using System; using System.Linq; namespace PKHeX.Core { /// /// Notes about the next format /// public class PB7 : PKM, IAwakened { public static readonly byte[] ExtraBytes = { 0x2A, // Old Marking Value (PelagoEventStatus) 0x36, 0x37, // Unused Ribbons 0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xE4, 0xE5, 0xE6, 0xE7 }; public override int SIZE_PARTY => SIZE; public override int SIZE_STORED => SIZE; private const int SIZE = 260; public override int Format => 7; public override PersonalInfo PersonalInfo => PersonalTable.GG.GetFormeEntry(Species, AltForm); public PB7(byte[] decryptedData = null, string ident = null) { Data = decryptedData ?? new byte[SIZE]; PKMConverter.CheckEncrypted(ref Data, 7); Identifier = ident; if (Data.Length != SIZE) Array.Resize(ref Data, SIZE); } public override PKM Clone() => new PB7((byte[])Data.Clone(), Identifier); private string GetString(int Offset, int Count) => StringConverter.GetString7(Data, Offset, Count); private byte[] SetString(string value, int maxLength, bool chinese = false) => StringConverter.SetString7b(value, maxLength, Language, chinese: chinese); protected override ushort CalculateChecksum() { ushort chk = 0; for (int i = 8; i < 0xE8; i += 2) chk += BitConverter.ToUInt16(Data, i); return chk; } // Trash Bytes public override byte[] Nickname_Trash { get => GetData(0x40, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x40); } } public override byte[] HT_Trash { get => GetData(0x78, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x78); } } public override byte[] OT_Trash { get => GetData(0xB0, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0xB0); } } // Structure #region Block A public override uint EncryptionConstant { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); } public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); } public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); } public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); } public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); } public bool Favorite { get => (Data[0x15] & 8) != 0; set => Data[0x15] = (byte)((Data[0x15] & ~8) | ((value ? 1 : 0) << 3)); } public override int MarkValue { get => BitConverter.ToUInt16(Data, 0x16); protected set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x16); } public override uint PID { get => BitConverter.ToUInt32(Data, 0x18); set => BitConverter.GetBytes(value).CopyTo(Data, 0x18); } public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); } public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); } public override int AltForm { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); } public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; } public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; } public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; } public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; } public int AV_HP { get => Data[0x24]; set => Data[0x24] = (byte)value; } public int AV_ATK { get => Data[0x25]; set => Data[0x25] = (byte)value; } public int AV_DEF { get => Data[0x26]; set => Data[0x26] = (byte)value; } public int AV_SPE { get => Data[0x27]; set => Data[0x27] = (byte)value; } public int AV_SPA { get => Data[0x28]; set => Data[0x28] = (byte)value; } public int AV_SPD { get => Data[0x29]; set => Data[0x29] = (byte)value; } public byte ResortEventStatus { get => Data[0x2A]; set => Data[0x2A] = value; } private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | value << 4); } public float HeightAbsolute { get => BitConverter.ToSingle(Data, 0x2C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x2C); } private uint RIB0 { get => BitConverter.ToUInt32(Data, 0x30); set => BitConverter.GetBytes(value).CopyTo(Data, 0x30); } private uint RIB1 { get => BitConverter.ToUInt32(Data, 0x34); set => BitConverter.GetBytes(value).CopyTo(Data, 0x34); } public bool RibbonChampionKalos { get => (RIB0 & (1 << 00)) == 1 << 00; set => RIB0 = ((RIB0 & ~(1u << 00)) | (value ? 