using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 8 format. public sealed class PA8 : PKM, ISanityChecksum, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetCommon7, IRibbonSetCommon8, IRibbonSetMark8, IRibbonSetAffixed, IGanbaru, IAlpha, INoble, ITechRecord8, ISociability, IMoveShop8Mastery, IContestStats, IContestStatsMutable, IHyperTrain, IScaledSizeValue, IGigantamax, IFavorite, IDynamaxLevel, IRibbonIndex, IHandlerLanguage, IFormArgument, IHomeTrack, IBattleVersion, ITrainerMemories { private static readonly ushort[] Unused = { 0x17, 0x1A, 0x1B, 0x23, 0x33, 0x4C, 0x4D, 0x4E, 0x4F, 0x52, 0x53, 0xA0, 0xA1, 0xA2, 0xA3, 0xAA, 0xAB, 0xB4, 0xB5, 0xB6, 0xB7, 0xD5, 0xD6, 0xD7, 0xDE, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xE9, 0xF0, 0xF1, 0xF3, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF, 0x100, 0x101, 0x102, 0x103, 0x104, 0x105, 0x106, 0x107, 0x018, 0x109, 0x10A, 0x10B, 0x10C, 0x10D, 0x10E, 0x10F, 0x12D, 0x13C, }; public override IReadOnlyList ExtraBytes => Unused; public override PersonalInfo PersonalInfo => PersonalTable.LA.GetFormEntry(Species, Form); public override int Format => 8; public PA8() : base(PokeCrypto.SIZE_8APARTY) => AffixedRibbon = -1; // 00 would make it show Kalos Champion :) public PA8(byte[] data) : base(DecryptParty(data)) { } public override int SIZE_PARTY => PokeCrypto.SIZE_8APARTY; public override int SIZE_STORED => PokeCrypto.SIZE_8ASTORED; public override bool ChecksumValid => CalculateChecksum() == Checksum; public override PKM Clone() => new PA8((byte[])Data.Clone()); private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted8A(ref data); Array.Resize(ref data, PokeCrypto.SIZE_8APARTY); return data; } private ushort CalculateChecksum() { ushort chk = 0; for (int i = 8; i < PokeCrypto.SIZE_8ASTORED; i += 2) chk += ReadUInt16LittleEndian(Data.AsSpan(i)); return chk; } // Simple Generated Attributes public ReadOnlySpan TechRecordPermitFlags => PersonalInfo.TMHM.AsSpan(PersonalInfoSWSH.CountTM); public ReadOnlySpan TechRecordPermitIndexes => Legal.TMHM_SWSH.AsSpan(PersonalInfoSWSH.CountTM); public ReadOnlySpan MoveShopPermitFlags => PersonalInfo.SpecialTutors[0]; public ReadOnlySpan MoveShopPermitIndexes => Legal.MoveShop8_LA; public override int CurrentFriendship { get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship; set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; } } public override void RefreshChecksum() => Checksum = CalculateChecksum(); public override bool Valid { get => Sanity == 0 && ChecksumValid; set { if (!value) return; Sanity = 0; RefreshChecksum(); } } // Trash Bytes public override Span Nickname_Trash => Data.AsSpan(0x60, 26); public override Span HT_Trash => Data.AsSpan(0xB8, 26); public override Span OT_Trash => Data.AsSpan(0x110, 26); // Maximums public override int MaxIV => 31; public override int MaxEV => 252; public override int OTLength => 12; public override int NickLength => 12; public override int PSV => (int)((PID >> 16 ^ (PID & 0xFFFF)) >> 4); public override int TSV => (TID ^ SID) >> 4; public override bool IsUntraded => Data[0xB8] == 0 && Data[0xB8 + 1] == 0 && Format == Generation; // immediately terminated HT_Name data (\0) // Complex Generated Attributes public override int Characteristic { get { int pm6 = (int)(EncryptionConstant % 6); int maxIV = MaximumIV; int pm6stat = 0; for (int i = 0; i < 6; i++) { pm6stat = (pm6 + i) % 6; if (GetIV(pm6stat) == maxIV) break; } return (pm6stat * 5) + (maxIV % 5); } } // Methods protected override byte[] Encrypt() { RefreshChecksum(); return PokeCrypto.EncryptArray8A(Data); } public void FixRelearn() { while (true) { if (RelearnMove4 != 0 && RelearnMove3 == 0) { RelearnMove3 = RelearnMove4; RelearnMove4 = 0; } if (RelearnMove3 != 0 && RelearnMove2 == 0) { RelearnMove2 = RelearnMove3; RelearnMove3 = 0; continue; } if (RelearnMove2 != 0 && RelearnMove1 == 0) { RelearnMove1 = RelearnMove2; RelearnMove2 = 0; continue; } break; } } public override uint EncryptionConstant { get => ReadUInt32LittleEndian(Data.AsSpan(0x00)); set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value); } public ushort Sanity { get => ReadUInt16LittleEndian(Data.AsSpan(0x04)); set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value); } public ushort Checksum { get => ReadUInt16LittleEndian(Data.AsSpan(0x06)); set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value); } // Structure #region Block A public override int Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x08)); set => WriteUInt16LittleEndian(Data.AsSpan(0x08), (ushort)value); } public override int HeldItem { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int TID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value); } public override int SID { get => ReadUInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value); } public override uint EXP { get => ReadUInt32LittleEndian(Data.AsSpan(0x10)); set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value); } public override int Ability { get => ReadUInt16LittleEndian(Data.AsSpan(0x14)); set => WriteUInt16LittleEndian(Data.AsSpan(0x14), (ushort)value); } public override int AbilityNumber { get => Data[0x16] & 7; set => Data[0x16] = (byte)((Data[0x16] & ~7) | (value & 7)); } public bool Favorite { get => (Data[0x16] & 8) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~8) | ((value ? 