using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Generation 6 Memory parameters & validation
///
public static class Memories
{
internal const int MAX_MEMORY_ID_XY = 64;
internal const int MAX_MEMORY_ID_AO = 69;
internal const int MAX_MEMORY_ID_SWSH = 89;
#region Tables
internal static readonly int[] Memory_NotXY =
{
65, // {0} was with {1} when (he/she) built a Secret Base. {4} that {3}.
66, // {0} participated in a contest with {1} and impressed many people. {4} that {3}.
67, // {0} participated in a contest with {1} and won the title. {4} that {3}.
68, // {0} soared through the sky with {1} and went to many different places. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
};
internal static readonly int[] Memory_NotAO =
{
11, // {0} went clothes shopping with {1}. {4} that {3}.
43, // {0} was impressed by the speed of the train it took with {1}. {4} that {3}.
44, // {0} encountered {2} with {1} using the Poké Radar. {4} that {3}.
56, // {0} was with {1} when (he/she) went to a boutique and tried on clothes, but (he/she) left the boutique without buying anything. {4} that {3}.
57, // {0} went to a nice restaurant with {1} and ate until it got totally full. {4} that {3}.
62, // {0} saw itself in a mirror in a mirror cave that it went to with {1}. {4} that {3}.
};
internal static readonly int[] Memory_NotSWSH =
{
// There's probably more. Send a pull request!
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
35, // {0} proudly used Strength at {1}’s instruction in... {2}. {4} that {3}.
36, // {0} proudly used Cut at {1}’s instruction in... {2}. {4} that {3}.
37, // {0} shattered rocks to its heart’s content at {1}’s instruction in... {2}. {4} that {3}.
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
};
internal static readonly int[][] MoveSpecificMemories =
{
new[] {
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
35, // {0} proudly used Strength at {1}’s instruction in... {2}. {4} that {3}.
36, // {0} proudly used Cut at {1}’s instruction in... {2}. {4} that {3}.
37, // {0} shattered rocks to its heart’s content at {1}’s instruction in... {2}. {4} that {3}.
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
},
new[] { 57, 19, 70, 15, 249, 127, 291}, // Move IDs
};
internal static readonly int[] LocationsWithPokeCenter_XY =
{
// Kalos locations with a PKMN CENTER
018, // Santalune City
022, // Lumiose City
030, // Camphrier Town
040, // Cyllage City
044, // Ambrette Town
052, // Geosenge Towny
058, // Shalour City
064, // Coumarine City
070, // Laverre City
076, // Dendemille Town
086, // Anistar City
090, // Couriway Town
094, // Snowbelle City
106, // Pokémon League (X/Y)
};
internal static readonly int[] LocationsWithPokeCenter_AO =
{
// Hoenn locations with a PKMN CENTER
172, // Oldale Town
174, // Dewford Town
176, // Lavaridge Town
178, // Fallarbor Town
180, // Verdanturf Town
182, // Pacifidlog Town
184, // Petalburg City
186, // Slateport City
188, // Mauville City
190, // Rustboro City
192, // Fortree City
194, // Lilycove City
196, // Mossdeep City
198, // Sootopolis City
200, // Ever Grande City
202, // Pokémon League (OR/AS)
};
private static ICollection GetPokeCenterLocations(GameVersion game)
{
return GameVersion.XY.Contains(game) ? LocationsWithPokeCenter_XY : LocationsWithPokeCenter_AO;
}
public static bool GetHasPokeCenterLocation(GameVersion game, int loc)
{
if (game == GameVersion.Gen6)
return GetHasPokeCenterLocation(GameVersion.X, loc) || GetHasPokeCenterLocation(GameVersion.AS, loc);
return GetPokeCenterLocations(game).Contains(loc);
}
private static readonly byte[] MemoryMinIntensity =
{
0, 1, 1, 1, 1, 2, 2, 2, 2, 2,
2, 2, 2, 2, 3, 3, 3, 3, 4, 4,
3, 3, 3, 3, 3, 3, 3, 4, 5, 5,
5, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 1, 3, 2, 2, 4, 3, 4, 4,
4, 4, 2, 4, 2, 4, 3, 3, 4, 2,
3, 3, 3, 3, 3, 2, 3, 4, 4, 2,
};
public static int GetMemoryRarity(int memory) => (uint) memory >= MemoryRandChance.Length ? -1 : MemoryRandChance[memory];
private static readonly byte[] MemoryRandChance =
{
000, 100, 100, 100, 100, 005, 005, 005, 005, 005,
005, 005, 005, 005, 010, 020, 010, 001, 050, 030,
005, 005, 020, 005, 005, 005, 001, 050, 100, 050,
050, 002, 002, 005, 005, 005, 005, 005, 005, 002,
020, 020, 005, 010, 001, 001, 050, 030, 020, 020,
010, 010, 001, 010, 001, 050, 030, 030, 030, 002,
050, 020, 020, 020, 020, 010, 010, 050, 020, 005,
};
///
/// 24bits of flags allowing certain feelings for a given memory index.