1u << 00 : 0)); } public bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 01)) == 1 << 01; set => RIB0 = ((RIB0 & ~(1u << 01)) | (value ? 1u << 01 : 0)); } public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 02)) == 1 << 02; set => RIB0 = ((RIB0 & ~(1u << 02)) | (value ? 1u << 02 : 0)); } public bool RibbonBestFriends { get => (RIB0 & (1 << 03)) == 1 << 03; set => RIB0 = ((RIB0 & ~(1u << 03)) | (value ? 1u << 03 : 0)); } public bool RibbonTraining { get => (RIB0 & (1 << 04)) == 1 << 04; set => RIB0 = ((RIB0 & ~(1u << 04)) | (value ? 1u << 04 : 0)); } public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 05)) == 1 << 05; set => RIB0 = ((RIB0 & ~(1u << 05)) | (value ? 1u << 05 : 0)); } public bool RibbonBattlerExpert { get => (RIB0 & (1 << 06)) == 1 << 06; set => RIB0 = ((RIB0 & ~(1u << 06)) | (value ? 1u << 06 : 0)); } public bool RibbonEffort { get => (RIB0 & (1 << 07)) == 1 << 07; set => RIB0 = ((RIB0 & ~(1u << 07)) | (value ? 1u << 07 : 0)); } public bool RibbonAlert { get => (RIB0 & (1 << 08)) == 1 << 08; set => RIB0 = ((RIB0 & ~(1u << 08)) | (value ? 1u << 08 : 0)); } public bool RibbonShock { get => (RIB0 & (1 << 09)) == 1 << 09; set => RIB0 = ((RIB0 & ~(1u << 09)) | (value ? 1u << 09 : 0)); } public bool RibbonDowncast { get => (RIB0 & (1 << 10)) == 1 << 10; set => RIB0 = ((RIB0 & ~(1u << 10)) | (value ? 1u << 10 : 0)); } public bool RibbonCareless { get => (RIB0 & (1 << 11)) == 1 << 11; set => RIB0 = ((RIB0 & ~(1u << 11)) | (value ? 1u << 11 : 0)); } public bool RibbonRelax { get => (RIB0 & (1 << 12)) == 1 << 12; set => RIB0 = ((RIB0 & ~(1u << 12)) | (value ? 1u << 12 : 0)); } public bool RibbonSnooze { get => (RIB0 & (1 << 13)) == 1 << 13; set => RIB0 = ((RIB0 & ~(1u << 13)) | (value ? 1u << 13 : 0)); } public bool RibbonSmile { get => (RIB0 & (1 << 14)) == 1 << 14; set => RIB0 = ((RIB0 & ~(1u << 14)) | (value ? 1u << 14 : 0)); } public bool RibbonGorgeous { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = ((RIB0 & ~(1u << 15)) | (value ? 1u << 15 : 0)); } public bool RibbonRoyal { get => (RIB0 & (1 << 16)) == 1 << 16; set => RIB0 = ((RIB0 & ~(1u << 16)) | (value ? 1u << 16 : 0)); } public bool RibbonGorgeousRoyal { get => (RIB0 & (1 << 17)) == 1 << 17; set => RIB0 = ((RIB0 & ~(1u << 17)) | (value ? 1u << 17 : 0)); } public bool RibbonArtist { get => (RIB0 & (1 << 18)) == 1 << 18; set => RIB0 = ((RIB0 & ~(1u << 18)) | (value ? 1u << 18 : 0)); } public bool RibbonFootprint { get => (RIB0 & (1 << 19)) == 1 << 19; set => RIB0 = ((RIB0 & ~(1u << 19)) | (value ? 1u << 19 : 0)); } public bool RibbonRecord { get => (RIB0 & (1 << 20)) == 1 << 20; set => RIB0 = ((RIB0 & ~(1u << 20)) | (value ? 1u << 20 : 0)); } public bool RibbonLegend { get => (RIB0 & (1 << 21)) == 1 << 21; set => RIB0 = ((RIB0 & ~(1u << 21)) | (value ? 1u << 21 : 0)); } public bool RibbonCountry { get => (RIB0 & (1 << 22)) == 1 << 22; set => RIB0 = ((RIB0 & ~(1u << 22)) | (value ? 1u << 22 : 0)); } public bool RibbonNational { get => (RIB0 & (1 << 23)) == 1 << 23; set => RIB0 = ((RIB0 & ~(1u << 23)) | (value ? 1u << 23 : 0)); } public bool RibbonEarth { get => (RIB0 & (1 << 24)) == 1 << 24; set => RIB0 = ((RIB0 & ~(1u << 24)) | (value ? 1u << 24 : 0)); } public bool RibbonWorld { get => (RIB0 & (1 << 25)) == 1 << 25; set => RIB0 = ((RIB0 & ~(1u << 25)) | (value ? 1u << 25 : 0)); } public bool RibbonClassic { get => (RIB0 & (1 << 26)) == 1 << 26; set => RIB0 = ((RIB0 & ~(1u << 26)) | (value ? 