1 : 0) << 3)); } // unused, was in LGPE but not in SWSH public bool CanGigantamax { get => (Data[0x16] & 16) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~16) | (value ? 16 : 0)); } public bool IsAlpha { get => (Data[0x16] & 32) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~32) | ((value ? 1 : 0) << 5)); } public bool IsNoble { get => (Data[0x16] & 64) != 0; set => Data[0x16] = (byte)((Data[0x16] & ~64) | ((value ? 1 : 0) << 6)); } // 0x17 alignment unused public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); protected set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); } // 0x1A alignment unused // 0x1B alignment unused public override uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x1C), value); } public override int Nature { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int StatNature { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override bool FatefulEncounter { get => (Data[0x22] & 1) == 1; set => Data[0x22] = (byte)((Data[0x22] & ~0x01) | (value ? 1 : 0)); } public bool Flag2 { get => (Data[0x22] & 2) == 2; set => Data[0x22] = (byte)((Data[0x22] & ~0x02) | (value ? 2 : 0)); } public override int Gender { get => (Data[0x22] >> 2) & 0x3; set => Data[0x22] = (byte)((Data[0x22] & 0xF3) | (value << 2)); } // 0x23 alignment unused public override int Form { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); } public override int EV_HP { get => Data[0x26]; set => Data[0x26] = (byte)value; } public override int EV_ATK { get => Data[0x27]; set => Data[0x27] = (byte)value; } public override int EV_DEF { get => Data[0x28]; set => Data[0x28] = (byte)value; } public override int EV_SPE { get => Data[0x29]; set => Data[0x29] = (byte)value; } public override int EV_SPA { get => Data[0x2A]; set => Data[0x2A] = (byte)value; } public override int EV_SPD { get => Data[0x2B]; set => Data[0x2B] = (byte)value; } public byte CNT_Cool { get => Data[0x2C]; set => Data[0x2C] = value; } public byte CNT_Beauty { get => Data[0x2D]; set => Data[0x2D] = value; } public byte CNT_Cute { get => Data[0x2E]; set => Data[0x2E] = value; } public byte CNT_Smart { get => Data[0x2F]; set => Data[0x2F] = value; } public byte CNT_Tough { get => Data[0x30]; set => Data[0x30] = value; } public byte CNT_Sheen { get => Data[0x31]; set => Data[0x31] = value; } private byte PKRS { get => Data[0x32]; set => Data[0x32] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | value << 4); } // 0x33 unused padding // ribbon u32 public bool RibbonChampionKalos { get => FlagUtil.GetFlag(Data, 0x34, 0); set => FlagUtil.SetFlag(Data, 0x34, 0, value); } public bool RibbonChampionG3 { get => FlagUtil.GetFlag(Data, 0x34, 1); set => FlagUtil.SetFlag(Data, 0x34, 1, value); } public bool RibbonChampionSinnoh { get => FlagUtil.GetFlag(Data, 0x34, 2); set => FlagUtil.SetFlag(Data, 0x34, 2, value); } public bool RibbonBestFriends { get => FlagUtil.GetFlag(Data, 0x34, 3); set => FlagUtil.SetFlag(Data, 0x34, 3, value); } public bool RibbonTraining { get => FlagUtil.GetFlag(Data, 0x34, 4); set => FlagUtil.SetFlag(Data, 0x34, 4, value); } public bool RibbonBattlerSkillful { get => FlagUtil.GetFlag(Data, 0x34, 5); set => FlagUtil.SetFlag(Data, 0x34, 5, value); } public bool RibbonBattlerExpert { get => FlagUtil.GetFlag(Data, 0x34, 6); set => FlagUtil.SetFlag(Data, 0x34, 6, value); } public bool RibbonEffort { get => FlagUtil.GetFlag(Data, 0x34, 7); set => FlagUtil.SetFlag(Data, 0x34, 7, value); } public bool RibbonAlert { get => FlagUtil.GetFlag(Data, 0x35, 0); set => FlagUtil.SetFlag(Data, 0x35, 0, value); } public bool RibbonShock { get => FlagUtil.GetFlag(Data, 0x35, 1); set => FlagUtil.SetFlag(Data, 0x35, 1, value); } public bool RibbonDowncast { get => FlagUtil.GetFlag(Data, 0x35, 2); set => FlagUtil.SetFlag(Data, 0x35, 2, value); } public bool RibbonCareless { get => FlagUtil.GetFlag(Data, 0x35, 3); set => FlagUtil.SetFlag(Data, 0x35, 3, value); } public bool RibbonRelax { get => FlagUtil.GetFlag(Data, 0x35, 4); set => FlagUtil.SetFlag(Data, 0x35, 4, value); } public bool RibbonSnooze { get => FlagUtil.GetFlag(Data, 0x35, 5); set => FlagUtil.SetFlag(Data, 0x35, 5, value); } public bool RibbonSmile { get => FlagUtil.GetFlag(Data, 0x35, 6); set => FlagUtil.SetFlag(Data, 0x35, 6, value); } public bool RibbonGorgeous { get => FlagUtil.GetFlag(Data, 0x35, 7); set => FlagUtil.SetFlag(Data, 0x35, 7, value); } public bool RibbonRoyal { get => FlagUtil.GetFlag(Data, 0x36, 0); set => FlagUtil.SetFlag(Data, 0x36, 0, value); } public bool RibbonGorgeousRoyal { get => FlagUtil.GetFlag(Data, 0x36, 1); set => FlagUtil.SetFlag(Data, 0x36, 1, value); } public bool RibbonArtist { get => FlagUtil.GetFlag(Data, 0x36, 2); set => FlagUtil.SetFlag(Data, 0x36, 2, value); } public bool RibbonFootprint { get => FlagUtil.GetFlag(Data, 0x36, 3); set => FlagUtil.SetFlag(Data, 0x36, 3, value); } public bool RibbonRecord { get => FlagUtil.GetFlag(Data, 0x36, 4); set => FlagUtil.SetFlag(Data, 0x36, 4, value); } public bool RibbonLegend { get => FlagUtil.GetFlag(Data, 0x36, 5); set => FlagUtil.SetFlag(Data, 0x36, 5, value); } public bool RibbonCountry { get => FlagUtil.GetFlag(Data, 0x36, 6); set => FlagUtil.SetFlag(Data, 0x36, 6, value); } public bool RibbonNational { get => FlagUtil.GetFlag(Data, 0x36, 7); set => FlagUtil.SetFlag(Data, 0x36, 7, value); } public bool RibbonEarth { get => FlagUtil.GetFlag(Data, 0x37, 0); set => FlagUtil.SetFlag(Data, 0x37, 0, value); } public bool RibbonWorld { get => FlagUtil.GetFlag(Data, 0x37, 1); set => FlagUtil.SetFlag(Data, 0x37, 1, value); } public bool RibbonClassic { get => FlagUtil.GetFlag(Data, 0x37, 2); set => FlagUtil.SetFlag(Data, 0x37, 2, value); } public bool RibbonPremier { get => FlagUtil.GetFlag(Data, 0x37, 3); set => FlagUtil.SetFlag(Data, 0x37, 3, value); } public bool RibbonEvent { get => FlagUtil.GetFlag(Data, 0x37, 4); set => FlagUtil.SetFlag(Data, 0x37, 4, value); } public bool RibbonBirthday { get => FlagUtil.GetFlag(Data, 0x37, 5); set => FlagUtil.SetFlag(Data, 0x37, 5, value); } public bool RibbonSpecial { get => FlagUtil.GetFlag(Data, 0x37, 6); set => FlagUtil.SetFlag(Data, 0x37, 6, value); } public bool RibbonSouvenir { get => FlagUtil.GetFlag(Data, 0x37, 7); set => FlagUtil.SetFlag(Data, 0x37, 7, value); } // ribbon u32 public bool RibbonWishing { get => FlagUtil.GetFlag(Data, 0x38, 0); set => FlagUtil.SetFlag(Data, 0x38, 0, value); } public bool RibbonChampionBattle { get => FlagUtil.GetFlag(Data, 0x38, 1); set => FlagUtil.SetFlag(Data, 0x38, 1, value); } public bool RibbonChampionRegional { get => FlagUtil.GetFlag(Data, 0x38, 2); set => FlagUtil.SetFlag(Data, 0x38, 2, value); } public bool RibbonChampionNational { get => FlagUtil.GetFlag(Data, 0x38, 3); set => FlagUtil.SetFlag(Data, 0x38, 3, value); } public bool RibbonChampionWorld { get => FlagUtil.GetFlag(Data, 0x38, 4); set => FlagUtil.SetFlag(Data, 0x38, 4, value); } public bool HasContestMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 5); set => FlagUtil.SetFlag(Data, 0x38, 5, value); } public bool HasBattleMemoryRibbon { get => FlagUtil.GetFlag(Data, 0x38, 6); set => FlagUtil.SetFlag(Data, 0x38, 6, value); } public bool RibbonChampionG6Hoenn { get => FlagUtil.GetFlag(Data, 0x38, 7); set => FlagUtil.SetFlag(Data, 0x38, 7, value); } public bool RibbonContestStar { get => FlagUtil.GetFlag(Data, 0x39, 0); set => FlagUtil.SetFlag(Data, 0x39, 0, value); } public bool RibbonMasterCoolness { get => FlagUtil.GetFlag(Data, 0x39, 1); set => FlagUtil.SetFlag(Data, 0x39, 1, value); } public bool RibbonMasterBeauty { get => FlagUtil.GetFlag(Data, 0x39, 2); set => FlagUtil.SetFlag(Data, 0x39, 2, value); } public bool RibbonMasterCuteness { get => FlagUtil.GetFlag(Data, 0x39, 3); set => FlagUtil.SetFlag(Data, 0x39, 3, value); } public bool RibbonMasterCleverness { get => FlagUtil.GetFlag(Data, 0x39, 4); set => FlagUtil.SetFlag(Data, 0x39, 4, value); } public bool RibbonMasterToughness { get => FlagUtil.GetFlag(Data, 0x39, 5); set => FlagUtil.SetFlag(Data, 0x39, 5, value); } public bool RibbonChampionAlola { get => FlagUtil.GetFlag(Data, 0x39, 6); set => FlagUtil.SetFlag(Data, 0x39, 6, value); } public bool RibbonBattleRoyale { get => FlagUtil.GetFlag(Data, 0x39, 7); set => FlagUtil.SetFlag(Data, 0x39, 7, value); } public bool RibbonBattleTreeGreat { get => FlagUtil.GetFlag(Data, 0x3A, 0); set => FlagUtil.SetFlag(Data, 0x3A, 0, value); } public bool RibbonBattleTreeMaster { get => FlagUtil.GetFlag(Data, 0x3A, 1); set => FlagUtil.SetFlag(Data, 0x3A, 1, value); } public bool RibbonChampionGalar { get => FlagUtil.GetFlag(Data, 0x3A, 2); set => FlagUtil.SetFlag(Data, 0x3A, 2, value); } public bool RibbonTowerMaster { get => FlagUtil.GetFlag(Data, 0x3A, 3); set => FlagUtil.SetFlag(Data, 0x3A, 3, value); } public bool RibbonMasterRank { get => FlagUtil.GetFlag(Data, 0x3A, 4); set => FlagUtil.SetFlag(Data, 0x3A, 4, value); } public bool RibbonMarkLunchtime { get => FlagUtil.GetFlag(Data, 0x3A, 5); set => FlagUtil.SetFlag(Data, 0x3A, 5, value); } public bool RibbonMarkSleepyTime { get => FlagUtil.GetFlag(Data, 0x3A, 6); set => FlagUtil.SetFlag(Data, 0x3A, 6, value); } public bool RibbonMarkDusk { get => FlagUtil.GetFlag(Data, 0x3A, 7); set => FlagUtil.SetFlag(Data, 0x3A, 7, value); } public bool RibbonMarkDawn { get => FlagUtil.GetFlag(Data, 0x3B, 0); set => FlagUtil.SetFlag(Data, 0x3B, 0, value); } public bool RibbonMarkCloudy { get => FlagUtil.GetFlag(Data, 0x3B, 1); set => FlagUtil.SetFlag(Data, 0x3B, 1, value); } public bool RibbonMarkRainy { get => FlagUtil.GetFlag(Data, 0x3B, 2); set => FlagUtil.SetFlag(Data, 0x3B, 2, value); } public bool RibbonMarkStormy { get => FlagUtil.GetFlag(Data, 0x3B, 3); set => FlagUtil.SetFlag(Data, 0x3B, 3, value); } public bool RibbonMarkSnowy { get => FlagUtil.GetFlag(Data, 0x3B, 4); set => FlagUtil.SetFlag(Data, 0x3B, 4, value); } public bool RibbonMarkBlizzard { get => FlagUtil.GetFlag(Data, 0x3B, 5); set => FlagUtil.SetFlag(Data, 0x3B, 5, value); } public bool RibbonMarkDry { get => FlagUtil.GetFlag(Data, 0x3B, 6); set => FlagUtil.SetFlag(Data, 0x3B, 6, value); } public bool RibbonMarkSandstorm { get => FlagUtil.GetFlag(Data, 0x3B, 7); set => FlagUtil.SetFlag(Data, 0x3B, 7, value); } public int RibbonCountMemoryContest { get => Data[0x3C]; set => HasContestMemoryRibbon = (Data[0x3C] = (byte)value) != 0; } public int RibbonCountMemoryBattle { get => Data[0x3D]; set => HasBattleMemoryRibbon = (Data[0x3D] = (byte)value) != 0; } public ushort AlphaMove { get => ReadUInt16LittleEndian(Data.AsSpan(0x3E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3E), value); } // 0x40 Ribbon 1 public bool RibbonMarkMisty { get => FlagUtil.GetFlag(Data, 0x40, 0); set => FlagUtil.SetFlag(Data, 