using System; using System.Collections.Generic; using System.IO; using System.Linq; using static System.Buffers.Binary.BinaryPrimitives; using static PKHeX.Core.MessageStrings; using static PKHeX.Core.GameVersion; namespace PKHeX.Core; /// /// Logic for data loading and manipulation. /// public static class SaveUtil { public const int BEEF = 0x42454546; public const int SIZE_G9_0 = 0x31626F; // 1.0.0 fresh public const int SIZE_G9_0a = 0x31627C; // 1.0.0 after multiplayer public const int SIZE_G9_1 = 0x319DB3; // 1.0.1 fresh public const int SIZE_G9_1a = 0x319DC0; // 1.0.1 after multiplayer public const int SIZE_G9_3 = 0x319DC3; // 1.1.0 fresh public const int SIZE_G9_1Ba = 0x319DD0; // 1.0.1 -> 1.1.0 public const int SIZE_G9_1A = 0x31A2C0; // 1.0.0 -> 1.0.1 public const int SIZE_G9_1Aa = 0x31A2CD; // 1.0.0 -> 1.0.1 -> 1.0.1 after multiplayer public const int SIZE_G9_1Ab = 0x31A2DD; // 1.0.0 -> 1.0.1 -> 1.0.1 after multiplayer -> 1.1.0 public const int SIZE_G9_2 = 0x31A2D0; // 1.0.0 -> 1.1.0 public const int SIZE_G8LA = 0x136DDE; public const int SIZE_G8LA_1 = 0x13AD06; public const int SIZE_G8BDSP = 0xE9828; public const int SIZE_G8BDSP_1 = 0xEDC20; public const int SIZE_G8BDSP_2 = 0xEED8C; public const int SIZE_G8BDSP_3 = 0xEF0A4; public const int SIZE_G8SWSH = 0x1716B3; // 1.0 public const int SIZE_G8SWSH_1 = 0x17195E; // 1.0 -> 1.1 public const int SIZE_G8SWSH_2 = 0x180B19; // 1.0 -> 1.1 -> 1.2 public const int SIZE_G8SWSH_2B = 0x180AD0; // 1.0 -> 1.2 public const int SIZE_G8SWSH_3 = 0x1876B1; // 1.0 -> 1.1 -> 1.2 -> 1.3 public const int SIZE_G8SWSH_3A = 0x187693; // 1.0 -> 1.1 -> 1.3 public const int SIZE_G8SWSH_3B = 0x187668; // 1.0 -> 1.2 -> 1.3 public const int SIZE_G8SWSH_3C = 0x18764A; // 1.0 -> 1.3 public const int SIZE_G7GG = 0x100000; public const int SIZE_G7USUM = 0x6CC00; public const int SIZE_G7SM = 0x6BE00; public const int SIZE_G6XY = 0x65600; public const int SIZE_G6ORAS = 0x76000; public const int SIZE_G6ORASDEMO = 0x5A00; public const int SIZE_G5RAW = 0x80000; public const int SIZE_G5BW = 0x24000; public const int SIZE_G5B2W2 = 0x26000; public const int SIZE_G4BR = 0x380000; public const int SIZE_G4RAW = 0x80000; public const int SIZE_G3BOX = 0x76000; public const int SIZE_G3COLO = 0x60000; public const int SIZE_G3XD = 0x56000; public const int SIZE_G3RAW = 0x20000; public const int SIZE_G3EMU = 0x20010; public const int SIZE_G3RAWHALF = 0x10000; public const int SIZE_G2STAD = 0x20000; // same as G3RAW public const int SIZE_G2STADF = 0x1FF00; public const int SIZE_G2RAW_U = 0x8000; public const int SIZE_G2VC_U = 0x8010; public const int SIZE_G2BAT_U = 0x802C; public const int SIZE_G2EMU_U = 0x8030; public const int SIZE_G2RAW_J = 0x10000; public const int SIZE_G2VC_J = 0x10010; public const int SIZE_G2BAT_J = 0x1002C; public const int SIZE_G2EMU_J = 0x10030; public const int SIZE_G1STAD = 0x20000; // same as G3RAW public const int SIZE_G1STADF = 0x1FF00; public const int SIZE_G1STADJ = 0x8000; // same as G1RAW public const int SIZE_G1RAW = 0x8000; public const int SIZE_G1BAT = 0x802C; // Bank Binaries public const int SIZE_G7BANK = 0xACA48; public const int SIZE_G4BANK = 0x405C4; public const int SIZE_G4RANCH = 0x54000; public const int SIZE_G4RANCH_PLAT = 0x7C000; private static readonly SaveHandlerGCI DolphinHandler = new(); #if !EXCLUDE_HACKS /// /// Specialized readers for loading save files from non-standard games (e.g. hacks). /// // ReSharper disable once CollectionNeverUpdated.Global public static readonly List CustomSaveReaders = new(); #endif #if !EXCLUDE_EMULATOR_FORMATS /// /// Pre-formatters for loading save files from non-standard formats (e.g. emulators). /// public static