1u << 26 : 0)); } public bool RibbonPremier { get => (RIB0 & (1 << 27)) == 1 << 27; set => RIB0 = ((RIB0 & ~(1u << 27)) | (value ? 1u << 27 : 0)); } public bool RibbonEvent { get => (RIB0 & (1 << 28)) == 1 << 28; set => RIB0 = ((RIB0 & ~(1u << 28)) | (value ? 1u << 28 : 0)); } public bool RibbonBirthday { get => (RIB0 & (1 << 29)) == 1 << 29; set => RIB0 = ((RIB0 & ~(1u << 29)) | (value ? 1u << 29 : 0)); } public bool RibbonSpecial { get => (RIB0 & (1 << 30)) == 1 << 30; set => RIB0 = ((RIB0 & ~(1u << 30)) | (value ? 1u << 30 : 0)); } public bool RibbonSouvenir { get => (RIB0 & (1 << 31)) == 1 << 31; set => RIB0 = ((RIB0 & ~(1u << 31)) | (value ? 1u << 31 : 0)); } public bool RibbonWishing { get => (RIB1 & (1 << 00)) == 1 << 00; set => RIB1 = ((RIB1 & ~(1u << 00)) | (value ? 1u << 00 : 0)); } public bool RibbonChampionBattle { get => (RIB1 & (1 << 01)) == 1 << 01; set => RIB1 = ((RIB1 & ~(1u << 01)) | (value ? 1u << 01 : 0)); } public bool RibbonChampionRegional { get => (RIB1 & (1 << 02)) == 1 << 02; set => RIB1 = ((RIB1 & ~(1u << 02)) | (value ? 1u << 02 : 0)); } public bool RibbonChampionNational { get => (RIB1 & (1 << 03)) == 1 << 03; set => RIB1 = ((RIB1 & ~(1u << 03)) | (value ? 1u << 03 : 0)); } public bool RibbonChampionWorld { get => (RIB1 & (1 << 04)) == 1 << 04; set => RIB1 = ((RIB1 & ~(1u << 04)) | (value ? 1u << 04 : 0)); } public bool RIB4_5 { get => (RIB1 & (1 << 05)) == 1 << 05; set => RIB1 = ((RIB1 & ~(1u << 05)) | (value ? 1u << 05 : 0)); } // Unused public bool RIB4_6 { get => (RIB1 & (1 << 06)) == 1 << 06; set => RIB1 = ((RIB1 & ~(1u << 06)) | (value ? 1u << 06 : 0)); } // Unused public bool RibbonChampionG6Hoenn { get => (RIB1 & (1 << 07)) == 1 << 07; set => RIB1 = ((RIB1 & ~(1u << 07)) | (value ? 1u << 07 : 0)); } public bool RibbonContestStar { get => (RIB1 & (1 << 08)) == 1 << 08; set => RIB1 = ((RIB1 & ~(1u << 08)) | (value ? 1u << 08 : 0)); } public bool RibbonMasterCoolness { get => (RIB1 & (1 << 09)) == 1 << 09; set => RIB1 = ((RIB1 & ~(1u << 09)) | (value ? 1u << 09 : 0)); } public bool RibbonMasterBeauty { get => (RIB1 & (1 << 10)) == 1 << 10; set => RIB1 = ((RIB1 & ~(1u << 10)) | (value ? 1u << 10 : 0)); } public bool RibbonMasterCuteness { get => (RIB1 & (1 << 11)) == 1 << 11; set => RIB1 = ((RIB1 & ~(1u << 11)) | (value ? 1u << 11 : 0)); } public bool RibbonMasterCleverness { get => (RIB1 & (1 << 12)) == 1 << 12; set => RIB1 = ((RIB1 & ~(1u << 12)) | (value ? 1u << 12 : 0)); } public bool RibbonMasterToughness { get => (RIB1 & (1 << 13)) == 1 << 13; set => RIB1 = ((RIB1 & ~(1u << 13)) | (value ? 1u << 13 : 0)); } public bool RibbonChampionAlola { get => (RIB1 & (1 << 14)) == 1 << 14; set => RIB1 = ((RIB1 & ~(1u << 14)) | (value ? 1u << 14 : 0)); } public bool RibbonBattleRoyale { get => (RIB1 & (1 << 15)) == 1 << 15; set => RIB1 = ((RIB1 & ~(1u << 15)) | (value ? 1u << 15 : 0)); } public bool RibbonBattleTreeGreat { get => (RIB1 & (1 << 16)) == 1 << 16; set => RIB1 = ((RIB1 & ~(1u << 16)) | (value ? 1u << 16 : 0)); } public bool RibbonBattleTreeMaster { get => (RIB1 & (1 << 17)) == 1 << 17; set => RIB1 = ((RIB1 & ~(1u << 17)) | (value ? 1u << 17 : 0)); } public bool RIB6_2 { get => (RIB1 & (1 << 18)) == 1 << 18; set => RIB1 = ((RIB1 & ~(1u << 18)) | (value ? 1u << 18 : 0)); } // Unused public bool RIB6_3 { get => (RIB1 & (1 << 19)) == 1 << 19; set => RIB1 = ((RIB1 & ~(1u << 19)) | (value ? 1u << 19 : 0)); } // Unused public bool RIB6_4 { get => (RIB1 & (1 << 20)) == 1 << 20; set => RIB1 = ((RIB1 & ~(1u << 20)) | (value ? 1u << 20 : 0)); } // Unused public bool RIB6_5 { get => (RIB1 & (1 << 21)) == 1 << 21; set => RIB1 = ((RIB1 & ~(1u << 21)) | (value ? 1u << 21 : 0)); } // Unused public bool RIB6_6 { get => (RIB1 & (1 << 22)) == 1 << 22; set => RIB1 = ((RIB1 & ~(1u << 22)) | (value ? 