType.Candy, IsHeldItemLegal),
};
return pouches.LoadAll(Data);
}
private void LoadFromPouches(IReadOnlyList value)
{
value.SaveAll(Data);
CleanIllegalSlots();
}
private void CleanIllegalSlots()
{
var all = new[]
{
GetLegal(InventoryType.Items),
GetLegal(InventoryType.KeyItems),
GetLegal(InventoryType.TMHMs),
GetLegal(InventoryType.Medicine),
GetLegal(InventoryType.Berries),
GetLegal(InventoryType.Balls),
GetLegal(InventoryType.BattleItems),
GetLegal(InventoryType.Treasure),
GetLegal(InventoryType.Ingredients),
GetLegal(InventoryType.Candy),
}.SelectMany(z => z).Distinct();
var hashSet = new HashSet(all);
for (ushort i = 0; i < (ushort)SAV.MaxItemID; i++) // even though there are 3000, just overwrite the ones that people will mess up.
{
if (!hashSet.Contains(i))
InventoryItem9.Clear(Data, InventoryPouch9.GetItemOffset(i));
}
}
private static InventoryPouch9 MakePouch(InventoryType type, Func? isLegal = null)
{
ushort[] legal = GetLegal(type);
var max = GetMax(type);
return new InventoryPouch9(type, legal, max, GetPouchIndex(type), isLegal);
}
public static bool IsHeldItemLegal(ushort item) => !Legal.HeldItems_SV.Contains(item) || Legal.ReleasedHeldItems_9[item];
private static int GetMax(InventoryType type) => type switch
{
InventoryType.Items => 999,
InventoryType.KeyItems => 1,
InventoryType.TMHMs => 999,
InventoryType.Medicine => 999,
InventoryType.Berries => 999,
InventoryType.Balls => 999,
InventoryType.BattleItems => 999,
InventoryType.Treasure => 999,
InventoryType.Ingredients => 999, // 999
InventoryType.Candy => 999, // 999
_ => throw new ArgumentOutOfRangeException(nameof(type)),
};
private static ushort[] GetLegal(InventoryType type) => type switch
{
InventoryType.Items => Legal.Pouch_Other_SV,
InventoryType.KeyItems => Legal.Pouch_Event_SV,
InventoryType.TMHMs => Legal.Pouch_TM_SV,
InventoryType.Medicine => Legal.Pouch_Medicine_SV,
InventoryType.Berries => Legal.Pouch_Berries_SV,
InventoryType.Balls => Legal.Pouch_Ball_SV,
InventoryType.BattleItems => Legal.Pouch_Battle_SV,
InventoryType.Treasure => Legal.Pouch_Treasure_SV,
InventoryType.Ingredients => Legal.Pouch_Picnic_SV,
InventoryType.Candy => Legal.Pouch_Material_SV,
_ => throw new ArgumentOutOfRangeException(nameof(type)),
};
private static uint GetPouchIndex(InventoryType type) => type switch
{
InventoryType.Items => InventoryItem9.PouchOther,
InventoryType.KeyItems => InventoryItem9.PouchEvent,
InventoryType.TMHMs => InventoryItem9.PouchTMHM,
InventoryType.Medicine => InventoryItem9.PouchMedicine,
InventoryType.Berries => InventoryItem9.PouchBerries,
InventoryType.Balls => InventoryItem9.PouchBall,
InventoryType.BattleItems => InventoryItem9.PouchBattle,
InventoryType.Treasure => InventoryItem9.PouchTreasure,
InventoryType.Ingredients => InventoryItem9.PouchPicnic,
InventoryType.Candy => InventoryItem9.PouchMaterial,
_ => InventoryItem9.PouchNone,
};
}