readonly ICollection Handlers = new List { DolphinHandler, new SaveHandlerDeSmuME(), new SaveHandlerBizHawk(), new SaveHandlerARDS(), }; #endif private static readonly HashSet SizesSV = new() { SIZE_G9_0, SIZE_G9_0a, SIZE_G9_1, SIZE_G9_1a, SIZE_G9_1A, SIZE_G9_1Aa, SIZE_G9_1Ba, SIZE_G9_1Ab, SIZE_G9_2, SIZE_G9_3, }; private static readonly HashSet SizesSWSH = new() { SIZE_G8SWSH, SIZE_G8SWSH_1, SIZE_G8SWSH_2, SIZE_G8SWSH_2B, SIZE_G8SWSH_3, SIZE_G8SWSH_3A, SIZE_G8SWSH_3B, SIZE_G8SWSH_3C, }; private static readonly HashSet SizesGen2 = new() { SIZE_G2RAW_U, SIZE_G2VC_U, SIZE_G2BAT_U, SIZE_G2EMU_U, SIZE_G2RAW_J, SIZE_G2BAT_J, SIZE_G2EMU_J, SIZE_G2VC_J, }; private static readonly HashSet Sizes = new(SizesGen2.Concat(SizesSWSH).Concat(SizesSV)) { SIZE_G8LA, SIZE_G8LA_1, SIZE_G8BDSP, SIZE_G8BDSP_1, SIZE_G8BDSP_2, SIZE_G8BDSP_3, // SizesSWSH covers gen8 sizes since there's so many SIZE_G7SM, SIZE_G7USUM, SIZE_G7GG, SIZE_G6XY, SIZE_G6ORAS, SIZE_G6ORASDEMO, SIZE_G5RAW, SIZE_G5BW, SIZE_G5B2W2, SIZE_G4BR, SIZE_G4RAW, SIZE_G3BOX, SIZE_G3COLO, SIZE_G3XD, SIZE_G3RAW, SIZE_G3EMU, SIZE_G3RAWHALF, // SizesGen2 covers gen2 sizes since there's so many SIZE_G1RAW, SIZE_G1BAT, SIZE_G7BANK, SIZE_G4BANK, SIZE_G4RANCH, SIZE_G4RANCH_PLAT, }; /// Determines the type of the provided save data. /// Save data of which to determine the origins of /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetSAVType(byte[] data) { GameVersion ver; if ((ver = GetIsG1SAV(data)) != Invalid) return ver; if ((ver = GetIsG2SAV(data)) != Invalid) return ver; if ((ver = GetIsG3SAV(data)) != Invalid) return ver; if ((ver = GetIsG4SAV(data)) != Invalid) return ver; if ((ver = GetIsG5SAV(data)) != Invalid) return ver; if ((ver = GetIsG6SAV(data)) != Invalid) return ver; if ((ver = GetIsG7SAV(data)) != Invalid) return ver; if (GetIsBelugaSAV(data) != Invalid) return GG; if (GetIsG3COLOSAV(data) != Invalid) return COLO; if (GetIsG3XDSAV(data) != Invalid) return XD; if (GetIsG3BOXSAV(data) != Invalid) return RSBOX; if (GetIsG4BRSAV(data) != Invalid) return BATREV; if (GetIsBank7(data)) // pokebank return Gen7; if (GetIsBank4(data)) // pokestock return Gen4; if (GetIsBank3(data)) // pokestock return Gen3; if (GetIsRanch4(data)) // ranch return DPPt; if (SAV2Stadium.IsStadium(data)) return Stadium2; if (SAV1Stadium.IsStadium(data)) return Stadium; if (SAV1StadiumJ.IsStadium(data)) return StadiumJ; if ((ver = GetIsG8SAV(data)) != Invalid) return ver; if ((ver = GetIsG8SAV_BDSP(data)) != Invalid) return ver; if ((ver = GetIsG8SAV_LA(data)) != Invalid) return ver; if ((ver = GetIsG9SAV(data)) != Invalid) return ver; return Invalid; } /// /// Determines if a Gen1/2 Pokémon List is Invalid /// /// Save data /// Offset the list starts at /// Max count of Pokémon in the list /// True if a valid list, False otherwise private static bool IsG12ListValid(ReadOnlySpan data, int offset, int listCount) { byte num_entries = data[offset]; return num_entries <= listCount && data[offset + 1 + num_entries] == 0xFF; } /// Checks to see if the data belongs to a Gen1 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. internal static GameVersion GetIsG1SAV(ReadOnlySpan data) { if (data.Length is not (SIZE_G1RAW or SIZE_G1BAT)) return Invalid; // Check if it's not an american save or a japanese save if (!