1u << 22 : 0)); } // Unused public bool RIB6_7 { get => (RIB1 & (1 << 23)) == 1 << 23; set => RIB1 = ((RIB1 & ~(1u << 23)) | (value ? 1u << 23 : 0)); } // Unused public int RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = (byte)value; } public int RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = (byte)value; } public int HeightScalar { get => Data[0x3A]; set => Data[0x3A] = (byte)value; } public int WeightScalar { get => Data[0x3B]; set => Data[0x3B] = (byte)value; } public uint FormDuration { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); } #endregion #region Block B public override string Nickname { get => GetString(0x40, 24); set { if (!IsNicknamed) { int lang = PKX.GetSpeciesNameLanguage(Species, value, 7, Language); if (lang == 9 || lang == 10) { StringConverter.SetString7(value, 12, lang, chinese: true).CopyTo(Data, 0x40); return; } } SetString(value, 12).CopyTo(Data, 0x40); } } public override int Move1 { get => BitConverter.ToUInt16(Data, 0x5A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A); } public override int Move2 { get => BitConverter.ToUInt16(Data, 0x5C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C); } public override int Move3 { get => BitConverter.ToUInt16(Data, 0x5E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E); } public override int Move4 { get => BitConverter.ToUInt16(Data, 0x60); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60); } public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; } public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; } public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; } public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; } public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; } public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; } public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; } public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; } public override int RelearnMove1 { get => BitConverter.ToUInt16(Data, 0x6A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A); } public override int RelearnMove2 { get => BitConverter.ToUInt16(Data, 0x6C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C); } public override int RelearnMove3 { get => BitConverter.ToUInt16(Data, 0x6E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E); } public override int RelearnMove4 { get => BitConverter.ToUInt16(Data, 0x70); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70); } public byte _0x72 { get => Data[0x72]; set => Data[0x72] = value; } public byte _0x73 { get => Data[0x73]; set => Data[0x73] = value; } private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); } #endregion #region Block C public override string HT_Name { get => GetString(0x78, 24); set => SetString(value, 12).CopyTo(Data, 0x78); } public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; } public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; } public int Geo1_Region { get => Data[0x94]; set => Data[0x94] = (byte)value; } public int Geo1_Country { get => Data[0x95]; set => Data[0x95] = (byte)value; } public int Geo2_Region { get => Data[0x96]; set => Data[0x96] = (byte)value; } public int Geo2_Country { get => Data[0x97]; set => Data[0x97] = (byte)value; } public int Geo3_Region { get => Data[0x98]; set => Data[0x98] = (byte)value; } public int Geo3_Country { get => Data[0x99]; set => Data[0x99] = (byte)value; } public int Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = (byte)value; } public int Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = (byte)value; } public int Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = (byte)value; } public int Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = (byte)value; } public