using System; using System.ComponentModel; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// Stores the selected clothing choices of the player. /// [TypeConverter(typeof(ExpandableObjectConverter))] public sealed class PlayerFashion9 : SaveBlock { public PlayerFashion9(SAV9SV sav, SCBlock block) : base(sav, block.Data) { } public ulong _00 { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x00)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x00), value); } public ulong _08 { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x08)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x08), value); } public ulong Bag { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x10)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x10), value); } public ulong Eyewear { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x18)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x18), value); } public ulong Footwear { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x20)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x20), value); } public ulong Gloves { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x28)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x28), value); } public ulong Headwear { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x30)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x30), value); } public ulong Hairstyle { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x38)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x38), value); } public ulong Legwear { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x40)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x40), value); } public ulong Uniform { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x48)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x48), value); } public ulong _50 { get => ReadUInt64LittleEndian(Data.AsSpan(Offset + 0x50)); set => WriteUInt64LittleEndian(Data.AsSpan(Offset + 0x50), value); } }