using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { /// /// /// encounter area /// public sealed record EncounterArea3 : EncounterArea { public readonly int Rate; public readonly EncounterSlot3[] Slots; protected override IReadOnlyList Raw => Slots; public static EncounterArea3[] GetAreas(BinLinkerAccessor input, GameVersion game) { var result = new EncounterArea3[input.Length]; for (int i = 0; i < result.Length; i++) result[i] = new EncounterArea3(input[i], game); return result; } public static EncounterArea3[] GetAreasSwarm(BinLinkerAccessor input, GameVersion game) { var result = new EncounterArea3[input.Length]; for (int i = 0; i < result.Length; i++) result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass); return result; } private EncounterArea3(ReadOnlySpan data, GameVersion game) : base(game) { Location = data[0] | (data[1] << 8); Type = (SlotType)data[2]; Rate = data[3]; Slots = ReadRegularSlots(data); } private EncounterArea3(ReadOnlySpan data, GameVersion game, SlotType type) : base(game) { Location = data[0] | (data[1] << 8); Type = type; Rate = data[3]; Slots = ReadSwarmSlots(data); } private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan data) { const int size = 10; int count = (data.Length - 4) / size; var slots = new EncounterSlot3[count]; for (int i = 0; i < slots.Length; i++) { int offset = 4 + (size * i); var entry = data.Slice(offset, size); slots[i] = ReadRegularSlot(entry); } return slots; } private EncounterSlot3 ReadRegularSlot(ReadOnlySpan entry) { int species = ReadUInt16LittleEndian(entry); int form = entry[2]; int slotNum = entry[3]; int min = entry[4]; int max = entry[5]; int mpi = entry[6]; int mpc = entry[7]; int sti = entry[8]; int stc = entry[9]; return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc); } private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan data) { const int size = 14; int count = (data.Length - 4) / size; var slots = new EncounterSlot3[count]; for (int i = 0; i < slots.Length; i++) { int offset = 4 + (size * i); var entry = data.Slice(offset, size); slots[i] = ReadSwarmSlot(entry); } return slots; } private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan entry) { int species = ReadUInt16LittleEndian(entry); // form always 0 int slotNum = entry[3]; int min = entry[4]; int max = entry[5]; int[] moves = { ReadUInt16LittleEndian(entry[06..]), ReadUInt16LittleEndian(entry[08..]), ReadUInt16LittleEndian(entry[10..]), ReadUInt16LittleEndian(entry[12..]), }; return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves); } public override IEnumerable GetMatchingSlots(PKM pkm, IReadOnlyList chain) { if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4 return GetSlotsFuzzy(chain); if (pkm.Met_Location != Location) return Array.Empty(); return GetSlotsMatching(chain, pkm.Met_Level); } private IEnumerable GetSlotsMatching(IReadOnlyList chain, int lvl) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form) break; if (!slot.IsLevelWithinRange(lvl)) break; yield return slot; break; } } } private IEnumerable GetSlotsFuzzy(IReadOnlyList chain) { foreach (var slot in Slots) { foreach (var evo in chain) { if (slot.Species != evo.Species) continue; if (slot.Form != evo.Form) break; if (slot.LevelMin > evo.Level) break; yield return slot; break; } } } } }