! PKHeX Interface Customization File ! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable. ! lang_en.txt = English ! lang_jp.txt = Japanese ! lang_fr.txt = French ! lang_de.txt = German ! lang_es.txt = Spanish ! lang_it.txt = Italian ! lang_ko.txt = Korean ! Make sure that each edit has a ' = ' between Control name and new Text! ! For the Menu Bar, separate the DropDown Item names with ' ; ' ! ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below ! Form1 - Change stuff below this line, not above. ----------------Overall PKX Interface------------------ Menu_File = File ; Open... ; Save as... ; Exit Menu_Tools = Tools ; Toggle Box Interface ; Load/Dump Boxes ; Box Data Report ; Code Generator Menu_Options = Options ; Language ; About PKHeX --------------------Main Tab Data---------------------- Tab_Main = Main Label_PID = PID: BTN_RerollPID = Reroll Label_Species = Species: CHK_Nicknamed = Nickname: Label_EXP = EXP: Label_CurLevel = Level: Label_Nature = Nature: Label_HeldItem = Held Item: Label_Friendship = Friendship: Label_Form = Form: Label_Ability = Ability: Label_Language = Language: CHK_IsEgg = Is Egg CHK_Infected = Infected CHK_Cured = Cured Label_PKRS = PkRs: Label_PKRSdays = d: Label_Country = Country: Label_SubRegion = Sub Region: Label_3DSRegion = 3DS Region: ---------------------Met Tab Data----------------------- Tab_Met = Met Label_OriginGame = Origin Game: Label_MetLocation = Met Location: Label_Ball = Ball: Label_MetLevel = Met Level: Label_MetDate = Met Date: Label_EncounterType = Encounter: CHK_Fateful = Fateful Encounter ---------------------Egg Met Data----------------------- CHK_AsEgg = As Egg GB_EggConditions = Egg Met Conditions Label_EggLocation = Location: Label_EggDate = Date: --------------------Stats Tab Data---------------------- Tab_Stats = Stats Label_IVs = IVs Label_EVs = EVs Label_Stats = Stats Label_HP = HP: Label_ATK = Atk: Label_DEF = Def: Label_SPA = SpA: Label_SPD = SpD: Label_SPE = Spe: Label_Total = Total: Label_HiddenPowerPrefix = Hidden Power Type: Label_CharacteristicPrefix = Characteristic: BTN_RandomIVs = Randomize IVs BTN_RandomEVs = Randomize EVs Label_ContestStats = Contest Stats Label_Cool = Cool Label_Beauty = Beauty Label_Cute = Cute Label_Smart = Smart Label_Tough = Tough Label_Sheen = Sheen -------------------Attacks Tab Data--------------------- Tab_Attacks = Attacks GB_CurrentMoves = Current Moves Label_CurPP = PP Label_PPups = PP Ups GB_RelearnMoves = Relearn Moves -------------------OT/Misc Tab Data--------------------- Tab_OTMisc = OT/Misc GB_OT = Trainer Information Label_TID = TID: Label_SID = SID: Label_OT = OT: RB_OTM = M RB_OTF = F GB_nOT = Latest (not OT) Handler Label_PrevOT = OT: RB_nOTM = M RB_nOTF = F GB_ExtraBytes = Extra Bytes GB_Markings = Markings BTN_Ribbons = Ribbons/Medals BTN_History = Memories/Amie Label_EncryptionConstant = Encryption Constant: BTN_RerollEC = Reroll -----------------Save Data Interface-------------------- Tab_Box = Box Tab_PartyBattle = Party-Battle Box Tab_Other = Other Tab_Tools = Tools Tab_SAV = SAV B_OpenPokePuffs = ‎Poké Puffs B_OpenItemPouch = Items B_OpenTrainerInfo = Trainer Info B_OpenBoxLayout = Box Layout B_OpenWondercards = Wondercard B_OpenBerryField = Berry Field B_OpenOPowers = O-Powers B_OpenEventFlags = Event Flags B_OpenPokedex = Pokédex B_OpenSuperTraining = Super Train --------------------Tab Internals----------------------- L_Party = Party: L_BattleBox = Battle Box: GB_Daycare = Daycare GB_GTS = GTS GB_Fused = Fused GB_SUBE = Old Man DayCare_HasEgg = Egg Available L_DaycareSeed = Seed L_ReadOnlyOther = This tab is read only. B_BoxIO = Open/Save Box Content B_JPEG = Save PGL .JPEG B_OUTHallofFame = Hall of Fame B_OUTPasserby = Passerby L_IntegrityCheck = Integrity Check: B_VerifyCHK = Checksums B_VerifySHA = Hashes L_SAVManipulation = Save File Manipulation: B_SwitchSAV = Switch SAV B_ExportSAV = Export SAV ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below ! RibbonMedal - Change stuff below this line, not above. ----------------------Buttons-------------------------- BTN_All = Give All BTN_None = Remove All BTN_Cancel = Cancel BTN_Save = Save -------------------Ribbons/Medals---------------------- Tab_Kalos = Common Ribbons Tab_Extra = Extra Ribbons Tab_Medals = Training Medals GB_Kalos12 = Set 1 Kalos1a_0 = Kalos Champ Kalos1a_1 = Hoenn Champ Kalos1a_2 = Sinnoh Champ Kalos1a_3 = Best Friends Kalos1a_4 = Training Kalos1a_5 = Skillful Battler Kalos1a_6 = Expert Battler Kalos1a_7 = Effort --- Kalos1b_0 = Alert Kalos1b_1 = Shock Kalos1b_2 = Downcast Kalos1b_3 = Careless Kalos1b_4 = Relax Kalos1b_5 = Snooze Kalos1b_6 = Smile Kalos1b_7 = Gorgeous --- GB_Kalos34 = Set 2 Kalos2a_0 = Royal Kalos2a_1 = Gorgeous Royal Kalos2a_2 = Artist Kalos2a_3 = Footprint Kalos2a_4 = Record Kalos2a_5 = Legend Kalos2a_6 = Country Kalos2a_7 = National --- Kalos2b_0 = Earth Kalos2b_1 = World Kalos2b_2 = Classic Kalos2b_3 = Premier Kalos2b_4 = Event Kalos2b_5 = Birthday Kalos2b_6 = Special Kalos2b_7 = Souvenir --- GB_Extra1 = Set 3 Extra1_0 = Wishing Extra1_1 = Battle Champ Extra1_2 = Regional Champ Extra1_3 = National Champ Extra1_4 = World Champ L_PastContest = Past Contest Ribbons: L_PastBattle = Past Battle Ribbons: ------------------Super Training--------------------- L_SuperTraining = Normal Super Training L_Rank1 = Rank 1 TMedal1_3 = HP TMedal1_4 = Atk TMedal1_7 = Def TMedal1_2 = SpA TMedal1_5 = SpD TMedal1_6 = Spe L_Rank2 = Rank 2 TMedal2_1 = HP TMedal2_2 = Atk TMedal2_5 = Def TMedal2_0 = SpA TMedal2_3 = SpD TMedal2_4 = Spe L_Rank3 = Rank 3 TMedal2_7 = HP TMedal3_0 = Atk TMedal3_3 = Def TMedal2_6 = SpA TMedal3_1 = SpD TMedal3_2 = Spe CHK_Secret = Secret Training Enabled L_Rank3 = Rank 4 TMedal3_4 = Troubles L_Rank3 = Rank 5 TMedal3_5 = Leaf TMedal3_6 = Fire TMedal3_7 = Water TMedal4_0 = Fleeing L_Rank3 = Rank 6 TMedal4_1 = Second TMedal4_2 = Quick TMedal4_3 = Long L_Rank3 = Rank 7 TMedal4_4 = Scatter TMedal4_5 = Barrage TMedal4_6 = Hydreigon L_Rank3 = Rank 8 TMedal4_7 = X/Y ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! MemoryAmie - Change stuff below this line, not above. ---------------------Bottom UI------------------------- BTN_Cancel = Cancel BTN_Save = Save L_Handler = Current Handler: - Tab_OTMemory = Memories with: OT L_OT_Friendship = Friendship: L_OT_Affection = Affection: Tab_CTMemory = Memories with: notOT L_CT_Friendship = Friendship: L_cT_Affection = Affection: Tab_Residence = Residence -- -- L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ; ! End