0x40, 0, value); } public bool RibbonMarkDestiny { get => FlagUtil.GetFlag(Data, 0x40, 1); set => FlagUtil.SetFlag(Data, 0x40, 1, value); } public bool RibbonMarkFishing { get => FlagUtil.GetFlag(Data, 0x40, 2); set => FlagUtil.SetFlag(Data, 0x40, 2, value); } public bool RibbonMarkCurry { get => FlagUtil.GetFlag(Data, 0x40, 3); set => FlagUtil.SetFlag(Data, 0x40, 3, value); } public bool RibbonMarkUncommon { get => FlagUtil.GetFlag(Data, 0x40, 4); set => FlagUtil.SetFlag(Data, 0x40, 4, value); } public bool RibbonMarkRare { get => FlagUtil.GetFlag(Data, 0x40, 5); set => FlagUtil.SetFlag(Data, 0x40, 5, value); } public bool RibbonMarkRowdy { get => FlagUtil.GetFlag(Data, 0x40, 6); set => FlagUtil.SetFlag(Data, 0x40, 6, value); } public bool RibbonMarkAbsentMinded { get => FlagUtil.GetFlag(Data, 0x40, 7); set => FlagUtil.SetFlag(Data, 0x40, 7, value); } public bool RibbonMarkJittery { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); } public bool RibbonMarkExcited { get => FlagUtil.GetFlag(Data, 0x41, 1); set => FlagUtil.SetFlag(Data, 0x41, 1, value); } public bool RibbonMarkCharismatic { get => FlagUtil.GetFlag(Data, 0x41, 2); set => FlagUtil.SetFlag(Data, 0x41, 2, value); } public bool RibbonMarkCalmness { get => FlagUtil.GetFlag(Data, 0x41, 3); set => FlagUtil.SetFlag(Data, 0x41, 3, value); } public bool RibbonMarkIntense { get => FlagUtil.GetFlag(Data, 0x41, 4); set => FlagUtil.SetFlag(Data, 0x41, 4, value); } public bool RibbonMarkZonedOut { get => FlagUtil.GetFlag(Data, 0x41, 5); set => FlagUtil.SetFlag(Data, 0x41, 5, value); } public bool RibbonMarkJoyful { get => FlagUtil.GetFlag(Data, 0x41, 6); set => FlagUtil.SetFlag(Data, 0x41, 6, value); } public bool RibbonMarkAngry { get => FlagUtil.GetFlag(Data, 0x41, 7); set => FlagUtil.SetFlag(Data, 0x41, 7, value); } public bool RibbonMarkSmiley { get => FlagUtil.GetFlag(Data, 0x42, 0); set => FlagUtil.SetFlag(Data, 0x42, 0, value); } public bool RibbonMarkTeary { get => FlagUtil.GetFlag(Data, 0x42, 1); set => FlagUtil.SetFlag(Data, 0x42, 1, value); } public bool RibbonMarkUpbeat { get => FlagUtil.GetFlag(Data, 0x42, 2); set => FlagUtil.SetFlag(Data, 0x42, 2, value); } public bool RibbonMarkPeeved { get => FlagUtil.GetFlag(Data, 0x42, 3); set => FlagUtil.SetFlag(Data, 0x42, 3, value); } public bool RibbonMarkIntellectual { get => FlagUtil.GetFlag(Data, 0x42, 4); set => FlagUtil.SetFlag(Data, 0x42, 4, value); } public bool RibbonMarkFerocious { get => FlagUtil.GetFlag(Data, 0x42, 5); set => FlagUtil.SetFlag(Data, 0x42, 5, value); } public bool RibbonMarkCrafty { get => FlagUtil.GetFlag(Data, 0x42, 6); set => FlagUtil.SetFlag(Data, 0x42, 6, value); } public bool RibbonMarkScowling { get => FlagUtil.GetFlag(Data, 0x42, 7); set => FlagUtil.SetFlag(Data, 0x42, 7, value); } public bool RibbonMarkKindly { get => FlagUtil.GetFlag(Data, 0x43, 0); set => FlagUtil.SetFlag(Data, 0x43, 0, value); } public bool RibbonMarkFlustered { get => FlagUtil.GetFlag(Data, 0x43, 1); set => FlagUtil.SetFlag(Data, 0x43, 1, value); } public bool RibbonMarkPumpedUp { get => FlagUtil.GetFlag(Data, 0x43, 2); set => FlagUtil.SetFlag(Data, 0x43, 2, value); } public bool RibbonMarkZeroEnergy { get => FlagUtil.GetFlag(Data, 0x43, 3); set => FlagUtil.SetFlag(Data, 0x43, 3, value); } public bool RibbonMarkPrideful { get => FlagUtil.GetFlag(Data, 0x43, 4); set => FlagUtil.SetFlag(Data, 0x43, 4, value); } public bool RibbonMarkUnsure { get => FlagUtil.GetFlag(Data, 0x43, 5); set => FlagUtil.SetFlag(Data, 0x43, 5, value); } public bool RibbonMarkHumble { get => FlagUtil.GetFlag(Data, 0x43, 6); set => FlagUtil.SetFlag(Data, 0x43, 6, value); } public bool RibbonMarkThorny { get => FlagUtil.GetFlag(Data, 0x43, 7); set => FlagUtil.SetFlag(Data, 0x43, 7, value); } // 0x44 Ribbon 2 public bool RibbonMarkVigor { get => FlagUtil.GetFlag(Data, 0x44, 0); set => FlagUtil.SetFlag(Data, 0x44, 0, value); } public bool RibbonMarkSlump { get => FlagUtil.GetFlag(Data, 0x44, 1); set => FlagUtil.SetFlag(Data, 0x44, 1, value); } public bool RibbonPioneer { get => FlagUtil.GetFlag(Data, 0x44, 2); set => FlagUtil.SetFlag(Data, 0x44, 2, value); } public bool RibbonTwinklingStar { get => FlagUtil.GetFlag(Data, 0x44, 3); set => FlagUtil.SetFlag(Data, 0x44, 3, value); } public bool RIB44_4 { get => FlagUtil.GetFlag(Data, 0x44, 4); set => FlagUtil.SetFlag(Data, 0x44, 4, value); } public bool RIB44_5 { get => FlagUtil.GetFlag(Data, 0x44, 5); set => FlagUtil.SetFlag(Data, 0x44, 5, value); } public bool RIB44_6 { get => FlagUtil.GetFlag(Data, 0x44, 6); set => FlagUtil.SetFlag(Data, 0x44, 6, value); } public bool RIB44_7 { get => FlagUtil.GetFlag(Data, 0x44, 7); set => FlagUtil.SetFlag(Data, 0x44, 7, value); } public bool RIB45_0 { get => FlagUtil.GetFlag(Data, 0x45, 0); set => FlagUtil.SetFlag(Data, 0x45, 0, value); } public bool RIB45_1 { get => FlagUtil.GetFlag(Data, 0x45, 1); set => FlagUtil.SetFlag(Data, 0x45, 1, value); } public bool RIB45_2 { get => FlagUtil.GetFlag(Data, 0x45, 2); set => FlagUtil.SetFlag(Data, 0x45, 2, value); } public bool RIB45_3 { get => FlagUtil.GetFlag(Data, 0x45, 3); set => FlagUtil.SetFlag(Data, 0x45, 3, value); } public bool RIB45_4 { get => FlagUtil.GetFlag(Data, 0x45, 4); set => FlagUtil.SetFlag(Data, 0x45, 4, value); } public bool RIB45_5 { get => FlagUtil.GetFlag(Data, 0x45, 5); set => FlagUtil.SetFlag(Data, 0x45, 