///
private static readonly uint[] MemoryFeelings =
{
0x000000, 0x04CBFD, 0x004BFD, 0x04CBFD, 0x04CBFD, 0xFFFBFB, 0x84FFF9, 0x47FFFF, 0xBF7FFA, 0x7660B0,
0x80BDF9, 0x88FB7A, 0x083F79, 0x0001FE, 0xCFEFFF, 0x84EBAF, 0xB368B0, 0x091F7E, 0x0320A0, 0x080DDD,
0x081A7B, 0x404030, 0x0FFFFF, 0x9A08BC, 0x089A7B, 0x0032AA, 0x80FF7A, 0x0FFFFF, 0x0805FD, 0x098278,
0x0B3FFF, 0x8BBFFA, 0x8BBFFE, 0x81A97C, 0x8BB97C, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0xAC3ABE,
0xBFFFFF, 0x8B837C, 0x848AFA, 0x88FFFE, 0x8B0B7C, 0xB76AB2, 0x8B1FFF, 0xBE7AB8, 0xB77EB8, 0x8C9FFD,
0xBF9BFF, 0xF408B0, 0xBCFE7A, 0x8F3F72, 0x90DB7A, 0xBCEBFF, 0xBC5838, 0x9C3FFE, 0x9CFFFF, 0x96D83A,
0xB770B0, 0x881F7A, 0x839F7A, 0x839F7A, 0x839F7A, 0x53897F, 0x41BB6F, 0x0C35FF, 0x8BBF7F, 0x8BBF7F,
};
#endregion
private static readonly HashSet MemoryGeneral = new() { 1, 2, 3, 4, 19, 24, 31, 32, 33, 35, 36, 37, 38, 39, 42, 52, 59, 70, 86 };
private static readonly HashSet MemorySpecific = new() { 6 };
private static readonly HashSet MemoryMove = new() { 12, 16, 48, 49, 80, 81, 89 };
private static readonly HashSet MemoryItem = new() { 5, 15, 26, 34, 40, 51, 84, 88 };
private static readonly HashSet MemorySpecies = new() { 7, 9, 13, 14, 17, 21, 18, 25, 29, 44, 45, 50, 60, 70, 71, 72, 75, 82, 83, 87 };
public static MemoryArgType GetMemoryArgType(int memory, int format)
{
if (MemoryGeneral.Contains(memory)) return MemoryArgType.GeneralLocation;
if (MemorySpecific.Contains(memory) && format == 6) return MemoryArgType.SpecificLocation;
if (MemoryItem.Contains(memory)) return MemoryArgType.Item;
if (MemoryMove.Contains(memory)) return MemoryArgType.Move;
if (MemorySpecies.Contains(memory)) return MemoryArgType.Species;
return MemoryArgType.None;
}
public static bool CanHaveFeeling(int memory, int feeling)
{
if (memory >= MemoryFeelings.Length)
return false;
return (MemoryFeelings[memory] & (1 << feeling)) != 0;
}
public static bool CanHaveIntensity(int memory, int intensity)
{
if (memory >= MemoryFeelings.Length)
return false;
return MemoryMinIntensity[memory] <= intensity;
}
public static int GetRandomFeeling(int memory, int max = 24)
{
var bits = MemoryFeelings[memory];
var rnd = Util.Rand;
while (true)
{
int feel = rnd.Next(max);
if ((bits & (1 << feel)) != 0)
return feel;
}
}
public static int GetMinimumIntensity(int memory)
{
if (memory > MemoryMinIntensity.Length)
return -1;
return MemoryMinIntensity[memory];
}
}
public readonly struct MemoryVariableSet
{
public readonly string Handler;
public readonly int MemoryID;
public readonly int Variable;
public readonly int Intensity;
public readonly int Feeling;
private MemoryVariableSet(string handler, int m, int v, int i, int f)
{
Handler = handler;
MemoryID = m;
Variable = v;
Intensity = i;
Feeling = f;
}
public static MemoryVariableSet Read(ITrainerMemories pkm, int handler) => handler switch
{
0 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.OT_Memory, pkm.OT_TextVar, pkm.OT_Intensity, pkm.OT_Feeling), // OT
1 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.HT_Memory, pkm.HT_TextVar, pkm.HT_Intensity, pkm.HT_Feeling), // HT
_ => new MemoryVariableSet(LegalityCheckStrings.L_XOT, 0, 0, 0, 0)
};
public bool Equals(MemoryVariableSet v) => v.Handler == Handler
&& v.MemoryID == MemoryID
&& v.Variable == Variable
&& v.Intensity == Intensity
&& v.Feeling == Feeling;
public override bool Equals(object obj) => obj is MemoryVariableSet v && Equals(v);
public override int GetHashCode() => -1;
public static bool operator ==(MemoryVariableSet left, MemoryVariableSet right) => left.Equals(right);
public static bool operator !=(MemoryVariableSet left, MemoryVariableSet right) => !(left == right);
}
}