using System.Collections.Generic; namespace PKHeX.Core { /// /// format for /// public sealed class SAV4Pt : SAV4Sinnoh { public SAV4Pt() => Initialize(); public SAV4Pt(byte[] data) : base(data) => Initialize(); protected override SAV4 CloneInternal4() => State.Exportable ? new SAV4Pt(Data) : new SAV4Pt(); public override PersonalTable Personal => PersonalTable.Pt; public override IReadOnlyList HeldItems => Legal.HeldItems_Pt; protected override int GeneralSize => 0xCF2C; protected override int StorageSize => 0x121E4; // Start 0xCF2C, +4 starts box data private void Initialize() { Version = GameVersion.Pt; GetSAVOffsets(); } private void GetSAVOffsets() { AdventureInfo = 0; Trainer1 = 0x68; Party = 0xA0; PokeDex = 0x1328; WondercardFlags = 0xB4C0; WondercardData = 0xB5C0; EventConst = 0xDAC; EventFlag = 0xFEC; DaycareOffset = 0x1654; OFS_HONEY = 0x7F38; OFS_UG_Stats = 0x3CB4; OFS_UG_Items = 0x4538; PoketchStart = 0x1160; OFS_PoffinCase = 0x52E8; Seal = 0x6494; Box = 4; } #region Storage private static int AdjustWallpaper(int value, int shift) { // Pt's Special Wallpapers 1-8 are shifted by +0x8 // HG/SS Special Wallpapers 1-8 (Primo Phrases) are shifted by +0x10 if (value >= 0x10) // special return value + shift; return value; } public override int GetBoxWallpaper(int box) { if ((uint)box > 18) return 0; int value = Storage[GetBoxWallpaperOffset(box)]; return AdjustWallpaper(value, -0x08); } public override void SetBoxWallpaper(int box, int value) { if ((uint)box >= 18) return; value = AdjustWallpaper(value, 0x08); Storage[GetBoxWallpaperOffset(box)] = (byte)value; } #endregion public override IReadOnlyList Inventory { get { InventoryPouch[] pouch = { new InventoryPouch4(InventoryType.Items, Legal.Pouch_Items_Pt, 999, 0x630), new InventoryPouch4(InventoryType.KeyItems, Legal.Pouch_Key_Pt, 1, 0x8C4), new InventoryPouch4(InventoryType.TMHMs, Legal.Pouch_TMHM_Pt, 99, 0x98C), new InventoryPouch4(InventoryType.MailItems, Legal.Pouch_Mail_Pt, 999, 0xB1C), new InventoryPouch4(InventoryType.Medicine, Legal.Pouch_Medicine_Pt, 999, 0xB4C), new InventoryPouch4(InventoryType.Berries, Legal.Pouch_Berries_Pt, 999, 0xBEC), new InventoryPouch4(InventoryType.Balls, Legal.Pouch_Ball_Pt, 999, 0xCEC), new InventoryPouch4(InventoryType.BattleItems, Legal.Pouch_Battle_Pt, 999, 0xD28), }; return pouch.LoadAll(General); } set => value.SaveAll(General); } } }