5, value); } public bool RIB45_6 { get => FlagUtil.GetFlag(Data, 0x45, 6); set => FlagUtil.SetFlag(Data, 0x45, 6, value); } public bool RIB45_7 { get => FlagUtil.GetFlag(Data, 0x45, 7); set => FlagUtil.SetFlag(Data, 0x45, 7, value); } public bool RIB46_0 { get => FlagUtil.GetFlag(Data, 0x41, 0); set => FlagUtil.SetFlag(Data, 0x41, 0, value); } public bool RIB46_1 { get => FlagUtil.GetFlag(Data, 0x46, 1); set => FlagUtil.SetFlag(Data, 0x46, 1, value); } public bool RIB46_2 { get => FlagUtil.GetFlag(Data, 0x46, 2); set => FlagUtil.SetFlag(Data, 0x46, 2, value); } public bool RIB46_3 { get => FlagUtil.GetFlag(Data, 0x46, 3); set => FlagUtil.SetFlag(Data, 0x46, 3, value); } public bool RIB46_4 { get => FlagUtil.GetFlag(Data, 0x46, 4); set => FlagUtil.SetFlag(Data, 0x46, 4, value); } public bool RIB46_5 { get => FlagUtil.GetFlag(Data, 0x46, 5); set => FlagUtil.SetFlag(Data, 0x46, 5, value); } public bool RIB46_6 { get => FlagUtil.GetFlag(Data, 0x46, 6); set => FlagUtil.SetFlag(Data, 0x46, 6, value); } public bool RIB46_7 { get => FlagUtil.GetFlag(Data, 0x46, 7); set => FlagUtil.SetFlag(Data, 0x46, 7, value); } public bool RIB47_0 { get => FlagUtil.GetFlag(Data, 0x47, 0); set => FlagUtil.SetFlag(Data, 0x47, 0, value); } public bool RIB47_1 { get => FlagUtil.GetFlag(Data, 0x47, 1); set => FlagUtil.SetFlag(Data, 0x47, 1, value); } public bool RIB47_2 { get => FlagUtil.GetFlag(Data, 0x47, 2); set => FlagUtil.SetFlag(Data, 0x47, 2, value); } public bool RIB47_3 { get => FlagUtil.GetFlag(Data, 0x47, 3); set => FlagUtil.SetFlag(Data, 0x47, 3, value); } public bool RIB47_4 { get => FlagUtil.GetFlag(Data, 0x47, 4); set => FlagUtil.SetFlag(Data, 0x47, 4, value); } public bool RIB47_5 { get => FlagUtil.GetFlag(Data, 0x47, 5); set => FlagUtil.SetFlag(Data, 0x47, 5, value); } public bool RIB47_6 { get => FlagUtil.GetFlag(Data, 0x47, 6); set => FlagUtil.SetFlag(Data, 0x47, 6, value); } public bool RIB47_7 { get => FlagUtil.GetFlag(Data, 0x47, 7); set => FlagUtil.SetFlag(Data, 0x47, 7, value); } public bool HasMark() { var d = Data.AsSpan(); if ((ReadUInt16LittleEndian(d[0x3A..]) & 0xFFE0) != 0) return true; if (ReadUInt32LittleEndian(d[0x40..]) != 0) return true; return (d[0x44] & 3) != 0; } public uint Sociability { get => ReadUInt32LittleEndian(Data.AsSpan(0x48)); set => WriteUInt32LittleEndian(Data.AsSpan(0x48), value); } // 0x4C-0x4F unused public byte HeightScalar { get => Data[0x50]; set => Data[0x50] = value; } public byte WeightScalar { get => Data[0x51]; set => Data[0x51] = value; } public byte HeightScalarCopy { get => Data[0x52]; set => Data[0x52] = value; } // 0x53 unused public override int Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x54)); set => WriteUInt16LittleEndian(Data.AsSpan(0x54), (ushort)value); } public override int Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), (ushort)value); } public override int Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), (ushort)value); } public override int Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), (ushort)value); } public override int Move1_PP { get => Data[0x5C]; set => Data[0x5C] = (byte)value; } public override int Move2_PP { get => Data[0x5D]; set => Data[0x5D] = (byte)value; } public override int Move3_PP { get => Data[0x5E]; set => Data[0x5E] = (byte)value; } public override int Move4_PP { get => Data[0x5F]; set => Data[0x5F] = (byte)value; } #endregion #region Block B public override string Nickname { get => StringConverter8.GetString(Nickname_Trash); set => StringConverter8.SetString(Nickname_Trash, value.AsSpan(), 12, StringConverterOption.None); } // 2 bytes for \0, automatically handled above public override int Move1_PPUps { get => Data[0x86]; set => Data[0x86] = (byte)value; } public override int Move2_PPUps { get => Data[0x87]; set => Data[0x87] = (byte)value; } public override int Move3_PPUps { get => Data[0x88]; set => Data[0x88] = (byte)value; } public override int Move4_PPUps { get => Data[0x89]; set => Data[0x89] = (byte)value; } public override int RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x8A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8A), (ushort)value); } public override int RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x8C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8C), (ushort)value); } public override int RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x8E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x8E), (ushort)value); } public override int RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x90)); set => WriteUInt16LittleEndian(Data.AsSpan(0x90), (ushort)value); } public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0x92)); set => WriteUInt16LittleEndian(Data.AsSpan(0x92), (ushort)value); } private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x94)); set => WriteUInt32LittleEndian(Data.AsSpan(0x94), value); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } public byte DynamaxLevel { get => Data[0x98]; set => Data[0x98] = value; } public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0x9C)); set => WriteInt32LittleEndian(Data.AsSpan(0x9C), value); } public int UnkA0 { get => ReadInt32LittleEndian(Data.AsSpan(0xA0)); set => WriteInt32LittleEndian(Data.AsSpan(0xA0), value); } public byte GV_HP { get => Data[0xA4]; set => Data[0xA4] = value; } public byte GV_ATK { get => Data[0xA5]; set => Data[0xA5] = value; } public byte GV_DEF { get => Data[0xA6]; set => Data[0xA6] = value; } public byte GV_SPE { get => Data[0xA7]; set => Data[0xA7] = value; } public byte GV_SPA { get => Data[0xA8]; set => Data[0xA8] = value; } public byte GV_SPD { get => Data[0xA9]; set => Data[0xA9] = value; } // 0xAA-0xAB unused public float HeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xAC)); set => WriteSingleLittleEndian(Data.AsSpan(0xAC), value); } public float WeightAbsolute { get => ReadSingleLittleEndian(Data.AsSpan(0xB0)); set => WriteSingleLittleEndian(Data.AsSpan(0xB0), value); } // 0xB4-0xB7 unused #endregion #region Block C public override string HT_Name { get => StringConverter8.GetString(HT_Trash); set => StringConverter8.SetString(HT_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override int HT_Gender { get => Data[0xD2]; set => Data[0xD2] = (byte)value; } public byte HT_Language { get => Data[0xD3]; set => Data[0xD3] = value; } public override int CurrentHandler { get => Data[0xD4]; set => Data[0xD4] = (byte)value; } // 0xD5 unused (alignment) public int HT_TrainerID { get => ReadUInt16LittleEndian(Data.AsSpan(0xD6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD6), (ushort)value); } // unused? public override int HT_Friendship { get => Data[0xD8]; set => Data[0xD8] = (byte)value; } public byte HT_Intensity { get => Data[0xD9]; set => Data[0xD9] = value; } public byte HT_Memory { get => Data[0xDA]; set => Data[0xDA] = value; } public byte HT_Feeling { get => Data[0xDB]; set => Data[0xDB] = value; } public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xDC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDC), value); } // 0xDE-0xEB unused public override byte Fullness { get => Data[0xEC]; set => Data[0xEC] = value; } public override byte Enjoyment { get => Data[0xED]; set => Data[0xED] = value; } public override int Version { get => Data[0xEE]; set => Data[0xEE] = (byte)value; } public byte BattleVersion { get => Data[0xEF]; set => Data[0xEF] = value; } // public override int Region { get => Data[0xF0]; set => Data[0xF0] = (byte)value; } // public override int ConsoleRegion { get => Data[0xF1]; set => Data[0xF1] = (byte)value; } public override int Language { get => Data[0xF2]; set => Data[0xF2] = (byte)value; } public int UnkF3 { get => Data[0xF3]; set => Data[0xF3] = (byte)value; } public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt32LittleEndian(Data.AsSpan(0xF4), value); } public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; } public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); } public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); } public sbyte AffixedRibbon { get => (sbyte)Data[0xF8]; set => Data[0xF8] = (byte)value; } // selected ribbon // remainder unused #endregion #region Block D public override string OT_Name { get => StringConverter8.GetString(OT_Trash); set => StringConverter8.SetString(OT_Trash, value.AsSpan(), 12, StringConverterOption.None); } public override int OT_Friendship { get => Data[0x12A]; set => Data[0x12A] = (byte)value; } public byte OT_Intensity { get => Data[0x12B]; set => Data[0x12B] = value; } public byte OT_Memory { get => Data[0x12C]; set => Data[0x12C] = value; } // 0x12D unused align public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0x12E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x12E), value); } public byte OT_Feeling { get => Data[0x130]; set => Data[0x130] = value; } public override int Egg_Year { get => Data[0x131]; set => Data[0x131] = (byte)value; } public override int Egg_Month { get => Data[0x132]; set => Data[0x132] = (byte)value; } public override int Egg_Day { get => Data[0x133]; set => Data[0x133] = (byte)value; } public override int Met_Year { get => Data[0x134]; set => Data[0x134] = (byte)value; } public override int Met_Month { get => Data[0x135]; set => Data[0x135] = (byte)value; } public override int Met_Day { get => Data[0x136]; set => Data[0x136] = (byte)value; } public override int Ball { get => Data[0x137]; set => Data[0x137] = (byte)value; } public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x138)); set => WriteUInt16LittleEndian(Data.AsSpan(0x138), (ushort)value); } public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0x13A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x13A), (ushort)value); } // 0x13C unused align public override int Met_Level { get => Data[0x13D] & ~0x80; set => Data[0x13D] = (byte)((Data[0x13D] & 0x80) | value); } public override int OT_Gender { get => Data[0x13D] >> 7; set => Data[0x13D] = (byte)((Data[0x13D] & ~0x80) | (value << 7)); } public byte HyperTrainFlags { get => Data[0x13E]; set => Data[0x13E] = value; } public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); } public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); } public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); } public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); } public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); } public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); } public bool GetMoveRecordFlag(int index) { if ((uint)index > 112) // 14 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; return FlagUtil.GetFlag(Data, 0x13F + ofs, index & 7); } public void SetMoveRecordFlag(int index, bool value) { if ((uint)index > 112) // 14 