byte _0x9E { get => Data[0x9E]; set => Data[0x9E] = value; } public byte _0x9F { get => Data[0x9F]; set => Data[0x9F] = value; } public byte _0xA0 { get => Data[0xA0]; set => Data[0xA0] = value; } public byte _0xA1 { get => Data[0xA1]; set => Data[0xA1] = value; } public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; } public override int HT_Affection { get => Data[0xA3]; set => Data[0xA3] = (byte)value; } public override int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; } public override int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; } public override int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; } public byte _0xA7 { get => Data[0xA7]; set => Data[0xA7] = value; } public override int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); } public byte _0xAA { get => Data[0xAA]; set => Data[0xAA] = value; } public byte _0xAB { get => Data[0xAB]; set => Data[0xAB] = value; } public byte FieldEventFatigue1 { get => Data[0xAC]; set => Data[0xAC] = value; } public byte FieldEventFatigue2 { get => Data[0xAD]; set => Data[0xAD] = value; } public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; } public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; } #endregion #region Block D public override string OT_Name { get => GetString(0xB0, 24); set => SetString(value, 12).CopyTo(Data, 0xB0); } public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; } public int _0xCB { get => Data[0xCB]; set => Data[0xCB] = (byte)value; } public int _0xCC { get => Data[0xCC]; set => Data[0xCC] = (byte)value; } public int _0xCD { get => Data[0xCD]; set => Data[0xCD] = (byte)value; } public int _0xCE { get => Data[0xCE]; set => Data[0xCE] = (byte)value; } public int _0xCF { get => Data[0xCF]; set => Data[0xCF] = (byte)value; } public int _0xD0 { get => Data[0xD0]; set => Data[0xD0] = (byte)value; } public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; } public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; } public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; } public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; } public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; } public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; } public int _0xD7 { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); } public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); } public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; } public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); } public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); } public int HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = (byte)value; } public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0); } public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1); } public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2); } public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3); } public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4); } public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5); } public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; } public int _0xE0 { get => Data[0xE0]; set => Data[0xE0] = (byte)value; } public int _0xE1 { get => Data[0xE1]; set => Data[0xE1] = (byte)value; } public int _0xE2 { get => Data[0xE2]; set => Data[0xE2] = (byte)value; } public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; } public float WeightAbsolute { get => BitConverter.ToSingle(Data, 0xE4); set => BitConverter.GetBytes(value).CopyTo(Data, 0xE4); } #endregion #region Battle Stats public int Status { get => BitConverter.ToInt32(Data, 0xE8); set => BitConverter.GetBytes(value).CopyTo(Data, 