(GetIsG1SAVU(data) || GetIsG1SAVJ(data))) return Invalid; // I can't actually detect which game version, because it's not stored anywhere. // If you can think of anything to do here, please implement :) return RBY; } /// Checks to see if the data belongs to an International Gen1 save /// Save data of which to determine the region /// True if a valid International save, False otherwise. private static bool GetIsG1SAVU(ReadOnlySpan data) { return IsG12ListValid(data, 0x2F2C, 20) && IsG12ListValid(data, 0x30C0, 20); } /// Checks to see if the data belongs to a Japanese Gen1 save /// Save data of which to determine the region /// True if a valid Japanese save, False otherwise. internal static bool GetIsG1SAVJ(ReadOnlySpan data) { return IsG12ListValid(data, 0x2ED5, 30) && IsG12ListValid(data, 0x302D, 30); } /// Checks to see if the data belongs to a Gen2 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. internal static GameVersion GetIsG2SAV(ReadOnlySpan data) { if (!SizesGen2.Contains(data.Length)) return Invalid; // Check if it's not an International, Japanese, or Korean save file GameVersion result; if ((result = GetIsG2SAVU(data)) != Invalid) return result; if ((result = GetIsG2SAVJ(data)) != Invalid) return result; if ((result = GetIsG2SAVK(data)) != Invalid) return result; return Invalid; } /// Checks to see if the data belongs to an International (not Japanese or Korean) Gen2 save /// Save data of which to determine the region /// True if a valid International save, False otherwise. private static GameVersion GetIsG2SAVU(ReadOnlySpan data) { if (IsG12ListValid(data, 0x288A, 20) && IsG12ListValid(data, 0x2D6C, 20)) return GS; if (IsG12ListValid(data, 0x2865, 20) && IsG12ListValid(data, 0x2D10, 20)) return C; return Invalid; } /// Checks to see if the data belongs to a Japanese Gen2 save /// Save data of which to determine the region /// True if a valid Japanese save, False otherwise. internal static GameVersion GetIsG2SAVJ(ReadOnlySpan data) { if (!IsG12ListValid(data, 0x2D10, 30)) return Invalid; if (IsG12ListValid(data, 0x283E, 30)) return GS; if (IsG12ListValid(data, 0x281A, 30)) return C; return Invalid; } /// Checks to see if the data belongs to a Korean Gen2 save /// Save data of which to determine the region /// True if a valid Korean save, False otherwise. internal static GameVersion GetIsG2SAVK(ReadOnlySpan data) { if (IsG12ListValid(data, 0x2DAE, 20) && IsG12ListValid(data, 0x28CC, 20)) return GS; return Invalid; } /// Checks to see if the data belongs to a Gen3 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG3SAV(ReadOnlySpan data) { if (data.Length is not (SIZE_G3RAW or SIZE_G3EMU or SIZE_G3RAWHALF)) return Invalid; // check the save file(s) int count = data.Length/SIZE_G3RAWHALF; for (int slot = 0; slot < count; slot++) { if (!SAV3.IsAllMainSectorsPresent(data, slot, out var smallOffset)) continue; // Detect RS/E/FRLG return GetVersionG3SAV(data[smallOffset..]); } return Invalid; } /// /// Checks the input to see which game is for this file. /// /// Data to check /// RS, E, or FR/LG. private static GameVersion GetVersionG3SAV(ReadOnlySpan data) { // 0xAC // RS: Battle Tower Data, which will never match the FR/LG fixed value. // E: Encryption Key // FR/LG @ 0xAC has a fixed value (01 00 00 00) // RS has battle tower data (variable) uint _0xAC = ReadUInt32LittleEndian(data[0xAC..]); switch (_0xAC) { case 1: return FRLG; // fixed value case 0: return RS; // save has no battle tower record data default: // RS data structure only extends 0x890 bytes; check if any data is present afterwards. for (int i = 0x890; i < 0xF2C; i += 4) { if (ReadUInt64LittleEndian(data[i..]) != 0) return E; } return RS; } } /// Checks to see if the data belongs to a Gen3 Box RS save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG3BOXSAV(ReadOnlySpan data) { if (data.Length is not SIZE_G3BOX) return Invalid; // Verify first checksum const int offset = 0x2000; var span = data.Slice(offset, 0x1FFC); var actual = ReadUInt32BigEndian(span); var chk = Checksums.CheckSum16BigInvert(span[4..]); return