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; FlagUtil.SetFlag(Data, 0x13F + ofs, index & 7, value); } public bool GetMoveRecordFlagAny() => Array.FindIndex(Data, 0x13F, 14, z => z != 0) >= 0; // Why did you mis-align this field, GameFreak? public ulong Tracker { get => ReadUInt64LittleEndian(Data.AsSpan(0x14D)); set => WriteUInt64LittleEndian(Data.AsSpan(0x14D), value); } public bool GetPurchasedRecordFlag(int index) { if ((uint)index > 63) // 8 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; return FlagUtil.GetFlag(Data, 0x155 + ofs, index & 7); } public void SetPurchasedRecordFlag(int index, bool value) { if ((uint)index > 63) // 8 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; FlagUtil.SetFlag(Data, 0x155 + ofs, index & 7, value); } public bool GetPurchasedRecordFlagAny() => Array.FindIndex(Data, 0x155, 8, z => z != 0) >= 0; public int GetPurchasedCount() { var value = ReadUInt64LittleEndian(Data.AsSpan(0x155)); ulong result = 0; for (int i = 0; i < 64; i++) result += ((value >> i) & 1); return (int)result; } public bool GetMasteredRecordFlag(int index) { if ((uint)index > 63) // 8 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; return FlagUtil.GetFlag(Data, 0x15D + ofs, index & 7); } public void SetMasteredRecordFlag(int index, bool value) { if ((uint)index > 63) // 8 bytes, 8 bits throw new ArgumentOutOfRangeException(nameof(index)); int ofs = index >> 3; FlagUtil.SetFlag(Data, 0x15D + ofs, index & 7, value); } public bool GetMasteredRecordFlagAny() => Array.FindIndex(Data, 0x15D, 8, z => z != 0) >= 0; #endregion #region Battle Stats public override int Stat_Level { get => Data[0x168]; set => Data[0x168] = (byte)value; } // 0x149 unused alignment public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0x16A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16A), (ushort)value); } public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0x16C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16C), (ushort)value); } public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0x16E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16E), (ushort)value); } public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0x170)); set => WriteUInt16LittleEndian(Data.AsSpan(0x170), (ushort)value); } public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0x172)); set => WriteUInt16LittleEndian(Data.AsSpan(0x172), (ushort)value); } public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0x174)); set => WriteUInt16LittleEndian(Data.AsSpan(0x174), (ushort)value); } #endregion public override void LoadStats(PersonalInfo p, Span stats) { int level = CurrentLevel; int nature = StatNature; stats[0] = (ushort)(GetGanbaruStat(p.HP, HT_HP ? 31 : IV_HP, GV_HP, level) + GetStatHp(p.HP, level)); stats[1] = (ushort)(GetGanbaruStat(p.ATK, HT_ATK ? 31 : IV_ATK, GV_ATK, level) + GetStat(p.ATK, level, nature, 0)); stats[2] = (ushort)(GetGanbaruStat(p.DEF, HT_DEF ? 31 : IV_DEF, GV_DEF, level) + GetStat(p.DEF, level, nature, 1)); stats[3] = (ushort)(GetGanbaruStat(p.SPE, HT_SPE ? 31 : IV_SPE, GV_SPE, level) + GetStat(p.SPE, level, nature, 4)); stats[4] = (ushort)(GetGanbaruStat(p.SPA, HT_SPA ? 31 : IV_SPA, GV_SPA, level) + GetStat(p.SPA, level, nature, 2)); stats[5] = (ushort)(GetGanbaruStat(p.SPD, HT_SPD ? 31 : IV_SPD, GV_SPD, level) + GetStat(p.SPD, level, nature, 3)); } public static int GetGanbaruStat(int baseStat, int iv, byte gv, int level) { int mul = GanbaruExtensions.GetGanbaruMultiplier(gv, iv); double step1 = Math.Abs(Math.Sqrt((float)baseStat)) * mul; // The game does abs after sqrt; should be before. It's fine because baseStat is never negative. var result = ((float)step1 + level) / 2.5f; return (int)Math.Round(result, MidpointRounding.AwayFromZero); } public static int GetStatHp(int baseStat, int level) { return (int)((((level / 100.0f) + 1.0f) * baseStat) + level); } public static int GetStat(int baseStat, int level, int nature, int statIndex) { var initial = (int)((((level / 50.0f) + 1.0f) * baseStat) / 1.5f); return AmplifyStat(nature, statIndex, initial); } private static int AmplifyStat(int nature, int index, int initial) => GetNatureAmp(nature, index) switch { 1 => 110 * initial / 100, // 110% -1 => 90 * initial / 100, // 90% _ => initial, }; private static sbyte GetNatureAmp(int nature, int index) { if ((uint)nature >= 25) return -1; return NatureAmpTable[(5 * nature) + index]; } private static readonly sbyte[] NatureAmpTable = { 0, 0, 0, 0, 0, // Hardy 1,-1, 0, 0, 0, // Lonely 1, 0, 0, 0,-1, // Brave 1, 0,-1, 0, 0, // Adamant 1, 0, 0,-1, 0, // Naughty -1, 1, 0, 0, 0, // Bold 0, 0, 0, 0, 0, // Docile 0, 1, 0, 0,-1, // Relaxed 0, 1,-1, 0, 0, // Impish 0, 1, 0,-1, 0, // Lax -1, 0, 0, 0, 1, // Timid 0,-1, 0, 0, 1, // Hasty 0, 0, 0, 0, 0, // Serious 0, 0,-1, 0, 1, // Jolly 0, 0, 0,-1, 1, // Naive -1, 0, 1, 0, 0, // Modest 0,-1, 1, 0, 0, // Mild 0, 0, 1, 0,-1, // Quiet 0, 0, 0, 0, 0, // Bashful 0, 0, 1,-1, 0, // Rash -1, 0, 0, 1, 0, // Calm 0,-1, 0, 1, 0, // Gentle 0, 0, 0, 1,-1, // Sassy 0, 0,-1, 1, 0, // Careful 0, 0, 0, 0, 0, // Quirky }; public override int[] Markings { get { int[] marks = new int[8]; int val = MarkValue; for (int i = 0; i < marks.Length; i++) marks[i] = ((val >> (i * 2)) & 3) % 3; return marks; } set => SetMarkings(value); } public override void SetMarkings(ReadOnlySpan value) { if (value.Length > 8) return; int v = 0; for (int i = 0; i < value.Length; i++) v |= (value[i] % 3) << (i * 2); MarkValue = v; } public bool GetRibbon(int index) => FlagUtil.GetFlag(Data, GetRibbonByte(index), index & 7); public void SetRibbon(int index, bool value = true) => FlagUtil.SetFlag(Data, GetRibbonByte(index), index & 7, value); public int GetRibbonByte(int index) { if ((uint)index >= 128) throw new ArgumentOutOfRangeException(nameof(index)); if (index < 64) return 0x34 + (index >> 3); index -= 64; return 0x40 + (index >> 3); } public void Trade(ITrainerInfo tr, int Day = 29, int Month = 1, int Year = 2022) { if (IsEgg) { // Apply link trade data, only if it left the OT (ignore if dumped & imported, or cloned, etc) if ((tr.TID != TID) || (tr.SID != SID) || (tr.Gender != OT_Gender) || (tr.OT != OT_Name)) SetLinkTradeEgg(Day, Month, Year, Locations.LinkTrade6NPC); return; } // Process to the HT if the OT of the Pokémon does not match the SAV's OT info. if (!TradeOT(tr)) TradeHT(tr); } public void FixMemories() { if (LA) { OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; // future inter-format conversion? } if (IsEgg) // No memories if is egg. { HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; // Clear Handler if (!IsTradedEgg) { HT_Friendship = HT_Gender = HT_Language = 0; HT_Trash.Clear(); } return; } if (IsUntraded) HT_Gender = HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = HT_Language = 0; int gen = Generation; if (gen < 6) OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; // if (gen != 8) // must be transferred via HOME, and must have memories // this.SetTradeMemoryHT8(); // not faking HOME tracker. } private bool TradeOT(ITrainerInfo tr) { // Check to see if the OT matches the SAV's OT info. if (!(tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender && tr.OT == OT_Name)) return false; CurrentHandler = 0; return true; } private void TradeHT(ITrainerInfo tr) { if (HT_Name != tr.OT) { HT_Friendship = PersonalInfo.BaseFriendship; HT_Name = tr.OT; } CurrentHandler = 1; HT_Gender = tr.Gender; HT_Language = (byte)tr.Language; } // Maximums public override int MaxMoveID => Legal.MaxMoveID_8a; public override int MaxSpeciesID => Legal.MaxSpeciesID_8a; public override int MaxAbilityID => Legal.MaxAbilityID_8a; public override int MaxItemID => Legal.MaxItemID_8a; public override int MaxBallID => Legal.MaxBallID_8a; public override int MaxGameID => Legal.MaxGameID_8a; // Casts are as per the game code; they may seem redundant but every bit of precision matters? // This still doesn't precisely match :( -- just use a tolerance check when updating. // If anyone can figure out how to get all precision to match, feel free to update :) public float HeightRatio => GetHeightRatio(HeightScalar); public float WeightRatio => GetWeightRatio(WeightScalar); public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar); public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar); public void ResetHeight() => HeightAbsolute = CalcHeightAbsolute; public void ResetWeight() => WeightAbsolute = CalcWeightAbsolute; [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] private static float GetHeightRatio(int heightScalar) { // +/- 20% (down from +/- 40% in LGP/E) float result = heightScalar / 255f; // 0x437F0000 result *= 0.40000004f; // 0x3ECCCCCE result += 0.8f; // 0x3F4CCCCD return result; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] private static float GetWeightRatio(int weightScalar) { // +/- 20% float result = weightScalar / 255f; // 0x437F0000 result *= 0.40000004f; // 0x3ECCCCCE result += 0.8f; // 0x3F4CCCCD return result; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static float GetHeightAbsolute(PersonalInfo p, int heightScalar) { float HeightRatio = GetHeightRatio(heightScalar); return HeightRatio * p.Height; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static float GetWeightAbsolute(PersonalInfo p, int heightScalar, int weightScalar) { float HeightRatio = GetHeightRatio(heightScalar); float WeightRatio = GetWeightRatio(weightScalar); float ratio = (WeightRatio * HeightRatio); return ratio * p.Weight; } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static byte GetHeightScalar(float height, int avgHeight) { // height is already *100 float biasH = avgHeight * -0.8f; float biasL = avgHeight * 0.40000004f; float numerator = biasH + height; float result = numerator / biasL; result *= 255f; int value = (int)result; int unsigned = value & ~(value >> 31); return (byte)Math.Min(255, unsigned); } [MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)] public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight) { // height is already *100 // weight is already *10 float heightRatio = height / avgHeight; float weightComponent = heightRatio * weight; float top = avgWeight * -0.8f; top += weightComponent; float bot = avgWeight * 0.40000004f; float result = top / bot; result *= 255f; int value = (int)result; int unsigned = value & ~(value >> 31); return (byte)Math.Min(255, unsigned); } public void SetMasteryFlags() { for (int i = 0; i < 4; i++) SetMasteryFlagMove(GetMove(i)); } public void SetMasteryFlagMove(int move) { var moves = MoveShopPermitIndexes; int flagIndex = moves.IndexOf((ushort)move); if (flagIndex == -1) return; if (MoveShopPermitFlags[flagIndex]) SetMasteredRecordFlag(flagIndex, true); } }