0xE8); } public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; } public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; } public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; } // 0xEF unused public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); } public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); } public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); } public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); } public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); } public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); } public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); } public int Stat_CP { get => BitConverter.ToUInt16(Data, 0xFE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFE); } public bool Stat_Mega { get => Data[0x100] != 0; set => Data[0x100] = (byte)(value ? 1 : 0); } public int Stat_MegaForm { get => Data[0x101]; set => Data[0x101] = (byte)value; } // 102/103 unused #endregion // Simple Generated Attributes public override int CurrentFriendship { get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship; set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; } } public int OppositeFriendship { get => CurrentHandler == 1 ? OT_Friendship : HT_Friendship; set { if (CurrentHandler == 1) OT_Friendship = value; else HT_Friendship = value; } } public override int PSV => (int)((PID >> 16 ^ (PID & 0xFFFF)) >> 4); public override int TSV => (TID ^ SID) >> 4; public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6; public override bool IsUntraded => Data[0x78] == 0 && Data[0x78 + 1] == 0 && Format == GenNumber; // immediately terminated HT_Name data (\0) // Complex Generated Attributes public override int Characteristic { get { // Characteristic with EC%6 int pm6 = (int)(EncryptionConstant % 6); // EC MOD 6 int maxIV = IVs.Max(); int pm6stat = 0; for (int i = 0; i < 6; i++) { if (IVs[pm6stat = pm6++ % 6] == maxIV) break; } return (pm6stat * 5) + (maxIV % 5); } } public override int[] Markings { get { int[] marks = new int[8]; int val = MarkValue; for (int i = 0; i < marks.Length; i++) marks[i] = ((val >> (i * 2)) & 3) % 3; return marks; } set { if (value.Length > 8) return; int v = 0; for (int i = 0; i < value.Length; i++) v |= (value[i] % 3) << (i * 2); MarkValue = v; } } // Methods protected override byte[] Encrypt() { RefreshChecksum(); return PKX.EncryptArray(Data); } // General User-error Fixes public void FixRelearn() { while (true) { if (RelearnMove4 != 0 && RelearnMove3 == 0) { RelearnMove3 = RelearnMove4; RelearnMove4 = 0; } if (RelearnMove3 != 0 && RelearnMove2 == 0) { RelearnMove2 = RelearnMove3; RelearnMove3 = 0; continue; } if (RelearnMove2 != 0 && RelearnMove1 == 0) { RelearnMove1 = RelearnMove2; RelearnMove2 = 0; continue; } break; } } public void FixMemories() { if (IsUntraded) HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; Geo1_Region = Geo1_Country > 0 ? Geo1_Region : 0; Geo2_Region = Geo2_Country > 0 ? Geo2_Region : 0; Geo3_Region = Geo3_Country > 0 ? Geo3_Region : 0; Geo4_Region = Geo4_Country > 0 ? Geo4_Region : 0; Geo5_Region = Geo5_Country > 0 ? Geo5_Region : 0; while (true) { if (Geo5_Country != 0 && Geo4_Country == 0) { Geo4_Country = Geo5_Country; Geo4_Region = Geo5_Region; Geo5_Country = Geo5_Region = 0; } if (Geo4_Country != 0 && Geo3_Country == 0) { Geo3_Country = Geo4_Country; Geo3_Region = Geo4_Region; Geo4_Country = Geo4_Region = 0; continue; } if (Geo3_Country != 0 && Geo2_Country == 0) { Geo2_Country = Geo3_Country; Geo2_Region = Geo3_Region; Geo3_Country = Geo3_Region = 0; continue; } if (Geo2_Country != 0 && Geo1_Country == 0) { Geo1_Country = Geo2_Country; Geo1_Region = Geo2_Region; Geo2_Country = Geo2_Region = 0; continue; } break; } } // Synthetic Trading Logic public void Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank, int Day = 1, int Month = 1, int Year = 2015) { // Eggs do not have any modifications done if they are traded if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender)) SetLinkTradeEgg(Day, Month, Year); // Process to the HT if the OT of the Pokémon does not match the SAV's OT info. else if (!TradeOT(SAV_Trainer, SAV_TID, SAV_SID, SAV_COUNTRY, SAV_REGION, SAV_GENDER)) TradeHT(SAV_Trainer, SAV_COUNTRY, SAV_REGION, SAV_GENDER, Bank); } private bool TradeOT(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER) { // Check to see if the OT matches the SAV's OT info. if (!(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender)) return false; CurrentHandler = 0; if (!IsUntraded && (SAV_COUNTRY != Geo1_Country || SAV_REGION != Geo1_Region)) TradeGeoLocation(SAV_COUNTRY, SAV_REGION); return true; } private void TradeHT(string SAV_Trainer, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank) { if (SAV_Trainer != HT_Name || SAV_GENDER != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6)) TradeGeoLocation(SAV_COUNTRY, SAV_REGION); CurrentHandler = 1; if (HT_Name != SAV_Trainer) { HT_Friendship = PersonalInfo.BaseFriendship; HT_Affection = 0; } HT_Name = SAV_Trainer; HT_Gender = SAV_GENDER; // Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories. if (HT_Memory == 0) TradeMemory(Bank); } // Misc Updates private void TradeGeoLocation(int GeoCountry, int GeoRegion) { // No geolocations are set, ever! -- except for bank. Don't set them anyway. } public void TradeMemory(bool Bank) { // no bank? } // Legality Properties public override bool WasLink => Met_Location == 30011; public override bool WasEvent => (Met_Location > 40000 && Met_Location < 50000) || FatefulEncounter; public override bool WasEventEgg => GenNumber < 5 ? base.WasEventEgg : ((Egg_Location > 40000 && Egg_Location < 50000) || (FatefulEncounter && Egg_Location == 30002)) && Met_Level == 1; // Maximums public override int MaxMoveID => Legal.MaxMoveID_7b; public override int MaxSpeciesID => Legal.MaxSpeciesID_7b; public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM; public override int MaxItemID => Legal.MaxItemID_7_USUM; public override int MaxBallID => Legal.MaxBallID_7; public override int MaxGameID => Legal.MaxGameID_7; public override int MaxIV => 31; public override int MaxEV => 252; public override int OTLength => 12; public override int NickLength => 12; public override ushort[] GetStats(PersonalInfo p) { return CalculateStatsBeluga(p); } public ushort[] CalculateStatsBeluga(PersonalInfo p) { int level = CurrentLevel; int nature = Nature; int friend = CurrentFriendship; // stats +10% depending on friendship! int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f); ushort[] Stats = { (ushort)(AV_HP + GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level), (ushort)(AV_ATK + (scalar * GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) / 100)), (ushort)(AV_DEF + (scalar * GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) / 100)), (ushort)(AV_SPE + (scalar * GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) / 100)), (ushort)(AV_SPA + (scalar * GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) / 100)), (ushort)(AV_SPD + (scalar * GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) / 100)), }; if (Species == 292) Stats[0] = 1; return Stats; } /// /// Gets the initial stat value based on the base stat value, IV, and current level. /// /// stat. /// Current IV, already accounted for Hyper Training /// Current Level /// Initial Stat private static int GetStat(int baseStat, int iv, int level) => (iv + (2 * baseStat)) * level / 100; /// /// Gets the initial stat value with nature amplification