chk == actual ? RSBOX : Invalid; } /// Checks to see if the data belongs to a Colosseum save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG3COLOSAV(ReadOnlySpan data) { if (data.Length is not SIZE_G3COLO) return Invalid; // Check the intro bytes for each save slot const int offset = 0x6000; for (int i = 0; i < 3; i++) { var ofs = offset + (0x1E000 * i); if (ReadUInt32LittleEndian(data[ofs..]) != 0x00000101) return Invalid; } return COLO; } /// Checks to see if the data belongs to a Gen3 XD save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG3XDSAV(ReadOnlySpan data) { if (data.Length is not SIZE_G3XD) return Invalid; // Check the intro bytes for each save slot const int offset = 0x6000; for (int i = 0; i < 2; i++) { var ofs = offset + (0x28000 * i); if ((ReadUInt32LittleEndian(data[ofs..]) & 0xFFFE_FFFF) != 0x00000101) return Invalid; } return XD; } /// Checks to see if the data belongs to a Gen4 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG4SAV(ReadOnlySpan data) { if (data.Length != SIZE_G4RAW) return Invalid; // The block footers contain a u32 'size' followed by a u32 binary-coded-decimal timestamp(?) // Korean saves have a different timestamp from other localizations. static bool validSequence(ReadOnlySpan data, int offset) { var size = ReadUInt32LittleEndian(data[(offset - 0xC)..]); if (size != (offset & 0xFFFF)) return false; var sdk = ReadUInt32LittleEndian(data[(offset - 0x8)..]); const int DATE_INT = 0x20060623; const int DATE_KO = 0x20070903; return sdk is DATE_INT or DATE_KO; } // Check the other save -- first save is done to the latter half of the binary. // The second save should be all that is needed to check. if (validSequence(data, 0x4C100)) return DP; if (validSequence(data, 0x4CF2C)) return Pt; if (validSequence(data, 0x4F628)) return HGSS; return Invalid; } /// Checks to see if the data belongs to a Gen4 Battle Revolution save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG4BRSAV(ReadOnlySpan data) { if (data.Length != SIZE_G4BR) return Invalid; byte[] sav = SAV4BR.DecryptPBRSaveData(data); return SAV4BR.IsChecksumsValid(sav) ? BATREV : Invalid; } /// Checks to see if the data belongs to a Gen5 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG5SAV(ReadOnlySpan data) { if (data.Length != SIZE_G5RAW) return Invalid; // check the checksum footer block validity; nobody would normally modify this region if (IsValidFooter(data, SIZE_G5BW, 0x8C)) return BW; if (IsValidFooter(data, SIZE_G5B2W2, 0x94)) return B2W2; return Invalid; static bool IsValidFooter(ReadOnlySpan data, int mainSize, int infoLength) { var footer = data.Slice(mainSize - 0x100, infoLength + 0x10); ushort stored = ReadUInt16LittleEndian(footer[^2..]); ushort actual = Checksums.CRC16_CCITT(footer[..infoLength]); return stored == actual; } } /// Checks to see if the data belongs to a Gen6 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG6SAV(ReadOnlySpan data) { if (data.Length is not (SIZE_G6XY or SIZE_G6ORAS or SIZE_G6ORASDEMO)) return Invalid; if (ReadUInt32LittleEndian(data[^0x1F0..]) != BEEF) return Invalid; return data.Length switch { SIZE_G6XY => XY, SIZE_G6ORAS => ORAS, _ => ORASDEMO, // least likely }; } /// Checks to see if the data belongs to a Gen7 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG7SAV(ReadOnlySpan data) { if (data.Length is not (SIZE_G7SM or SIZE_G7USUM)) return Invalid; if (ReadUInt32LittleEndian(data[^0x1F0..]) != BEEF) return Invalid; return data.Length == SIZE_G7SM ? SM : USUM; } /// Determines if the input data belongs to a save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsBelugaSAV(ReadOnlySpan data) { if (data.Length != SIZE_G7GG) return