applied. Used for all stats except HP. /// /// stat. /// Current IV, already accounted for Hyper Training /// Current Level /// /// Stat amp index in the nature amp table /// Initial Stat with nature amplification applied. private static int GetStat(int baseStat, int iv, int level, int nature, int statIndex) { int initial = GetStat(baseStat, iv, level) + 5; return AmplifyStat(nature, statIndex, initial); } private static int AmplifyStat(int nature, int index, int initial) { switch (AbilityAmpTable[(5 * nature) + index]) { case 1: return 110 * initial / 100; // 110% case -1: return 90 * initial / 100; // 90% default: return initial; // 100% } } private static readonly sbyte[] AbilityAmpTable = { 0, 0, 0, 0, 0, // Hardy 1,-1, 0, 0, 0, // Lonely 1, 0, 0, 0,-1, // Brave 1, 0,-1, 0, 0, // Adamant 1, 0, 0,-1, 0, // Naughty -1, 1, 0, 0, 0, // Bold 0, 0, 0, 0, 0, // Docile 0, 1, 0, 0,-1, // Relaxed 0, 1,-1, 0, 0, // Impish 0, 1, 0,-1, 0, // Lax -1, 0, 0, 0, 1, // Timid 0,-1, 0, 0, 1, // Hasty 0, 0, 0, 0, 0, // Serious 0, 0,-1, 0, 1, // Jolly 0, 0, 0,-1, 1, // Naive -1, 0, 1, 0, 0, // Modest 0,-1, 1, 0, 0, // Mild 0, 0, 1, 0,-1, // Quiet 0, 0, 0, 0, 0, // Bashful 0, 0, 1,-1, 0, // Rash -1, 0, 0, 1, 0, // Calm 0,-1, 0, 1, 0, // Gentle 0, 0, 0, 1,-1, // Sassy 0, 0,-1, 1, 0, // Careful 0, 0, 0, 0, 0, // Quirky }; public int CalcCP => Math.Min(10000, AwakeCP + BaseCP); public int BaseCP { get { var p = PersonalInfo; int level = CurrentLevel; int nature = Nature; int friend = CurrentFriendship; // stats +10% depending on friendship! int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f); // Calculate stats for all, then sum together. // HP is not overriden to 1 like a regular stat calc for Shedinja. var statSum = (ushort)GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level + (ushort)(GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) * scalar / 100) + (ushort)(GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) * scalar / 100) + (ushort)(GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) * scalar / 100) + (ushort)(GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) * scalar / 100) + (ushort)(GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) * scalar / 100); return (int)((statSum * 6f * level) / 100f); } } public int AwakeCP { get { var sum = this.AwakeningSum(); // aHP + aATK + aDEF + aSPA + aSPD + aSPE; if (sum == 0) return 0; var lvl = CurrentLevel; // var scalar = ((lvl * 4.0f) / 100.0f) + 2.0f; var scalar = ((lvl * 4.0m) / 100.0m) + 2.0m; // they don't use decimal but c# rounding mode return (int)(sum * scalar); } } // ReSharper disable RedundantCast // Casts are as per the game code; they may seem redundant but every bit of precision matters? // This still doesn't precisely match :( -- just use a tolerance check when updating. // If anyone can figure out how to get all precision to match, feel free to update :) public float HeightRatio => (float)((float)((float)(byte)HeightScalar / 255.0f) * 0.8f) + 0.6f; public float WeightRatio => (float)((float)((float)((float)((float)(byte) WeightScalar / 255.0f) * 0.4f) + 0.8f)); public float CalcHeightAbsolute => HeightRatio * (float)PersonalInfo.Height; public float CalcWeightAbsolute => HeightRatio * (float)(WeightRatio * (float)PersonalInfo.Weight); public void ResetCP() => Stat_CP = CalcCP; public void ResetHeight() { var current = HeightAbsolute; var updated = CalcHeightAbsolute; if (Math.Abs(current - updated) > 0.0001f) HeightAbsolute = updated; } public void ResetWeight() { var current = WeightAbsolute; var updated = CalcWeightAbsolute; if (Math.Abs(current - updated) > 0.0001f) WeightAbsolute = updated; } public void ResetCalculatedValues() { ResetCP(); ResetHeight(); ResetWeight(); } } }