Invalid; const int actualLength = 0xB8800; if (ReadUInt32LittleEndian(data[(actualLength - 0x1F0)..]) != BEEF) // beef table start return Invalid; if (ReadUInt16LittleEndian(data[(actualLength - 0x200 + 0xB0)..]) != 0x13) // check a block number to double check return Invalid; return GG; } /// Checks to see if the data belongs to a Gen8 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG8SAV(byte[] data) { if (!SizesSWSH.Contains(data.Length)) return Invalid; return SwishCrypto.GetIsHashValid(data) ? SWSH : Invalid; } private static GameVersion GetIsG8SAV_BDSP(ReadOnlySpan data) { if (data.Length is not (SIZE_G8BDSP or SIZE_G8BDSP_1 or SIZE_G8BDSP_2 or SIZE_G8BDSP_3)) return Invalid; var ver = (Gem8Version)ReadUInt32LittleEndian(data); if (ver is not (Gem8Version.V1_0 or Gem8Version.V1_1 or Gem8Version.V1_2 or Gem8Version.V1_3)) return Invalid; return BDSP; } private static GameVersion GetIsG8SAV_LA(byte[] data) { if (data.Length is not (SIZE_G8LA or SIZE_G8LA_1)) return Invalid; return SwishCrypto.GetIsHashValid(data) ? PLA : Invalid; } /// Checks to see if the data belongs to a Gen8 save /// Save data of which to determine the type /// Version Identifier or Invalid if type cannot be determined. private static GameVersion GetIsG9SAV(byte[] data) { if (!SizesSV.Contains(data.Length)) return Invalid; return SwishCrypto.GetIsHashValid(data) ? SV : Invalid; } private static bool GetIsBank7(ReadOnlySpan data) => data.Length == SIZE_G7BANK && data[0] != 0; private static bool GetIsBank4(ReadOnlySpan data) => data.Length == SIZE_G4BANK && ReadUInt32LittleEndian(data[0x3FC00..]) != 0; // box name present private static bool GetIsBank3(ReadOnlySpan data) => data.Length == SIZE_G4BANK && ReadUInt32LittleEndian(data[0x3FC00..]) == 0; // size collision with ^ private static bool GetIsRanchDP(ReadOnlySpan data) => data.Length == SIZE_G4RANCH && ReadUInt32BigEndian(data[0x22AC..]) != 0; private static bool GetIsRanchPlat(ReadOnlySpan data) => data.Length == SIZE_G4RANCH_PLAT && ReadUInt32BigEndian(data[0x268C..]) != 0; private static bool GetIsRanch4(ReadOnlySpan data) => GetIsRanchDP(data) || GetIsRanchPlat(data); /// Creates an instance of a SaveFile using the given save data. /// File location from which to create a SaveFile. /// An appropriate type of save file for the given data, or null if the save data is invalid. public static SaveFile? GetVariantSAV(string path) { // Many things can go wrong with loading save data (file no longer present toc-tou, or bad save layout). try { var data = File.ReadAllBytes(path); var sav = GetVariantSAV(data, path); sav?.Metadata.SetExtraInfo(path); return sav; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); return null; } } /// Creates an instance of a SaveFile using the given save data. /// Save data from which to create a SaveFile. /// Optional save file path, may help initialize a non-standard save file format. /// An appropriate type of save file for the given data, or null if the save data is invalid. public static SaveFile? GetVariantSAV(byte[] data, string? path = null) { #if !EXCLUDE_HACKS foreach (var h in CustomSaveReaders) { if (!h.IsRecognized(data.Length)) continue; var custom = h.ReadSaveFile(data, path); if (custom != null) return custom; } #endif var sav = GetVariantSAVInternal(data); if (sav != null) return sav; #if !EXCLUDE_EMULATOR_FORMATS foreach (var h in Handlers) { if (!h.IsRecognized(data.Length)) continue; var split = h.TrySplit(data); if (split == null) continue; sav = GetVariantSAVInternal(split.Data); if (sav == null) continue; var meta = sav.Metadata; meta.SetExtraInfo(split.Header, split.Footer); if (path is not null) meta.SetExtraInfo(path); return sav; } #endif // unrecognized. return null; } private static SaveFile? GetVariantSAVInternal(byte[] data) { var type = GetSAVType(data); return type switch { // Main Games RBY => new SAV1(data, type), GS or C => new SAV2(data, type), RS => new SAV3RS(data), E => new SAV3E(data), FRLG => new SAV3FRLG(data), DP => new SAV4DP(data), Pt => new SAV4Pt(data), HGSS => new SAV4HGSS(data), BW => new SAV5BW(data), B2W2 => new SAV5B2W2(data), XY => new SAV6XY(data), ORAS => new SAV6AO(data), ORASDEMO => new SAV6AODemo(data), SM => new SAV7SM(data), USUM => new SAV7USUM(data), GG => new SAV7b(data), SWSH => new SAV8SWSH(data), BDSP => new SAV8BS(data), PLA => new SAV8LA(data), SV => new SAV9SV(data), // Side Games COLO => new SAV3Colosseum(data), XD => new SAV3XD(data), RSBOX => new SAV3RSBox(data), BATREV => new SAV4BR(data), Stadium2 => new SAV2Stadium(data), Stadium => new SAV1Stadium(data), StadiumJ => new SAV1StadiumJ(data), // Bulk Storage Gen3 => new Bank3(data), DPPt => new SAV4Ranch(data), Gen4 => new Bank4(data), Gen7 => Bank7.GetBank7(data), // No pattern matched _ => null, }; } public static SaveFile? GetVariantSAV(SAV3GCMemoryCard memCard) { // Pre-check for header/footer signatures byte[] data = memCard.ReadSaveGameData(); if (data.Length == 0) return null; var split = DolphinHandler.TrySplit(data); if (split != null) data = split.Data; SaveFile sav; switch (memCard.SelectedGameVersion) { // Side Games case COLO: sav = new SAV3Colosseum(data) { MemoryCard = memCard }; break; case XD: sav = new SAV3XD(data) { MemoryCard = memCard }; break; case RSBOX: sav = new SAV3RSBox(data, memCard) { MemoryCard = memCard }; break; // No pattern matched default: return null; } if (split != null) sav.Metadata.SetExtraInfo(split.Header, split.Footer); return sav; } /// /// Returns a that feels best for the save file's language. /// public static LanguageID GetSafeLanguage(SaveFile? sav) => sav switch { null => LanguageID.English, ILangDeviantSave s => s.Japanese ? LanguageID.Japanese : s.Korean ? LanguageID.Korean : LanguageID.English, _ => (uint)sav.Language <= Legal.GetMaxLanguageID(sav.Generation) ? (LanguageID)sav.Language : LanguageID.English, }; /// /// Returns a Trainer Name that feels best for the save file's language. /// public static string GetSafeTrainerName(SaveFile? sav, LanguageID lang) => lang switch { LanguageID.Japanese => sav?.Generation >= 3 ? "PKHeX" : "1337", _ => "PKHeX", }; /// /// Creates an instance of a SaveFile with a blank base. /// /// Version to create the save file for. /// Trainer Name /// Language to initialize with /// Blank save file from the requested game, null if no game exists for that . public static SaveFile GetBlankSAV(GameVersion game, string trainerName, LanguageID language = LanguageID.English) { var sav = GetBlankSAV(game, language); sav.Game = (int)game; sav.OT = trainerName; if (sav.Generation >= 4) sav.Language = (int)language; // Secondary Properties may not be used but can be filled in as template. if (sav.Generation >= 7) { sav.TrainerID7 = 123456; sav.TrainerSID7 = 1234; } else { sav.TID = 12345; sav.SID = 54321; } sav.Language = (int)language; // Only set geolocation data for 3DS titles if (sav is IRegionOrigin o) o.SetDefaultRegionOrigins(); return sav; } /// /// Creates an instance of a SaveFile with a blank base. /// /// Version to create the save file for. /// Save file language to initialize for /// Blank save file from the requested game, null if no game exists for that . private static SaveFile GetBlankSAV(GameVersion game, LanguageID language) => game switch { RD or BU or GN or YW or RBY => new SAV1(version: game, japanese: language == LanguageID.Japanese || game == BU), StadiumJ => new SAV1StadiumJ(), Stadium => new SAV1Stadium(language == LanguageID.Japanese), GD or SI or GS => new SAV2(version: GS, lang: language), C or GSC => new SAV2(version: C, lang: language), Stadium2 => new SAV2Stadium(language == LanguageID.Japanese), R or S or RS => new SAV3RS(language == LanguageID.Japanese), E or RSE => new SAV3E(language == LanguageID.Japanese), FR or LG or FRLG => new SAV3FRLG(language == LanguageID.Japanese), CXD or COLO => new SAV3Colosseum(), XD => new SAV3XD(), RSBOX => new SAV3RSBox(), D or P or DP => new SAV4DP(), Pt or DPPt => new SAV4Pt(), HG or SS or HGSS => new SAV4HGSS(), BATREV => new SAV4BR(), B or W or BW => new SAV5BW(), B2 or W2 or B2W2 => new SAV5B2W2(), X or Y or XY => new SAV6XY(), ORASDEMO => new SAV6AODemo(), OR or AS or ORAS => new SAV6AO(), SN or MN or SM => new SAV7SM(), US or UM or USUM => new SAV7USUM(), GP or GE or GG or GO => new SAV7b(), SW or SH or SWSH => new SAV8SWSH(), BD or SP or BDSP => new SAV8BS(), PLA => new SAV8LA(), SL or VL or SV => new SAV9SV(), _ => throw new ArgumentOutOfRangeException(nameof(game)), }; /// /// Creates an instance of a SaveFile with a blank base. /// /// Context of the Save File. /// Trainer Name /// Save file language to initialize for /// Save File for that generation. public static SaveFile GetBlankSAV(EntityContext context, string trainerName, LanguageID language = LanguageID.English) { var ver = context.GetSingleGameVersion(); return GetBlankSAV(ver, trainerName, language); } /// /// Retrieves possible save file paths from the provided . /// /// Folder to look within /// Search all subfolders /// If this function returns true, full path of all that match criteria. If this function returns false, the error message, or null if the directory could not be found /// Option to ignore files with backup names and extensions /// Boolean indicating whether or not operation was successful. public static bool GetSavesFromFolder(string folderPath, bool deep, out IEnumerable result, bool ignoreBackups = true) { if (!Directory.Exists(folderPath)) { result = Array.Empty(); return false; } try { var searchOption = deep ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly; // force evaluation so that an invalid path will throw before we return true/false. // EnumerateFiles throws an exception while iterating, which won't be caught by the try-catch here. var files = Directory.GetFiles(folderPath, "*", searchOption); result = files.Where(f => !(ignoreBackups && IsBackup(f)) && IsSizeValid(FileUtil.GetFileSize(f))); return true; } catch (Exception ex) { result = new[] { MsgFileLoadFailAuto + Environment.NewLine + folderPath, MsgFileLoadFailAutoAdvise + Environment.NewLine + MsgFileLoadFailAutoCause, ex.Message, }; return false; } } public static bool IsBackup(string path) => Path.GetFileNameWithoutExtension(path).Equals("backup", StringComparison.OrdinalIgnoreCase) || Path.GetExtension(path) is ".bak"; /// /// Determines whether the save data size is valid for automatically detecting saves. /// /// Size in bytes of the save data /// A boolean indicating whether or not the save data size is valid. public static bool IsSizeValid(int size) => IsSizeValidNoHandler(size) || IsSizeValidHandler(size); /// /// Determines whether the save data size is valid for automatically detecting saves. /// /// Only checks the list. public static bool IsSizeValidHandler(int size) => Handlers.Any(z => z.IsRecognized(size)); /// /// Determines whether the save data size is valid for automatically detecting saves. /// /// Does not check the list. public static bool IsSizeValidNoHandler(int size) => Sizes.Contains(size); }